2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games > Older D&D/AD&D and Other Systems
Register FAQ Members List Mark Forums Read End

Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

Reply
 
Thread Tools
Old 07-19-2012, 06:01 AM   Top  -  End  -  #1
ocel
Bugbear in the Playground
 
Planetar
 
Join Date: Jun 2010
Default General WoD Discussion #2: Its time to Celebrate!

Lets hope this will be the second of many general threads relating to the World of Darkness setting.Here is the first General Thread: #1: Assemble.
ocel is online now   Reply With Quote
Old 07-19-2012, 08:24 AM   Top  -  End  -  #2
Selrahc
Ogre in the Playground
 
 
Join Date: Sep 2006
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Continuing from the OWoD is the aftermath of Exalted conversation... it was also implied that Exalted was the result of Divis Mal's universe creation in the Aeonverse.
__________________
Avatar by Simius
Selrahc is offline   Reply With Quote
Old 07-19-2012, 08:44 AM   Top  -  End  -  #3
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Of all the oWoD gamelines, I think it was Hunter: the Reckoning that was most influenced by the "Creation is WoD's past" conceit. The Imbued were supposed to be heirs to Solars somehow. I'm not sure how that was supposed to work.
Mind you, while I haven't read Imperial Mysteries, I choose to ignore the idea that each splat has a superpowered being or class of beings looking out for it. I prefer my nWoD without godlike beings playing it like chess.
__________________
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
Morty is offline   Reply With Quote
Old 07-19-2012, 08:46 AM   Top  -  End  -  #4
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Considering that was the worst part of OWoD IMO, I tend to agree with you.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
The Glyphstone is offline   Reply With Quote
Old 07-19-2012, 09:36 AM   Top  -  End  -  #5
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by The Glyphstone View Post
Considering that was the worst part of OWoD IMO, I tend to agree with you.
I agree...conditionally. The worst part of oWoD's setup was that those almighty cosmic chessmasters were omnipresent, incapable of ever missing information, and constantly meddling in global affairs on an absurdly personal level. Part of nWoD's great victory - an appeal - is its large emphasis on local affairs. Certainly, travel games are possible and fun! But the important bit is that what a character does in their home town or city is not only important, but significant, you know?

Once you start screwing around with Archmage level play, though, you've entered into a new genre of horror entirely (Lovecraftian, not gothic) and left 'local' behind about as definitively as it can get left. Cosmic chessmasters make perfect sense as enemies in such a setup, and the glory of it is this - unlike in oWoD, THESE chessmasters don't/can't/won't compromise free will on a massive, unstoppable scale. Chances are high that your character and their local problems mean precisely bubkis to them, y'know? They've got bigger fish to fry - mostly the ones that cause various kinds of apocalypse - which means that you can justify using them as much, or as little, as your group likes without totally re-writing the meta-plot.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 07-19-2012, 12:42 PM   Top  -  End  -  #6
CN the Logos
Barbarian in the Playground
 
 
Join Date: Mar 2010
Location: 
Florida.
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Morty View Post
Of all the oWoD gamelines, I think it was Hunter: the Reckoning that was most influenced by the "Creation is WoD's past" conceit. The Imbued were supposed to be heirs to Solars somehow. I'm not sure how that was supposed to work.
Mind you, while I haven't read Imperial Mysteries, I choose to ignore the idea that each splat has a superpowered being or class of beings looking out for it. I prefer my nWoD without godlike beings playing it like chess.
I agree completely. Anything that makes the players in a roleplaying game insignificant is, to me, a bad thing. Stories where the main characters are helpless to control their own destinies might be interesting, but if the players have no agency, why even bother with the dice? Just spend an hour or three telling your players how badly their characters fail at everything they set out to do (or succeed, but if it's not due to anything they've done, it's just as pointless).

Now, I admit, sometimes tragedy is entertaining (for lack of a better word), but one of the key parts of tragedy is that the tragic hero is in some way responsible for their fate. If they really don't have any chance for a happy ending, or at least to avert the catastrophe, then it's just a really depressing shaggy dog story.

