Older D&D/AD&D and Other SystemsThe forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).
First Welrub Excellency Cost: 1m per die; Mins: Essence 1; Type: Reflexive Keywords: Combo-OK Duration: Instant Prerequisite Charms: None
The Giant of the Playground expresses whimsical humor in all he does. He wanders where he may, creating art as he goes and spreading good cheer. He is never malicious and always optimistic, but he loves argument and debates of all kinds, fostering them wherever he goes.
Characters may apply this Charm to any action that causes laughter or hope. Any action that would deliberately inflict harm, physical or otherwise, upon someone who has shown no hostility to the Infernal is forbidden. This Charm may also always be used to create art, for such are his greatest loves.
Extra Excellencies. Generally, Solars/Abyssals get 5, Lunars get two, Sidereals 4, and Dragonblooded are 3, spread amoung caste and favored. Infernals get their caste Yozi's first Excellency free, including all future purchases of it.
[Note: Place [C]aste and [F]avoured tags, for clarity.]
Total without BP/XP: 28
(If using Dawn Solution rules, 4 free specialty dots, and Abilities can be raised to 5 without BP)
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms
Spoiler
Ability/Yozi Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Permanent Essence x3)+Willpower]
Peripheral: Current (Max) (Value Attuned) [(Permanent Essence x7)+Willpower)+Sum of Virtues]
Bonus Points and XP:
Spoiler
Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
Experience Points. Spent: X | Left: Y | Total: Z
Lunar Sheet
Spoiler
Name: Caste: Spirit Animal: Anima: Tell:
Motivation:
Background:
Attributes
Spoiler
Primary (Physical/Social/Mental): 8 [9 If using Peter Schaefer's rules]
Secondary (Physical/Social/Mental): 6 [7 If using Peter Schaefer's rules]
Tertiary (Physical/Social/Mental): 4 [5 If using Peter Schaefer's rules]
[Note: Place [C]aste and [F]avoured tags, for clarity. Casteless do not get Caste abilities, obviously]
(Specializations +)
Physical:
Strength ●
Dexterity ●
Stamina ●
Social:
Charisma ●
Manipulation ●
Appearance ●
Mental
Perception ●
Intelligence ●
Wits ●
Abilities (Specializations +)
Spoiler
[Note: Place [F]avoured tags, for clarity.]
Total without BP/XP: 25 [28 If using Peter Schaefer's rules]
(If using Dawn Solution rules, 4 free specialty dots)
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms and Knacks
Spoiler
Attribute Excellencies
[Charms]
Knacks:
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
[Note: Place [A]uspicious and [F]avoured (You get four) tags, for clarity.]
Total without BP/XP: 35, with at least 15 in Auspicious and Favoured.
(If using Dawn Solution rules, 4 free specialty dots)
Caste Requirements:
Spoiler
The character must have at least Awareness ••, Bureaucracy ••, Linguistics (Old Realm) •, Lore •••, Martial Arts ••, Occult ••, Socialize •, Stealth • and at least one dot in Archery, Melee or Thrown. There are additional restrictions based on caste:
Chosen of Journeys must have Athletics ••, Linguistics (Old Realm and an appropriate additional language) ••, Resistance ••, Survival •• and Ride or Sail •••.
Chosen of Serenity must have either Craft or Performance ••, Linguistics •• (focusing on eloquent speaking and writing rather than languages), Medicine ••, Presence •• and Socialize •••.
Chosen of Battles must have Archery or Melee •••, Athletics ••, Dodge ••, Presence •• and War ••.
Chosen of Secrets must have Awareness ••, Investigation •••, Larceny ••, Socialize •• and Stealth ••.
