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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 08-22-2012, 11:12 AM   Top  -  End  -  #211
Dekkah
Titan in the Playground
 
Beholder
 
Join Date: Aug 2009
Gender: Male
Default Re: [4E] Tornado Valley - (OCC)

Well the artificer powers are different from most of the other "leaders healing power.

You start with two "potions" (to do either healing or the other options mentionned).

Your healing doesnt use a surge like other power to the one the receive it.

Once used, you can replenish these 2 "potion" (if you used them or part of them), but for each "potion" you replenish, someone have to spend an healing surge (can be you or someone else).

TO me, an artificer is great to have because in the end, we can share healing surge among yourselves and help those with almost no (or even none) surge left... which other leader cant do.

As an exemeple, Titan is out of surge, well you can heal him and I'll use one of my surge so you can replenish your "potion".
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Old 08-22-2012, 12:02 PM   Top  -  End  -  #212
Tata
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Join Date: Jul 2012
Default Re: [4E] Tornado Valley - (OCC)

How high is the ceiling in the natural cave?
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Old 08-22-2012, 12:02 PM   Top  -  End  -  #213
Gallo
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Join Date: Mar 2011
Default Re: [4E] Tornado Valley - (OCC)

I like that. I'm glad of my class choice then.
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Old 08-22-2012, 12:15 PM   Top  -  End  -  #214
Timlaff
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Join Date: Mar 2011
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Default Re: [4E] Tornado Valley - (OCC)

@Tata: Roughly 20 to 40 foot of natural cave ceiling.
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Old 08-22-2012, 01:25 PM   Top  -  End  -  #215
Dekkah
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Default Re: [4E] Tornado Valley - (OCC)

Initiative : (1D20+9)[22]
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Old 08-22-2012, 01:29 PM   Top  -  End  -  #216
Tata
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Default Re: [4E] Tornado Valley - (OCC)

Initiative: (1d20+4)[21]
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Old 08-22-2012, 01:34 PM   Top  -  End  -  #217
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

Wyndiam Initiative: (1D20+3)[4]

Even if there is no combat involved. Not yet at least. We will play on our turn, base to Initiative roll in OCC for each of us to separate actions.

But nothing prevents that planning in the OCC what you think.

Last edited by Timlaff : 08-22-2012 at 01:38 PM.
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Old 08-22-2012, 01:36 PM   Top  -  End  -  #218
Modran
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Default Re: [4E] Tornado Valley - (OCC)

Initiative roll : (1D20+8)[20](28)
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Old 08-22-2012, 01:40 PM   Top  -  End  -  #219
Timlaff
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Join Date: Mar 2011
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Default Re: [4E] Tornado Valley - (OCC)

Initiative

Modran: 28
Birel: 22
Titan: 21
Spiders: 11
Wyndiam: 4

--> It is Modran turn.
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Old 08-22-2012, 01:44 PM   Top  -  End  -  #220
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

For Liam's action been successfully, it'll takes 3/5 Stealth Check at DC15

Lastuce Stealth : (1D20+3)[23]

1/5 already. Lucky you!

Last edited by Timlaff : 08-22-2012 at 01:45 PM.
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Old 08-22-2012, 01:47 PM   Top  -  End  -  #221
Tata
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Default Re: [4E] Tornado Valley - (OCC)

Stealth: (1d20+0)[11]

I stay the last one behind in case the spiders come to attack us.

Edit: I added the last line after the roll

Last edited by Tata : 08-22-2012 at 01:49 PM.
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Old 08-22-2012, 01:47 PM   Top  -  End  -  #222
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

Obviously, if everyone is doing the action of Liam, that it will be "your turn".

Go talk a little further down the hall.
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Old 08-22-2012, 01:59 PM   Top  -  End  -  #223
Modran
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Default Re: [4E] Tornado Valley - (OCC)

Stealth check : (1D20+13)[15](28)

By the way, I am off until monday, so my post will be sporadic. Mostly in the evening.

Got a bathroom to redo.

Enjoy.

Last edited by Modran : 08-22-2012 at 02:04 PM.
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Old 08-22-2012, 02:54 PM   Top  -  End  -  #224
Gallo
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Default Re: [4E] Tornado Valley - (OCC)

Stealth check (1D20+3)[12]

I didn't read the IC yet, but I take I need to roll for stealth...

