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08-22-2012, 11:12 AM
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#211
Titan in the Playground
Join Date: Aug 2009
Gender:
Re: [4E] Tornado Valley - (OCC)
Well the artificer powers are different from most of the other "leaders healing power.
You start with two "potions" (to do either healing or the other options mentionned).
Your healing doesnt use a surge like other power to the one the receive it.
Once used, you can replenish these 2 "potion" (if you used them or part of them), but for each "potion" you replenish, someone have to spend an healing surge (can be you or someone else).
TO me, an artificer is great to have because in the end, we can share healing surge among yourselves and help those with almost no (or even none) surge left... which other leader cant do.
As an exemeple, Titan is out of surge, well you can heal him and I'll use one of my surge so you can replenish your "potion".
08-22-2012, 12:02 PM
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#212
Dwarf in the Playground
Re: [4E] Tornado Valley - (OCC)
How high is the ceiling in the natural cave?
08-22-2012, 12:15 PM
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#214
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
@Tata: Roughly 20 to 40 foot of natural cave ceiling.
08-22-2012, 01:25 PM
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#215
Titan in the Playground
Join Date: Aug 2009
Gender:
Re: [4E] Tornado Valley - (OCC)
Initiative : (1D20+9)[22 ]
08-22-2012, 01:29 PM
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#216
Dwarf in the Playground
Re: [4E] Tornado Valley - (OCC)
Initiative: (1d20+4)[21 ]
08-22-2012, 01:34 PM
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#217
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Wyndiam Initiative:
(1D20+3)[4 ]
Even if there is no combat involved. Not yet at least. We will play on our turn, base to Initiative roll in OCC for each of us to separate actions.
But nothing prevents that planning in the OCC what you think.
Last edited by Timlaff : 08-22-2012 at 01:38 PM .
08-22-2012, 01:36 PM
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#218
Orc in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Initiative roll : (1D20+8)[20 ](28)
08-22-2012, 01:40 PM
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#219
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Initiative
Modran: 28
Birel: 22
Titan: 21
Spiders: 11
Wyndiam: 4
--> It is Modran turn.
08-22-2012, 01:44 PM
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#220
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
For Liam's action been successfully, it'll takes 3/5 Stealth Check at DC15
Lastuce Stealth :
(1D20+3)[23 ]
1/5 already. Lucky you!
Last edited by Timlaff : 08-22-2012 at 01:45 PM .
08-22-2012, 01:47 PM
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#221
Dwarf in the Playground
Re: [4E] Tornado Valley - (OCC)
Stealth: (1d20+0)[11 ]
I stay the last one behind in case the spiders come to attack us.
Edit: I added the last line after the roll
Last edited by Tata : 08-22-2012 at 01:49 PM .
08-22-2012, 01:47 PM
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#222
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Obviously, if everyone is doing the action of Liam, that it will be "your turn".
Go talk a little further down the hall.
08-22-2012, 01:59 PM
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#223
Orc in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Stealth check : (1D20+13)[15 ](28)
By the way, I am off until monday, so my post will be sporadic. Mostly in the evening.
Got a bathroom to redo.
Enjoy.
Last edited by Modran : 08-22-2012 at 02:04 PM .
08-22-2012, 02:54 PM
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#224
Dwarf in the Playground
Re: [4E] Tornado Valley - (OCC)
Stealth check (1D20+3)[12 ]
I didn't read the IC yet, but I take I need to roll for stealth...
Birel is our only hope :-D
Last edited by Gallo : 08-22-2012 at 02:55 PM .
08-22-2012, 04:10 PM
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#225
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
3 /5 Success "Lastuce, Liam and Birel"
Spiders do not seem to have seen you or heard you also.
You all back in the corridor and have a right to speak "whispers" (1 round).
08-22-2012, 05:31 PM
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#226
Dwarf in the Playground
Re: [4E] Tornado Valley - (OCC)
How high is the ceiling in the corridor?
08-22-2012, 08:04 PM
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#227
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
@Tata: Gradually 7 to 15 foot ceiling in corridor.
7 foot in the middle (K12 ), to 15 foot until the entrance of the cave... in the cave it's 20 to 40 foot.
Last edited by Timlaff : 08-22-2012 at 08:07 PM .
08-24-2012, 09:34 AM
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#228
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Until Monday, you can continue to talk about what you want to do about spiders in the OCC.
08-24-2012, 09:40 AM
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#229
Titan in the Playground
Join Date: Aug 2009
Gender:
Re: [4E] Tornado Valley - (OCC)
I want to kill them.
That is clear as crystal.
I'd prefer to simply strom their room for more efficiency on my part (and Liam too since he need CA), but if the other prefer a tunnel fight,I'll do it.
08-24-2012, 10:01 AM
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#230
Dwarf in the Playground
Re: [4E] Tornado Valley - (OCC)
I'd rather kill them too, never know when they will come back and get us otherwise.
I don't care where we fight them, as long as we somewhat agree on a strategy.
Dekkah, what is CA?
08-24-2012, 10:07 AM
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#231
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
CA = Combat Advantage
08-24-2012, 10:10 AM
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#232
Titan in the Playground
Join Date: Aug 2009
Gender:
Re: [4E] Tornado Valley - (OCC)
Here is a small lexic of the abreviation I use :
CA = Combat advantage
UENT (Name) = Until the end of next turn (of the name in brackets)
USNT (Name) = Until the start of next turn (of the name in brackets)
UEE = Until the end of the encounter
THP : Temporary hit points
SC = Skill Challenge
08-24-2012, 01:39 PM
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#233
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Have a good weekend. I'm quite not available until Monday!!
08-27-2012, 07:03 AM
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#234
Orc in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Ok, I would fight better indeed in the open.
Although I fight in melee, I'm not necessary there to take a beating.
Tata, can you hold them both?
I can slow one ...
Also, I have read somewhere that as soon as a throwig weapon is magical, it comes back to your hand at Start of next turn. Is this applicable?
Open the walk Tata, I'll delay until you call the charge.
EDIT : Forget this post, refer to OOC #241 for better explanation.
Last edited by Modran : 08-27-2012 at 08:13 AM .
08-27-2012, 07:34 AM
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#235
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Initiative
Liam: 28
Birel : 22 <-- Active Player
Titan : 21+
Liam : 21 (Delay)
(M)Spiders : 11
Wyndiam : 4
--> It is Birel's turn.
08-27-2012, 07:38 AM
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#236
Dwarf in the Playground
Re: [4E] Tornado Valley - (OCC)
I'm confused... Liam, you want me to wait until you are in position to charge or whenever I want?
08-27-2012, 07:51 AM
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#237
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
What I understood is that you charges, and he'll follow you, but this is may be not what he means.
08-27-2012, 07:56 AM
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#238
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
Do not Roll "D0" Modran, you'll get "1" all the time
Stealth check for Liam, IC Post#164
(1D20+13)[22 ]
(1D20+13)[20 ]
(1D20+13)[24 ]
(1D20+13)[18 ]
08-27-2012, 08:05 AM
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#240
Bugbear in the Playground
Join Date: Mar 2011
Gender:
Re: [4E] Tornado Valley - (OCC)
We should normally play one round at a time.
So he will see some situations changes by the time you play and on what you do and he'll decide later if he continues to move slowly in the shadows or do something else.. do what you want.
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