Chosen of Endings must have Awareness ••, Dodge ••, Integrity ••, Martial Arts ••• and Stealth ••.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms
Spoiler
Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat: 9 +1 Sux
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Virtue Flaw/Flawed Virtue:
Intimacies:
Languages:
??? (Native)
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) (Value Attuned) [(Permanent Essence x2)+(Willpower)]
Peripheral: Current (Max) (Value Attuned) [(((Permanent Essence x6)+Willpower 2)+Sum of all Virtues]
Bonus Points and XP:
Spoiler
Bonus Points:
Total: 15/15 (18/18 If using Dawn Solution rules.) | Flaws:
[b]Experience Points. Spent: X | Left: Y | Total: Z
[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 1, Lore 2, Martial Arts 1, Melee 1, Performance 1, Presence 1, Ride 1, Socialize 2 and War 1.) You cannot remove these Dots, or Peleps Deled will come for you for a discussion on literature. These dots count towards the Total and the requirement.
Linguistics
Lore ●●
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War ●
Athletics
Dodge
Melee ●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●
Sail
Archery ●
Medicine
Performance ●
Ride
Survival
Backgrounds, Artifacts and Equipment:
Spoiler
Backgrounds:
Dynasts start with 12 and may choose from Allies, Arsenal, Artifact, Backing, Breeding, Command, Connections, Familiar, Family, Henchmen, Manse, Reputation, Resources and Retainer. Also, note that Dynasts can go into the 4-5 range without using BP.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms7 Charms, at least four of which must be from Aspect or Favored Abilities; Immaculate martial artists get 5 Immaculate Martial Arts Charms instead, all of which must be from the same elemental tree.
Spoiler
Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
You're a Realm-based DB. There will be many. See with your ST if you can arrange 'lesser' intimacies to represent your dozens of distant cousins and other members of your family that your character isn't that close to. List them in their own subsection just under this one, if so, and just use this for the Intimacies that will actually matter.
Languages:
High Realm (Native), ???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 35
13 of these MUST be placed into Aspect or Favoured. Also, I placed Dots where Dots must be. (Archery 2, Linguistics 3, Lore 2, Martial Arts 2, Melee 2, Performance 1, Presence 1, Ride 1, Stealth 1 and War 2.) You cannot remove these Dots.
Linguistics ●●●
Lore ●●
Occult
Stealth ●
Thrown
Awareness
Craft
Integrity
Resistance
War ●●
Athletics
Dodge
Melee ●●
Presence ●
Socialize ●●
Bureaucracy
Investigation
Larceny
Martial Arts ●●
Sail
Archery ●●
Medicine
Performance ●
Ride ●
Survival
Backgrounds, Artifacts and Equipment:
Spoiler
Backgrounds:
Lookshy Dragonblooded start with 13 points of Backgrounds and may choose from Allies, Arsenal, Artifact, Backing, Command, Connections, Familiar, Family, Manse, Mentor, Reputation, Resources and Retainer.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
CharmsLookshy characters all start play with Wind-Carried Word Technique and Elemental Bolt Attack, to which they add 6 Dragon-Blooded Charms, 4 of which must come from Aspect or Favored Abilities; Lookshy DBs may not start play with Immaculate Martial Arts Charms.
Spoiler
Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
[Note: Place [A]spect and [F]avoured tags, for clarity.]
Total without BP/XP: 25
13 of these MUST be placed into Aspect or Favoured.
Linguistics
Lore
Occult
Stealth
Thrown
Awareness
Craft
Integrity
Resistance
War
Athletics
Dodge
Melee
Presence
Socialize
Bureaucracy
Investigation
Larceny
Martial Arts
Sail
Archery
Medicine
Performance
Ride
Survival
Backgrounds, Artifacts and Equipment:
Spoiler
Backgrounds:
Outcastes get 7, and use the Backgrounds from the Core Exalted book; no Background may be higher than 3 without spending bonus points. Note that this means you don't get the awesome version of the Artifact background.
Also, you get Breeding.
Artifacts and Equipment:
Artifact: X [What it is], fluff name Important features.
[Source (Both it's Book and in-Game location]
Manse: X
Stone: [Which Hearthstone] (Location, if socketed) [Source]
Spoiler
Creation Points: [(Value of Manse x2)+bonus from Manse Flaws]
>[List what the points are spent on]
Resources: X Reason for value
Spoiler
>[List of purchases, and sources]
Charms Outcastes get 7 to choose from, 4 must be from Favoured or Aspect. Abilities; an outcaste with a Mentor 5 sifu who opts to learn Celestial martial arts [see sidebar on p. 95] get 5 Celestial Martial Arts Charms instead, all of which must be from the same elemental tree.
