Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
Lord Pontiss looked over the rows of printing presses churning away. "If I may ask, how does the Standard get it's stories?" He asked the guide, still unsure of the guide's name, but not wanting the awkwardness involved in asking.
Lord Jove to Blackjack Boys (ESP-D 5)
Hmm... I like not the idea of Mages Ubiquitous infiltrating the city. Perhaps my funding is just what you need to get them to stay out for good. This would provide me with greater peace of mind, certainly, and just knowing you are there to keep them at bay is a balm to this fear.
__________________ Total War factions
TW: Broken City
Lord Founder needs no pants to face the beasts of the world, to descend into the darkest pits of the Earth and ascend above the divine clouds!
Unless I’m mistaken Lord Wallen is talking about establishing democratic government in the city. I’ve checked world’s fluff and on a brief inspection it appears there are only Empires/Kingdoms and esoteric cults/magic orders. Does the idea of democracy exist? Are there any democratic states?
Dr. Vassari frowned at Sausage Guild response. All Guilds were secretive by their nature. The secrets of their trade was half of their power. But why would they be concerned about this? He wrote his letter:
To Sausage Guild 
''I'm confident in my findings. My work to counteract the contamination will require me to collect samples from your wells. I await your permission to collect it.''
Magical Emperor Monkey. You have my vote.
I learned two things about Montgomery that day... ...The first was that his men would follow him off a cliff. The second was that he would lead them there.
Well, I'd go for a british-like constitutional monarchy/aristocracy.
I'd figured that would sound like "democracy" to noble folk.
Sorry if I wasn't clear.
Henry Wallen to Louis Orthax (Private)
"I understand, Milord. We are arguing for democracy because we see it as the only viable way to actually get the city to move.
But we don't intend to lose power, no.
We'll have to share some with the lesser folk, but not anything they don't already have. It's this, or we'll be knees deep in anarchists and whatnot next winter.
If anything, we'll gain power, by getting the masses to follow us.
Who is better than nobles? who can make better speeches?
By adapting to this we can gain more than fighting it. That is what we think.
Would you agree on us buying a huose in the neighbourhood? You would get the Party invitation first hour in he morning.
We would send invitations to the friends you think would be best."
Lord Henry Wallen to Isabella Erhest Beteoui III [PM]
"Of course, thanks."
Henry puts a little sugar on the tea.
"Mylady, I know they are going to use me. I care not, as long as I can make something out of this town.
We have to make some changes, and I expect that political maneuvering and conspiracies are going to be a part of that for a long time.
We'll buy the house then, and send an invitation to be a member.
You should go for the Dai Neighbourhood Council presidency. It would be healthy to see a woman in that charge.
We'll send invitations to any friends you want."
Lord Henry to Dwimmercant families [PM]
"A fine day indeed, as long as you are not against sharing."
Lord Henry smiled.
"I'll buy a house to make it our base and send you fine gentlemen invitations. How would you feel about a final proposal?
I want to unify all party intelligence services. Since you are the families who seems to have the most of that, I wanted to ask you what would be the best way to do that."
To Heladuit Court
My friends, I'm sorry about your messenger. I must say that with all the troubles lately, I never got around to write to you again.
I am fine with that arrangement, as long as we are allowed to open Party Houses in the neighbourhoods you support, to atract the nobles and respectable families.
You are not active politically, are you?
Lord Henry Wallen.
Last edited by Ragnar Lodbroke : 07-27-2012 at 06:04 AM.
With only 1 MIL and no WEL at your disposal, all we can offer right now is refuge. Your family and Men may retreat into the Pews with the rest of the faithful and if Neposh wills it, you will return to Heartsblood one day to reclaim your district.
Message to Ram Revolution (Desp 7)
We know things in the city can change rapidly. Are you still planning on sending men to Orn Totre?
