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Old 08-03-2012, 10:33 PM   Top  -  End  -  #121
Lucretia
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Why have I won an internets?
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Old 08-03-2012, 10:35 PM   Top  -  End  -  #122
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Posting to make it appear.

Also, it takes a full round action for the veridicator to scan someone, and I'm pretty sure that took more than 5 or 6 seconds. Unless she can speak REALLY REALLY QUICKLY.
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Old 08-03-2012, 11:46 PM   Top  -  End  -  #123
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Quote:
Originally Posted by Major View Post
Just to check, since I'm ahead due to our long bit the other night, will you post when ready? I saw the post in the IC thread, just wanted to double check so that when I didn't post you wouldn't be waiting on me whenever you were ready.
Will do. It will be coming up after Philistine's next post. So when you see that, go ahead and send out your telepathic message.

Sorry about the delay.
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Old 08-03-2012, 11:49 PM   Top  -  End  -  #124
Lucretia
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Can I make a perception check to determine if she's lying?
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Old 08-03-2012, 11:50 PM   Top  -  End  -  #125
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Originally Posted by Lucretia View Post
Can I make a perception check to determine if she's lying?
Sure.
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Old 08-03-2012, 11:53 PM   Top  -  End  -  #126
Lucretia
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

(1d20)[12] +20 for Perception.
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Old 08-03-2012, 11:54 PM   Top  -  End  -  #127
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Why have I won an internets?
The long long long monologue/rant to the person amused me.
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Old 08-03-2012, 11:57 PM   Top  -  End  -  #128
Lucretia
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

But Major, it was a quick question!

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Old 08-04-2012, 12:06 AM   Top  -  End  -  #129
Felhammer
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

She is not lying.
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Old 08-04-2012, 12:08 AM   Top  -  End  -  #130
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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She is not lying.
Then she's icky. Do Lilly's faux-eyes see ultraviolet? Not sure what darkvision counts as.
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Old 08-04-2012, 12:14 AM   Top  -  End  -  #131
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Originally Posted by Lucretia View Post
Then she's icky. Do Lilly's faux-eyes see ultraviolet? Not sure what darkvision counts as.
Hmm... Darkvision represents a plethora of different kinds of vision. I'm gunna have to look into it. My gut says no but I honestly do not know.
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Old 08-04-2012, 12:24 AM   Top  -  End  -  #132
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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But Major, it was a quick question!

Your 'quickie' amused me then. Better?
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Old 08-04-2012, 08:26 AM   Top  -  End  -  #133
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Not sure I wanted that wookiee anatomy lesson, but it beats having to fight 3 at once.
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Old 08-04-2012, 11:33 AM   Top  -  End  -  #134
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Not sure I wanted that wookiee anatomy lesson, but it beats having to fight 3 at once.
You started it!
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Old 08-04-2012, 02:36 PM   Top  -  End  -  #135
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Not sure I wanted that wookiee anatomy lesson, but it beats having to fight 3 at once.
I half facepalmed and half chuckled.
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Old 08-04-2012, 09:13 PM   Top  -  End  -  #136
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

*poke* *poke* *poke*

...

*KICK*
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Old 08-04-2012, 09:21 PM   Top  -  End  -  #137
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

I'm going to assume ice is on the mine cart, currently traveling to the promenade.
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Old 08-04-2012, 09:33 PM   Top  -  End  -  #138
Noedig
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Wait, minecart? When did that happen?
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Old 08-04-2012, 09:38 PM   Top  -  End  -  #139
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

The little train that transfers us between stations.
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Old 08-04-2012, 10:57 PM   Top  -  End  -  #140
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

On an unrelated note, I want some suggestions/advice from people about Saga...I'm running a game in real life and for no reason whatsoever a party member walked into a Sith Outpost (after finding a wanted poster of himself). He then proceeded to draw a gun and try and shoot one of six Sith Troopers and well...it went poorly when they auto-fired him to death and dropped him.

Is there any reason whatsoever I should not make him reroll? I mean, he had Force Points to be 'unconscious' not killed. But why would they not keep using a coup-de-grace to kill this idiot?

I even asked what his plan was and he didn't have one...he saw a wanted poster, walked into a base all alone, and opened fire. It is also the first game of the campaign so I can't decide if I should kill him as a precedent or let him live as a warning or something.
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Old 08-04-2012, 11:07 PM   Top  -  End  -  #141
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Have him get captured and interrogated to give the party a chance to rescue him? Did he think he'd succeed in killing the entire base or something? New player to tabletop RPG?
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Old 08-04-2012, 11:12 PM   Top  -  End  -  #142
Major
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

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Have him get captured and interrogated to give the party a chance to rescue him? Did he think he'd succeed in killing the entire base or something? New player to tabletop RPG?
Not new, he's played D&D before, not Saga. But even in those games he died. He tends to do dumb **** and get killed. I don't like killing him, but he clearly TRIES to die >.>

The party forced him to take the force sensitive feat so he could use "search your feelings" to say "Is this a bad idea that will get me killed?"

