I feel like we're the cast of a Dirty Dozen movie from what I've seen of everyone's backgrounds. We are a bunch of hardasses, killers and louts. We're awesome.
@The-Mage-King
Sure, the modifications sounds fine. Good luck on your finals.
@WrathOfLife
I'll give you the results of your Knowledge Tactics check tomorrow morning. (Im going to sleep now) Nice first roll of the game, by the way! You don't have any detailed information about his yacht, are you asking about large pleasure-ships in general?
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Last edited by Iron Victory : 12-10-2012 at 02:05 AM.
@The-Mage-King
Sure, the modifications sounds fine. Good luck on your finals.
@WrathOfLife
I'll give you the results of your Knowledge Tactics check tomorrow morning. (Im going to sleep now) Nice first roll of the game, by the way! You don't have any detailed information about his yacht, are you asking about large pleasure-ships in general?
I figured the hutt would be a complete fool to give out detailed information in regards to his yacht, so large pleasure ships in general. E.g. cons/pro's of ships compared to spacecraft simply ducking in and nuking it, boarding teams, verse forcing a surrender. Common defensive mechanics that might be in play for the Hutt, ejection seats, a mini sub, etc?
It's a space-yacht. Sorry for the information dump. TMK, you don't have to make a full sheet for him but would you mind posting a statblock of Crev Kallos in your "Additional Information." Starship Maneuvers are completely fine. I know you're busy right now, so it can wait.
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Last edited by Iron Victory : 12-10-2012 at 12:04 PM.
Thanks guys! Does anyone want to do anything before/during the 10 minute trip to the spaceport? If not I'll just move ahead.
Not really.
Quote:
Originally Posted by Doc_Pippin
Spoiler
Also I was wondering I forgot to ask before and it may be too late now anyway but is there a rotary blaster cannon or any special rules for Kama (Primarily for appearance only, like a refluffed utility belt))
I guess the second question is if rules do exist for the rotary blaster cannon would I be able to change it for my repeater? If rules for it don't exist would it be correct to simply refluff the Repeater into one?
I cannot help you with permission, but Z-6 style miniguns rotary blasters appear in Galaxy at War. It costs more than the vanilla heavy repeater and cannot be hooked to a power generator (so it only gets 20 shots between reloads, which go fast on an auto-only weapon). It can be braced without a mount, unlike the heavy repeater, and when you do so, it hits a 2x4 area instead of the standard 2x2. If you fail to brace it, however, it suffers a -5 modifier on top of the normal autofire penalties.
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Last edited by RandomLunatic : 12-11-2012 at 05:58 PM.
@RandomLunatic.
Thanks for finding that, you've been very helpful with questions.
@Doc_Pippin
You can swap out your repeater if you have the credits, or re-fluff it as you want. For kama, it can just be assumed to be part of your armour. (or a utility belt)
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@ Iron Victory
I will most definately check this out! Thank you
@ Randomlunatic
Im currently AFB would you just happen to have the differences in stats between the two, (and the cost of the improved energy gear enhancement for x2 then I can use that plus extra enegry source ((Could this be added multiple times???))) On a different note why does the power generator not work is it considered a rifle or exotic or does it specifically note, Just curious as I would like to be sure its worth changing or if I should just fluff it
Last edited by Doc_Pippin : 12-11-2012 at 06:59 PM.
I cannot help you with permission, but Z-6 style miniguns rotary blasters appear in Galaxy at War. It costs more than the vanilla heavy repeater and cannot be hooked to a power generator (so it only gets 20 shots between reloads, which go fast on an auto-only weapon). It can be braced without a mount, unlike the heavy repeater, and when you do so, it hits a 2x4 area instead of the standard 2x2. If you fail to brace it, however, it suffers a -5 modifier on top of the normal autofire penalties.
The Rotary Blaster Cannon from Gal at war, which you appear to be stating says rather plainly in its text "This weapon can also be attached to a power generator for longer use" I'm unsure as to where you saw that it could not be. But the text is rather clear.
It is 5.5k credits, 3d10 damage, A only, military Availability.
Aside from the special rules attached to it, the Rotary Blaster has the same stats as the Heavy Repeater save for it weighing more (16 kg) and being more expensive (5,500 credits, Military).
Also, it turns out you can use a generator with it for unlimited ammo-I had it confused with the Repeating Carbine.
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Last edited by RandomLunatic : 12-11-2012 at 08:10 PM.
Actually how would Autofire sweep work with the Rotary Blaster Cannon would it be 4x6 4x8 or still only 4x4. I feel like a lost and confused yet strangely happy noob