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Old 09-07-2012, 08:20 AM   Top  -  End  -  #1
hoverfrog
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Default Isles of the Small Folk OOC

Original thread.
IC thread

Time to start! I'll set up the IC thread once we sort things out here. Some rules I propose for the IC thread:

1) All dice rolls are spoilered.
2) Spoken text is in quotes, thoughts are in italics.
4) Everyone gets a colour for speech and thoughts. NPCs will use colours not already selected by players. If two or more NPCs are speaking I'll switch colours between them.
5) All rolls, including mine, are public. That is apart from secret rolls list a listen check to see if you are aware of something. I don't want to give something away by getting you to roll. No fudging of dice.
6) Minimum post once every other day. You won't get kicked from the campaign, 'cause hey, stuff happens, but you will get NPC'd if people are waiting for you to act.
6) Maximum post, none. I personally don't want to post all the time for two reasons. I work for a living so generally post early morning and evening (I'm GMT), and furthermore, I want to give everyone their chance to participate, so if someone doesn't have internet access for one day, they don't come back and find themselves in the start of a battle with everyone waiting on their initiative when the last they knew they were talking to the innkeeper.
7) Experience I'll try to calculate in the official D&D way. Leveling up should occur betweeen fights and with a minimum of one full day of uninterrupted rest and reflection\practice\what have you.
8) Metagaming in here is fine. Discuss strategies and whatnot. I assume you all would talk about strategy out of combat (like, as characters).
9) Regarding combat, I've found that play can really stall if we stick strickly to the initiative order so I'm going to use the following method for combat.
Roll initiative at the beginning of the combat and declare your actions, roll dice, etc. If you have more than one attack roll it at this time. Roll for criticals at the same time and roll for damage at the same time. Put rolls in a spoiler.
i.e.
Spoiler
Or
Spoiler


Don't forget that previewing a post or adding rolls after a post stops the roll engine from working (as in the examples above).

After everyone has declared their actions I will post NPC actions and summarise the outcomes in initiative order. The benefits of doing it this way is that everyone can act without having to wait for someone who has a test the next day or something. The drawback is that your action is often dependent on the outcome of other people's action. If this is the case then post alternative actions in a spoiler. i.e.

Jacques the druid casts Summon Nature’s Ally V to conjure a large Fire Elemental to fight the evil cleric.
Spoiler
If your action is completely spoiled by something in play that you would have been aware of then say something and I'll ask you to redeclare your action.

So that you don't feel that the NPCs are always getting to act last I'll give some indication of their actions for the next round in the end of round summary. i.e the three warriors that survive the fireball pick themselves up and start to move apart, cranking their crossbows as they do so.

I'll update a map at the end of every round and post it in the IC thread in a spoiler. Don't expect a work of art and you won't be disappointed. Let me know in this thread if I've read your action wrongly.

Next round you all declare your actions in the same way.
10) Could you start off your post with your character name in the colour that you have chosen, at least until we get used to one another's names.

Anything else, let me know.

A repeat of information from the initial thread:

Spoiler


I did consider splitting the group into two groups of four or running one group of six and two reserves. Then I thought, what the heck let's risk a large group and see how it goes.

Map of the region, Star Isles:
Spoiler

Key of map:
Spoiler
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Last edited by hoverfrog : 09-08-2012 at 05:00 AM.
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Old 09-08-2012, 02:59 AM   Top  -  End  -  #2
hoverfrog
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Default Re: Isles of the Small Folk OOC

PlayerCharacterClassColour
NewcomerEver BarrowfootHalfling RangerGreen
VesthAthedru NamecarverHalfling SorcererDark Orchid
Dancing_ShadowsDevka ThornHalfling BarbarianDark Orange
Avi235&258GraorinHuman DruidRed
LeoloNygdathHalfling BardDarkRed
OzzyKPKevstHalfling RogueBlue
ShotaroBula MistwalkerHalfling ClericRed
Delia2531Young BenHalfling RogueIndigo
Mr. DArthoHalfling FighterDark Slate Blue
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Last edited by hoverfrog : 03-14-2013 at 05:36 AM.
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Old 09-08-2012, 04:05 AM   Top  -  End  -  #3
Vesth
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Default Re: Isles of the Small Folk OOC

I'll go with Darkorchid
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Last edited by Vesth : 10-11-2012 at 09:29 AM.
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Old 09-08-2012, 07:06 AM   Top  -  End  -  #4
Newcomer
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Default Re: Isles of the Small Folk OOC

Ranger talk in green, please.
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Old 09-08-2012, 10:15 AM   Top  -  End  -  #5
Delia2531
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Default Re: Isles of the Small Folk OOC

