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Old 07-24-2012, 05:13 PM   Top  -  End  -  #1
Keylac
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Default Kingdom of Arim Campaign 1 Dice Thread

Here's our very own Dice Thread. All In Game Rolls should be made here.
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Old 07-24-2012, 05:18 PM   Top  -  End  -  #2
Comissar
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

My bad, posted in the OoC before I saw we were using a dice thread.

Heritage roll again (should you want to use the one here) (1d10)[10]
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Old 07-24-2012, 07:08 PM   Top  -  End  -  #3
AvocadoAvenger
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

roll for heritage: (1d10)[6]
I wrote in that the orc raid that lead to Tulkar's birth had something to do with demons as a source of my hexblade powers. I suppose I'll unwrite that and replace it with whatever my heritage turns out to be, just so long as it is something that explains the dark side. A celestial heritage on a half-orc hexblade doesn't make too much sense.
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Old 07-24-2012, 07:11 PM   Top  -  End  -  #4
Holice
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Sorry same mistake as above, didnt realize this was here at the time of posting.

Heritage Roll(if needed): (1d10)[3]
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Old 07-24-2012, 08:03 PM   Top  -  End  -  #5
Electrobolt
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Heritage roll for Tamni'el

(1d10)[1]
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Old 07-24-2012, 11:44 PM   Top  -  End  -  #6
Archmage1
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Heritage roll for Alexis: (1d10)[2]
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Old 07-30-2012, 04:31 AM   Top  -  End  -  #7
Comissar
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Survival Roll for Darius - (1d20+5)[17]
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Old 07-30-2012, 07:56 AM   Top  -  End  -  #8
Holice
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Uriell

Survival roll: (1d20+9)[27]
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Old 07-30-2012, 07:57 AM   Top  -  End  -  #9
Holice
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Uriell

Survival roll: (1d20+9)[22]
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Old 07-30-2012, 10:13 AM   Top  -  End  -  #10
Electrobolt
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Tamni'el

History (Geography) : (1d20+3)[11]

Survival: (1d20+2)[7]
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Old 08-01-2012, 10:04 AM   Top  -  End  -  #11
Holice
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

At the manor grounds:

Spot (1d20+5)[18]
Listen (1d20+4)[12]
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Old 08-01-2012, 10:23 AM   Top  -  End  -  #12
Archmage1
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

At the manor grounds
Spot: (1d20+5)[15]
Listen:(1d20+6)[15]
Move Silently:(1d20+6)[17]
Hide:(1d20+6)[22]
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Old 08-01-2012, 11:06 AM   Top  -  End  -  #13
Morbis Meh
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Let the fail begin

Spot (1d20-5)[15]
Listen (1d20-5)[-2]

Hiding is for thieves and cowards, if the others wouldn't prevent Anthony he would be busting out some sick war beats
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Old 08-01-2012, 11:26 AM   Top  -  End  -  #14
Comissar
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Hmm, how stealthy is Darius feeling today then?

(1d20+5)[25] - Spot
(1d20-8)[11] - Move Silently (heh, -8, armour is such fun)
(1d20+3)[19] - Listen
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Old 08-01-2012, 12:34 PM   Top  -  End  -  #15
Electrobolt
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Let's see how stealthy Tamni'el is, along with how good his eyes and ears are

Spot: (1d20+8)[18]
Listen: (1d20+7)[20]
Hide (if necessary) : (1d20+6)[13]
Move Silently: (1d20+6)[8]
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Old 08-01-2012, 04:39 PM   Top  -  End  -  #16
AvocadoAvenger
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Tulkar at the manor

Spot:(1d20-1)[19]
Listen:(1d20-1)[9]
Hide:(1d20+2)[6]
Move Silently:(1d20+2)[3]
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Old 08-01-2012, 08:42 PM   Top  -  End  -  #17
Archmage1
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Attack: (1d20+3)[17]
Damage(if it hits)(1d8)[3]
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Old 08-01-2012, 10:41 PM   Top  -  End  -  #18
Electrobolt
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Attack: (1d20+1)[15]
Damage: (1d6+2)[5]
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Old 08-01-2012, 10:56 PM   Top  -  End  -  #19
Morbis Meh
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Alrighty rolling to see what I have for maneuvers....

