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Old 07-24-2012, 04:29 PM   Top  -  End  -  #1
Keylac
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Join Date: Apr 2012
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Default Kingdom of Arim I (OOC)

Welcome to the Kingdom of Arim Campaign.

First off, there's two posts beneath this one that you guys should check. The first is for Announcements. The second is an OOC introduction to what you guys are doing next IC.

In my signature, you'll find links to this game's important threads – and those of the other, duplicate game I'm running. I trust you guys not to go peak at what they're doing and ruin the fun for yourselves.

And that's it for an introduction. Let's get going.

Our Cast of Heroes

Those valiant (or foolish) mortals that have decided to adventure in Arim!

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As a reminder, I'll add various deeds that you've accomplished, as well as various titles or nicknames people are referring to you by. Kill a dragon, and you'll be known as Bob the Example, Dragonslayer. Botch a roll and burn down the best tavern in the city, they're going to call you something a lot less complimentary.

Gameplay Rules

Some notes on how we're dealing with gameplay through PbP.

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Setting

Here is all the Setting Information that I had up in the Recruitment Post.

Map of the Whitecrest Sea (The Kingdom of Arim is most of what's inside the black square).

Map of the Duchy of Kerist, circa Act I.

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Remember: If at any time you want to know something (“I wonder what that area is?”) just ask. I'll either tell you, tell you what Knowledge to roll to find out, or tell you that you don't know (generally with an explanation as to why).

House Rules

Here's a reminder of all the House Rules the campaign uses, along with The Big 16 from the Recruitment Post, just in case.

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Class Specific Changes
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The Big 16
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Old 07-24-2012, 04:31 PM   Top  -  End  -  #2
Keylac
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Default Re: Kingdom of Arim I (OOC)

Announcements

Nothing to see here citizen, move along.

That is all.
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Old 07-24-2012, 04:33 PM   Top  -  End  -  #3
Keylac
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Default Re: Kingdom of Arim I (OOC)

The Adventure

Here's a brief introduction to what we're going into. This section will change as you progress.

Okay folks, we are now past the Prologue. Now things get a little different.

You're now in Act 1. Here, instead of just being sent out to do a dungeon crawl, you have the run of the entire Duchy of Kerist and you're in charge of what you do.

You're going to be presented with 8 different story hooks for quests you can do. This doesn't count all the stand-alone stuff in the Duchy, just the "main quests" part. You're only going to get 5 or so of them done, so you'll actually have to choose what you want to do.

The part which makes it fun (for me at least) is that things matter here. Some of the quests, if you don't do them, the Kerist Guard will, or the locals will take care of it, or another band of adventurers. The only thing that changes is someone else got the loot and experience.

Other quests are different; they have lasting effects on the world. To use an example (which isn't actually in the game), let's say someone asks you to go kill a monster, but you decide to do a different quest. Later in the story, that monster might be back, stronger than it was before. Or if you were asked to carry a warning to evacuate a village and you didn't, later you might find the guy who could answer a question for you is dead, because you didn't warn him to get out of town.

Of course, a quest might be less climatic; it could be just that you would have found a key that let's you get more loot later. The fun part for me is that I'm not going to tell you which quests matter. You're just going to have to find out.

Also, something to keep in mind: I won't be fudging dice rolls in your favor anymore. I wont be fudging them against you either, but I wasn't doing that before either. To be honest, I think I only had to fudge two rolls the whole time, and they wouldn't have resulted in instant death anyways, so it's not really a biggie. Still, let's keep alive, eh?
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Old 07-24-2012, 05:11 PM   Top  -  End  -  #4
Comissar
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Default Re: Kingdom of Arim I (OOC)

Reporting in, I'll get my various requested things editted in momentarily. For now, here's my heritage roll.

(1D10)[7] - So that makes me the Great-great-great-great grandson of an Archdemon, right?

And now the rest of it. Darius will be speaking in Dark Green for the duration.

