Ready an Action
When you ready an action, you prepare to react to a
creature’s action or an event. Readying an action is
a way of saying, “As soon as x happens, I’ll do y.” For
instance, you could say, “As soon as the troll walks
out from behind the corner, I’ll use my pinning strike
and interrupt its movement” or something like, “If the
goblin attacks, I’ll react with a crushing blow.”
READY AN ACTION: STANDARD ACTION
✦ Choose Action to Ready: Choose the specific
action you are readying (what attack you plan to use,
for example) as well as your intended target. You can
ready a standard action, a move action, or a minor
action. Whichever action you choose, the act of
readying it is a standard action.
✦ Choose Trigger: Choose the action that will trigger
your readied action. When that action occurs, you
can use your readied action. If the trigger doesn’t
occur or you choose to ignore it, you can’t use your
readied action, and you take your next turn as
✦ Immediate Reaction: A readied action is an
immediate reaction. It takes place after your enemy
completes the action that triggers it.
✦ Interrupting an Enemy: If you want to use a readied
action to attack before an enemy attacks, you
should ready your action in response to the enemy’s
movement. That way your attack will be triggered by
a portion of the enemy’s move, and you will interrupt
it and attack first. If you ready an action to be
triggered by an enemy attack, your readied action
will occur as a reaction to that attack, so you’ll attack
after the enemy.
Note that an enemy might use a power that lets
it move and then attack. If you readied an action to
attack in response to that enemy’s movement, your
readied action interrupts the movement, and you
can attack before the enemy does.
✦ Reset Initiative: After you resolve your readied
action, move your place in the initiative order to
directly before the creature or the event that triggered
your readied action.
Oath of Enmity – Avenger Feature
You focus your wrath on a single foe, giving your attacks against it extraordinary accuracy.
Encounter (Special) – Divine
Minor Action – Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.
If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
While I hate to point this out, DSS2 probably get a bonus VS Wyndyam attack (I assume it is ranged).
✦ You grant combat advantage to enemies making
melee attacks against you. ✦ You get a +2 bonus to all defenses against ranged
attacks from nonadjacent enemies.
✦ You’re lying on the ground. (If you’re flying, you safely
descend a distance equal to your fly speed. If you
don’t reach the ground, you fall.)
✦ You take a –2 penalty to attack rolls.
✦ You can drop prone as a minor action.
It's close burst. The creature needs to be adjacent to the primary target... Just noticed that, therefore no hit was done on DSS2 since it is not adjacent. Therefore My attack should've been on DSS1, but I suspect the fortitude is the same :-) so no hit there either.