Merchantiles Guild (Desp 3)
We will trade you for your weapons. Thank you for your business
"From the street, milord!" The guide's speech seems practiced. "The very soul of this fine city speaks to our writers, the voice of the people begging to be heard through the pages of our broadsheet!"
Blackjack Boys to Lord Jove (ESP-D 5)
That'd be lovely, milord. Thank you kindly for the assistance.
To Thelonius, Ragnar Lodbroke (PM)
Democracy does exist, having sprung up in the Merchant's Water a couple times, but it usually falls apart. The world is still at the "Democracy=mob rule/tyranny of the majority" stage of political thinking. To most political philosophers, it's a dirty word.
Louis Orthax to Henry Wallen (PM)
"Well, I don't like it, but if you're promising to keep the damn anarchists down then I suppose it'll have to do."
Isabella Erhest Beteoui III to Henry Wallen (PM)
Isabella sips her tea and makes a face at the discovery that it's still too hot. Her expression when she replies to Lord Wallen is one of delight, however.
"Why, Henry, what a splendid idea!" she says.
Dwimmercant to Lord Wallen (PM)
The Families looked at each other.
"We don't really have an "intelligence service," per se," said one finally. "We just know people. Everywhere. I suppose we could drop what they tell us in your lap, but...what have you done for us lately?"
Margaret Hearthfeather to Church of Neposh (PM)
I don't like it, but it seems it may very well come to that.
First, I thank you for helping to clean up one of our neighborhoods here in Lomb Circle. House Laurier is interested in setting up shop in that particular neighborhood, but we wanted to work out the details with you first to make sure we won't be conflicted. Our interests lie here in Lomb Circle, including that neighborhood, so I hope you'll understand.
1 MIL of men will be under you control in Orn Totre. They will have orders to not engage any troops of forces that are currently friendly with the Revolution however. We will help you clear the streets, but if you encounter the EBSA, that will be your own fight.
"I don't think that would be a problem, but just to be sure, could you elaborate on these "Party Houses?"
As for active politically... again, if you could explain? The Court has interest in expanding its land and prestige... but I guess we're not actively looking at any offices or positions that would be considered "political."
To Underwood Family:
Apologies, but surely you can understand how your disputes could be mistaken as animosity.
Though, given you've mentioned them, could you elaborate on these "Games?"
To Dappled Court:
*This man is insane* the messenger thought, but he quickly began taking notes when he heard actual good ideas in the elf-man's rambling.
As the man winded down, the messenger said his goodbyes, realizing there was no use in talking to these people if he wanted to learn anything worthwhile. Before he left, however, he decided to ask around and see if he could find out anything about this "Vintish Guard" that supposedly patrolled the streets, but he had never seen.
My last breath... ...is also my mintiest...
The Sav Altulas Standard
Your Only Reliable News Source
Sponsored by the Bookbinder's Guild
What follows is the month's contents of the Standard, summarized in reports on your desk, with occasional excerpts included for context.
Doctor Vassari announces the opening of the Wallen Wing of Bloodhaven Hospital, made possible by generous donations from House Wallen and the Mercantile's Guild. The opening ceremony is marred, however, when several bodies are discovered underneath the stage the Doctor is delivering his speech from, arteries slashed and blood strewn about.
Mercantile's Guild troops move into Stockyards Deep after the Drover's Associations there begin fighting in the streets. The bloody fighting that followed all but destroyed the Drovers, leaving the Guild in charge of the neighborhood.
The remains of the Milanus Protective Association have vanished, leaving the Gatekeeper's Guard in control of Gateway Milanus. Rumor has it that the Guard is reporting directly to the Wardens these days.
Enormous Warden assault on White Market is only halted when Wyat Embler orders the use of weapons specifically banned in the city by both the old government and his masters in distant Veras. Warden troops regroup at a reasonable distance from Embler's safehouse as mortar shells begin to fall on the rest of the neighborhood.
