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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 08-07-2012, 10:43 PM   Top  -  End  -  #121
Cirrylius
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Default Re: General WoD Discussion #2: Its time to Celebrate!

Quote:
Originally Posted by Spamotron View Post
Thematically though you're character is rules lawyering existence trying to comprehend infinity
Well? How does that make it a less valid road to Supernal understanding? Is the Moros who believes that ego-death (and subsequent resurrection) will let him see the universe clearly somehow inferior to the Moros who communes with the mystical Mother Rock to purify his base substance into a platonic ideal? Or the Acanthus who maps out every fate-thread in his whole timeline physically in his Hallow to see the whole pattern he's woven into the cosmos? Or the Obrimos who uses... uses... Forces mastery to...

...okay, I'm kind of drawing a blank on that particular Threshold.


My point is that the fact that I the player found an interesting way to divide consciousness by zero doesn't make the method any less meaningful; as long as the character has to undergo the same process of soul searching (hur), research, prep and Arcana mastery, he shouldn't be subjected to a greater probability of disastrous failure if he's covered his bases (well, any more than the usual risk of ceasing to exist if he loses himself in the Supernal).

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If there wasn't a real risk of something going tremendously and horrifically wrong it would break narrative verisimilitude.
I'm just kind of exasperated because even though the Ocean of Fragments is written as a pretty safe place, as long as you obey the rules and want to forget who you are, and Leviathan is written as no different from any other Kerberos (and significantly less assholish and capricious than some), everybody seems to assume that Underworld plus Water plus Tentacles equals Eternal Cthulhu Soul Rape. In fact, I suspect that the reason Leviathan is written that way is because the writers are attempting to distance the NWoD existential-sinner Underworld from the OWod Labrynth-with-giant-ambulatory-yeast-infection-Neverborn Underworld. It may not be safe getting to the Ocean, but the dangers, once there, are pretty cut-and-dried.

Last edited by Cirrylius : 08-07-2012 at 10:48 PM.
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Old 08-07-2012, 11:28 PM   Top  -  End  -  #122
The Glyphstone
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Default Re: General WoD Discussion #2: Its time to Celebrate!

The last Obrimos archmage who Ascended is why we have an asteroid belt instead of a 5th inner planet.
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The Atlas is also goofy but it has that whole "Stay Puft Marshmallow Man" menacing smile thing going for it. The guy who drew that one up was obviously taken to the Nutcracker when he was a child... and he was screaming in terror the entire time.
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Old 08-08-2012, 10:28 PM   Top  -  End  -  #123
CN the Logos
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"The Law of Depth- The progression of erosion must be followed.
It is a violation of the laws to attempt to dive down to a deeper zone in an attempt to lose a particular identifier. That is, in order to lose a truth (and stay faithful to the laws), a character must first lose all motes and formatives. A character that attempts to break this law attracts the notice of the Leviathan,
who usually holds him at his “proper” depth until he either escapes or loses the right kinds of identifiers to return to the depth he was attempting to reach."
The law governs downward motion only; otherwise, no one could ever come back past the second zone, since that's where you lose access to the beach.
Ah, you're right about that. My apologies.

Quote:
In any case, the mage physically disappears when his threshold begins, and reappears at a Demense or Hallow afterwards. The Mind reboot was a redoubt in case it was different in the Underworld.
Without some sort of soul backup, you'd still be a drooling vegetable when you reappeared anyway. Not that the plan is foolproof even so; there's a serious question as to what, if anything, is left of the person who loses both natals. Not sure what would happen if the mind reboot spell went off and there was nothing left to reboot.

