If flight is necessary, Beta can handle himself. Just can't help anyone else
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Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
Through your travels in the land of Grandine, you find yourselves in the country of Venoria, where you have spent the past fortnight squandering the treasures of your past exploits on more armaments, nourishment, and pleasurable company than your could have ever imagined. The life of a vagabond has its hardships, but is not without its merits. In the white-walled, ancient city of Saleth, you find yourselves interrupted in your revelry by a group of six well-armed guards in red-and-black tabards, wielding mithril spears. They surround a raven-haired woman garbed in robes of black velvet, adorned with silver chains and baubles. She smells of lavender and addresses you directly.
"You may remain seated. Know this, though, warriors. I am Islene Dragonsoul, sorceress of the black rose and queen of Saleth. There is no need to stand nor kneel, just remain as you are, for I have sought you out. I have seen your deeds with mine own eyes and have a request of you. My daughter was taken by cultists. Cultists of a dark and terrible evil. I fear for her very soul, but I dare not enter their abode. That's where you come in. Accept my request: head to the ancient Elven temple, Dinas Emrys, far in the desert of Aberria. That is where they have taken residence."
In your minds you see a vision, and are shown the exact location of an imposing, beautifully-crafted citadel of stone in the center of the desert. Accompanying it is the woman's voice, but her mouth does not move. Travel to this location. Destroy these foul demon worshippers. And bring my daughter back to me. Refuse, and I will have four new statuaries for my garden.
Without much else, you find yourselves in the desert of Aberria, on a cliff overlooking the citadel. A traveling merchant has led you here, but he dares not venture any farther and bids you adieu, taking his mounts with him. He calls back to you:
"Take care, thieves! There are worse things than clerics in there! Gods be with you!"
The picture is our view of the tower. If I'm wrong Aleiko willl just have to take his time climbing
I might have made a mistake, and everyone else would have followed suit. either way.
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Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
It doesn't matter to me; you just skipped over getting down from the cliff. Could've been as tough as a DC 10 climb check or as easy as walking down a slope.
Drunk raving lunatic should get a negative to his check. Just saying. And being a jerk.
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Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
Also, can we refuse a stealth check? If our character refuses to stealth?
Quote:
Originally Posted by nazgulnine
Yes.
Dungeoncrashing pro.
Quote:
Originally Posted by Savior
Oh yeah. Someone needs to knock out Snakey, before I post. Or else he's just gonna start talking loudly, and going up the stairs.
Quote:
Originally Posted by Savior
Words of wisdom from a drunk. Irony anyone?
Okay, crash the dungeon, we'll go in invisible over your dead body? Teamwork! and qq- Polypurpose Panacea's Sobriety feature, would it negate the drunken monk features? I've been trying to determine the extent of this infusion's application
Okay, crash the dungeon, we'll go in invisible over your dead body? Teamwork! and qq- Polypurpose Panacea's Sobriety feature, would it negate the drunken monk features? I've been trying to determine the extent of this infusion's application
No, it wouldn't*. What it DOES do is delay the symptoms of intoxication by a set time amount. It merely allows you to function as a normal working member of society for an hour (the designers likely meant this tool to be used to interrogate a certain town drunk or coax information from a captured bandit captain).
*Depends on who you talk to. Some would read "completely sober" as meaning "drunken ki = null" since you aren't under the influence at that time.
I was writing and looking up blind sense as you posted. As soon as Zar detects people, he will shield himself. This will be a pretty standard maneuver for him.
I was writing and looking up blind sense as you posted. As soon as Zar detects people, he will shield himself. This will be a pretty standard maneuver for him.
It's good.
@phiris and meemaas:
I'm going to need a diplo-mancy (intimidate from meem) check from you two.