Darius Strensson has lived in Arim all of his life. He grew up with a very idealised view of how the world works, in part due to his pious family. Serving with the military for a few years tempered his idealism and turned it into a sense of loyalty to those who could not stand for themselves. He does not expect others to follow his code, or even to hold true to the virtues that Krin preaches. Instead he simply does all he can to prevent conflict before it can break out and, if that should prove unavoidable, end it with minimal bloodshed. He keeps a small bell attatched to his Halberd to constantly remind him of why he fights.
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Old 07-24-2012, 06:59 PM   Top  -  End  -  #5
AvocadoAvenger
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Default Re: Kingdom of Arim I (OOC)

Hey all, look forward to playing with you I'll be taking teal.

My character, Tulkar, is someone who lived in the middle of nowhere and has had his only family, his mother, murdered by soldiers. Because of this he does not like soldiers, and should have an intriguingly negative relationship with Anthony. He probably wouldn't initially like Tamni'el or Darius either. At least he will probably end up respecting Darius's righteousness, and Tamni'el's connection to nature. In fact, our backstories are compatible and I would be happy to write Tamni'el in as a childhood friend who took a different path. Because his mother was a druid (or something), he would probably get along with Uriell; although, his calm nature could make a good foil to my personality (which i'll get to in a sec). Finally, I would put him neutrally towards Alexis. It would all depend on how it ends up playing out I think.

Another thing, my character may seem angry, distant, vengeful, or dark sometimes. Just know that this is how I intend to play him; a young kid with a bad side who gets himself into things he probably shouldn't. Not to say that i'll be chaotic stupid, because Tulkar won't act chaotic in all situations. Just the ones that are in my character to.
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Old 07-24-2012, 07:07 PM   Top  -  End  -  #6
Holice
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Default Re: Kingdom of Arim I (OOC)

Reporting In!

Heritage Roll (1d10)[2]

Uriell will speak in Blue.

A native to Arim, Uriell was born Johan Francis, son of a local tailor, but took the name Uriell as it sounded more Elvish to him. Against his father's wishes, he spent most of his time in the forests outside their city. There he traveled for days on end at time, learning the ways of the forest, and the watching the elves of the neighboring nation. With the outbreak of war and the lack of money in his district, his family grows poorer with every passing month, and he must now take it on himself to use the skills and knowledge he has acquired to find a way to provide for his family.
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Old 07-24-2012, 07:09 PM   Top  -  End  -  #7
Holice
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Default Re: Kingdom of Arim I (OOC)

As a side note, and to not mess up the roll above.

Uriell also travels everywhere with his friend, Hû, his faithful dog.
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Old 07-24-2012, 08:20 PM   Top  -  End  -  #8
Electrobolt
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Default Re: Kingdom of Arim I (OOC)

*dings the doorbell* Hello, I would like to check in :P

I'll be taking Purple

As for the backstory... Avocado, your idea of Tamni'el and Tulkar being childhood friends sounds rather interesting to me. I think we could revolve our characters around that For now, just checking in and taking my color, also rolled for heritage. Will try and think up an intro hopefully soon
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Old 07-24-2012, 11:15 PM   Top  -  End  -  #9
AvocadoAvenger
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Default Re: Kingdom of Arim I (OOC)

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Originally Posted by Electrobolt View Post
*dings the doorbell* Hello, I would like to check in :P

I'll be taking Purple

As for the backstory... Avocado, your idea of Tamni'el and Tulkar being childhood friends sounds rather interesting to me. I think we could revolve our characters around that For now, just checking in and taking my color, also rolled for heritage. Will try and think up an intro hopefully soon
Cool, i'm glad you like it. Tulkar has lived in the environment for all of his childhood, so it would very likely be a forest thing. By the time the campaign is started though, we would just be somebody that we used to know, gone different paths. I was thinking, when we were children your parents might not have liked Tamni'el hanging around Tulkar because he's a half-orc as well as being a bit of a sadistic child, so our friendship was cut a bit short. I think that would make an interesting play out. You have any other ideas?