Quote:
Originally Posted by Lord_Gareth View Post
Once you start screwing around with Archmage level play, though, you've entered into a new genre of horror entirely (Lovecraftian, not gothic) and left 'local' behind about as definitively as it can get left. Cosmic chessmasters make perfect sense as enemies in such a setup, and the glory of it is this - unlike in oWoD, THESE chessmasters don't/can't/won't compromise free will on a massive, unstoppable scale. Chances are high that your character and their local problems mean precisely bubkis to them, y'know? They've got bigger fish to fry - mostly the ones that cause various kinds of apocalypse - which means that you can justify using them as much, or as little, as your group likes without totally re-writing the meta-plot.
Portraying epic level magic users as Wizard Cthulhu is probably the most sensible use of them I've heard. I prefer reading cosmic horror to playing it, but at least the players have some freedom in this scenario, even if it's only the freedom not to meddle in Things Man Was Not Meant To Know. Of course, they will meddle because there's no game if they don't, and if Wizardthulhu notices at all, they're doomed. So it still feels like curtailing player freedom to me, but I admit this is a matter of taste. A lot of people like Call of Cthulhu, after all.
__________________
"I get my kicks above the the waistline, sunshine."

Last edited by CN the Logos : 07-19-2012 at 12:44 PM.
CN the Logos is offline   Reply With Quote
Old 07-19-2012, 01:23 PM   Top  -  End  -  #7
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by CN the Logos View Post
Portraying epic level magic users as Wizard Cthulhu is probably the most sensible use of them I've heard. I prefer reading cosmic horror to playing it, but at least the players have some freedom in this scenario, even if it's only the freedom not to meddle in Things Man Was Not Meant To Know. Of course, they will meddle because there's no game if they don't, and if Wizardthulhu notices at all, they're doomed. So it still feels like curtailing player freedom to me, but I admit this is a matter of taste. A lot of people like Call of Cthulhu, after all.
Well, there's still room to vary things. I, personally, am a big fan of handing my players enough rope with which to hang themselves. Sure, they can go screw with Wizardthulu. Maybe they even win. But now that they're in charge of reality...they have to run it. And if they thought being the monarchs of one, tiny, insignificant little Freehold was a headache....
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 07-19-2012, 07:52 PM   Top  -  End  -  #8
Sydonai
Orc in the Playground
 
Lizardfolk
 
Join Date: Mar 2010
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Morty View Post
Of all the oWoD gamelines, I think it was Hunter: the Reckoning that was most influenced by the "Creation is WoD's past" conceit. The Imbued were supposed to be heirs to Solars somehow. I'm not sure how that was supposed to work.
Mind you, while I haven't read Imperial Mysteries, I choose to ignore the idea that each splat has a superpowered being or class of beings looking out for it. I prefer my nWoD without godlike beings playing it like chess.
Don't forget the "Red Lady" and ""Black Dragon", which were obviously the Scarlet Empress and Ebon Dragon.




Speaking of an Exalted/NWoD crossover, I've seen several comments sayibg that the description of the Abyss in Imperial Mysteries is disturbingly similar to the Wyld. What if they actually were the same thing?
(And what would this mean for the rumor that Vampirism is an abyssal plague?)
Sydonai is offline   Reply With Quote
Old 07-20-2012, 02:57 PM   Top  -  End  -  #9
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Sydonai View Post
Don't forget the "Red Lady" and ""Black Dragon", which were obviously the Scarlet Empress and Ebon Dragon.
I'm not familiar with either of them. Were are they mentioned?
__________________
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
Morty is offline   Reply With Quote
Old 07-20-2012, 03:48 PM   Top  -  End  -  #10
TheCountAlucard
Ettin in the Playground
 
 
Join Date: Jan 2008
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Morty View Post
I'm not familiar with either of them. Were are they mentioned?
Kindred of the East, the Scarlet Queen and the Ebon Dragon get more than a few mentions there.
__________________
Daybreak Caste Abyssal by Gnomish Wanderer!