Massive riots erupt on Deadman Hill in Runner's City, centered on the infamous Gatehouse Prison. Warden Exarn gives the order to deploy riot mages to the streets, wizards who use their control over the water pipes beneath the streets of the neighborhood to hose down the rioters, but they are swiftly countered by Blackfist sorcerers hidden in the crowds. In short order, all of the warden’s prized riot mages are dead, either in magical combat or by assassination. Little is known of what happened next. What is obvious is that Warden Exarn's forces retreated to Gatehouse Prison, blowing the bridge over the moat behind them, but were then attacked from inside by rioting prisoners. Eventually, the last of the wardens and guards broke through the mob of rioters and anarchists and fled the neighborhood. They joined up with the guards at the Harrowing Fields and made a stand there, finally holding back the Blackfist insurgents at the gate to the arena. The gates of the most infamous prison in the Shattered Lands now stand open, with the Blackfist flag hung over the makeshift bridge laid across the moat.
The Order of the Wren has raised an army in Lack's Own and stormed the Sanctuary of the Deranged, bringing an end to that vile cult.
Excerpt from the Standard
Lower City Death Cult Brought to Justice!
It is hard to convince the locals of Lack’s Own to move against the Blessed Mad—the madmen’s reign of terror has been too complete for too long. The voice of the Wren is persuasive, however, and he is able to convince them that they might have a chance. Indeed, he tells them, this might very well be their only chance. Wagons roll into Lack’s Own from the Tragic Court, carrying weapons to arm the people against those who have preyed on them for so long. Soon an army is raised in the streets, led by an elusive figure in a tattered cloak.
The Sanctuary is hard to find. None of the Blessed Mad will reveal its location; despite all of them having been there many times before, it may very well be possible that none of them actually know where it is. Their minds have decayed past the point of reason, and no amount of interrogation will lead them to betray their god of madness. Fortunately, the Order’s spies are clever. The Blessed Mad always seem to know when they are being followed, but they also tend to evade their pursuers within the same couple of blocks, which gives some sense of where they are going. A quick perusal of city records shows a vast space under the streets in that particular area, a church that fell through the ground during the long-ago Godsfear Quake.
The Order and their local allies storm the Sanctuary. They take the Blessed Mad by surprise, but the madmen are not people who expect logic to reign in their lives, so the advantage is short-lived. The locals are fearful, their bravery when they agreed to this mission evaporating now that they find themselves in the very heart of horror. Some of them recognize people they know among the bodies that decorate the Sanctuary; others, worse, recognize some among the still-living playthings of the cult; and, worst of all, some see familiar faces behind the gleaming knives of the mad, twisted into almost unrecognizability by insane grins.
The fight in the Sanctuary is brutal beyond belief. The Mad throw themselves at the Order with reckless disregard for their own safety, attacking with knives, rusty swords, nets, spears, or their bare hands. Room by room the battle is fought, with an ambush in each of them. Here, a madman drops from the ceiling and dies as he tears into a local man who, bare hours ago, was handed a sword and told the Order would help avenge his daughter. In the next room, acid seeps through the floor as a cultist douses himself and three Order soldiers with violent green toxins. A corridor later, in a room carpeted with decaying bodies, the Blessed Mad rise up from where they were lying with the dead and take the intruders by surprise, knives flashing in the dark.
One by one the madmen die, and by the time morning comes all that is left is the blood and the fire. The Sanctuary is no more. Once the fighting stopped, the last members of the Blessed Mad running off into the dark, the locals gathered their dead and torched the pit that they had fought in. The street sags there now, where the support pillars have burned through, a monument to the cult that once terrorized the people of Lack’s Own.
The artificers of the Foundry in Little Veras have joined the Technists Guild wholeheartedly.
The Vilenus Tong has been driven out of Resseville by the Champions of Sovereignty, led by King James I. Reports of the ice elf Tong freezing civilians into human walls to block off Champions advances have been confirmed by multiple sources.
The Esoteric Society of Gentlemen Explorers has cleared most of the bears off one of the major islands in Brecombe Lake.
