2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Play-by-Post Games > Finding Players (Recruitment) > Dice Rolls
Register FAQ Members List Mark Forums Read End

Dice Rolls Dice rolls for games in the Play by Post forums. Posts in this forum are uneditable and undeletable. Threads will expire after 1 month.

Reply
 
Thread Tools
Old 09-16-2012, 11:49 AM   Top  -  End  -  #31
ThirtyThr33
Barbarian in the Playground
 
 
Join Date: Feb 2011
Location: 
Sydney
Gender: Male
Default Re: Day After Ragnarok, the Dice Roller Thread

Micks tracking roll
(1d4+2)[3]
(1d6+2)[3]

Sallys tracking roll
(1d4)[3]

Prems tracking roll
(1d4)[3]
ThirtyThr33 is online now   Reply With Quote
Old 09-26-2012, 08:19 PM   Top  -  End  -  #32
cdwjava
Dwarf in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Ulysses Notice rolls:

Notice: (d4)[2]
Wild: (d6)[4]

Nepali sidekick:

Notice: (d4)[4]
cdwjava is offline   Reply With Quote
Old 09-28-2012, 02:07 PM   Top  -  End  -  #33
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Notice roll, looking for a temple or central/important looking building:

(1d6)[3]
(1d6)[1]

I'd also like to look around for signs of where Zeitzkenov might have gotten to. I'm not sure is this a separate notice roll, or possibly a tracking roll?
mcellis is offline   Reply With Quote
Old 09-28-2012, 02:16 PM   Top  -  End  -  #34
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

@mcellis: remember, you're a psionicist - and so is he; so give me a psionic check to see if you can 'tune in' to his mental vibrations ~O.o~

Grant doesn't spot anything in the architecture that strikes him as being a building of greater cultural standing in the 'city'; they're all conical buildings of a curious greenish stone to Grant, foreign and sinister and entirely inappropriate for ordinary human habitation.
Hack Writer is offline   Reply With Quote
Old 09-28-2012, 02:24 PM   Top  -  End  -  #35
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Okay, I've been wondering if I could use Psionics like that. Can it be used to detect strange vibes, and supernatural stuff in general, or is it only useful in detecting other Psychics and possibly strong psychic resonances?

Anyway here's the roll to see if I can get a Psychic bead on Zeitzkenov:

(1d8)[8]
(1d6)[2]
mcellis is offline   Reply With Quote
Old 09-28-2012, 02:34 PM   Top  -  End  -  #36
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

@mcellis: I'd happily indulge creative uses of skills, especially the fringe skills like psionic and arcana, which seem like they're there just to fill out a hero's skill sheet. I shall PM you your results shortly....
Hack Writer is offline   Reply With Quote
Old 09-28-2012, 02:44 PM   Top  -  End  -  #37
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Cool, let me make my ace roll on that Psionics roll:

(1d8)[7]
mcellis is offline   Reply With Quote
Old 09-28-2012, 02:51 PM   Top  -  End  -  #38
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

One point away from getting three raises! Still, Grant's done more than enough to lead the party straight to their target, should the others choose to follow.
Hack Writer is offline   Reply With Quote
Old 09-29-2012, 02:01 PM   Top  -  End  -  #39
ThirtyThr33
Barbarian in the Playground
 
 
Join Date: Feb 2011
Location: 
Sydney
Gender: Male
Default Re: Day After Ragnarok, the Dice Roller Thread

Roll I broken in main thread:

Mick's stealth wild dice: (1d6)[3]
ThirtyThr33 is online now   Reply With Quote
Old 10-01-2012, 04:52 AM   Top  -  End  -  #40
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

Behind the scenes gm'ing type stuff...

