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Old 09-25-2012, 11:47 AM   Top  -  End  -  #91
Mando Knight
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Default Re: Fire Emblem - Seal of Fate IV

Roan will start at F11.
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Old 09-25-2012, 02:26 PM   Top  -  End  -  #92
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Default Re: Fire Emblem - Seal of Fate IV

Lillian will start at J12. Are we allowed to move through each other for the purpose of this map?
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Old 09-25-2012, 09:11 PM   Top  -  End  -  #93
TheSummoner
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Default Re: Fire Emblem - Seal of Fate IV

(Unless you actively choose to block eachothers passage for some reason, yes

Also...

1) J12 is invalid. The prince took J11 (but he still needs a sprite) so I put Lillian on I12.

2) Roan can promote now, but he needs a promoted sprite. I can make it if you tell me what you want, or you can make it yourself. Just let me know.)
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Old 09-26-2012, 05:36 AM   Top  -  End  -  #94
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Default Re: Fire Emblem - Seal of Fate IV

Put Kain wherever you need him.
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Old 09-26-2012, 11:19 PM   Top  -  End  -  #95
Reverent-One
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Default Re: Fire Emblem - Seal of Fate IV

(Kain to G10 then. And probably sometime tomorrow I'll get a promotion writeup written. )
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Old 09-27-2012, 08:57 PM   Top  -  End  -  #96
Karsh
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Default Re: Fire Emblem - Seal of Fate IV

Byron to D11, unless someone has a better use for him.
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Old 09-27-2012, 11:04 PM   Top  -  End  -  #97
Reverent-One
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Default Re: Fire Emblem - Seal of Fate IV

Jalnir

*Prior to map*

Lord Anslem, no! Jalnir thinks as they retreat with the prince. Determined to complete their mission, he keeps an eye out for any opposition as the groups move and cuts down any that get in his reach.

Once they path ahead gets crowed however, with the path beyond obscured, the times have come for serious combat. He knows pursued his natural talents to their limits, and now he needs more than that to make sure Anslem's death is not in vain. Taking the seal, he presses it to his body, eyes closed. As he opens them, the field is battle is similar, yet not quite the same. Things seem to move slower, his vision letting him see where the others are moving and respond even faster.

"Now we're talking. Let's clear a path, Guard!"
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Old 09-30-2012, 09:51 AM   Top  -  End  -  #98
Istari
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Default Re: Fire Emblem - Seal of Fate IV

I'll stick with B10 and reiterate the need to send the extra Master to someone for use later in the map and we should probably try to get a staff to Rakken somehow.
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Old 09-30-2012, 11:08 AM   Top  -  End  -  #99
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Default Re: Fire Emblem - Seal of Fate IV

I guess the question is whether we want more magic power or more tanking in this map.

In-character-wise, the prince knows Nathaniel much better than he knows Kain (which is none at all). Statistically speaking, Nathaniel is also closer to hitting level 20 by a few points, which isn't a huge difference, but we also "see" more physical enemies at this point. By that logic, we could use more magical offense to take them down, assuming they have a weaker resistance, but at the same time, we have Rakken, a promoted Druid. Blue Team's only physical promoted unit is Jalnir, who has only decent physical prowess and uses swords, which are typically the weakest melee weapons.

Green Team has the promoted Katleia, who has more Str than Jalnir, but still lacks the firepower a promoted Kain would have. With all that in mind, I'm inclined to say Kain should get the seal.

What does everyone else think?

I'll try to get a plan in later, we're getting nowhere fast.
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Old 10-01-2012, 08:55 AM   Top  -  End  -  #100
ottack
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Default Re: Fire Emblem - Seal of Fate IV

I'll take B11 unless Yuan is needed elsewhere.

"This is magic but not like any I've ever seen." Yuan replies to Francis's statement.
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Old 10-01-2012, 11:02 PM   Top  -  End  -  #101
Reverent-One
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Default Re: Fire Emblem - Seal of Fate IV

(I'm good with giving Kain the Seal, though I'd let him stab a guy or two and level before using it.

As far as getting things goings are concerned, we're still waiting on getting everyone on the board. and on that note, have we lost Geno? I'd suggest Rakken to H11.)
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Old 10-01-2012, 11:04 PM   Top  -  End  -  #102
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Default Re: Fire Emblem - Seal of Fate IV

Well, yes, he's just hanging onto it so he can use it once he levels.
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Old 10-07-2012, 07:50 PM   Top  -  End  -  #103
TheSummoner
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Default Re: Fire Emblem - Seal of Fate IV

(Map updated. Master Seal put in Kain's inventory. Blue and Green can decide where Rakken and Gerard go at this point. If you want any more pre-map stuff done (Again, Roan can promote whenever but he needs the sprite) just say so, and take your moves when ready)

Chapter 10 - Into the Darkness

Conditions for Victory: Draven and Roan arrive (location unknown).

Conditions for Defeat: Draven dies (Blue) or Roan dies (Green).



Units

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Green Team
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Crimson Shadow
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Last edited by TheSummoner : 10-14-2012 at 10:26 AM.
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Old 10-08-2012, 09:06 PM   Top  -  End  -  #104
Penguinator
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Default Re: Fire Emblem - Seal of Fate IV

I can get the Iron Bow out of the Convoy, right?