Quote:
Originally Posted by Holden, on Exalted Week
It's like Shark Week only with way more sharp-toothed unreasoning predators
TheCountAlucard is offline   Reply With Quote
Old 07-22-2012, 11:26 AM   Top  -  End  -  #11
Eurus
Ettin in the Playground
 
 
Join Date: Apr 2008
Location: 
Illinois
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

So, end-of-the-world scenarios aren't too uncommon. It's all but directly implied that they happen on a semi regular basis, or would if not for the distant intervention of eldritch mage horrors and the like. But does anyone have experience with running a genuine Judeo-Christian Apocalypse?

I'm experimenting with one in my game. Basically, the premise is that the Rapture has been on hold for a few hundred years now. Every few decades, a potential messiah is born... and the Lucifuge makes sure that it doesn't survive to maturity, buying humanity a few more years of life in the meantime. The occasional groups of self-appointed bodyguards has been so far ineffective at keeping the kid alive, in the rare cases that they find him/her before the Lucifuge does.

So I'm kind of curious about which team my PCs side with. Prevent the end of the world by killing a kid, or save the kid and kill billions?
__________________
Avatar by araveugnitsuga.

91% of DMs started their first campaign while wearing pants. If you're one of the 9% that didn't, copy and paste this into your signature.
Eurus is online now   Reply With Quote
Old 07-22-2012, 11:31 AM   Top  -  End  -  #12
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Eurus View Post
So, end-of-the-world scenarios aren't too uncommon. It's all but directly implied that they happen on a semi regular basis, or would if not for the distant intervention of eldritch mage horrors and the like.
Not quite. A ton of them are prevented by Wizardthulu, it's true, but the wonderful nature of the nWoD is that it is, in many ways, self-policing. Second Sight, for example, has a whole chapter dedicated to how ordinary mortals prevent this kind of thing on a regular basis themselves. Hunters obviously have a tie into it, Mages constantly fight the Abyss, that kind of deal. Part of the reason the whole world is going to hell, though, is everyone's so busy preventing the apocalypse that no one's doing the 'maintenance work', as it were, or sometimes even actively contributing to the problem.

WizardThulu handles the Thulu level issues, but there's plenty of others, y'know?
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 07-22-2012, 12:16 PM   Top  -  End  -  #13
Eurus
Ettin in the Playground
 
 
Join Date: Apr 2008
Location: 
Illinois
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Lord_Gareth View Post
Not quite. A ton of them are prevented by Wizardthulu, it's true, but the wonderful nature of the nWoD is that it is, in many ways, self-policing. Second Sight, for example, has a whole chapter dedicated to how ordinary mortals prevent this kind of thing on a regular basis themselves. Hunters obviously have a tie into it, Mages constantly fight the Abyss, that kind of deal. Part of the reason the whole world is going to hell, though, is everyone's so busy preventing the apocalypse that no one's doing the 'maintenance work', as it were, or sometimes even actively contributing to the problem.

WizardThulu handles the Thulu level issues, but there's plenty of others, y'know?
Fair enough. It's a wonder that the world is still in one piece, really.
__________________
Avatar by araveugnitsuga.

91% of DMs started their first campaign while wearing pants. If you're one of the 9% that didn't, copy and paste this into your signature.
Eurus is online now   Reply With Quote
Old 07-22-2012, 02:17 PM   Top  -  End  -  #14
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Eurus View Post
Fair enough. It's a wonder that the world is still in one piece, really.
Indeed, but I do think that's the key, really. Much like Hunter reminded storytellers that the existence of T3 Conspiracies is as much a shining beacon of hope as it is a messed-up set of psychotic murderers, the mere fact that the nWoD still exists is a sign that positive change is possible, and that lasting good can happen.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 07-22-2012, 03:21 PM   Top  -  End  -  #15
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Speaking of psychotic murderers, an idea for a Hunter conspiracy crossed my mind recently.
I don't have a name yet, but they would believe that the heroes of myth - Heracles, Achilles, Beowulf, Siegfried, Cuchulain, Ilya Muromets, what have you - were Hunters, who fought the monsters openly and protected humanity from them. However, humans grew complacent, so the monsters were able to corrupt them from within and make it so humanity was no longer capable of producing such mighty heroes. Which reduced the world to the sorry state it is in now. The members of the Conspiracy would think it's up to them to recapture the glory of the ancients and beat the monsters back. Their method of accomplishing it would be to become like the heroes of old and fighting monsters, then swaying the masses.
Their Endowment would consist of special techniques of training, purification and meditation that would allow them to perform specific superhuman feats - possibly they'd be tied to particular mythic heroes, but given the sheer number of such individuals, it may not be possible.
Not sure about the recruitment process. Perhaps they'd seek out individuals they deem worthy of becoming heroes, by the virtue of their skill, prowess and, although they'd never admit it, being crazy enough. Then they'd test them both secretly and openly.
Their approach to monsters would be very simple - everything unhuman and/or using supernatural powers is an impurity which must be cleansed. Beowulf didn't think too much about ripping off Grendel's arm and neither do the members of this conspiracy. However, their Vigil would be defined by following in the footsteps of ancient heroes. They'd obsessively search for any evidence of them or even new twists in the myths. What's more, when hunting they'd try to follow the patterns, believing that this way they can get closer to their legendary progenitors. A hunter of this conspiracy preparing to fight a warlock would seek parallels between their mission and any legendary figures who also faced evil magic-users.
As for the general attitude of their members... there would be a very strong elitist vibe to them. After all, they're heroes - better than the teeming masses. There would be a number of people with Nazi-like or outright Nazi ideas about "blood purity" among them. And apart from that, well, they're people who want to be Heracles. It doesn't cry "sanity".