Birel is our only hope :-D

Last edited by Gallo : 08-22-2012 at 02:55 PM.
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Old 08-22-2012, 04:10 PM   Top  -  End  -  #225
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

3/5 Success "Lastuce, Liam and Birel"

Spiders do not seem to have seen you or heard you also.
You all back in the corridor and have a right to speak "whispers" (1 round).
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Old 08-22-2012, 05:31 PM   Top  -  End  -  #226
Tata
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Default Re: [4E] Tornado Valley - (OCC)

How high is the ceiling in the corridor?
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Old 08-22-2012, 08:04 PM   Top  -  End  -  #227
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

@Tata: Gradually 7 to 15 foot ceiling in corridor.

7 foot in the middle (K12), to 15 foot until the entrance of the cave... in the cave it's 20 to 40 foot.

Last edited by Timlaff : 08-22-2012 at 08:07 PM.
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Old 08-24-2012, 09:34 AM   Top  -  End  -  #228
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

Until Monday, you can continue to talk about what you want to do about spiders in the OCC.
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Old 08-24-2012, 09:40 AM   Top  -  End  -  #229
Dekkah
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Default Re: [4E] Tornado Valley - (OCC)

I want to kill them.
That is clear as crystal.

I'd prefer to simply strom their room for more efficiency on my part (and Liam too since he need CA), but if the other prefer a tunnel fight,I'll do it.
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Old 08-24-2012, 10:01 AM   Top  -  End  -  #230
Tata
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Join Date: Jul 2012
Default Re: [4E] Tornado Valley - (OCC)

I'd rather kill them too, never know when they will come back and get us otherwise.

I don't care where we fight them, as long as we somewhat agree on a strategy.

Dekkah, what is CA?
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Old 08-24-2012, 10:07 AM   Top  -  End  -  #231
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

CA = Combat Advantage
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Old 08-24-2012, 10:10 AM   Top  -  End  -  #232
Dekkah
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Default Re: [4E] Tornado Valley - (OCC)

Here is a small lexic of the abreviation I use :

CA = Combat advantage
UENT (Name) = Until the end of next turn (of the name in brackets)
USNT (Name) = Until the start of next turn (of the name in brackets)
UEE = Until the end of the encounter
THP : Temporary hit points
SC = Skill Challenge
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Old 08-24-2012, 01:39 PM   Top  -  End  -  #233
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

Have a good weekend. I'm quite not available until Monday!!
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Old 08-27-2012, 07:03 AM   Top  -  End  -  #234
Modran
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Default Re: [4E] Tornado Valley - (OCC)

Ok, I would fight better indeed in the open.

Although I fight in melee, I'm not necessary there to take a beating.

Tata, can you hold them both?
I can slow one ...

Also, I have read somewhere that as soon as a throwig weapon is magical, it comes back to your hand at Start of next turn. Is this applicable?

Open the walk Tata, I'll delay until you call the charge.
EDIT : Forget this post, refer to OOC #241 for better explanation.

Last edited by Modran : 08-27-2012 at 08:13 AM.
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Old 08-27-2012, 07:34 AM   Top  -  End  -  #235
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

Initiative
Liam: 28
Birel: 22 <-- Active Player
Titan: 21+
Liam: 21 (Delay)
(M)Spiders: 11
Wyndiam: 4

--> It is Birel's turn.
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Old 08-27-2012, 07:38 AM   Top  -  End  -  #236
Tata
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Default Re: [4E] Tornado Valley - (OCC)

I'm confused... Liam, you want me to wait until you are in position to charge or whenever I want?
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Old 08-27-2012, 07:51 AM   Top  -  End  -  #237
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

What I understood is that you charges, and he'll follow you, but this is may be not what he means.
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Old 08-27-2012, 07:56 AM   Top  -  End  -  #238
Timlaff
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Default Re: [4E] Tornado Valley - (OCC)

Do not Roll "D0" Modran, you'll get "1" all the time

Stealth check for Liam, IC Post#164
(1D20+13)[22]
(1D20+13)[20]
(1D20+13)[24]
(1D20+13)[18]
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Old 08-27-2012, 07:57 AM   Top  -  End  -  #239
Tata
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Default Re: [4E] Tornado Valley - (OCC)

That's what I thought too, but he also mentions trying to get into position behind the spiders and that it will take him 4 rounds
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Old 08-27-2012, 08:05 AM   Top  -  End  -  #240
Timlaff
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Join Date: Mar 2011
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Default Re: [4E] Tornado Valley - (OCC)

We should normally play one round at a time.
So he will see some situations changes by the time you play and on what you do and he'll decide later if he continues to move slowly in the shadows or do something else.. do what you want.
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