Quote:
Speaking as a player, if I suggested this Threshold to my ST and he answered "Huh. Let's see", and then let my character die because of the fluff I chose for the character's transition process, that ST would lose some extremities. Maybe I should just stick with the sample in IM of "Mage ruminates for an extended period. Mage reconciles with failed student. Mage casts Imperial Spell". Forgive me for wanting a Moros' Mystery Play to be a little more metal than that.
Well, I wouldn't tell a player "Huh. Let's see," and then point and laugh when they tried it. That would be unethical. I would however mention in advance that from a thematic perspective, trips to the Underworld are extremely dangerous and cost the traveler almost as much as s/he gains, and that while I won't say "absolutely not," your success is only assured if you can somehow convince me that you are more awesome than Osiris, Orpheus, Izanagi et al. Otherwise, here are some dice, suitable modifiers will be imposed based on your actions throughout the chronicle up to this point, you may now start praying to the God Machine for an exceptional success.

While I personally don't consider the adventures of Batman McGodwizard scary at all, the fact remains that the World of Darkness is at least nominally a horror game, and while lying out of character about what I'll allow is just not cool, I'm also under no obligation to allow the players to automatically succeed at whatever they want to try doing.

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Thematically though you're character is rules lawyering existence trying to comprehend infinity and Mage is still part of the WOD horror line. If there wasn't a real risk of something going tremendously and horrifically wrong it would break narrative verisimilitude. I would give you bonus successes for creative outside the box thinking and a cool concept but I would still require a die roll with a high chance of failure. Nobody said attaining phenomenal cosmic power was safe.
This, pretty much. No guts, no glory.

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Well? How does that make it a less valid road to Supernal understanding? Is the Moros who believes that ego-death (and subsequent resurrection) will let him see the universe clearly somehow inferior to the Moros who communes with the mystical Mother Rock to purify his base substance into a platonic ideal? Or the Acanthus who maps out every fate-thread in his whole timeline physically in his Hallow to see the whole pattern he's woven into the cosmos? Or the Obrimos who uses... uses... Forces mastery to...

...okay, I'm kind of drawing a blank on that particular Threshold.
You know, if there was one path to godhood I'd set to the sound of AC/DC, it would be the one followed by the guy who makes things explode with his brain.

Quote:
I'm just kind of exasperated because even though the Ocean of Fragments is written as a pretty safe place, as long as you obey the rules and want to forget who you are, and Leviathan is written as no different from any other Kerberos (and significantly less assholish and capricious than some), everybody seems to assume that Underworld plus Water plus Tentacles equals Eternal Cthulhu Soul Rape. In fact, I suspect that the reason Leviathan is written that way is because the writers are attempting to distance the NWoD existential-sinner Underworld from the OWod Labrynth-with-giant-ambulatory-yeast-infection-Neverborn Underworld. It may not be safe getting to the Ocean, but the dangers, once there, are pretty cut-and-dried.
And this is the bit that that rubs me the wrong way. The Kerberoi are implied to be the ghosts of some of the first entities to have ever died, and it is very probable that Leviathan is the ghost of the primordial deity of chaos (typically represented by the ocean) slain by the Father of the Gods. If I were running a horror game and one of my players said, "Yeah, it's just the restless ghost of Tiamat, no big deal," I'd take that as a sign I'd done something horribly wrong.
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Old 08-09-2012, 09:47 AM   Top  -  End  -  #124
Yuki Akuma
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Default Re: General WoD Discussion #2: Its time to Celebrate!

I was under the impression that Kerberoi were beings that had always been dead and had never been alive?
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Old 08-09-2012, 10:42 AM   Top  -  End  -  #125
CN the Logos
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I was under the impression that Kerberoi were beings that had always been dead and had never been alive?
I'm not aware of any fluff to that effect. The three major possibilities for their origin given on page 250 of Geist are:
  1. Location spirits who just happen to be tied to a part of the Underworld rather than a place on Earth and thus have entirely different rules compared to regular spirits.