Young Ben

Easy to imagine that Kevst and Ben were orphans together; I'm happy to change Ben's background to a corrupt group in an orphanage.
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Old 09-08-2012, 11:31 AM   Top  -  End  -  #6
dancing_shadows
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Default Re: Isles of the Small Folk OOC

[Dark orange It doesn't look similar to anyone elses so i don't have to worry

Last edited by dancing_shadows : 09-08-2012 at 11:32 AM.
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Old 09-08-2012, 01:02 PM   Top  -  End  -  #7
OzzyKP
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Default Re: Isles of the Small Folk OOC

What is the point of having different colors for each of us? It isn't like I'm going to be posting dialogue for Newcomer or vice versa, so there is no need to differentiate between them. Why don't we all just pick one color to use for all dialogue (or just bold it). It seems like it'd just get confusing (and cluttered) if we've got 8 different colors, plus different colors for each NPC.


Quote:
Originally Posted by hoverfrog View Post
I took Graorin's background and assumed that it was Athedru that you were talking about so had you together on Brother Star Isle in the Twains. A group of halflings responding to the slavers captured the human and sent him and his friend south for questioning. Some island leaders feared reprisals and sent them further south, some questioned him and then sent him south for others to do the same. After nearly a month you've found yourself in Old Alk. The curious crowds and shouted questions are familiar to you now.
Did you read my background? I connected my history to Athedru so he should probably start out on Old Alk as well. Considering the large volcano on the island it makes a lot of sense that there would be plenty of caves around. A huge part of the background I wrote involves our meeting.

Last edited by OzzyKP : 09-08-2012 at 01:26 PM.
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Old 09-08-2012, 01:29 PM   Top  -  End  -  #8
Delia2531
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Default Re: Isles of the Small Folk OOC

Quote:
Originally Posted by OzzyKP View Post
What is the point of having different colors for each of us? It isn't like I'm going to be posting dialogue for Newcomer or vice versa, so there is no need to differentiate between them. Why don't we all just pick one color to use for all dialogue (or just bold it). It seems like it'd just get confusing (and cluttered) if we've got 8 different colors, plus different colors for each NPC.
Having used it before it makes it easier when reading a bunch of updates as you soon get used to reading each colour as a voice.
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Old 09-08-2012, 01:55 PM   Top  -  End  -  #9
OzzyKP
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Default Re: Isles of the Small Folk OOC

I mean, I understand the point of making dialogue be a different color, so it stands out from the other text, but I really don't get the point of having 8-12 different colors. It just seems like it'd be cluttered. If we all just picked red or something it'd be clear and simple.


But for now I guess I'll play along. Kevst will be Blue.
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Old 09-08-2012, 03:23 PM   Top  -  End  -  #10
Avi235&258
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Default Re: Isles of the Small Folk OOC

I guess I'll go with Cyan.

A note about my OOC availability: I will in general be able to post once a day on a reliable basis at this hour (11:15 pm) every day. In addition, I can post during my morning/afternoon on most days when I need to stop trying to code and do something else for a few minutes. However, being Jewish, I will not be available from sundown Friday to sundown Saturday under any circumstances.

I am seven hours ahead of EST and two ahead of GMT, for comparison.
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Old 09-08-2012, 03:58 PM   Top  -  End  -  #11
hoverfrog
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Default Re: Isles of the Small Folk OOC

Quote:
Originally Posted by OzzyKP View Post
Did you read my background? I connected my history to Athedru so he should probably start out on Old Alk as well. Considering the large volcano on the island it makes a lot of sense that there would be plenty of caves around. A huge part of the background I wrote involves our meeting.
I did but didn't see that you'd indicated a specific island so just picked one that would tie in to the story. Not that it matters particularly.

Delia2531, you don't need to be an orphan too but if you want to change things a bit that's fine with me. To be honest from your backgrounds I see Kevst as a petty crook scraping a living in a world that treats him with contempt and Young Ben as a different class of thief, a confidence trickster and huckster. They move in different worlds but both have a part to contribute. If that's the case it'll pan out during play as your characters develop and if not then you'll go in your own direction.

Avi235&258, thanks for letting us know your availability.
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Old 09-08-2012, 04:32 PM   Top  -  End  -  #12
Delia2531
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Default Re: Isles of the Small Folk OOC

Quote:
Originally Posted by hoverfrog View Post
...

