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Old 08-02-2012, 09:05 PM   Top  -  End  -  #91
Binks
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Quote:
Originally Posted by Lucretia View Post
I think Commander = Captain's Chair, but I could be wrong on that. Unless you meant a literal chair for the captain. Like, Kirk's Swivel or Picard's Throne. In that case... he's a Chiss, he can stand.
Pish post. I have 200cr free, I'll buy myself a nice chair, bantha hide, reclining, and have Ice install it.
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Old 08-02-2012, 09:07 PM   Top  -  End  -  #92
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

It's actually...

EWOK HIDE!

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Old 08-02-2012, 09:14 PM   Top  -  End  -  #93
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Last time Admiral Markath handed them to us, and I bragged that mine was the least interesting. I could pull it up on my datapad, or have it sent there. Jarik's former CO owes him a favor, so I can do it that way as well.
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Old 08-02-2012, 09:31 PM   Top  -  End  -  #94
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Actually, nevermind what I said about armor before - while I was AFB I got the armor value and EP cost scalings reversed. Bleah.

Let's see, things I haven't seen mentioned... Hyperdrive upgrades (if so, it's actually cheaper to buy the fastest one we can afford and then perform any additional desired Starship Designer upgrades from there)? Smuggling compartments? (Erryday...)

As for the tractor beam, apparently it's standard equipment on Firesprays, which don't have a lot more STR than our girl Dawn, and thus it's supposed to be viable. Eh, a warhead launcher is fine too. Though proton torpedo launchers seem to be generally more efficient than any flavor of concussion missiles, as long as you don't mind the smaller magazines. Also, please feel free to take advantage of Graff's high BAB and proficiency with Pilot-operated starship weapons by giving him a fixed-forward gun of some sort to use while dogfighting.
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Old 08-03-2012, 01:05 AM   Top  -  End  -  #95
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Just to double check was my utility belt acceptable for customs? Its core rulebook and has medpac, comlink, tool kit, liquid cable dispenser+grappling hook, power cell, three days worth of food and an energy cell.

I mentioned it before and nothing got said so assume it was fine, but just double checking.

Edit: Unrelated for that, but for future use I got a question about concealing a weapon. According to the chart a lightsaber is a "medium" weapon. I get that is activated, but with it treated like that does that mean it is impossible to conceal a lightsaber? Or am I missing something about object sizes?

Last edited by Major : 08-03-2012 at 01:31 AM.
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Old 08-03-2012, 01:42 AM   Top  -  End  -  #96
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

It is not impossible. Qui-gon did it with a robe.
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Old 08-03-2012, 01:50 AM   Top  -  End  -  #97
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Originally Posted by Felhammer View Post
It is not impossible. Qui-gon did it with a robe.
Yeah, that's what I figured. I was confused what "size" a deactivated lightsaber counts as for concealment purposes. Steal to conceal an object gives bonuses and penalties based on the size but the object has to be "one size category smaller than you". However lightsabers are medium weapons.
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Old 08-03-2012, 01:56 AM   Top  -  End  -  #98
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Originally Posted by Major View Post
Yeah, that's what I figured. I was confused what "size" a deactivated lightsaber counts as for concealment purposes. Steal to conceal an object gives bonuses and penalties based on the size but the object has to be "one size category smaller than you". However lightsabers are medium weapons.
I follow. Yeah the rules don't always work right. Kind of makes sense though, the Saber is like a maglite, hard to conceal such a large cylindrical object.

Also, your utility belt is fine.
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Old 08-03-2012, 06:56 AM   Top  -  End  -  #99
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Originally Posted by Felhammer View Post
It's looking more and more like an LAAT/i with a hyperdrive!
Funny enough, one of the only things we're not boosting is atmospheric speed.

Edit:

updated upgrades:
Spoiler


updated statblock:
Spoiler

Okay, changed the ion cannon to be operated by the pilot, since we're most likely to be using it when we're on the offensive and don't want to destroy the target. I also added a concussion missile launcher with 8 normal and 8 armor piercing missiles. Do we need to add another heavy laser cannon in case Staen or Ice want to mix things up? Even if something gets through our shields, the droid repair team will bring us up the condition track and the R-8 unit will repair the shields. I'm worried Ice won't have much to do if the battle's going well (other than make snarky comments and talk about how awesome his upgrades are). Doing so would increase the total number of days working on the ship to 91. Not sure if he's got 3 spare months during the year.
Edit: added proposed changes.
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Old 08-03-2012, 08:25 AM   Top  -  End  -  #100
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Quote:
Originally Posted by Major View Post
According to the chart a lightsaber is a "medium" weapon. I get that is activated, but with it treated like that does that mean it is impossible to conceal a lightsaber? Or am I missing something about object sizes?
Medium Weapons are Tiny Objects (Scum and Villainy pg38). Object size is used for concealment, not weapon size (which is more a measure of who can use it than how big it is).