  2. The ghosts of the first things to ever die, who may or may not have existed in the Underworld prior to dying.

  3. Sin-eaters who decided to live in the Underworld full time, and rather than dying just... changed.

Any or all of these explanations could be true; none of the three are confirmed as absolute canon and there's no reason that different Kerberoi couldn't have have been created in different ways. I admit some bias against number one, if only because the Kerberoi act nothing like spirits aside from being connected to a concept and place. Still, the idea that the Kerberoi are both very old and originate from things that were once alive gets a bit of support from Yama, who is more or less identical to his mythical counterpart, and Plenty, who hasn't turned into a Kerberos yet but is already in charge of a domain with Old Laws that fit his personality. And there's the one that the Book of the Dead all but states is the ghost of a True Fae, which sets a precedent for other godlike beings becoming Kerberoi after their destruction. Leviathan being THE Leviathan isn't stated outright, but it's not a giant leap of logic to assume that's the case.
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Old 08-09-2012, 09:33 PM   Top  -  End  -  #126
Spamotron
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Look Cirrylius basically your character is seeking Enlightenment. In my book enlightenment is internal. You've come up with a cool way to potentially perceive the truth of existence but the key is then comprehending that truth. Is your character wise and experienced (in the worldly sense not the game mechanical one) enough to get what he's seeing and Ascend or will it be beyond him and he loses everything to information overload possibly leading to insanity.

There are two ways to figure that out. One: tell a cooperative story with your fellow players and Storyteller over the course of a campaign and then after that story is told collectively decide whether Ascension or Insanity or Something Else is the appropriate and fitting ending for your character. Two: the storyteller comes up with an appropriate difficulty target for Ascension and rolls some dice.

The second sounds really unsatisfying to me. But since it seems that you are trying to pull this straight out of character creation I don't see any other choice.

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Old 08-10-2012, 11:22 AM   Top  -  End  -  #127
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Default Re: General WoD Discussion #2: Its time to Celebrate!

This is kinda a strange question but it does relate to my Changeling game so I'll ask it here. Is it possible to tell the difference between the gun shot residue left by two seperate pistols ?
( P.C.'s Motley run a gang and my character has started doing some dodgy stuff. He belongs to a gun club where he uses a licensed pistol. So I wonder if I use a unlicensed gun in a crime can the police prove the residue didn't come from me firing my perfectly legitimate pistol at the perfectly legitimate gun club)
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Old 08-10-2012, 12:52 PM   Top  -  End  -  #128
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Easy answer? No. More complex answer: sort of. The amount of residue left behind by a gunshot is based on a number of factors, particularly the calibre of the weapon fired. However, gunshot residue isn't left at the crime scene per se, but rather on the hand and sleeve of the person who did the firing, or on other surfaces very near the gun when it is fired. There is, however, no way to link gunshot residue to a specific gun, and it's very difficult to use it for anything more specific than broad generalizations, such as, "This much residue had to have come from a large-caliber weapon."
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Old 08-10-2012, 02:41 PM   Top  -  End  -  #129
The Glyphstone
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If you're leaving gunshot residue at the scene of the crime, you might want to stop using siege artillery to shoot people.
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Old 08-10-2012, 03:15 PM   Top  -  End  -  #130
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If you're leaving gunshot residue at the scene of the crime, you might want to stop using siege artillery to shoot people.
But why? If you hit the people just right, it makes the room look like a vat of beef stroganof exploded. Before a bomb went off.
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They're just there, and horribly fatal when one stumbles across them, like self-aware landmines.
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Old 08-10-2012, 06:58 PM   Top  -  End  -  #131
comicshorse
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Originally Posted by ToySoldierCPlus View Post
Easy answer? No. More complex answer: sort of. The amount of residue left behind by a gunshot is based on a number of factors, particularly the calibre of the weapon fired. However, gunshot residue isn't left at the crime scene per se, but rather on the hand and sleeve of the person who did the firing, or on other surfaces very near the gun when it is fired. There is, however, no way to link gunshot residue to a specific gun, and it's very difficult to use it for anything more specific than broad generalizations, such as, "This much residue had to have come from a large-caliber weapon."
Ah thanks. It was the residue left behind on my clothes and hands I was worried about. Still that means my P.C. had better renew his membership of the gun club
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Old 08-10-2012, 07:14 PM   Top  -  End  -  #132
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Default Re: General WoD Discussion #2: Its time to Celebrate!