Spoiler
Ability Excellencies
[Charms]
Combos:
Combat Stats:
Spoiler
Join Combat:
Attacks:
Spoiler
Hands:
Acc: X [(((Dex+Martial Arts)+1)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: [(((Dex+Ability)+2)= X /2 round up) = Base + Modifiers] | Rate: 3
Feet:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+3B] | Parry DV: [(((Dex+Ability)-2)= X /2 round up) = Base + Modifiers] | Rate: 2
Clinch:
Acc: X [(((Dex+Martial Arts)+0)+Any other dice bonuses)] | Damage: [Str+0B] | Parry DV: - | Rate: 3
Dodge DV: X [((((Dex+Ability)+Essence)+Bonus Dice From Equipment) = X /2 round up) = Base + Modifiers]
Permanent Charms (Effects)
Soak:
Bashing: [((Stamina+Armour)+Any other Modifiers)]
Lethal: [(((Stamina /2)+Armour)+Any other Modifiers)]
Aggravated: [Armour+Any other Modifiers)]
Hardness:
Bashing: [Highest value from any source]
Lethal: [Highest value from any source]
Aggravated: [Highest value from any source]
Health:
-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
X [ ]
Mental Defenses:
Dodge MDV: [((((Willpower+Integrity)+Relevant Specialty)+Essence)+Any other dice modifiers) /2 round down) + Any other bonuses.]
Charisma Parry MDV:
>Presence: [(((Charisma+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Charisma+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Manipulation Parry MDV:
>Presence: [(((Manipulation+Presence)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
>Performance: [(((Manipulation+Performance)+Relevant Specialty)+Any other dice modifiers) /2 round up) + Any other bonuses.]
Virtues:
Compassion ●
Conviction ●
Temperance ●
Valor ●
Crazy Aspect Mode: (Differs, see your aspect entry in the DB book)
Intimacies:
Languages:
???
Willpower: ●●●●●
Essence:
Permanent: ●●
Personal: Current (Max) [(Essence + Willpower) + any gained from
Breeding]
Peripheral: Current (Max) (Value Attuned) [(Essence x 4) + Willpower + [the sum of the two highest Virtues] + any gained from Breeding]
Bonus Points and XP:
Spoiler
Bonus Points:
Total: 18/18 | Flaws:
[/quote]
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
One key thing to remember is that the Underworld is actively damaging to Creation to at least some degree, which is why it and anything associated with it gets pinged by Holy.
Yozi are all enemies of Creation, which is why they are there, and Demons are in a way part of the Yozi, so they are listed there as well(much like your spleen or blood cells are tagged with holy if you are named a Creature of Darkness).
Finally, the best idea I've heard for shaped Fair Folk is that they act as a sort of protective barrier against the real threat, which is unshaped. A shaped Fair Folk can interact with Creation without causing harm, and can even become supporters of Creation. Additionally, they ward off Unshaped do to questing and the like.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Re: General Exalted Discussion Thread X1: Great Job, You Broke the Scale.
Quote:
Originally Posted by Kobold-Bard
He's as likely to be an monster as he is to be a saint, whichever works better in stopping things from messing with the natural order of Creation (note; Creation specifically, not the people living on it).
Superman exercises restraint because that's the way he was raised and because he cares about humans. The UC was created to be the boss of everything except the Primordials, and he eventually overthrew them because he wanted to steal their cosmic pool table, an action that cost billions of mortals & gods their lives. I see him as a lot less reliable than Superman in terms of not using his supreme powers in the most efficient way.
But their point of view is irrelevant, because it's the UC's personal "People I Hate Because They Suck" list that determines whether something is a Creature of Darkness, and if every wimpy-ass ghost is a CoD, then so should be every Fae.