Rakken H11 so he can get the Knight easy.
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Old 10-09-2012, 01:08 PM   Top  -  End  -  #105
TheSummoner
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Default Re: Fire Emblem - Seal of Fate IV

(Of course. I forgot you still had that thing.)
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Old 10-09-2012, 07:38 PM   Top  -  End  -  #106
Xondoure
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Default Re: Fire Emblem - Seal of Fate IV

Spoiler
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Old 10-14-2012, 10:05 AM   Top  -  End  -  #107
TheSummoner
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Default Re: Fire Emblem - Seal of Fate IV

(Sending messages to those who haven't posted either here or in OOC recently)
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Old 10-14-2012, 11:07 AM   Top  -  End  -  #108
ThePhantom
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Default Re: Fire Emblem - Seal of Fate IV

I don't mind following Xondoure's plan.
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Old 10-14-2012, 12:45 PM   Top  -  End  -  #109
Namillus
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Default Re: Fire Emblem - Seal of Fate IV

I'm good with the plan.
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Old 10-14-2012, 02:29 PM   Top  -  End  -  #110
Istari
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Default Re: Fire Emblem - Seal of Fate IV

Blowing up the knight is fine with me.
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Old 10-17-2012, 10:24 PM   Top  -  End  -  #111
tgva8889
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Default Re: Fire Emblem - Seal of Fate IV

Plan =
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Old 10-17-2012, 11:44 PM   Top  -  End  -  #112
Arq Kujos
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Default Re: Fire Emblem - Seal of Fate IV

Quote:
Originally Posted by Xondoure View Post
Spoiler
I approve.
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Old 10-19-2012, 01:16 AM   Top  -  End  -  #113
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Default Re: Fire Emblem - Seal of Fate IV

Quote:
Originally Posted by Xondoure View Post
Spoiler
(I support this plan.)
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Old 10-19-2012, 12:47 PM   Top  -  End  -  #114
Penguinator
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Default Re: Fire Emblem - Seal of Fate IV


"Give... me that bow... I can fight..."

(seems like the ayes have it.)
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Old 10-19-2012, 08:39 PM   Top  -  End  -  #115
Karsh
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Default Re: Fire Emblem - Seal of Fate IV

Plan's fine with me.
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Old 10-21-2012, 02:13 PM   Top  -  End  -  #116
Mando Knight
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Default Re: Fire Emblem - Seal of Fate IV

Plan looks fine. I think postponing Roan's promotion for a little bit would be good... it just doesn't feel like the right time or place for it.
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Old 10-22-2012, 01:19 PM   Top  -  End  -  #117
ottack
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Default Re: Fire Emblem - Seal of Fate IV

I'm okay with the plan.
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Old 10-23-2012, 08:32 PM   Top  -  End  -  #118
TheSummoner
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Default Re: Fire Emblem - Seal of Fate IV

Chapter 10 - Into the Darkness

Conditions for Victory: Draven and Roan arrive (location unknown).

Conditions for Defeat: Draven dies (Blue) or Roan dies (Green).

(Starting positions rearranged as per Xondoure's plan.)

Nathaniel moves from B11 to C8 and attacks Knight 1!
Nathaniel attacks Knight 1 and deals 20 damage!Knight 1 counterattacks and deals 17 damage!Nathaniel attacks again and deals 18 damage!
Knight 1 has been slain! Nathaniel gains 25 experience! Nathaniel can now use Rank D Thunder Tomes!

Rakken moves from J11 to J7 and attacks Knight 2!
Rakken attacks Knight 2 and deals 22 damage!Knight 2 counterattacks and misses.Rakken attacks again and deals 16 damage!
Knight 2 has been slain! Rakken gains 22 experience!

Jalnir moves from F11 to F7 and attacks Archer 1!
Adept!Jalnir attacks Archer 1 and deals 13 damage!Jalnir attacks again and deals 13 damage!
Archer 1 has been slain! Jalnir gains 20 experience! Jalnir recieves an Iron Bow! Jalnir is now holding 5 items and must send 1 to storage.

Aran moves from F13 to D9 and attacks Mercenary 1 with his Javelin!
Aran attacks Mercenary 1 and deals 13 damage!Mercenary 1 is unable to counterattack.
Aran gains 9 experience!

Byron moves from D11 to D8 and attacks Mercenary 1!
Byron attacks Mercenary 1 and misses.Mercenary 1 counterattacks and deals 13 damage!Byron attacks again and deals 11 damage!
Byron gains 10 experience!

As requested, stopping the update since someone missed.



Units

Blue Team
Spoiler

Green Team
Spoiler

Crimson Shadow
Spoiler


(Ok, so here's what I'm going to do. Things have gotten busy for me between work and school, but I'm going to promise now that so long as moves are in to do it, I will do atleast one update each week. Tuesdays are the most likely day since it's when I can most reliably have a bit of free time.)
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I DID IT!!! I FINALLY DID IT!!!


Megaman 10: Mr. Perfect Challenge
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Old 10-26-2012, 03:57 PM   Top  -  End  -  #119
Namillus
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Default Re: Fire Emblem - Seal of Fate IV

Spoiler

Last edited by Namillus : 10-26-2012 at 03:57 PM.
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Old 10-26-2012, 08:50 PM   Top  -  End  -  #120
Xondoure
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Default Re: Fire Emblem - Seal of Fate IV

I think the fighter is a more pressing concern than the myrmidon, but I'm too lazy to refocus the plan at the moment.
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