Yes, you should have a excuse to have fired a gun. In the united states and many other countries gun poweder has an additive than leaves a distinctive trace. It is used to easily tell who fired a gun recently. Firing any gun will give you traces, as will working with gunpowder. Consider getting a bullet packing kit to have an excuse for days you didn't go to the range (ranges keep logs, best be truthful).
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Old 08-10-2012, 07:32 PM   Top  -  End  -  #133
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Yes, you should have a excuse to have fired a gun. In the united states and many other countries gun poweder has an additive than leaves a distinctive trace. It is used to easily tell who fired a gun recently. Firing any gun will give you traces, as will working with gunpowder. Consider getting a bullet packing kit to have an excuse for days you didn't go to the range (ranges keep logs, best be truthful).
Good tip, I'll defintely get a bullet packing kit. And yes my P.C. also believes you should always tell the police the truth,......about anything they can find out anyway
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Old 08-10-2012, 11:03 PM   Top  -  End  -  #134
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So, I've recently acquired Mage: The Awakening as an impulse buy. Is it my imagination, or do Mastigos have a decisive advantage over the other Paths? It seems to me that Space is the best Arcanum by far, and the Mind is upper-end as well.
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Old 08-10-2012, 11:42 PM   Top  -  End  -  #135
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Originally Posted by CN the Logos View Post
Without some sort of soul backup, you'd still be a drooling vegetable when you reappeared anyway. Not that the plan is foolproof even so; there's a serious question as to what, if anything, is left of the person who loses both natals. Not sure what would happen if the mind reboot spell went off and there was nothing left to reboot.
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The Kerberoi are implied to be the ghosts of some of the first entities to have ever died, and it is very probable that Leviathan is the ghost of the primordial deity of chaos slain by the Father of the Gods.
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If I were running a horror game and one of my players said, "Yeah, it's just the restless ghost of Tiamat, no big deal," I'd take that as a sign I'd done something horribly wrong.
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Well, I wouldn't tell a player "Huh. Let's see," and then point and laugh when they tried it. That would be unethical. I would however mention in advance that from a thematic perspective, trips to the Underworld are extremely dangerous and cost the traveler almost as much as s/he gains, and that while I won't say "absolutely not," your success is only assured if you can somehow convince me that you are more awesome than Osiris, Orpheus, Izanagi et al. Otherwise, here are some dice, suitable modifiers will be imposed based on your actions throughout the chronicle up to this point, you may now start praying to the God Machine for an exceptional success.
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You've come up with a cool way to potentially perceive the truth of existence but the key is then comprehending that truth. Is your character wise and experienced (in the worldly sense not the game mechanical one) enough to get what he's seeing and Ascend or will it be beyond him and he loses everything to information overload possibly leading to insanity.
I'm... not really addressing that. IM didn't give me the impression that Mages losing their mind during Threshold was much of a problem.

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Old 08-11-2012, 03:53 AM   Top  -  End  -  #136
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I rate spoilers now? Awesomesauce.

Spoiler


And with that said... I have spent way too much time typing this. I'm not sure what it is about White Wolf discussions that inspires me to create text walls.
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Old 08-11-2012, 06:33 AM   Top  -  End  -  #137
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All magic is awesome broken if used right. Forces can stop hearts, mater can make any item and make tools super tools, fate can give all rolls the 8 again ability, time has the ask the dm a question spell, prime can mess with other spells, life can throw a tree at you, spirit can ignore disbelief, death can kill you (and ignore disbelief).

Yes, space is good, and many mage builds pick up space 2. Mind is also good, and many mages builds pick up mind 2 (for the anti-mind control armor). But remember that a srcy works both ways and another mage can cast back at you, and attempting mind control of another mage will lead to being lit on fire as soon as he see's you wave mind magic in his direction.
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Old 08-11-2012, 12:03 PM   Top  -  End  -  #138
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I rate spoilers now? Awesomesauce.
I imagine people are getting tired of reading my text walls on their way down to New News.