The Sausage Guild has publically returned the contents of the vaults they seized last month to the Exchange.
The Exchange has begun constructing vaults at the tops of towers.
House Laurier now has full control over the Pond neighborhood. It is rumored that they have developed contacts with local merchants from the city-states of the Merchants Water.
Excerpt from the Standard
Merchant's Water Comes to Lomb Circle
The bright, sun-kissed waters of the Boundless Isles have marked the man running this shop like the touch of some strange and foreign god, his deeply tanned skin and sharp dark eyes making him stand out from any crowd in this northern Shattered Lands city. The shelves of his store are crowded with the eclectic array of merchandise that marks the true Waterman merchant-prince, from Tybish spices to Arypsian wines, from Buronian silver to Lomaran knives. There are maps tacked to the wall behind the counter, covered in lines drawn in different colored inks, proudly showing the many trade routes that brought these goods to this place. Stacks of wooden crates can be seen through the door behind the Waterman, the seals of far-off trading companies stamped on them like brands on cattle—Darrigan East Exports, Kempthorne, Far Isles, Kerriglass Messenger and Delivery, and many more.
“Hello there,” says the man behind the counter, smiling an easy merchant’s smile. “What can I do for you today?”
Waterman Contact discovered in the Pond neighborhood.
House Laurier troops, led by Guy Laurier, have driven the Third Street Runners, Underdogs and Bloodsworn gangs out of Tremorous, and have begun rebuilding the neighborhood to its pre-earthquake glory.
House Orthax, House Beteoui and the various Dwimmercant Families have joined the Party led by Lord Henry Wallen, with the construction of a Party House in Dai being funded by House Wallen.
Much of Southside Black in the Blacksgage district is on fire or otherwise destroyed in the aftermath of a major magical battle between the Librarian of the Elements and Silas Mok, who was finally killed by the Librarian's summoned creatures.
It is rumored that a large number of University Guard, ordered by the Librarian to hunt down the source of some particularly nasty rumors, went missing in Scholar's Compass on the night of the full moon.
The Millford Standing Guard is now funded almost completely by members of the Silversmith's Guild who have set up shop in the neighborhood.
The Hearthfeather Family has fled to Pews, where it is said they have converted to the Church of Neposh in exchange for protection against the Wrekan Family. Heartsblood is now under the control of the Wrekans, with support from the EBSA.
Public speakers from the Ram Revolution are hailed as visionaries in Imperial Third, less so in Pits.
The Ram Revolution has started a small bank in Rot's Borough, with hopes to expand its operations.
The Goblin Games in Hobbespot turn bloody as the armies of goblins being made to fight in the arena to settle a dispute between the Underwood and Silviat families turn on their masters. It is only the guards brought by Marcus Heladuit to guard a sales presentation he was delivering to the assembled Family members that prevented the goblins from overrunning the arena. This has left the Heladuit Court in command of the Games--and he who commands the Games commands Hobbespot.
The Heartspear Secret Police have been driven out of Orn Totre by the Fists of Neposh, with help from the Ram's Republican Army. The Police did not try to surrender, but rather fought to the last man. Later on it is rumored that the upper ranks of the Heartspears survived, and are hiding elsewhere in the city. All that is known for sure is that the leader of the secret police, the one called the Thousand Voices, is not among the dead.
The streets of Fractures have returned to some semblance of normalcy, even as soldiers from the Militia of Order and Justice fight demons beneath the earth.
A large force from the Militia of Order and Justice is pushing out the gangs in the Mains, hoping to make the area safer for ordinary citizens.
Two hand presses being delivered to customers by the Technists Guild were ambushed and destroyed en route by thugs hoping to collect on bounties posted by the Bookbinder's Guild.
The Peacocks who run the Painted Court are muscling in on the opium dens of the Everdie, Macetile and Dumdros gangs.
The various gangs and witches of Old Jack's Run have come to a tenuous truce.