Luna is in charge of keeping the Wyld manageable. Nobody is in charge of keeping the Underworld manageable.
Additionally, Creation needs the Wyld's energy - the Daystar included. It's possible that the UCS doesn't declare everything from the Wyld a Creature of Darkness because he admits that the Wyld's energy is useful, perhaps even needed.
Alternatively, the Daystar, having been built partly from the designs of Autochthon and other primordials, may have natural Axiomatic powers as well as Holy powers.
The Balorian crusade happened after Sol had officially turned away from Creation for more time with the Games of Divinity and the whole Solars-going-Mad thing.
It may also be that the natural expression of Sol's opposition to the Wyld is not via Holy charms but via Wyld-Shaping (Although mortals can do minor Wyld-Shaping via quests, so it's also arguable that it's simply a natural part of the Solar charmset's "Mortal efforts done perfectly.")
There ARE reasons for Sol to not declare shaped raksha inherently Creatures of Darkness - though not as many as some would want for him to let them be.
As for every ghost being a CoD: Every single ghost is a slight pull towards Oblivion. The Wyld is nothing compared to Oblivion. It is in Creation's best interests for the Raksha to be driven out; it is in Creation's best interests for ghosts to never, ever be.
(Oh, and a final note... It sure wasn't the Raksha who stole and horribly tortured Solar exaltations...)
I also agree with Tavar that Shaped Raksha form a useful buffer between Creation and Unshaped - again, leading to it being in Creation's best interests for there to be Shaped lingering out beyond the edges of Creation, but not necessarily for them to be absolutely obliterated. They hold and defend the power sources closer to Creation which would otherwise give the Unshaped a way in.
__________________
Quote:
Originally Posted by Kazyan
I think we can pack it up and move to a different thread. aetherialDawn has won this one.
Re: General Exalted Discussion Thread X1: Great Job, You Broke the Scale.
Quote:
Originally Posted by Tavar
Finally, the best idea I've heard for shaped Fair Folk is that they act as a sort of protective barrier against the real threat, which is unshaped. A shaped Fair Folk can interact with Creation without causing harm, and can even become supporters of Creation. Additionally, they ward off Unshaped do to questing and the like.
I don't know much about Fair Folk, but aren't Raksha a specific type that are worse than just basic Shaped? Or are they just more powerful or something?
Also, you should really replace that 1 with an I.
And Aetherial, it wasn't the ghosts that took the exaltations. It was the Neverborn, and possibly the Deathlords. As for Oblivion being worse than the Wyld, "protect Creation" doesn't care what ends are semi-decent and what ends are utterly terrible.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Gah, can't believe that I did that. Fixed now.
Raksha is just a term for the Shaped.
It actually was the Deathlords: the neverborn can't really to much actively. And the Deathlords are ghosts.
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Re: General Exalted Discussion Thread X1: Great Job, You Broke the Scale.
Quote:
Originally Posted by Jade Dragon
And Aetherial, it wasn't the ghosts that took the exaltations. It was the Neverborn, and possibly the Deathlords. As for Oblivion being worse than the Wyld, "protect Creation" doesn't care what ends are semi-decent and what ends are utterly terrible.
More important than the specific person is that his Solars, his favored children, were taken and made to suffer with the power of the Underworld - the same power every Ghost draws on to exist, which makes Creation a little bit lesser for every day of every ghost's existence.
The Raksha are hardly considered neutrally; just as the Unconquered Sun can smite those who ask for his favor without possessing virtue, Raksha that dare to actually enter Creation are subject to the threat of death (and indeed, if I recall correctly start to burn away by losing motes) whenever sunlight touches them.
They just don't need to be obliterated wholesale.
__________________
Quote:
Originally Posted by Kazyan
I think we can pack it up and move to a different thread. aetherialDawn has won this one.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Raksha is what Fair Folk call themselves.
Also, quoting a post from the last thread...
Quote:
Originally Posted by Kobold-Bard
I see him as a lot less reliable than Superman in terms of not using his supreme powers in the most efficient way.