Spoiler

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Old 08-11-2012, 04:50 PM   Top  -  End  -  #139
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life can throw a tree at you
Better still, Life can turn an existing tree into said tree's mass in bullet ants.

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Old 08-11-2012, 06:32 PM   Top  -  End  -  #140
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My love of life magic comes from a character of mine who pulled a lice off his head (he cultivated them for such use). He would flick the lice at you and turn it into a oak tree in mid flight. After the oak tree hit he would turn it into a swarm of army ants to swarm you.

That an he would imitate a bullet shrimp to punch like a shotgun with no physical stats under 6. Fun times.
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Old 08-12-2012, 03:49 AM   Top  -  End  -  #141
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He would flick the lice at you and turn it into a oak tree in mid flight
Doesn't work, unless you're getting tricksy with time or fate. Transformation spells, like almost all other spells, are instant actions. Transforming something in mid-flight, after you have thrown it no less, is something that would only be possible for a reflexive spell. For this to work you're going to need to throw on conditional triggers and work with oak trees that have been pre-transformed into lice, then give them a trigger that ends the spell duration upon them being thrown. (That does of course raise the problem of any time you are hit with a supernal dispellation from Prime, dozens of oak trees suddenly form in your head...)

I'd also say... lice aren't aerodynamic. You can't throw them like a dart or flick them like a pellet. You would need to attach them to something that flies true, even if you did have some reflexive transformation spell.
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Old 08-12-2012, 06:27 AM   Top  -  End  -  #142
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We always played that physical actions could be used as needed to achieve a spell effect. This speed up play and encouraged creative use of magic. One could create a sword of fire and swing it at someone, ect.
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Old 08-12-2012, 07:38 AM   Top  -  End  -  #143
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We always played that physical actions could be used as needed to achieve a spell effect. This speed up play and encouraged creative use of magic. One could create a sword of fire and swing it at someone, ect.
Okay.
It drastically buffs mages though. Essentially making all magic reflexive? Wow.
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Old 08-12-2012, 07:45 AM   Top  -  End  -  #144
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Okay.
It drastically buffs mages though. Essentially making all magic reflexive? Wow.
It's not like they weren't broken already. If it's a Mage chronicle, all the players are still on even footing. If it's a crossover, I can see some issues, but Mage already has crossover issues.
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They're just there, and horribly fatal when one stumbles across them, like self-aware landmines.
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Old 08-12-2012, 05:23 PM   Top  -  End  -  #145
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It applied only when a physical action was involved as part of a spell effect. We played it that way to keep the action moving in the game and to keep the pressure up.

One could create fire AND throw it. One could pull a gun out of the wall AND fire it. It made the game much more fast action. Very fun in an action packed mage game. Made magic and creative solutions more important in the moment rather than the heavy focus on buff and shoot.
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Old 08-13-2012, 05:51 AM   Top  -  End  -  #146
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Default Re: General WoD Discussion #2: Its time to Celebrate!

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Originally Posted by CN the Logos View Post
Believe or not, there's some real life justification for Requiem's RAW on slashing weapons versus firearms, although it's a bit of a simplification. Weapons that primarily work by piercing are more likely to hit a vital organ and thus result in a fatal injury. However, an attack that pierces straight through a person to hit vitals is less likely to do serious damage to the musculature/skeletal structure/nervous system around the wound, so until the victim collapses from blood loss/shock or the nervous system is directly damaged, he can still fight. Contrast that with attacks made by an edged weapon, which are more likely to hit limbs or penetrate less deeply into the target's body, but are also more likely to sever the muscles tendons, nerves, etc... required for the damaged body parts to keep functioning. It doesn't matter if the wound is actually going to kill you or not, if the tendons that allow you to clench your hand or the muscles that move your leg are severed, you're going to have a hard time continuing to fight.