Labor unrest increases in the Smokeyards district.
The Blackjack Boys have been seen patrolling Redress Street with new and complicated magitech weapons.
Someone has been feeding the Sav Altulas Standard slanderous stories about the EBSA. However, the effect of these stories is counteracted somewhat by the propaganda that the EBSA has commissioned from the Bookbinder's Guild, showing the organization in a positive light. The net result is that the slander negates the propaganda, and vice versa.
Excerpt from the Standard
EBSA Staff Consume Flesh of Children in Ritual Murder-Bestiality Pact!
Full story on page 3.
In times of trouble, who brings you healing when you cannot afford a doctor? Who keeps your streets safe and your family fed? Who keeps this city running, day and night, through fire and flood? Who has seen to it that Sav Altulas is regarded as the lone, shining jewel in these Shattered Lands?
For a hundred years, the EBSA has striven to support the citizens of this great city. No matter the trouble, know that we will always be there to help.
The Gear's Chosen, after an exhaustive analysis of the copy of the Liber Technologica given to them by the Technists Guild, have announced that it is heresy and publicly burned it. They have followed up the book-burning by declaring holy war on the Technists Guild. How they hope to accomplish this from the other side of the city is anyone's guess.
Mail and Behind-The-Scenes
Imperial Trade Ministry to Mercantile's Guild (ESP-D 3)
If we thought that money could rid the Shattered Lands of bandits, we would have gladly paid that price many times before. However, with the Wardens off their usual caravan routes and instead occupied in the city, we suppose we should start looking into other means of protecting our traders.
We are willing to offer you a loan of [10 t.WEL], but be warned that we will expect swift results and repayment. Failure in either of these matters will result in action by the Imperial Chancery.
Imperial Ministry of Trade and Commerce
Lucas Deplorian to Wyat Embler (ESP-D 4)
I have received reports of your recent actions in response to intrusions into territory you deem to be under your control. While I understand that your handling of the situation has been the best it could be under the circumstances, I cannot help but feel that you have allowed events to escalate beyond your ability to control them. This (if I may quote your last letter) "barbarian invasion force" was stirred to action when your men ambushed them as they were attempting to travel through the neighborhood two months ago. You believed that they were a threat to your operation and had them eliminated, as is your prerogative, but in doing so you must have expected the retribution that would result. Your failure to do so does not reflect well on your management of my operations in the city.
As such, I hereby inform you that Mr. Nielson has been dispatched to Sav Altulas. He will arrive in one month's time, at which point you will be relieved of command pending a full review of your actions. Until that time you are retroactively granted permission to use the heavy weapons that we had sent you for sale to Cord Witchbrother, with the exception of the Ember n152 Prototype, the Demonmouth guns and the third-generation mutagens. In addition, I feel I must warn you that Mr. Neilson has orders to execute you without trial if he discovers that you have so much as touched the unmarked black box that was meant for sale to the Lord Protector of the Protectorate of the Blood. We understand that some shipments have been disrupted due to the situation you have found yourself in, but there is no excuse for halting delivery to such a highly valued customer.
All prices listed are in t.WEL unless otherwise stated, and will be paid out immediately upon confirmation by the bounty poster.
Skeeve Redeye: Poisoner, serial killer, alchemist, dollmaker and rumored demon.
2 from Agia Lonecutter, 5 from Illarym Empire (up 1 from last month)
Unknown Raiders: Whoever stole the Imperial weapons meant for the Wardens from the caravan delivering them to the city.
2 from Imperial Trade Ministry
1 from Bookbinder's Guild
Turn 3 Begins
September, 1032 DR
EoTs due Saturday
We have come into possession of quite a few Verdan weaponry and gadgets. They're very effective when used against us, so we would be glad to put them to use ourselves if only we knew how they worked. If you have any specialists to that effect, we would be grateful for assistance. Alternatively, we could send them to you if you were to provide a powerful enough escort to stop any further banditry, and hopefully compensate us for our losses somewhat.