By the way, how is the group actually forming? I know we are doing a prologue dungeon sort of thing, but where should my backstory end up, other than in Arim?
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Old 07-24-2012, 11:45 PM   Top  -  End  -  #10
Electrobolt
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Originally Posted by AvocadoAvenger View Post
Cool, i'm glad you like it. Tulkar has lived in the environment for all of his childhood, so it would very likely be a forest thing. By the time the campaign is started though, we would just be somebody that we used to know, gone different paths. I was thinking, when we were children your parents might not have liked Tamni'el hanging around Tulkar because he's a half-orc as well as being a bit of a sadistic child, so our friendship was cut a bit short. I think that would make an interesting play out. You have any other ideas?
That sounds like a rather good idea. But as for ideas, well... It's currently 12:45 AM for me... I'll try and think of something in the morning, when I wake up
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Old 07-24-2012, 11:52 PM   Top  -  End  -  #11
Comissar
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Default Re: Kingdom of Arim I (OOC)

Darius is a good 9 years older than Tulkar, so childhood friends they are not As to how, or even if, he knows the others, he served in the military for a few years, so anybody with a military background could potentially know him.

As to how where and how we gather as a group, I believe we're being summoned by Captain Kavaren.
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Old 07-24-2012, 11:57 PM   Top  -  End  -  #12
Morbis Meh
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Default Re: Kingdom of Arim I (OOC)

I shall take... dark orange since I cannot take crimson C'est la vie! For a flaw I am taking inattentive since I already put in my backstory that I lost an eye and an ear in the War (chicks dig scars) for heritage I am just going to roll a bunch of d10's until the first one isn't chosen, alrighty?
(1d10)[7]
(1d10)[6]
(1d10)[5]
(1d10)[1]
(1d10)[6]

6 it is!

Will add something tomorrow I need to get some sleep before work
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Old 07-25-2012, 12:04 AM   Top  -  End  -  #13
AvocadoAvenger
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Default Re: Kingdom of Arim I (OOC)

Quote:
Originally Posted by Comissar View Post
Darius is a good 9 years older than Tulkar, so childhood friends they are not As to how, or even if, he knows the others, he served in the military for a few years, so anybody with a military background could potentially know him.

As to how where and how we gather as a group, I believe we're being summoned by Captain Kavaren.
You might be forgetting that half-orcs age much more quickly than elves. Actually, he did that wrong, 26 is not an acceptable age for an adult elf...
Mah, the ages probably won't work out anyways.
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Old 07-25-2012, 12:32 AM   Top  -  End  -  #14
Keylac
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Default Re: Kingdom of Arim I (OOC)

Quote:
Originally Posted by AvocadoAvenger View Post
By the way, how is the group actually forming? I know we are doing a prologue dungeon sort of thing, but where should my backstory end up, other than in Arim?
You start in the City of Kerist, Duchy of Kerist, Kingdom of Arim, at a meeting with (Ex-)Captain Ryn Kavaren. However, I railroad you out of town to do the Prologue right after the meeting, so you only get to have fun in Kerist when you get back. It's the only bit of railroading, but I found it was well worth it.

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Originally Posted by Morbis Meh View Post
for heritage I am just going to roll a bunch of d10's until the first one isn't chosen, alrighty?
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

6 it is!
Nope, AvacadoAvenger's a 6 - Most people rolled both here and in the Dice Thread, but if you did both, I'm taking that one as official. Since everyone's already rolled, don't worry about it, I only took those rolls for convenience. Lemme see then, it looks like you're actually the first roll, a 7. *cue evil laughter.*

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You might be forgetting that half-orcs age much more quickly than elves. Actually, he did that wrong, 26 is not an acceptable age for an adult elf...
Nah, the Player Handbook's ages for elves is the age at which they normally want to adventure. According to Races of the Wild, they're adults at 25. So no 20 years in diapers.

If you wanted to link your backstories, have you considered linking him not to you, but rather to your mother? That might be interesting.
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Old 07-25-2012, 12:35 AM   Top  -  End  -  #15
Archmage1
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Default Re: Kingdom of Arim I (OOC)

Looks like I have been the holdup here. Sorry about that.
heritage roll of 2
Alexis Is a somewhat plain looking elf, who has traveled a lot, but has spent most of her time in cities. She has traveled through the empire of Kanar, Mizan, and Arim. She grew up in Kanar, where she lost her parents ay a young age, and went into thievery. She then took a job that was too much for her, and fled the country. She then learned magic in Mizan, and fled from an enemy to Arim. She was caught stealing, and required to serve in the army. She completed training, and served for 2 days before the war ended. She will do her best to help those who can't help themselves. However, her help is not usually legal. She will typically try to avoid forming close friendships with anyone, as everyone that she has befriended has died. I intend to avoid playing as chaotic stupid. If you want more details, there is more on the sheet.