As physical creatures who maintain their life through supernatural means, vampires don't care nearly as much about piercing injuries because hey, they weren't using that pancreas anyway. They still rely on muscles, bones and tendons to move though, so attacks that damage these will still put them down even if a coup de grâce is required to finish them off.

Personally, I think a better system might be to create a system in which injuries dealing more damage than (target's Stamina + N) have a chance to cause some sort of crippling injury (which would differ based on the type of damage and the weapon). Under this modification, vampires downgrade all damage to bashing, but can still be temporarily crippled by weapons that damage their bodies in appropriate ways. Whether the resulting increase in complexity is worth what I'd consider an increase in verisimilitude is debatable though. I think the current rules are fine as an abstraction.
I'm not saying that the current explanation for the way Vampires treat damage doesn't make sense. It does, for the reasons you just listed. But having them recieve Bashing damage from all mundane weapons would make sense too, and might be more thematically and mechanically appropriate. We'll have to see what else comes out of it. Between this and Blood Sorcery, Vampire's going to look a lot different in a year's time.
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Old 08-13-2012, 02:33 PM   Top  -  End  -  #147
CN the Logos
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Default Re: General WoD Discussion #2: Its time to Celebrate!

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Originally Posted by Morty View Post
I'm not saying that the current explanation for the way Vampires treat damage doesn't make sense. It does, for the reasons you just listed. But having them recieve Bashing damage from all mundane weapons would make sense too, and might be more thematically and mechanically appropriate. We'll have to see what else comes out of it. Between this and Blood Sorcery, Vampire's going to look a lot different in a year's time.
Yeah, you're right there. One of nWoD's strengths and weaknesses is that it's so mechanically simple. On the one hand I don't even need to write mook stats, regardless of what they do specifically, and that's great. On the other, its simplicity means that it's not going to be perfectly realistic, and any rules that increase verisimilitude are probably going to raise the system's complexity too. It's not a matter of "can we create rules that perfectly model what happens when a vampire gets hit by a knife as opposed to a bullet;" we can totally do that. It's a matter of "is this worth the trouble?" So I wouldn't be that perturbed by whichever way the ST wanted to run it myself (although auto-torpor at full lethal sucks, and anything that alleviates that problem and makes vampires less fragile is okay with me as long as it makes sense).

I'm also looking forward to Blood Sorcery tremendously, even if I do have to refluff at least a third of it.
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Old 08-13-2012, 08:07 PM   Top  -  End  -  #148
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Default Re: General WoD Discussion #2: Its time to Celebrate!

I have mixed feelings on Vampire fragility. On the one hand, it sucks because seriously, Dracula getting potentially gibbed by a machete is kind of lame. On the other hand, Vampire culture kind of acknowledges the fact that they wouldn't do well in a full-on conflict with humanity, so being vulnerable is perhaps appropriate.
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Old 08-13-2012, 09:20 PM   Top  -  End  -  #149
The Glyphstone
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Default Re: General WoD Discussion #2: Its time to Celebrate!

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Originally Posted by Eurus View Post
I have mixed feelings on Vampire fragility. On the one hand, it sucks because seriously, Dracula getting potentially gibbed by a machete is kind of lame. On the other hand, Vampire culture kind of acknowledges the fact that they wouldn't do well in a full-on conflict with humanity, so being vulnerable is perhaps appropriate.
That cultural skittishness is more because of their vulnerability during the day (ghouls are only so reliable) - most vampires aren't scared of going hand-to-hand with mortals if they're awake at full power.
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Old 08-14-2012, 04:55 AM   Top  -  End  -  #150
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Default Re: General WoD Discussion #2: Its time to Celebrate!

All the physical resistance in the world won't help you when your weakness is as common as fire. It has been a weapon in the arsenal of man from the start of civilization and we are very good at using it. Even if vampires completely ignored all bashing and lethal damage from mundane weapons they would be right to fear an all out confrontation with all humans everywhere. Large numbers of humans are just that dangerous.
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