As a medium creature a tiny object is 2 sizes smaller than you so you can attempt to conceal with a +0 bonus to the check (CR Stealth rules).
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Old 08-03-2012, 12:08 PM   Top  -  End  -  #101
Philistine
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

"Three months" is one way to look at "ninety days," and admittedly it's by far the most common. For something like this, though, which is basically a hobby project, "ninety days" might more accurately be described as "most of a year's worth of weekends."

Also, we have 4 gunner-operated weapons and 3 dedicated (well, pretty much) gunners. So there will be a weapon open for one of them - so long as we have a target worth blowing missiles on, anyway.
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Old 08-03-2012, 02:58 PM   Top  -  End  -  #102
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Originally Posted by Binks View Post
Medium Weapons are Tiny Objects (Scum and Villainy pg38). Object size is used for concealment, not weapon size (which is more a measure of who can use it than how big it is).

As a medium creature a tiny object is 2 sizes smaller than you so you can attempt to conceal with a +0 bonus to the check (CR Stealth rules).
Thank you, I was unable to find weapon to object size other than the Core book's weapon sizes. Didn't know it was in Scum and Villainy. :)

Can you add a force point to a roll if you take 10?

Last edited by Major : 08-03-2012 at 02:59 PM.
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Old 08-03-2012, 03:12 PM   Top  -  End  -  #103
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Who did I list as Systems Operator? I feel like there are things we can do with the comms, like lock on targets or something. Ice could always take that seat if the engineer's cap isn't necessary at the moment.

That said, I will never, ever say "hmm.... do you think we have 'too many' guns?" I might question their quality, but not the number. I <3 the Death Star.

And one of the two 'non-combatants' could take over the missile launcher if need be, right?

Also, I'll post in the IC thread once I stop getting freaked out by the Promenade!

EDIT: Bloody 500 errors.
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Last edited by Lucretia : 08-03-2012 at 03:14 PM.
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Old 08-03-2012, 03:29 PM   Top  -  End  -  #104
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

I should probably grab heavy weapon proficiency at some point I guess. Otherwise I'll be horrible with aiming any ship weapons.

+8BAB -1 Dex, -5 no proficiency. I'd have a +2 to hit.
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Old 08-03-2012, 03:40 PM   Top  -  End  -  #105
Lucretia
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Wait, you need heavy weapons proficiency to use starship weapons?

...

Welp, time to go find a combat implant.
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Old 08-03-2012, 03:47 PM   Top  -  End  -  #106
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Originally Posted by Lucretia View Post
Wait, you need heavy weapons proficiency to use starship weapons?

...

Welp, time to go find a combat implant.
I think so? Was I mistaken?

Edit: I was going by Core pg. 89 that said heavy weapons includes vehicle and starship weapons.

Last edited by Major : 08-03-2012 at 03:50 PM.
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Old 08-03-2012, 03:50 PM   Top  -  End  -  #107
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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+8BAB -1 Dex, -5 no proficiency. I'd have a +2 to hit.
Not 100% (or even 80% honestly) sure (AFB) but I don't think you apply dex penalties to attacks with vehicle weapons. I do know, however, that you get the ship's int bonus to those rolls, so +4 there. So you'd have a +6 (+1 additional from my born leader ability which would be almost guaranteed on in a fight). Still not great, but not as bad as +2.

If you really want proficiency and are willing to spend a feat (I doubt it'll come up enough to be worth a feat myself) vehicle gunner or whatever the feat is called is better for that as it only gives proficiency for vehicle weapons but gives an additional benefit as well (afb and don't recall what exactly it is).
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Old 08-03-2012, 03:53 PM   Top  -  End  -  #108
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Not 100% (or even 80% honestly) sure (AFB) but I don't think you apply dex penalties to attacks with vehicle weapons. I do know, however, that you get the ship's int bonus to those rolls, so +4 there. So you'd have a +6 (+1 additional from my born leader ability which would be almost guaranteed on in a fight). Still not great, but not as bad as +2.

