I feel for the cohort. But the fiend cannot leave, as nitpicky rules are nitpicky rules. Do you still want the fight to continue as normal?
You should read the original agreement you signed with it. Its part of the deal was simply to tell you of the ritual. Occording to the planar binding rules he simply needs to inform you of it being done and he is sent back. He has his reward.
And yes the fight is continuing as normal. This is a different creature than the yugolth that you summoned.
Edit: Nevermind the above I saw the text you sent me. It still doesn't apply You did bring him the creatures. Also even if you DID manage to convince me that bringing it the creatures != bringing the corpses it STILL doesn't apply. He can send himself back the instant he has completed his task, he doesn't NEED to accept his reward from you to be sent back.
So does Aribeth's inventory offers us basic +attribute item enhancements, and weapon/armor enhancements? If I upgrade my +2 periapt of wisdom to +4, does it just cost the difference in sell prices? What about +saving throws (specifically a vest of resistance) and +skill checks (like a cloak of elvenkind), or upgrading my ring of deflection?
EDIT: Also, can I buy Tyrael stuff even though he technically hasn't shown up?
EDIT 2: Wait so, how does it work for Ryenos to be level 8 without actually having a level in a class? Do his hp/BAB/skillpoints/saves increase at all or is he still level 7 effectively?
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optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.
Oh yes I missed those on her inventories. She has any item up to +4 for stat attributes. You would have to sell your +2 for 2k and buy the new one for 8k but it would work out to the same amount.
If you want to buy him stuff put it in a little side section. Assume you haven't actually purchased it until he shows up. You have time to purchase after he shows up and you can assume you do it then to save time.
Oh right, I forgot to actually give you the stats for the class. (You still don't know the class features it gives).
Full Bab
Good Reflex and Fort Saves
3 Levels total class
Class feature progression at 2nd and third level. (As in spell casting, sneak attack or maneuver progression)
D10 HD
Oh yes I missed those on her inventories. She has any item up to +4 for stat attributes. You would have to sell your +2 for 2k and buy the new one for 8k but it would work out to the same amount.
If you want to buy him stuff put it in a little side section. Assume you haven't actually purchased it until he shows up. You have time to purchase after he shows up and you can assume you do it then to save time.
Oh right, I forgot to actually give you the stats for the class. (You still don't know the class features it gives).
Full Bab
Good Reflex and Fort Saves
3 Levels total class
Class feature progression at 2nd and third level. (As in spell casting, sneak attack or maneuver progression)
D10 HD
Someone died? O.O I must admit, I fell asleep, and woke up around 11:30 to find you guys had ended the skype call.
HAHAHAHAHAHHAHAHAHAHHAHAHHAHAHAHAHHAHAHAHAHHAHAHAH AH. Sorry I just found that hilarious. You stopped acting and we were like O.o okaaay... well I will just make his attack roll then....
But ya Tyreal was paralyzed and the coup de graced, though I might have to retcon that a bit. I was probably wrong about him not being able to be used invocations. Unless the Life Disciple has a specific clause saying he can't.
We've never met anyone like this, right? Those guys in the docks district were different, no?
Well the people in the docks district used slightly different tactics and you couldn't see the faces of these guys (Full Plate) but they did vanish the same so you COULD assume they are with the same organization/same race/ same class/ something along those lines.
Hey guys found an interesting house rule that you may find entertaining and lets me still run combat that is threatening.
Essentially, when ever you get killed by a regular hp damaging attack you don't actually die. Instead you get dropped to -8 (in this case it would be -your con score + 2 but principle stays the same). Instant death effects (Vorpal, death effects etc) still kill you automatically.
Would you guys enjoy this? It would limit character deaths and I stop you guys from having to make 2 sets of characters in case of a tpk. (Though if you guys bind a balor for the next half fiend test it WILL kill you horribly. Then kill the rest of the town.)
The rule only applies when being dropped from Positives to negatives. So being dropped from 50 to -230320 would leave you at -8 (Assuming 10 con). If you were attacked again if it dealt 2 points of damage you would die. Also you still have to stabilize or you just bleed out in 2 rounds. And this would apply to everyone.
Hmmm enemies as well? Might have to reconsider. I think the mechanic idea is cool, but it sort of works weirdly, especially since in a way it makes a higher con score disadvantageous. What I mean is, if you have a low con score, like 10, then you could easily bounce back (Tyrael can heal someone 4d6 at will, so could easily bounce someone back to positives round after round), but with a con score of 16-20, it's much more difficult to get back to positives in 1 turn.
Idk, I think idea could work or you could also make negative hp scale, I always thought it was weird that negative hp doesn't really scale while max hp does, so while damage/hp pools get higher the negative hp pool stays so late game attack either kill you or leave you in positives.
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optimization is like salt. a pinch here and there can't hurt, but too much will spoil everything.