Other stuff: No flaw. I thought about taking the detached flaw, but I did not feel that it fit, and the penalties were a lot.
I forgot 4 skill points, so I added them to local knowledge, and sense motive(2 each)

Was hoping for indigo or dark blue, but I cant seem to get those colors to work. spent 30 mins on this problem.
apparently going with whichever of these works
indigo
dark blue
grey
EDIT: Apparently I need help with colors. What am I doing wrong here?
or... I could do this: Figured it out

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Old 07-25-2012, 02:03 AM   Top  -  End  -  #16
Comissar
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Default Re: Kingdom of Arim I (OOC)

Quote:
Originally Posted by AvocadoAvenger View Post
You might be forgetting that half-orcs age much more quickly than elves. Actually, he did that wrong, 26 is not an acceptable age for an adult elf...
Mah, the ages probably won't work out anyways.
Aye, I hadn't forgotten that. But bear in mind that Darius is still older by enough years that they likely wouldn't have associated in childhood. Half-Orcs don't age that much faster than humans after all.
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Old 07-25-2012, 07:29 PM   Top  -  End  -  #17
Electrobolt
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Default Re: Kingdom of Arim I (OOC)

Ok, would this be fine for a short blurb?

Tamniel usually frequented the woods of Arim in his childhood due to how peaceful and quiet it was. Seeing how Mizan, having declared war on Arim, would most likely disrupt this peace and potentially ruin the woods, he joined in the cause to defend Arim. Once the war ended, he returned to the woods and tried to enjoy the peace, but was not quite able to do so. Instead of lingering in the woods, he decided to go to a local tavern and have a drink instead.

Yeah... Kinda just came up with this. Would it work, though? If no, lemme know and I'll come up with something else
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Old 07-25-2012, 07:54 PM   Top  -  End  -  #18
Keylac
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Default Re: Kingdom of Arim I (OOC)

Quote:
Originally Posted by Electrobolt View Post
Ok, would this be fine for a short blurb?

Tamniel usually frequented the woods of Arim in his childhood due to how peaceful and quiet it was. Seeing how Mizan, having declared war on Arim, would most likely disrupt this peace and potentially ruin the woods, he joined in the cause to defend Arim. Once the war ended, he returned to the woods and tried to enjoy the peace, but was not quite able to do so. Instead of lingering in the woods, he decided to go to a local tavern and have a drink instead.

Yeah... Kinda just came up with this. Would it work, though? If no, lemme know and I'll come up with something else
Hmm. Could you re-write it actually? It works fine for saying something about the character, but nothing about the skills.

Here's the example I used:
Quote:
Bob the Example: This too-handsome bard has traveled to Kerist from Nordhal, hoping to escape a messy death at the hands of the outraged husbands of his latest lovers. He hopes his musical talent, deft sword, and winning good looks will once again lead him to a life of comfort and wealth.
Just something quick and simple that says a bit about your background, a bit about who you are personality wise, and a bit about what you can do.

- Cheers, Key
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Old 07-25-2012, 08:20 PM   Top  -  End  -  #19
Electrobolt
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Ah, right... Hmm...

In his childhood, as Tamni'el frequented the woods of Arim, he occasionally followed animal tracks like that of a squirrel and usually ends up finding an animal's nest. When the war came, however, he was trained in swordplay and archery, along with being silent and remaining out of sight when trying to scout ahead, as well as searching for possible traps and then disabling them. Even though the injury he took wound up messing with his archery skills, his blade skills were hardly affected.

This any better? Or is it not quite what you asked for?
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Old 07-25-2012, 08:42 PM   Top  -  End  -  #20
Keylac
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Default Re: Kingdom of Arim I (OOC)

Nope, no need to re-write it again, that one will work just fine. It will give folk an idea of who you are.