If you really want proficiency and are willing to spend a feat (I doubt it'll come up enough to be worth a feat myself) vehicle gunner or whatever the feat is called is better for that as it only gives proficiency for vehicle weapons but gives an additional benefit as well (afb and don't recall what exactly it is).
Ah, thanks. I don't know starship combat very well so didn't realize the +4. Alright that's not too bad and a +6 is worth it enough to not use a feat if it won't come up often. Especially since I got desperate gambit which really has no penalties in ship combat since my reflex defense doesn't matter.

I can't find the "Vehicle Gunner" or any feat other than vehicle combat that does much with vehicles. Sure it isn't a talent? (given books aren't on me and I'm using an online database which is missing some books)

Edit: and I wouldn't be moving so I could aim...

Last edited by Major : 08-03-2012 at 04:00 PM.
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Old 08-03-2012, 05:24 PM   Top  -  End  -  #109
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Is my super rare and expensive Corellian liquor flammable? And what's the break DC on the bottle? Ive had quite enough of this wookiee, and I wish to have a barbecue.
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Old 08-03-2012, 05:27 PM   Top  -  End  -  #110
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Just sayin', Dark Side Points.
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Old 08-03-2012, 05:38 PM   Top  -  End  -  #111
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

The feat is Vehicular Combat and it is in the Core book, but it's a very pilot-centric feat. Its extra benefit is that it allows the pilot of a vehicle to roll a Pilot check to try to negate a hit, and the proficiency it grants only applies to Pilot-operated weapons. So WP(Heavy) would actually be more generally useful unless you're a pilot. There's a Scoundrel talent, Spacehound, that does grant proficiency with all vehicle weapons; but like I said, Scoundrel talent.
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Old 08-03-2012, 06:10 PM   Top  -  End  -  #112
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Break DC is 10 5, it is flammable, dealing 3d10 Fire damage if you hit just 1 wookiee, or you can make a 3 square cone and deals 1d6 Fire Damage.
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Last edited by Felhammer : 08-03-2012 at 06:12 PM.
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Old 08-03-2012, 06:15 PM   Top  -  End  -  #113
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

I meant the Gunnery Specialist feat (Clone Wars 31). Proficiency with vehicle weapon and 1/enc reroll a vehicle attack.
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Old 08-03-2012, 07:13 PM   Top  -  End  -  #114
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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I meant the Gunnery Specialist feat (Clone Wars 31). Proficiency with vehicle weapon and 1/enc reroll a vehicle attack.
Ah didn't realize it gave proficiency also.
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Old 08-03-2012, 07:25 PM   Top  -  End  -  #115
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Ah. I wasn't aware of that one. Cool.

ION, Graff is being sneeeeeeeakyyyy with a capital 'sneak.'
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Old 08-03-2012, 07:39 PM   Top  -  End  -  #116
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

IC is acting up again. Double post error and now I cant see them.
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Old 08-03-2012, 08:29 PM   Top  -  End  -  #117
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Liquor brings peace and understanding between all species. It may also bring balance to the force.

Edit: I don't think Ive ever had so much fun playing a cover identity.

Last edited by Noedig : 08-03-2012 at 09:50 PM.
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Old 08-03-2012, 09:54 PM   Top  -  End  -  #118
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Just to check, since I'm ahead due to our long bit the other night, will you post when ready? I saw the post in the IC thread, just wanted to double check so that when I didn't post you wouldn't be waiting on me whenever you were ready.
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Old 08-03-2012, 10:25 PM   Top  -  End  -  #119
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Dr. Burke is racist and likes to talk a lot. That's fun.

The DC to change the Veridicator is 10, and I have a modifier of +11, so I cannot fail to change it. Zeltrons have a bonus to detecting fibs as well, so hopefully this little Saurian will surrender its secrets to me.
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Old 08-03-2012, 10:31 PM   Top  -  End  -  #120
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Dr. Burke is racist and likes to talk a lot. That's fun.

The DC to change the Veridicator is 10, and I have a modifier of +11, so I cannot fail to change it. Zeltrons have a bonus to detecting fibs as well, so hopefully this little Saurian will surrender its secrets to me.
*hands the internet* I think you won this.
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