(1d6)[6]
(1d6)[5]

(1d6)[5]
(1d6)[3]

(1d4)[4] -2
(1d6)[5] -2

(1d4)[2]
(1d6)[6]
Hack Writer is offline   Reply With Quote
Old 10-01-2012, 05:28 AM   Top  -  End  -  #41
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

Combat initiative, first round:

Mick: (1d20)[1]
Isaiah: (1d20)[13]
Grant: (1d20)[3]
Ulysses: (1d20)[18]
Chumazees (2): (1d20)[18]
Hack Writer is offline   Reply With Quote
Old 10-01-2012, 05:29 AM   Top  -  End  -  #42
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

rolling off between Ulysses and the Chumanzees:

Ulysses: (1d20)[16]
Chumanzees: (1d20)[4]
Hack Writer is offline   Reply With Quote
Old 10-01-2012, 09:55 PM   Top  -  End  -  #43
cdwjava
Dwarf in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Ulysses AK47 fire ... with -2 for Autofire added in ... brainfade for autofire ... I think I roll for each of the three shots ... Shooting/Wild

Shooting:

Round 1 (d8)[5] / (d6)[1]
Round 2 (d8)[5] / (d6)[5]
Round 3 (d8)[4] / (d6)[3]

Gurkha:

(d6)[4]
cdwjava is offline   Reply With Quote
Old 10-02-2012, 07:48 PM   Top  -  End  -  #44
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Here's Gurung's shots at the Machine Gun Monkey:

(1d6)[5]
(1d6)[3]
(1d6)[5]

Grant is running all out to get to the Psychic here's his extra movement:

(1d6)[2]
mcellis is offline   Reply With Quote
Old 10-02-2012, 10:29 PM   Top  -  End  -  #45
ThirtyThr33
Barbarian in the Playground
 
 
Join Date: Feb 2011
Location: 
Sydney
Gender: Male
Default Re: Day After Ragnarok, the Dice Roller Thread

Oh well, it's time to be a hero; may the dice gods have mercy.

Mick is going to attempt to catch the grenade and throw it back.

I'm going to break this up over a few different posts, since I need to know how these bonuses run into each-other and where I will need to spend a benny.

First things first; Exotic Knowledge roll to predict action. (I assume this bonus would apply to catching the grenade since it results in an "attack" back at the yeti?)
(1d6)[5]
(1d6)[2]
ThirtyThr33 is online now   Reply With Quote
Old 10-02-2012, 10:32 PM   Top  -  End  -  #46
ThirtyThr33
Barbarian in the Playground
 
 
Join Date: Feb 2011
Location: 
Sydney
Gender: Male
Default Re: Day After Ragnarok, the Dice Roller Thread

Now the grenade catch...

p51 of core book says it is a -4 agility test. With +1 from predicting the attack (above) we get:

(1d8-3)[-2] Agility
(1d6-3)[3] Wild
ThirtyThr33 is online now   Reply With Quote
Old 10-02-2012, 10:34 PM   Top  -  End  -  #47
ThirtyThr33
Barbarian in the Playground
 
 
Join Date: Feb 2011
Location: 
Sydney
Gender: Male
Default Re: Day After Ragnarok, the Dice Roller Thread

The wild dice above was a raise and adds
(1d6)[3]

Assuming that succeeded, the throw of the grenade back is:

(1d4)[4] Throwing
(1d6)[5] Wild
ThirtyThr33 is online now   Reply With Quote
Old 10-06-2012, 07:45 AM   Top  -  End  -  #48
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

private Sarki scored a raise on his shooting roll during Isaiah's action phase, which means he gets to dice again:
(1d6)[1]

he'll certainly hit, but the raise might be important when figuring damage.
Hack Writer is offline   Reply With Quote
Old 10-06-2012, 07:55 AM   Top  -  End  -  #49
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

Because Mick passed his Exotic Animal check, Sarki gets +1 to his to-hit roll for shooting, and this brings the final total, after the -2 Darkness modification, to 6 - not enough for a bonus to the damage he inflicts. Still, he's rolling 2d8, needing an 8+ to cause damage:
[/roll]2d8[/roll]
Hack Writer is offline   Reply With Quote
Old 10-06-2012, 07:57 AM   Top  -  End  -  #50
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

let's try that again, this time with the correct formatting:
(2d8)[11]
Hack Writer is offline   Reply With Quote
Old 10-06-2012, 08:00 AM   Top  -  End  -  #51
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

actually, Sarki needed a 7+ to score a wound, but the '11' he is enough to both cause a Shaken effect and wound the Chumanzee, resulting in the ape being incapacitated! "Take that, ya damn dirty ape!"