Delia2531, you don't need to be an orphan too but if you want to change things a bit that's fine with me. To be honest from your backgrounds I see Kevst as a petty crook scraping a living in a world that treats him with contempt and Young Ben as a different class of thief, a confidence trickster and huckster. They move in different worlds but both have a part to contribute. If that's the case it'll pan out during play as your characters develop and if not then you'll go in your own direction.
...
the idea in my head is a confidence trickster/forger who started from Artful Dodger-type street urchin. Orphan/runaway was always on the cards, "Young" is an affectation that he picked up in the street gang.
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Old 09-09-2012, 08:59 AM   Top  -  End  -  #13
Delia2531
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Default Re: Isles of the Small Folk OOC

Why outcome are we aiming for here? Are we trying to form a group in the courtroom?
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Old 09-09-2012, 11:21 AM   Top  -  End  -  #14
OzzyKP
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Default Re: Isles of the Small Folk OOC

I suspect hover is waiting to hear from Shotaro before he moves the action forward.
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Old 09-09-2012, 11:37 AM   Top  -  End  -  #15
Delia2531
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Default Re: Isles of the Small Folk OOC

I'm not looking to hurry us up, just making sure we know where we want to get to.

Good start so far.
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Old 09-09-2012, 04:54 PM   Top  -  End  -  #16
hoverfrog
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Default Re: Isles of the Small Folk OOC

Quote:
Originally Posted by Delia2531 View Post
Why outcome are we aiming for here? Are we trying to form a group in the courtroom?
I hope so but we'll see how it goes.
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Old 09-09-2012, 07:03 PM   Top  -  End  -  #17
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Default Re: Isles of the Small Folk OOC

I'm still checking in, I just think Ever is just going to stand there and watch things unfold for the moment.
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Old 09-09-2012, 07:05 PM   Top  -  End  -  #18
OzzyKP
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Default Re: Isles of the Small Folk OOC

Quote:
Originally Posted by Newcomer View Post
I'm still checking in, I just think Ever is just going to stand there and watch things unfold for the moment.
Yea, same here.

Also, I'll be on the road most of tomorrow, but I'll check in before I leave.

Last edited by OzzyKP : 09-09-2012 at 07:05 PM.
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Old 09-10-2012, 02:18 AM   Top  -  End  -  #19
Delia2531
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Default Re: Isles of the Small Folk OOC

I've rolled several sense motive checks as there are several groups/areas in the room with things going on.

I didn't specify an order, I'm happy to let Hoverfrog decide which roll relates to which individual/group.

P.S. awesome diplomacy check if I do say so myself!
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Old 09-10-2012, 06:35 AM   Top  -  End  -  #20
hoverfrog
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Default Re: Isles of the Small Folk OOC

Here is what you know of the attacks and the "giants" so far.

They began a few months ago on the Twains in the far north. The first attack was against the fishing village of Northreach on North Star Isle. The raiders came by rowboat and landed a mile from the village where they then marched to the village and began to take captives. A defence was mounted but quickly quelled. Most people fled when the violence started. A dozen halflings were captured and half that killed. Several buildings and fishing boats were set alight.

Two days later a trading town known as Roan was attacked on Brother Star Island with similar results.

Rangers on these islands have dispatched messages by bird and by boat to the other islands and that information has found its way south to Old Alk and the other places where you are from. Information is limited and often no better than hearsay. The short messages from the rangers indicate several dozen giant ships moored off Shark's Luck and reports of halflings pressed into service building some sort of fort.

Word of raids on all six sister isles has also reached the southern isles.

The rangers number less than a hundred in total and most have duties that keep them pretty busy. The organisation is loosely defined but all agree that something needs to be done.

The priesthood is about the same size as the rangers but is largely concentrated on the Isle of the Dead. Those few with any kind of divine connected are already busy with the undead and cannot be spared. Druids are difficult to get hold of at the best of times but the Order of the Sea has pledged to aid in any way that it can. Several island kings, lords, mayors, maesters, etc have done the same and the king of Old Alk, King Boric the Devout, has pledged the aid of the court enchanter in the defence of the isles.

Most information to reach the common folk is third or fourth hand, little better than hearsay. Reassurances from those in power have come late or not at all and nobody really seems to have a plan on what to do. The isles have always been loosely ruled with each isle having its own laws and leadership. They are independent but generally cooperative of one another.
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Old 09-10-2012, 08:55 AM   Top  -  End  -  #21
Delia2531
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Default Re: Isles of the Small Folk OOC

Quote:
Originally Posted by hoverfrog View Post
... Reassurances from those in power have come late or not at all and nobody really seems to have a plan on what to do. The isles have always been loosely ruled with each isle having its own laws and leadership. They are independent but generally cooperative of one another.
Sounds like the islands are in dire need of a group of plucky individuals to step forward and save the day. If only there were such a group to be found somewhere nearby!
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Old 09-10-2012, 09:12 AM   Top  -  End  -  #22
hoverfrog
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Default Re: Isles of the Small Folk OOC

Quote:
Originally Posted by Delia2531 View Post
Sounds like the islands are in dire need of a group of plucky individuals to step forward and save the day. If only there were such a group to be found somewhere nearby!
If only.
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Old 09-10-2012, 10:30 AM   Top  -  End  -  #23
OzzyKP
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Default Re: Isles of the Small Folk OOC

Ah! I refresh the page dozens of times yesterday waiting for posts discouraged that no one was posting, and then I wake up having missed a huge flurry of them! I guess I need to start waking up earlier.
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Old 09-10-2012, 10:47 AM   Top  -  End  -  #24
Delia2531
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Default Re: Isles of the Small Folk OOC

It probably isn't too important at the moment as we are still trying to form the party and the interaction is a bit individual; but how are we going to manage the process where people have different times/frequencies where they can post. Whilst we don't want to hold everything up following a strict order, it would be easy for people to feel that they were being excluded/marginalised by those who can post more frequently.