That's what I have so far. Details are still missing, obviously - their history, mostly - but I wanted to hear your thoughts. One thing I'm not too sure about is whether they'd recruit anyone or just those they decide have the blood of the heroes in their veins... however they'd determine that.
__________________
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.

Last edited by Morty : 07-22-2012 at 04:21 PM.
Morty is offline   Reply With Quote
Old 07-22-2012, 04:26 PM   Top  -  End  -  #16
Fouredged Sword
Troll in the Playground
 
RogueGuy
 
Join Date: May 2010
Location: 
ganiseville GA
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

That is awesome, but throw in a mix of "he who fights monsters" and let that take off.

Maybe have meditative abilities that allow characters to enhance their abilities, but they require a willpower roll when you come down to prevent a derangement like effect. Have the abilities cost 2+ willpower to use, but if your vice matches the dominant vice of the power the cost is reduced by 1 willpower, but the willpower roll to avoid the backlash is at -2.

Strength of the gods (0000) - Wrath dominant. Spend 2 willpower points. For the remainder of the scene, on all strength based rolls you act as if you had spent willpower to increase the die pool of that roll. Spending additional willpower will not increase the die pool further, but you may risk willpower, but any extra die gained from that do not stack. You may release this effect at any time, but the effect continues until you calm down. Calming down requires an extended action (1 roll per round, roll willpower, requires one success per roll that benefited from Strength of the Gods). Any turn that you do not gain any successes on the calming roll you attack the nearest target, friend or foe.

Last edited by Fouredged Sword : 07-22-2012 at 04:28 PM.
Fouredged Sword is offline   Reply With Quote
Old 07-22-2012, 05:12 PM   Top  -  End  -  #17
CN the Logos
Barbarian in the Playground
 
 
Join Date: Mar 2010
Location: 
Florida.
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Morty View Post
Speaking of psychotic murderers, an idea for a Hunter conspiracy crossed my mind recently[...]
Mirrors has rules for both extraordinary mortals (which you could use) and a full fledged major template designed to emulate the likes of Heracles et al. It's quite a bit more powerful than Hunter endowments, but it'd probably work unless you really wanted intra-Hunter crossovers.

Now, I come bearing something I promised at the beginning of the last thread. Some changes to vampires: designed to be slightly closer to folklore in some respects, and just a bit more crossover friendly in others. I figured I'd share given that some of you were complaining about vampires not being crossover-compatible on account of their being extremely flammable. Where not mentioned otherwise, the rules are as described in the actual Vampire book (e.g., vampires still have to try to stay awake during the daytime even though the sun no longer sets them on fire.

So, without further adieu...