One down, one to go. The combat initiative for next round is already up.
Hack Writer is offline   Reply With Quote
Old 10-09-2012, 12:58 PM   Top  -  End  -  #52
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Running roll:

(1d6)[5]

I'm not sure if I need to do anything to maintain a location on Zeitenkov.
mcellis is offline   Reply With Quote
Old 10-12-2012, 03:39 PM   Top  -  End  -  #53
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Psychic Scanning roll:

(1d8)[5]
(1d6)[5]
mcellis is offline   Reply With Quote
Old 10-18-2012, 02:15 PM   Top  -  End  -  #54
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

Rolling them dice! Specifically, this is for Zeitzkenov's Stun power, to see if he pulls it off (note that Zeikzkenov's a Wild Card, thus rolls a Wild die):

Psionics d10:
(1d10)[5]
(1d6)[2]

and this is for his invisibility:
Psionics d10:
(1d10)[10]
(1d6)[2]
Hack Writer is offline   Reply With Quote
Old 10-18-2012, 02:16 PM   Top  -  End  -  #55
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Grant's Vigor roll against Zeitenkov's Stun:

(1d6)[6]
(1d6)[1]

Gurung's Vigor roll:

(1d6)[1]
mcellis is offline   Reply With Quote
Old 10-18-2012, 02:18 PM   Top  -  End  -  #56
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Woot! Here's the ace on that vigor roll:

(1d6)[2]
mcellis is offline   Reply With Quote
Old 10-18-2012, 02:22 PM   Top  -  End  -  #57
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

@mcellis: an Ace doesn't much matter; Grant resisted the attack with style, so he's free to act. But note that the mentalist has disappeared down the cave, meaning you'll need to make a Notice check (at -6) to detect him. The loud noises of Zeitzkenov's departure is offset by the natural darkness of the cave (none of you have taken out flash lights).
Hack Writer is offline   Reply With Quote
Old 10-18-2012, 02:26 PM   Top  -  End  -  #58
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

I'll speed up play by rolling everyone else's vigor:

Mick
(1d4)[3]
(1d6)[3]

Sally
(1d6)[3]

Salt
(1d6)[5]
(1d6)[5]

Ulysses
(1d6)[4]
(1d6)[6]

Sarki
(1d6)[3]

Prem
(1d6)[1]

Feel free to make use of Bennies to re-roll these checks (Mick can use Bennies on Sally, too).
Hack Writer is offline   Reply With Quote
Old 10-18-2012, 02:37 PM   Top  -  End  -  #59
mcellis
Halfling in the Playground
 
Join Date: Jun 2012
Default Re: Day After Ragnarok, the Dice Roller Thread

Quote:
Originally Posted by Hack Writer View Post
@mcellis: an Ace doesn't much matter; Grant resisted the attack with style, so he's free to act. But note that the mentalist has disappeared down the cave, meaning you'll need to make a Notice check (at -6) to detect him. The loud noises of Zeitzkenov's departure is offset by the natural darkness of the cave (none of you have taken out flash lights).
Would trying to detect him psionically change that or is it too much of an easy work around his invisibility power?

I'll try the Notice roll for now:

(1d6)[2]
(1d6)[3]
mcellis is offline   Reply With Quote
Old 10-18-2012, 03:10 PM   Top  -  End  -  #60
Hack Writer
Barbarian in the Playground
 
Join Date: Jan 2010
Default Re: Day After Ragnarok, the Dice Roller Thread

Sure, I'll let you do that; it'll be an opposed roll between your psionic and his - success will allow you to pinpoint a 'general direction', provided he doesn't resist.
Hack Writer is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 02:43 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.