Superman already doesn't use his supreme powers in the most efficient way - and I'm not talking about killing people or not killing people; I just mean that more than a few of Supes' fights seem to have only resolved the way they did because he forgot he had a superpower.
__________________
Abyssal avatar by Gnomish Wanderer!
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
I just re-read about Prince Laashe...
The Unconquered Sun considers shaped Raksha to be people enough that his Compassion applies to them - It does not override his Motivation, nor his Intimacies, but his Compassion applies to them.
Ghosts can pass into Lethe and be reborn, or choose to become one of the Righteous Dead; their enduring only makes it more likely that they will fall to Oblivion... whereas, if I recall correctly, at least some Holy charms - and certainly a Zenith's Holy anima - guarantee a passage to Lethe.
Now then...
Modern Exaltedstuck.
How terrifying is the idea that people are consulting with Doc Scratch for society-shaping technological help at all?
__________________
Quote:
Originally Posted by Kazyan
I think we can pack it up and move to a different thread. aetherialDawn has won this one.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
So, is anyone else sad that Autoklave isn't a template like beam weapons?
Though admittedly it seems easy to "reverse engineer." +1 artifact dot, +2 damage, and the special powers of the autoklave. I'd double check I hadn't missed anything first, but...
__________________
My motto: Repensum Est Canicula.
Quote:
Originally Posted by turkishproverb
I am not getting into a shootout with Golentan. Too many gun-arms.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Quote:
Originally Posted by golentan
So, is anyone else sad that Autoklave isn't a template like beam weapons?
Though admittedly it seems easy to "reverse engineer." +1 artifact dot, +2 damage, and the special powers of the autoklave. I'd double check I hadn't missed anything first, but...
The real question is: Can you apply the Beam template to an Autoklave?
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Quote:
Originally Posted by Kobold-Bard
Repeat of a question from the previous thread:
I can picture what Compassion, Conviction & Valour exaltations would look like. But what would be an example of a high Temperance exaltation?
Probably remaining steadfast in the face of incredible temptation. Alternately, stuff like defeating your own hate and deciding to let a blood feud of years go would be valid by my count.
Temperance is, among other things, the virtue of self-control, after all.
__________________
There is no God but Haruhi, and Kyon is Her prophet.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
An Exaltation of overwhelming Temperance would likely involve denying the quick and easy way, and instead going off to meditate for a decade before Exalting. Or something.
__________________
Unskilled writers use "said" and "asked".
Amateur writers use "whispered", "shouted" and "questioned"
Skilled writers use "demonstrated", "ejaculated", "murmured", "explained", "queried" and "demanded"
Masterful writers use "said" and "asked".
Dreamer Pony is by Akrim.elf.
Spoiler
Baiyan, God of Joy, by GryffonDurime, while the C.U.T.E Scardycat and Dreamer are by Tomb Raven.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Does anyone here have Scroll of Kings? And, if so, what are Threat levels?
__________________
He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
-James Graham, 1st Marquess of Montrose
Satomi by Elagune
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Alright, after reading Burn Legend, I really want to play. As a Mugen, Ryuujin, or even mortal (the oppourtnity to have two martial arts styles at chargen is tempting). Any chance I could get into your game, Turalisj?
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Quote:
Originally Posted by Yuki Akuma
An Exaltation of overwhelming Temperance would likely involve denying the quick and easy way, and instead going off to meditate for a decade before Exalting. Or something.
Temperance is also the pursuit of unbiased justice. Perhaps you could Exalt as a Solar by having the sheer willpower to willingly damn your noble family all to the guillotine, though it breaks your heart, because they're all absolutely guilty of the crimes accused of them. You could simply pardon them, but you don't, because that is not justice. You could be the errant cog that breaks the cycle of corruption in your nation of origin.
Also, alternative title for the thread, "Good Job Breaking It, Hero"?
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
As for Po souls/Hun souls pre Primordial War, Po souls were disintegrated and re-absorbed by Creation. Hun were reincarnated.
Turalisj, like other before me spoke accurately on ghost-Raksha comparison for being dangerous to Creation.