((EDIT: Also, we're adding the intercepted message from the Verdan boss to Embler that's in the above message, asking if the Chancery wants us to try and do something about those weapons mentioned.))
Wardens to Wayt Embler
We'll allow you and your men to depart Spicer's Circle along with your remaining weaponry and items if you will trouble us no further. This is the only chance we will be giving you - please give it due consideration and avoid wasting more lifes.
Originally Posted by lamech
Trusting Murska worked out great!
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
From a distance, it is difficult to tell if it is a party in the streets, or a riot. Perhaps it is both. There are fires. There is shouting. There is singing. And apparently, there is also drinking. Black flags are waved above the crowd, and the Blackfist is celebrating.
The prison is gone. A few desks are thrown out of the prison offices, some files are set on fire. A wall or two are blown up. But in a joyful manner.
Of course, this is no reason to not use this for a little propaganda. Flyers are handed out with every drink, and propagandists spontaneously jump up on barrels and tables and low walls with their speaking tubes, shouting slogans and impromptu speeches on the virtues of overthrowing Tyranny and The Man.
Next time we order something from you, remind us to send our own escort. If you have the materials and the time to build another, I'd be willing to provide an escort this time.
TO Church of Neposh:
Congratulations on the victory in Orn Totre. I trust I can call upon you when I need a similar assistance?
TO The various Legion Gangs:
-One message is sent to each of the various gangs, as well as any other people who can be considered leaders of the community.-
I have noticed the recent surge in Democratic feelings among your people. As is obvious, I plan to bring democracy to this city, one neighborhood at a time. However, I abhor violence, as do all sane men I think. So I would ask that you and your people join us willingly. This would not be a ruler/subject relationship, but one of partners. The Imperial Third would have a full vote in any matters in the Revolution, and I can assure that the Legion wing of our army would quickly become an elite unit. Each of the current Legions could become companies in the larger Legion wing of the army, there would be no reason for rivals to have to become friends, save when it comes to the enemies of our mutual cause. Your people would be guaranteed the same rights as all others, free to use our new bank, or any other of the popular reforms I am working on implementing. I feel that this would be of mutual benefit to us. Please let me know your answer as soon as possible.
Avatar by Lycunadari
My TW faction:
The Ram Revolution - TW Broken City
-banner by Nyrt
Last edited by ForzaFiori : 07-30-2012 at 06:14 PM.
"It is clear to me, that the mercantile guild are entirely responsible for the chaos that has occurred in Stockyards deep. Both the sudden turn to violence by the drovers, and immediate response of the guild makes this apparent."
"I would like to offer you my organisations full military protection, which I will make public so the Mercantile Guild does not attempt the same in Stockyards North."
Hail, Brothers! Why squabble amongst each other, when there are richer pickings so close? How about a good dose of "social justice" for those who think they are better than you? The Brotherhood calls for you.
The Artists of Dozen Dancers
Art is free. Shouldn't the men of Sav Altulas also be free? The Brotherhood thinks so. Why should we suffer under rules and regulations, when we could, instead, live our lives in freedom and peace? Is that not worth fighting for?
Raise the Torch, Brothers!
The Wool Street Gang of the Dozen Dancers and the Empty Blood Gang of Annosus
Raise a Torch, Brothers! The true revolution is coming! Why live on the meagre pickings of your own brothers, when you could burn the riches out of their palaces?
The Wardens in Harrowing Fields
We give you one chance, and one chance only: give up the Arena, and you may go home to your families, to live a peaceful life, or into excile, which ever suits you.
We will see this arena ended, one way or another. There will be no more bloodsport in the city.
Your choice is simple. Will this end with your blood as the last to soak into the arena sands, or will you go home?
"It is good to see you restoring order to Lomb Circle so quickly. I'm grateful you put so much effort towards helping the people of my city."
