Well, there is ONE thing...
There seems to be a lack of rations in Teene's bag.
At which point, it would seem silly to play out her getting some rations when she could've just done it when she was up early early in the morning.
Otherwise, it'd be nice to move on.
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Zombie Invasion
I lived through the Invasion of the Zombies and all I got was this lousy signature thingie made by a lazy narrator. Go me! Nexus of the Future
Note to self, don't think, oh I'm just one post behind, I'll catch up tomorrow.
Boom, suddenly a whole page appears. Not that I'm complaining.
Hm.. I think Vass just became a bit more paranoid than I thought he was.
Edit: Ah right, I forgot that I had planned for Yssa to be doing the spotting for Vass...
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Quote:
Originally Posted by Jeff the Green
Also remember that you can have a True Neutral character that believes in things like truth and love and altruism and fluffy bunnies so long as he's willing to murder, lie, torture, and decapitate kittens to achieve them.
Last edited by Techwarrior : 08-17-2012 at 11:06 PM.
Don't have any thing that would contribute more to the search.
Besides....
Sleet sucks, right?
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Zombie Invasion
I lived through the Invasion of the Zombies and all I got was this lousy signature thingie made by a lazy narrator. Go me! Nexus of the Future
Well, since he was the one doing trap searches maybe it's only fitting he'll be the one to trigger what he can't detect.
Anyway, it helps that he is in a party with a bunch of healers I guess...
EDIT: Hmm...it might not actually be Explosive Runes, since a level 3 trap spell should be found by his search. That, or he should've inspected the book on its own to detect the trap.
Untrained Knowledge (Nobility)- (1d20)[18] Vass wasn't one for Heraldry.
My IC post will be based upon what information, if any, Vass can recall.
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Quote:
Originally Posted by Jeff the Green
Also remember that you can have a True Neutral character that believes in things like truth and love and altruism and fluffy bunnies so long as he's willing to murder, lie, torture, and decapitate kittens to achieve them.
Last edited by Techwarrior : 08-18-2012 at 10:30 PM.
Untrained Knowledge (Nobility)- [roll0] Vass wasn't one for Heraldry.
My IC post will be based upon what information, if any, Vass can recall.
You know they are all of noble houses....that's about it. You also believe they are individualized signets, representing specific people instead of just the houses in general, but you don't know who or what houses.
Is the tiger back on the prowl? Or is this a sneak post? Either way I'm jazzed that there's an update.
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Quote:
Originally Posted by Jeff the Green
Also remember that you can have a True Neutral character that believes in things like truth and love and altruism and fluffy bunnies so long as he's willing to murder, lie, torture, and decapitate kittens to achieve them.
No OOC offense to Anoush if he thinks of himself as a caster. All Vass has seen him do is attempt to disarm a trap
And none taken.
Anoush doesn't really sees himself as a spellcaster/caster anyways (fluffwise, his warlock powers are more of an inherited ability that he improved than an actual class choice). He's thinks of himself more as a rogue-ish kind of guy with access to magical abilities.
I'll post after either Rado or Teene responds, so that the posting order would make more sense.
Actually, the plan was to ditch the horses, then Anoush will give his wands of alter self to Joan and Vassikyn, hoping that the Share spells feature will affect their mounts and turn them into some fast flying mount.
The story was that Anoush saw a Paladin (possibly a Sorcadin) transform his mount into a Pegasus using the Alter Self spell. Of course, it is a gamble in that Anoush doesn't know if that works with wands(what he saw before was someone legit casting a spell). It is also a short term solution (30min @CL3) that sacrifices their horses.
Actually, the plan was to ditch the horses, then Anoush will give his wands of alter self to Joan and Vassikyn, hoping that the Share spells feature will affect their mounts and turn them into some fast flying mount.
The story was that Anoush saw a Paladin (possibly a Sorcadin) transform his mount into a Pegasus using the Alter Self spell. Of course, it is a gamble in that Anoush doesn't know if that works with wands(what he saw before was someone legit casting a spell). It is also a short term solution (30min @CL3) that sacrifices their horses.
in terms of mechanics, my interpretation of the rules is that it is legal, and any limitations are based on the mount's statistics (for size changes and the like).
I'm trying to build some tension in the game, is everyone feeling tense? :-p
Thatd be what I was waiting for. Didn't want to post before Annoush could report.
I've been trying to single out each of the other players. I'll get to you Heilan I promise.
__________________
Avatar courtesy of Thormag.
Quote:
Originally Posted by Jeff the Green
Also remember that you can have a True Neutral character that believes in things like truth and love and altruism and fluffy bunnies so long as he's willing to murder, lie, torture, and decapitate kittens to achieve them.
Thatd be what I was waiting for. Didn't want to post before Annoush could report.
I've been trying to single out each of the other players. I'll get to you Heilan I promise.
No worries. You know that if this weather is magical i could end the spell with Iron Heart Surge right? :P Very much kidding, that kind of abuse of the rules is too cheesy for me
Currently Prepared Manuevers
Spoiler
Crusader
Spoiler
1. Mountain Hammer: Deal +2d6 damage, ignore DR and Hardness
2. Tactical strike: Deal +2d6 damage, adjacent allies may move 5'
3. Revitalising strike: Successful attack allows me to heal 3d6+9 damage
4. White Raven Tactics: Allies Initiative changes, he can act again.
5. Radiant Charge: gain +6d6 damage against evil foe, gain DR10/-
6. Elder Mountain Hammer: deal +6d6 damage, ignore DR and Hardness
Spoiler
Manuevers Readied
no parse tags added for copy paste convenience
[roll]1d6[/roll]
[roll]1d5[/roll]
[roll]1d4[/roll]
all listed numbers move up after each roll.
e.g. if first roll is a 3 and 2nd roll is a 4 and 3rd roll is a 1 the manuevers readied would be:
Revitalising strike (3),
Radiant charge (was 5, now 4) and
Mountain Hammer (1).
Manuevers Readied through the rest of the combat will be:
[roll]1d3[/roll] for the 2nd round of combat
[roll]1d2[/roll] on the 3rd round,
Last Manuever from the list (or [roll]1d1[/roll]) for the 4th round,
before maneuvers are recovered and the proceedure restarts (5th round).
Warblade
Spoiler
Action Before Thought: Use Concentration check instead of Ref save
Wall of Blades: Use Attack roll instead of AC vs 1 attack
Iron Heart Surge: Remove effect, gain +2 morale bonus
Stances:
Spoiler
Martial Spirit: Heal 2 Hitpoints with each succesful strike
Leading the Attack: Allies gain +4 to hit against Foe I strike
Blood in the Water: +1 to attack and damage for each critical hit