Thanks mate .

- Cheers, Key
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Old 07-25-2012, 10:53 PM   Top  -  End  -  #21
Keylac
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Default Re: Kingdom of Arim I (OOC)

Allright folks, I got caught up on the paperwork, everyone's checked in, and most people have messaged me back on the details, so...

The first post is up. Let the game(s) begin!

It's a bit longer then I had originally planned, but I like the good captain, and wanted to give him his moment.

Now, Three things before you go post.

1) I would actually love it if your post dealt with more then just the answer to the Captain. In fact, if you wrote a post detailing what you did/thought before the captains message arrived, up to your response, that would be great. I would love to read that.

2) An Adventurer's Charter is actually a magical item here. It's really hard to destroy, can't be altered except by certain individuals, and is worth a lot of money. It's also illegal to be an adventurer without one, and the government doesn't like to offer many of them. You can work any of that into your characters reaction if you want to, that's all IC stuff (supposing you would know it).

Out of character, it's a plot device and get out of (some) trouble free card. And yes, each of you gets a copy. While I'm thinking of it, start thinking up names for your party. When you return from the Prologue, that will be added to the Charter, and the winning name (by vote of everyone, including me) gets a prize.

3) I did railroad you a bit in the start there, I admit. Don't worry, I only do this twice, both times in the Prologue. After that, I'm more interested in what you want to do and how you go about it then just driving you down a story path.

Now shoo, go post!

- Cheers, Key
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Old 07-26-2012, 09:20 AM   Top  -  End  -  #22
Morbis Meh
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Alrighty as requested a blurb about me character, I shall do an introduction in person because I feel it is more entertaining!

Well hello there everyone, I would like to take a minute of your time to introduce myself. My name is Anthony, no surname me Pa was a cobbler who sold me into servitude to pay for his mistress. What? Am I angry? No, in fact I find it rather amusing. See without my father's raging hormones and boatload of children I would have have never had this opportunity to learn the art of war. This axe here, it's my buddy, we like to go for long walks together, vigorous walks. We are so close we never part, but we are rather good at parting others Bwahahaha. What are you staring at, oh my eye? Tis no big deal, lost it a while back leading a charge but let me tell you the ladies dig scars and it in no way hampers my ability to part them!
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Old 07-26-2012, 09:28 AM   Top  -  End  -  #23
Holice
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Default Re: Kingdom of Arim I (OOC)

Party names! Most interesting.

Hmm....

The Kerist Krew

The Impoverished Crusaders

Band of the One Armed Man

...I will have to think on more :)
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Old 07-26-2012, 01:59 PM   Top  -  End  -  #24
Comissar
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Comissar and Co.
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Old 07-26-2012, 02:12 PM   Top  -  End  -  #25
Archmage1
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The Wanderers
The Ragged Group
But really, I think we should hold off on naming until after we see how we do/how we react.
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Old 07-26-2012, 02:16 PM   Top  -  End  -  #26
Morbis Meh
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Comissar and Co.
I could live with this but change it to Captain Comissar

but yes we were sdked to wait until after the prologue before naming.
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Old 07-26-2012, 02:42 PM   Top  -  End  -  #27
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I could live with this but change it to Captain Comissar

but yes we were sdked to wait until after the prologue before naming.
Doesn't mean we can't think of some names for the time though, does it? :P
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Old 07-26-2012, 03:44 PM   Top  -  End  -  #28
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Captain Comissar's Corsairs of Colourful, Convulted Codenames?
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Old 07-26-2012, 05:18 PM   Top  -  End  -  #29
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The Band of Incompetence
The Easily Confused
The Wandering Band of Fools
The Traveling Circus
Hu's Band
The Circle of Steel (or Steal)
The Unwanted
The Chronically Unemployed

Some more depressing names
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Old 07-26-2012, 07:29 PM   Top  -  End  -  #30
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Captain Comissar's Corsairs of Colourful, Convulted Codenames?
Confident Captain Comissar's Comical Corsairs of Colourful, Convulted Codenames
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