The captured and interrogated seems unlikely since him and the party had already killed quite a few Sith and he had just walked in and picked a fight. (That and he abandoned the party so not sure they'd WANT to rescue him).

It's a Dawn of Defiance Campaign by the way on the station. And nobody has what idea he was thinking. He just figured "Well I didn't know what to do so I figured I'd walk in the base and uhhh...I don't know I was playing by ear."

The Force Point rule lets him live, but most the party is like "He kinda did something dumb and his living makes the Sith look a bit like *******." Plus the downside is later in the game you got a "Yeah, I once walked into a sith base, shot them, and left alive."

I don't know. I got mixed opinions in not wanting to kill him so quickly into the game, but at the same time it was blatant suicide pretty much for no reason other than derping.

Edit2: After talking with everyone himself included he agrees he should reroll. At the very least he's imprisoned in a high security prison with nobody who had any reason or desire to rescue him. Or he's dead.

However it still brings up the whole "force points to not die" and how that works when all alone in hostile territory. How does "coup-de-grace" "force point" "coup-de-grace" etc work out?

Last edited by Major : 08-04-2012 at 11:30 PM.
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Old 08-05-2012, 12:08 AM   Top  -  End  -  #143
Philistine
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Does this guy like playing RPGs, or is it just something he does because that's the rest of you are doing? From what you've said here (especially the bit where he did something obviously suicidal because he "didn't know what to do"), it sounds like maybe he's getting bored. But I would definitely say it's time - maybe even past time, given that snippet about the Force Sensitive feat - to have a serious sit-down discussion with the guy about what he wants from an RPG, and what you and the rest of the group want. It might be that the two just are not compatible.
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Old 08-05-2012, 04:12 AM   Top  -  End  -  #144
Lucretia
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

The only way to avoid death entirely is with a Destiny point.

In a campaign I'm in out in the real world, whenever we fight an NPC, we decapitate him or her and put the head in our captain's quarters. If the eyes ever open, we know a Destiny or Force point was used. Non-meta-wise, we do keep trophies, but that's because someone whose neck I snapped ended up surviving, and we (read: I) were unhappy in the extreme.

So now our characters (read: my character, and no one questions her because if they do they'll end up in the head room) make sure no one can fake death. I was of the opinion NPCs didn't get Force or Destiny points (NPC classes don't, but NPCs can have PC levels) so it really, really frustrated me to have that jackanapes send me a taunting letter later.

Needless to say, I got the last laugh.

Anecdote aside, Force points stop you from going into the negative when you take four thermal detonators to the face simultaneously. In theory you could keep spending them, once a turn, to negate one attack a turn -- but if two people attacked you at once, you could only Force point out of one of their attacks. Either that, or they'll keep stabbing you until you're out of Force points.
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Old 08-05-2012, 02:36 PM   Top  -  End  -  #145
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Did I make it to the promenade as well or is there some other fate planned for me? Either scenario is fine.
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Old 08-05-2012, 03:35 PM   Top  -  End  -  #146
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Sorry, I just forgot to add your name to the list. You stumble to the Promenade.
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Old 08-05-2012, 04:44 PM   Top  -  End  -  #147
Noedig
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Ok thank you!
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Old 08-05-2012, 07:58 PM   Top  -  End  -  #148
Lucretia
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Unlike D&D, darkvision doesn't have a limit in SAGA edition. So if Lilly can't see the person, he'd need to be behind a corner or -- presuming there isn't any curvature like on Earth -- hundreds of meters away.

EDIT: Unless you meant I failed my perception check to see him. Every 15 meters there's a -5 to detect hidden targets, so it's quite possible I wouldn't see someone sneaking around. But if they weren't, there's no limit to how far I can see that's listed.
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Last edited by Lucretia : 08-05-2012 at 08:01 PM.
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Old 08-05-2012, 08:34 PM   Top  -  End  -  #149
Felhammer
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Quote:
Originally Posted by Lucretia View Post
Unlike D&D, darkvision doesn't have a limit in SAGA edition. So if Lilly can't see the person, he'd need to be behind a corner or -- presuming there isn't any curvature like on Earth -- hundreds of meters away.

EDIT: Unless you meant I failed my perception check to see him. Every 15 meters there's a -5 to detect hidden targets, so it's quite possible I wouldn't see someone sneaking around. But if they weren't, there's no limit to how far I can see that's listed.
Hadn't realized they integrated view distance with darkvision. Makes more sense than 3.5's system, seeing as humans can focus on objects up to 20 miles away (and see thing much further than that).

Regardless... Lilly can see the following:
Spoiler
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Old 08-05-2012, 08:47 PM   Top  -  End  -  #150
Lucretia
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Default Re: OOC: SW Saga: E-i-E - Chap. II: Hope's Gambit

Very pretty!

Of course, I can only see it in black and white, but it's still pretty. Are the three newcomers (Lilly, Jarik and Staen) hidden, or is the Neo-Crusader just not reacting to us?
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