Damnation and the Embrace:

Spoiler


Bloodlines Are Thicker Than Water:

Spoiler


Tasty, Tasty Blood:

Spoiler


Torpor:

Spoiler


Mirror, Mirror:

Spoiler


The Accursed Daystar:

Spoiler
__________________
"I get my kicks above the the waistline, sunshine."
CN the Logos is offline   Reply With Quote
Old 07-22-2012, 05:19 PM   Top  -  End  -  #18
Morty
Titan in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Fouredged Sword View Post
That is awesome, but throw in a mix of "he who fights monsters" and let that take off.

Maybe have meditative abilities that allow characters to enhance their abilities, but they require a willpower roll when you come down to prevent a derangement like effect. Have the abilities cost 2+ willpower to use, but if your vice matches the dominant vice of the power the cost is reduced by 1 willpower, but the willpower roll to avoid the backlash is at -2.

Strength of the gods (0000) - Wrath dominant. Spend 2 willpower points. For the remainder of the scene, on all strength based rolls you act as if you had spent willpower to increase the die pool of that roll. Spending additional willpower will not increase the die pool further, but you may risk willpower, but any extra die gained from that do not stack. You may release this effect at any time, but the effect continues until you calm down. Calming down requires an extended action (1 roll per round, roll willpower, requires one success per roll that benefited from Strength of the Gods). Any turn that you do not gain any successes on the calming roll you attack the nearest target, friend or foe.
I'll have to give some thought to their Endowments. I haven't really decided how they'd look like except in very general terms.

Quote:
Originally Posted by CN the Logos View Post
Mirrors has rules for both extraordinary mortals (which you could use) and a full fledged major template designed to emulate the likes of Heracles et al. It's quite a bit more powerful than Hunter endowments, but it'd probably work unless you really wanted intra-Hunter crossovers.
I'm aware of those rules, but I don't have Mirrors, unfortunately. I might buy it sometime in the future, but it's not certain. Either way, this Conspiracy wouldn't be real heroes - just normal mortals who really want to be heroes. So while I could use those rules for inspiration, they wouldn't work as they are.

Quote:
Now, I come bearing something I promised at the beginning of the last thread. Some changes to vampires: designed to be slightly closer to folklore in some respects, and just a bit more crossover friendly in others. I figured I'd share given that some of you were complaining about vampires not being crossover-compatible on account of their being extremely flammable. Where not mentioned otherwise, the rules are as described in the actual Vampire book (e.g., vampires still have to try to stay awake during the daytime even though the sun no longer sets them on fire.

So, without further adieu...

Damnation and the Embrace:

Spoiler


Bloodlines Are Thicker Than Water:

Spoiler


Tasty, Tasty Blood:

Spoiler


Torpor:

Spoiler


Mirror, Mirror:

Spoiler


The Accursed Daystar:

Spoiler
Interesting. I prefer the rules as written in Requiem, but this looks like a good variant. I've never been particularily interested in bringing the Kindred close to the vampiric folklore, though.
__________________
My FFRP characters. Avatar by Kid Kris. Sigatars by Gulaghar, Kid Kris, Zefir and billtodamax, respectively.
Morty is offline   Reply With Quote
Old 07-22-2012, 05:21 PM   Top  -  End  -  #19
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

So the primary change to bloodlines is that you can start with one at BP1 instead of BP2, if it's your sire's bloodline?
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
The Glyphstone is offline   Reply With Quote
Old 07-22-2012, 05:56 PM   Top  -  End  -  #20
CN the Logos
Barbarian in the Playground
 
 
Join Date: Mar 2010
Location: 
Florida.
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by The Glyphstone View Post
So the primary change to bloodlines is that you can start with one at BP1 instead of BP2, if it's your sire's bloodline?
Pretty much. I never saw what the big deal was with restricting them in the first place, given that they come with an additional weakness to counterbalance their additional in-clan discipline, and some of those new weaknesses are pretty severe.