I have them listed on my sheet from 1-5 so I will roll a 1d5, a 1d4, and a 1d3 to determine what i got!

(1d5)[2]
(1d4)[2]
(1d3)[1]
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Old 08-01-2012, 11:02 PM   Top  -  End  -  #20
Morbis Meh
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Ok so I have: Crusader's strike, stone bones and Charging minotaur strike

I will charge at the nearest kobold and use Charging minotaur for a full round action. So there will be no AoO against me while using this and I make a bullrush attempt, if I pass the str check then I deal 2d6 damage as well as push it back. I am currently in my Ironguard's Glare Stance...

touch attack for Bull Rush (1d20+6)[26]
strength check for Bull Rush (1d20+3)[22]
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Old 08-01-2012, 11:04 PM   Top  -  End  -  #21
Morbis Meh
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Holy hell.... I am a linebacker.... talk about lucky first rolls, can one crit on a touch attack lol?

anyway I am sure I will win the strength check so here is the damage...
(2d6+3)[14]
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Old 08-02-2012, 07:16 AM   Top  -  End  -  #22
Holice
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Uriell:

Attack(Sling) (1d20+0)[13]
Damage (1d4+1)[3]

Hu:
Attack(Bite) (1d20+3)[9]
Damage (1d6+3)[9]
If attack hits Trip (1d20+3)[16]
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Old 08-02-2012, 11:36 PM   Top  -  End  -  #23
AvocadoAvenger
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Attacking!

[roll0]
[roll1]
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Old 08-02-2012, 11:37 PM   Top  -  End  -  #24
AvocadoAvenger
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

crap, screwed up that last one

(1d20+2)[11]
(1d10+2)[6]
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Old 08-03-2012, 02:49 AM   Top  -  End  -  #25
Comissar
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Let's see how good a soldier Darius really is, shall we?

(1d20+4)[14] - Attack Roll
(1d20+4)[6] - Crit Confirm (if appropriate, I can hope)
(1d10+3)[9] - Damage Roll
(2d10+6)[19] - Crit Damage Roll (Again, I can hope)
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Old 08-03-2012, 08:02 AM   Top  -  End  -  #26
Archmage1
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

attack 2: (1d20+3)[16]
damage 2: (1d8)[4]
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Old 08-03-2012, 08:17 AM   Top  -  End  -  #27
Morbis Meh
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Alright making my attack against the poor injured kobold... here is my maneuver roll:

(1d2)[2]

I will use the maneuver stone bones to gain me some tasty tasty DR that may or may not neglect the damage... if it does then no penalty if not I will take a -1 penalty to hit to give me 2 temp HP that will soak up some of that damage anyways!

attack 2: (1d20+6)[15]
damage: (1d12+5)[8]
in case of crit: (1d20+6)[20]
dmg: (2d12+10)[19]
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Old 08-03-2012, 08:24 AM   Top  -  End  -  #28
Morbis Meh
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Alright so I got leading the charge for my manuever... may be useful later, I would also like to intimidate the little one in front of me because i can XD

(1d20+7)[23]
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Old 08-03-2012, 08:47 AM   Top  -  End  -  #29
Holice
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Uriell:

Attack(Sling) (1d20+0)[20]
Damage (1d4+1)[2]

Hu:
Attack(Bite) (1d20+3)[9]
Damage (1d6+3)[6]
If attack hits Trip (1d20+3)[5]
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Old 08-03-2012, 08:50 AM   Top  -  End  -  #30
Holice
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Default Re: Kingdom of Arim Campaign 1 Dice Thread

Rolling to confirm crit

(1d20+0)[5]
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