"I have broken the back of the Tong. Given your interest in Lomb circle, I was wondering if you'd like to lead the assault on their final district; The Broken Arch. I'd be glad to let you govern the district when order is restored. My forces will provide support and do what we can to reduce civilian casualties."
We are unable to project force to the other side of the city to help you. But if any of you are able to make your way to Spicer's Circle, we'll take you in for your valuable experience in keeping the criminal scum of the city pacified.
Originally Posted by lamech
Trusting Murska worked out great!
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
"The question has been raised: what will happen with the prisoners, now that the prison has been liberated?
Fear not. The Blackfist Brotherhood will not release a horde of howling madmen on the citizens of the city they love so dearly.
We will carefully review the files. Those who are our brothers, those unjustly imprisoned by a fascist system to appease the corrupt? They will be released, as is just. The others will be given a choice. Remain in their cells, or leave the city. They have committed crimes, sometimes horrible crimes, and as such, they have no right to remain here. We will escort them out of the city and release them a day's march away from the walls."
Blackfist Brotherhood to the Other wardens (so, Murska)
If you want that scum, you can have them. How about a deal? We will let the wardens go in peace, if you take them in and convince them to leave peacefully and leave the arena to us.
Because we will take that Arena. We will not see any more poor people slaughtered for the amusement of the rich.
We in the Sausage Guild are looking to expand our vaults, and we were wondering if you would be willing to come to some form of arrangement in the matter. Also our Shapers are interested in discussing magic with you if you would be so willing.
Harvey was walking through Orn Totre, there was still work to be done, but the battle was over. The secret police were mostly brought to justice. He was on his way back to the church, when a similar face walked up to meet him.
I see you did well the Voice said in a raspy voice.
And your on your way to a quick recovery. You know how much longer till we can hear your full voice again?
Neposh willing not long. We need to have a meeting about the next phase. Our scouts have brought back some.... unnerving news. It may take use a lot longer to fulfill our great crusade than previously thought.
Whatever the news was, it wasn't going to be good. The Voice was always underestimating the enemy, and if he was nervous, then there was a serious obstacle to overcome. But that was what Harvey was for. He overcame where others failed. That is why he lead the chruch of Neposh, and not the Voice.
Message to the Ram Revolution (Desp 7)
We will assist you when called. Of course giving us time to respond will let us respond with more power. We thank you for your dedication to our partnership.
Message to the Order of Justice (Desp 7)
We see you are sending forces into the Mains. We had plans to move into the district, but only to surround our real goal, the Bleak Cathedral. We are willing to help you secure the Mains, if you will assist us in the coming months with securing the Bleak Cathedral
Message to one of the machine-cults of Lead Ferrow (Desp 7)
The fighting in Lead Ferrow is causing a lot of damage to all the cults. We would be willing to lend you some military support if you would support us later.
Message to the Librarian of the Elements (Desp 5)
We have recently ran into some very disturbing facts about parts of this city. We are hoping to use the university's library to find any history on the Bleak Cathedral. Would you be willing to help us?
very good. how long do you think it will take? starting next turn we can begin making small payments to you
to the wardens[both]
we understand you are having issues with the blackfist brotherhood and are considering giving up the harrowing field. i dont recomend giving it up without a fight. if they are not stopped then they will only continue to grow stronger
to the imperial trade ministry
any loan would do us good. we will of course pay you back swiftly(2-3 turns)
to the wardens[murska]
i have a proposal for you. i believe you have a large military force but not alot of funds, me i have the oppisite so i believe we could help eachother out. we can work together to restore order to this city, with you supplying the swords while i supply the wealth
to king james I
why do you seek to protect the drovers guild? with the various guilds constantly bickering and fighting with eachother, it is only right they are overthrown for the good of the people
"Let our mercy, as deep as the feitas, and our authority, as powerful as the sun, be revealed to the entire world!"
"Damn! I gotta say, you just let down every man in Falena..."