Shaped Raksha, as they were Named by scholars, Fair Folk is a polite moniker from terrified mortals. Saying so, Shaped Raksha aren't CoD's because they can be harmless to Creation, among other choices they have. Every soul that becomes Ghost instead of reincarnating is dragging Creation closer to becoming massive Shadowland. Ghosts are source of tools for the Neverborn who can't lift a finger without help, to be honest. Level of activity displayed by them is fault of some greedy fools who broke some tomb-bodies.
Wyld is necessary for Creation's survival, since both Daystar and Elemental Poles have to to take their fuel from somewhere. Without Wyld Elemental Poles would gutter out and die. Daystar would start eating Creation or "starve".
Underworld only takes from Creation, by it ghosts or land (Shadowlands) or essence it needs to maintain itself in the current shape.
Wyld doesn't need Creation, Creation doesn't need Underworld. Simple.
Also, about Prince Lashee and UCS ... it wasn't compassion towards Raksha playing tormented victims of Lashee, but anger at Lashee for outwitting him that made UCS break his promise and play to Lashee's tune.
Saying so, since Lashee clearly defeated UCS ... shouldn't he lose his Unconquered title ? Being saved by Luna doesn't count I think.
__________________
Youth and strenght alvays lose to age and treachery.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Quote:
Originally Posted by Rikandur Azebol
Saying so, since Lashee clearly defeated UCS ... shouldn't he lose his Unconquered title ? Being saved by Luna doesn't count I think.
The way I see it, Laashe didn't "clearly defeat" the Unconquered Sun; the Unconquered Sun just didn't finish the fight. He very well could have, and in doing so might have reduced a good portion of Creation into a smoking crater.
To put it another way, let's say I see a big bug on the floor. It's crawling on top of my housekeys. I *could* step on the bug and kill it, but that'd get nasty bug stuff all over my housekeys. Does the bug "win" when instead I sit back, and the housecat comes over and deals with the bug? Hardly.
On that note, since we're on the subject of Fair Folk, where best would I put a repository of Fair Folk NPCs I've built if I wanted you forum folks to be able to see them? So far they're fairly rules-legit, so such a thread wouldn't likely need to go in Homebrew...
__________________
Abyssal avatar by Gnomish Wanderer!
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Let's agree to disagree.
UCS was laying down defeated by his own doubts, Lashee had his spear and was ready to put him in Jade Prison ... but sure, UCS was going to "win". And I believe that Lashee had him in psychological warfare fully defeated. First he made UCS broke his promise, second he made UCS unable to strike him out of concern for the souls of mortals Lashee devoured. For Incarna level fight it looks like total win in my book.
Probably I would shamelessly ask You to give me link to these NPCs.
__________________
Youth and strenght alvays lose to age and treachery.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
The Sun was not Conquered. Rather, the Sun refused to battle.
This lessened his powers such that he might have been conquered...
...But Luna's powers don't work that way.
__________________
Quote:
Originally Posted by Kazyan
I think we can pack it up and move to a different thread. aetherialDawn has won this one.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Actually, it doesn't MATTER how the fight went. Sol is still Unconquered... because it never happened. Luna didn't kill Laashe, nor did she imprison him. She removed the possibility of him existing from Creation. Not only did the fight never happen, not only did Laashe never exist, the very concept of him is no longer possible.
Re: General Exalted Discussion Thread XI: Great Job, You Broke the Scale.
Quote:
Originally Posted by Dragnar
Actually, it doesn't MATTER how the fight went. Sol is still Unconquered... because it never happened. Luna didn't kill Laashe, nor did she imprison him. She removed the possibility of him existing from Creation. Not only did the fight never happen, not only did Laashe never exist, the very concept of him is no longer possible.
You mean, was never possible now.
He was so unique that Luna was able to pull him into the Beyond.
Also: Luna can pull things into the Beyond.
__________________
Quote:
Originally Posted by Kazyan
I think we can pack it up and move to a different thread. aetherialDawn has won this one.