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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-16-2013, 07:54 PM   Top  -  End  -  #1
wayfare
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Default Martial Arts Tournament! ToB Homebrew and Campaign Building!

Hey All:

Starting in a few weeks, I'm running a big martial arts campaign, and I want YOUR help in making it happen.

In this thread I'll be posting homebrewed classes, campaign setting materials, challenges, weapons and all sorts of other stuff to get this going. PEACH anything and everything -- I'm looking to make this the best game my friends have played in years!

A FEW NOTES
  1. Nope, I didn't lose half of the classes. I only run games up to level 10, so i design 10 level classes! Its like ed...+4!
  2. Arcane Magic has been replaced by Psionics, mostly because its a different subsystem. I wanted Divine and Arcane to be a bit more different, so Psionics gets refluffed.
  3. I'm going to revamp races with advancement options that can be used as ACFs at level 3, 6, 9, but for any class. Any suggestions on this idea are appreciated
  4. I Brew for T3-4 so please let me know if I miss my mark!
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Old 05-16-2013, 07:55 PM   Top  -  End  -  #2
wayfare
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

THE TEMPLAR (DIVINE COMBAT CASTER)

Spoiler



THE BERSERKER (ToB Barbarian/Unarmed Fighter)

Spoiler


THE RANGER (ToB Stealth/Perception class)

Spoiler


THE ROGUE (ToB Skillmonkey/Half Initiator (sort of)

Spoiler

Last edited by wayfare : Today at 12:34 AM.
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Old 05-16-2013, 07:57 PM   Top  -  End  -  #3
wayfare
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

Reserved for Gear, Special Materials n' Stuff
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Old 05-16-2013, 07:58 PM   Top  -  End  -  #4
wayfare
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

Campaign Information
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Old 05-16-2013, 08:00 PM   Top  -  End  -  #5
wayfare
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

Other Stuff, Maybe

(Feel Free to Post)
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Old 05-17-2013, 09:49 AM   Top  -  End  -  #6
wayfare
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

Oh, also -- any advice on fighting styles that might be good for bow-fighters.
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Old 05-18-2013, 04:39 AM   Top  -  End  -  #7
Frog Dragon
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

Here are some old Age of Warriors compendiums. It included homebrew disciplines and classes though this is not all Age of Warriors brought us. The last one is a discussion thread, and might be a little difficult to find material from, but it's there. Should be useful for idea-mining. As for the bowyer styles, there are a few in the discipline spread sheet I linked.
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Old Yesterday, 11:02 PM   Top  -  End  -  #8
Hanuman
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

First off, have you considered using pathfinder as your core instead of 3.5?

This post I'll be focusing on what struck me most, I really like the Rogue (RogueWarblade E10, essentially).

I would change the visual of your class abilities titles making it more palatable for readers, either by changing it's size, underlining, bolding it or by changing the font.

Quickness, opportunistic strike and uncanny dodge need breaks between them.

Putting fluff in spoilers is a great way to condense layout, it allows for more pictures and visuals once expanded if you wish it.

Is the rogue meant to be melee exclusive or is it supposed to include traditional ranged elements such as a shortbow?

A traditional rogue is able to detect traps, and it's one of their main uses and powerbalances in a party, is this rogue meant be more more along the lines of a warblade in utility focus?

I very much like that you incorporated skilltricks as class features and concisely flavored them.

I would check out http://www.giantitp.com/forums/showp...5&postcount=52 for additional disciplines that may work with your E10 martial rogue.

You may consider more conditional abilities for a class based on opportunism , such as when a foe is prone, helpless, asleep, grappled, entangled, flat-footed, ect.

Last edited by Hanuman : Yesterday at 11:03 PM.
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Old Today, 12:56 AM   Top  -  End  -  #9
wayfare
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

Quote:
Originally Posted by Hanuman View Post
First off, have you considered using pathfinder as your core instead of 3.5?

This post I'll be focusing on what struck me most, I really like the Rogue (RogueWarblade E10, essentially).

I would change the visual of your class abilities titles making it more palatable for readers, either by changing it's size, underlining, bolding it or by changing the font.

Quickness, opportunistic strike and uncanny dodge need breaks between them.

Putting fluff in spoilers is a great way to condense layout, it allows for more pictures and visuals once expanded if you wish it.

Is the rogue meant to be melee exclusive or is it supposed to include traditional ranged elements such as a shortbow?

A traditional rogue is able to detect traps, and it's one of their main uses and powerbalances in a party, is this rogue meant be more more along the lines of a warblade in utility focus?

I very much like that you incorporated skilltricks as class features and concisely flavored them.

I would check out http://www.giantitp.com/forums/showp...5&postcount=52 for additional disciplines that may work with your E10 martial rogue.

You may consider more conditional abilities for a class based on opportunism , such as when a foe is prone, helpless, asleep, grappled, entangled, flat-footed, ect.
Fixed Formatting Issues!

We houserule trapfinding as a built-in function for anybody with the relevant skills, but I don't think it is unbalanced to include it at level 1.

Right now, we've also houseruled that Diamond Mind and Shadow Hand apply to ranged attacks. We are trying to decide of Iron Heart deserves the same treatment...

In terms of how I'd like the class to function, I am imagining mobility-centered combatant that strikes early and retreats early. An opportunist who either strikes from stealth or lets allies soften opponents up, then attacks in a flurry of maneuvers before retreating.

Any thoughts on the Templar? I'm hoping that it fits in with the rest of the ToB classes.
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Old Today, 02:20 AM   Top  -  End  -  #10
Hanuman
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Default Re: Martial Arts Tournament! ToB Homebrew and Campaign Building!

Quote:
Originally Posted by wayfare View Post
Fixed Formatting Issues!

We houserule trapfinding as a built-in function for anybody with the relevant skills, but I don't think it is unbalanced to include it at level 1.

Right now, we've also houseruled that Diamond Mind and Shadow Hand apply to ranged attacks. We are trying to decide of Iron Heart deserves the same treatment...

In terms of how I'd like the class to function, I am imagining mobility-centered combatant that strikes early and retreats early. An opportunist who either strikes from stealth or lets allies soften opponents up, then attacks in a flurry of maneuvers before retreating.

Any thoughts on the Templar? I'm hoping that it fits in with the rest of the ToB classes.
@Trapfinding
It's not, trapfinding is worth about the same as a bonus feat for a level 1 fighter, if this class allowed any way of gaining sneak attack it'd be too powerful because of it's kit, if you were to add Craven to it at any point it'd turn you into a blender.

@Class Direction
That's basically what an initiator is, why not encourage it's playstyle by modifying it's maneuver recovery method?
Right now you can feint and kite directly around an enemy to deny one enemy their dex score without actually playing the assassin role you are wanting for the class, it's a good system as-is but you could force the character to "slip into the shadows" if you will to encourage the playstyle you wish. Outside of a threatened area, at least.

@Templar
I'll do a separate post for the templar, any specific things you want me to look at for it?
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