It also (hopefully) puts a little bit more emphasis on bloodline as opposed to clan; NWoD clans in my mind being broad, nebulous things that give vampires of the same clan some common ground but don't really work as the basis for an organization. I just think that conspiracies based on heritage are something a smaller, more restricted bloodline would be better at, and wanted to make bloodlines a more prominent part of the game.
__________________
"I get my kicks above the the waistline, sunshine."
CN the Logos is offline   Reply With Quote
Old 07-22-2012, 05:59 PM   Top  -  End  -  #21
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

I think it's because the 'default' starting characters are assumed to be BP1, freshly embraced newbie neonates. It lets you spend Merit dots on extra BP, but does subtly discourage it; increasing BP in-game makes it a milestone other than 'stepping stone to BP 3' by connecting it to the awakening of your blood's innate powers more deeply.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler
The Glyphstone is offline   Reply With Quote
Old 07-22-2012, 06:33 PM   Top  -  End  -  #22
CN the Logos
Barbarian in the Playground
 
 
Join Date: Mar 2010
Location: 
Florida.
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by The Glyphstone View Post
I think it's because the 'default' starting characters are assumed to be BP1, freshly embraced newbie neonates. It lets you spend Merit dots on extra BP, but does subtly discourage it; increasing BP in-game makes it a milestone other than 'stepping stone to BP 3' by connecting it to the awakening of your blood's innate powers more deeply.
That's a good point, but it really does depend on what sort of vampire you're looking to play. For me, I'm perpetually stuck STing, and I'll probably always be playing with my girlfriend, who was playing Masquerade before I knew what a White Wolf was. And she admits that while the fluff of some of the clans was awesome and all (she's a Sabbat player, and for the Requiem game I'm setting I've had to convince her that no, Belial's Brood does not an appropriate PC make), she was in it for the tone. That is, she unapologetically enjoyed Masquerade's whole "undead superhero" thing.

Now, I'm big into the personal horror, the creepiness inherent in becoming a monster and trying to find out how low you're willing to sink, and in emphasizing the vampiric condition as a curse, but I sort of see her point. Part of the appeal of roleplaying (or reading, or watching...) vampires for a lot of people is the fact that while they've more or less sold their souls, they've got some neat (albeit occasionally horrifying) things in return.

The other part of roleplaying a vampire that interests me (and her as well) is the immortality... And not just the potential immortality, but being able to get into the mindset of someone who's seen things that no one alive has, someone who measures life in decades or centuries rather than years. Starting as people who were just Embraced last night creates a very different sort of chronicle. Not a bad chronicle at all; there's a lot of interesting possiblities in RPing someone just starting to work his way through the stages of monster grief, it's just not the chronicle I want to run all the time.
__________________
"I get my kicks above the the waistline, sunshine."

Last edited by CN the Logos : 07-22-2012 at 07:36 PM.
CN the Logos is offline   Reply With Quote
Old 07-22-2012, 06:35 PM   Top  -  End  -  #23
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: General WoD Discussion #2: Its time to Celebrate!

I...disapprove of these house rules, severely. In particular, the alteration to the 'prey list' of blood potency. Vampires need increasingly dangerous prey to hunt for a few reasons, but the biggest two are this: first, it helps reinforce the Sleep of Ages theme. Second, it really hits home when you become a monster so foul that even your own kind revile you.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 07-22-2012, 07:34 PM   Top  -  End  -  #24
CN the Logos
Barbarian in the Playground
 
 
Join Date: Mar 2010
Location: 
Florida.
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Lord_Gareth View Post
I...disapprove of these house rules, severely. In particular, the alteration to the 'prey list' of blood potency. Vampires need increasingly dangerous prey to hunt for a few reasons, but the biggest two are this: first, it helps reinforce the Sleep of Ages theme. Second, it really hits home when you become a monster so foul that even your own kind revile you.
You're certainly allowed to disapprove, but I stand firm on changing the "must eat vampires" thing to simply requiring more vitae for two reasons.

First, IRL, it's much more efficient to eat herbivores than carnivores, because each link between you and the source of your energy had to expend a bit more of that energy in keeping itself alive. Since all vampires require blood from some source, it's obvious that the source of their animating energy isn't in them. It comes from living things, and any vampire drinking vampiric vitae is just drinking what his victim took from a mortal (or his victim's victim... somewhere down the line it came from a living source.