I think Hoverfrog covered it a little in an earlier post about him summarising actions at the end of a round (to allow for posting out of initiative order) but what about when we aren't in combat?
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Old 09-10-2012, 11:00 AM   Top  -  End  -  #25
hoverfrog
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Default Re: Isles of the Small Folk OOC

I'm playing it by ear really. If anyone feels that I'm moving too quickly or too slowly please let me know. I plan on updating usually every day or when I feel that the game is stalling or at least every other day. The more frequent posts at the beginning are to try to set the background and get you together.

I hope that the current action allows you to ask questions and deliver testimony in any reasonable order. You don't have to wait for Bula and Athedru to finish. You can just ask a question of any of the witnesses. I'll assume that the formalities of the court move witnesses and questioners around. I can summarise things at the end if it gets confusing (unless I get confused )
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Old 09-10-2012, 12:16 PM   Top  -  End  -  #26
Avi235&258
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Default Re: Isles of the Small Folk OOC

Quote:
Originally Posted by hoverfrog View Post
I hope that the current action allows you to ask questions and deliver testimony in any reasonable order. You don't have to wait for Bula and Athedru to finish. You can just ask a question of any of the witnesses. I'll assume that the formalities of the court move witnesses and questioners around. I can summarise things at the end if it gets confusing (unless I get confused )
Well, then, I guess our only recourse is to confuse you.
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Old 09-10-2012, 12:19 PM   Top  -  End  -  #27
Delia2531
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Default Re: Isles of the Small Folk OOC

No complaints so far, just don't want people to get left out/behind if they aren't in he fortuous position of being able to post more than once per day.

Keep up the good work!
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Old 09-11-2012, 05:12 PM   Top  -  End  -  #28
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Default Re: Isles of the Small Folk OOC

Still a case of my character doesn't really have much to contribute right now.

How exactly does it work if you try to Sense Motive on someone who isn't bluffing? Is that the "hunch" use of Sense Motive?

Quote:
Originally Posted by SRD
Hunch
This use of the skill involves making a gut assessment of the social situation. You can get the feeling from another’s behavior that something is wrong, such as when you’re talking to an impostor. Alternatively, you can get the feeling that someone is trustworthy.
Hunch is DC 20, which seems steep, but does that mean you really can't tell one way or the other unless you beat 20? Let me know if I'm asking too many questions. I try to fully understand how the rules work, but sometimes it's not clear what the intent of the rule is for some situations.
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Old 09-12-2012, 01:31 AM   Top  -  End  -  #29
hoverfrog
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Default Re: Isles of the Small Folk OOC

Sense motive allows you insight into what is going on that isn't readily apparent. Is the merchant trying to sell you faulty goods, is the captive lying to you, is someone trying to hide something from you? That sort of thing.

In the court room nobody is trying to hide anything (yet), a few people are unwilling to speak (Graorin has given reasons for this in his comments) and there is a general feeling of helplessness and inaction among the officials. It isn't that they don't want to act but that they genuinely don't know what to do.

Given that nobody seems to be hiding anything and you're good at reading people here is a brief summary of the motives of the people present:
  • Wain o' Waintown Upon the Hill seems to think that he has performed his civic duty by bringing a fearsome monster to the law.
  • Captain Rosby is being officious and passing the buck to the mayor.
  • Mayor Tomas is running this trial but the charges are flimsy and he seems to know this.
  • Athedru Namecarver is concerned for his friend.
  • Devka Thorn looks uncomfortable at being in a crowd and a bit angry.
  • Graorin seems resigned to his fate and discontent with the law but doesn't seem to be hiding anything.
  • Nygdath is worried, apparently about the slavers, and suspicious of the "giant" but you don't think that he's convinced of his guilt either.
  • Kevst just wants to get out of the court room and away from the legal system.
  • Bula Mistwalker seems to want to resolve the situation properly and uncover the truth.
  • Young Ben also wants to get out of the court room but seems to be looking for an angle where he can gain from the events.

Some of this is obvious even to those less skilled in reading people.
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Old 09-12-2012, 10:59 AM   Top  -  End  -  #30
OzzyKP
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Default Re: Isles of the Small Folk OOC

Can't argue with your assessment of Kevst.
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