You could argue that the older vampires need their vitae to be concentrated in another vampire's system first, maybe reduce human vitae to the efficacy of animal vitae rather than make it totally ineffective, but that doesn't address my second reason for the change. Vampires are supposed to be unholy monsters. They're supposed to hurt innocents, or at least mortals who haven't been actively Damned by whatever force is in charge of their world. From my point of view, putting another step between them and the humans they victimize deemphasizes the fact that no matter how you try to pretty it up, a vampire is a moving, slightly decayed corpse that eats people. Eating other monsters is inconvenient due to the vinculum, but it could be morally justified, and nothing about a vampire's condition should be morally justified. Under these rules, a vampire could try to eat only bad people, but that's still more in keeping with the theme I'm going for than a monster that only eats other monsters.

If you're worried about a world filled with ancient elder vampires manipulating everyone, I don't see that being a huge problem here. One, eight vitae is more than the average human has in his body. BP10 vampires under my rules are either going to be constantly looking for victims to take a little bit of vitae from each (and not doing much else... and still probably killing victims on a quasi-regular basis), or they're going to be killing a person a night (and are probably going to be killed either by hunters or younger vampires who don't want mortal attention drawn to them).

Of course there will be the occasional Methuselah who does well despite the odds, but having such creatures exist was never my problem with OWoD fluff. It was the fact that they controlled absolutely everything that I didn't like, and between them having to constantly refill their hemorrhaging vitae pools and the fact that 6 to 9 dot disciplines no longer exist for them to beat the rest of undead society over the head with, I think that problem is greatly lessened.
__________________
"I get my kicks above the the waistline, sunshine."
CN the Logos is offline   Reply With Quote
Old 07-22-2012, 08:27 PM   Top  -  End  -  #25
TheCountAlucard
Ettin in the Playground
 
 
Join Date: Jan 2008
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by CN the Logos View Post
One, eight vitae is more than the average human has in his body.
Is it, really?

From my understanding, since you don't quite "track" Vitae on a mortal character, it's translated into a point of lethal damage.

If they only have so much blood that they're completely out of it when you've filled up their health track with lethal damage from feeding, then you very easily have the possibility of a human who can be saved from complete exsanguination, since you only die when your rightmost health box is filled with aggravated damage...
__________________
Daybreak Caste Abyssal by Gnomish Wanderer!

Quote:
Originally Posted by Holden, on Exalted Week
It's like Shark Week only with way more sharp-toothed unreasoning predators
TheCountAlucard is offline   Reply With Quote
Old 07-22-2012, 08:42 PM   Top  -  End  -  #26
Cirrylius
Orc in the Playground
 
Join Date: Apr 2009
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Lord_Gareth View Post
I...disapprove of these house rules, severely. In particular, the alteration to the 'prey list' of blood potency. Vampires need increasingly dangerous prey to hunt for a few reasons, but the biggest two are this: first, it helps reinforce the Sleep of Ages theme. Second, it really hits home when you become a monster so foul that even your own kind revile you.
You disapprove of them as general alterations or for crossover games specifically?
Cirrylius is offline   Reply With Quote
Old 07-22-2012, 08:43 PM   Top  -  End  -  #27
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Is it, really?

From my understanding, since you don't quite "track" Vitae on a mortal character, it's translated into a point of lethal damage.

If they only have so much blood that they're completely out of it when you've filled up their health track with lethal damage from feeding, then you very easily have the possibility of a human who can be saved from complete exsanguination, since you only die when your rightmost health box is filled with aggravated damage...
Here's what the Red Book says:
Quote:
A vessel has a number of Vitae equal to its Health dots. In
game terms, an average adult human contains seven points
worth of Vitae. When a vampire feeds from a vessel, each
Vitae taken inflicts one point of lethal damage on that vessel.
Quote:
Remember that a mortal character reduced to zero
Health points goes into a coma when her last Health box is
crossed off. She isn’t actually “bleeding to death,” as the vampire
has already taken all her blood, but the state represents
her remaining will to survive.
And the Black Book:
Quote:
A mortal being who has lethal
marks in all of his Health boxes is utterly overwhelmed and dying. Maybe heÕs bleeding internally, his lungs are
punctured and he canÕt breathe, or he has suffered burns
over most of his body Ñ whatever is appropriate for the
kinds of injuries sustained. Each minute thereafter in which
your character receives no medical attention Ñ mundane
or supernatural Ñ he suffers one more injury. One Health
box currently marked with an X is upgraded to as asterisk
for aggravated damage, from left to right on your characterÕs
Health chart. Once all boxes are filled with asterisks, heÕs
dead.
So yeah, that completely exsanguinated mortal can be saved...if he gets more blood in 7 minutes.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler

Last edited by The Glyphstone : 07-22-2012 at 08:46 PM.
The Glyphstone is offline   Reply With Quote
Old 07-22-2012, 08:57 PM   Top  -  End  -  #28
CN the Logos
Barbarian in the Playground
 
 
Join Date: Mar 2010
Location: 
Florida.
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by TheCountAlucard View Post
Is it, really?

From my understanding, since you don't quite "track" Vitae on a mortal character, it's translated into a point of lethal damage.

If they only have so much blood that they're completely out of it when you've filled up their health track with lethal damage from feeding, then you very easily have the possibility of a human who can be saved from complete exsanguination, since you only die when your rightmost health box is filled with aggravated damage...
V:tR, page 164: "A vessel has a number of Vitae equal to its Health dots. In game terms, an average adult human contains seven points worth of Vitae."

Taking a point of Vitae does inflict a point of lethal damage (so you could fill a person's track with aggravated damage by drinking from them when they were already wounded and gain Vitae for doing so), but Vitae =/= maximum amount of lethal damage a human could possibly take. At the point where a mortal's Health track is filled with lethal, they start upgrading one point of lethal to aggravated per minute until they die or get medical care appropriate to their injuries, whichever comes first, so a vampire that takes even the seven that they do have probably kills his victims unless he feeds just a few feet away from someone who's going to call an ambulance as soon as the vampire is done.

Not that you don't know it, since you've been making WoD related posts on this board for longer than I've been playing the game, but it bears emphasis: NWoD mortals are really fragile.

ETA:
What's the vampiric equivalent of a ninja?
__________________
"I get my kicks above the the waistline, sunshine."

Last edited by CN the Logos : 07-22-2012 at 08:58 PM.
CN the Logos is offline   Reply With Quote
Old 07-22-2012, 10:07 PM   Top  -  End  -  #29
The Glyphstone
Eldritch Horror in the Playground
Moderator
 
 
Join Date: Feb 2005
Gender: Male
Default Re: General WoD Discussion #2: Its time to Celebrate!

I have Internet Celerity 5.
__________________
Quote:
Originally Posted by GungHo, on Battletech
The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
Spoiler

Last edited by The Glyphstone : 07-22-2012 at 10:07 PM.
The Glyphstone is offline   Reply With Quote
Old 07-23-2012, 04:17 AM   Top  -  End  -  #30
Musashi
Ogre in the Playground
 
 
Join Date: May 2011
Gender: Female
Default Re: General WoD Discussion #2: Its time to Celebrate!

Small question concerning V:tR!
Here's the situation:
A and B are vampires, and B is wearing the Mask of Tranquility. They briefly notice each other at a night club which they both now is frequented by vampires; A triggers a frenzy roll in B (who succeeds), but they don't pay attention long enough for them (or their Beasts) to become familiar with each other.
Later, B goes spend some time meditating in a quiet place, still wearing the Mask of Tranquility. A goes in that place, and being naturally silent, B, who's still meditating, doesn't notice him.

Problem: I was playing B.
A's player tells me that although B doesn't have to roll against frenzy, because the two vampires' Beasts are not familiar with each other yet, B should still get the urge to attack/flee, and have sensed A's presence.
I don't remember reading that in the core book (which doesn't mean much, admittedly, having had the book for a short while and being likely to have skipped important paragraphs). It doesn't seem to make much sense to me; I know vampires tend to dislike each other, but I did not know they were supposed to have those urges past their first encounter, or that one could sense the other in those circumstances.
The roleplay situation was resolved OOC as, even though A's player couldn't give me a reference, he said he's played V:tR for years and has always done things that way. It's minor and doesn't disadvantage me, so I accepted playing things this way.
I'm, however, still confused.
Who's right? A's player? Me? Nobody?
__________________
Quote:
Originally Posted by on Dwarf Fortress succession games
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Spoiler
Musashi is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 12:29 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.