Also, it takes a full round action for the veridicator to scan someone, and I'm pretty sure that took more than 5 or 6 seconds. Unless she can speak REALLY REALLY QUICKLY.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
Just to check, since I'm ahead due to our long bit the other night, will you post when ready? I saw the post in the IC thread, just wanted to double check so that when I didn't post you wouldn't be waiting on me whenever you were ready.
Will do. It will be coming up after Philistine's next post. So when you see that, go ahead and send out your telepathic message.
Sorry about the delay.
__________________ My Campaigns:
- Hand of the Sun: TrackerICOOC
On an unrelated note, I want some suggestions/advice from people about Saga...I'm running a game in real life and for no reason whatsoever a party member walked into a Sith Outpost (after finding a wanted poster of himself). He then proceeded to draw a gun and try and shoot one of six Sith Troopers and well...it went poorly when they auto-fired him to death and dropped him.
Is there any reason whatsoever I should not make him reroll? I mean, he had Force Points to be 'unconscious' not killed. But why would they not keep using a coup-de-grace to kill this idiot?
I even asked what his plan was and he didn't have one...he saw a wanted poster, walked into a base all alone, and opened fire. It is also the first game of the campaign so I can't decide if I should kill him as a precedent or let him live as a warning or something.
Have him get captured and interrogated to give the party a chance to rescue him? Did he think he'd succeed in killing the entire base or something? New player to tabletop RPG?
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TC for short
Malcolm Reynolds avatar by Strawberries
Limited access. Posts only in mornings and evenings.
Have him get captured and interrogated to give the party a chance to rescue him? Did he think he'd succeed in killing the entire base or something? New player to tabletop RPG?
Not new, he's played D&D before, not Saga. But even in those games he died. He tends to do dumb **** and get killed. I don't like killing him, but he clearly TRIES to die >.>
The party forced him to take the force sensitive feat so he could use "search your feelings" to say "Is this a bad idea that will get me killed?"
The captured and interrogated seems unlikely since him and the party had already killed quite a few Sith and he had just walked in and picked a fight. (That and he abandoned the party so not sure they'd WANT to rescue him).
It's a Dawn of Defiance Campaign by the way on the station. And nobody has what idea he was thinking. He just figured "Well I didn't know what to do so I figured I'd walk in the base and uhhh...I don't know I was playing by ear."
The Force Point rule lets him live, but most the party is like "He kinda did something dumb and his living makes the Sith look a bit like *******." Plus the downside is later in the game you got a "Yeah, I once walked into a sith base, shot them, and left alive."
I don't know. I got mixed opinions in not wanting to kill him so quickly into the game, but at the same time it was blatant suicide pretty much for no reason other than derping.
Edit2: After talking with everyone himself included he agrees he should reroll. At the very least he's imprisoned in a high security prison with nobody who had any reason or desire to rescue him. Or he's dead.
However it still brings up the whole "force points to not die" and how that works when all alone in hostile territory. How does "coup-de-grace" "force point" "coup-de-grace" etc work out?
Does this guy like playing RPGs, or is it just something he does because that's the rest of you are doing? From what you've said here (especially the bit where he did something obviously suicidal because he "didn't know what to do"), it sounds like maybe he's getting bored. But I would definitely say it's time - maybe even past time, given that snippet about the Force Sensitive feat - to have a serious sit-down discussion with the guy about what he wants from an RPG, and what you and the rest of the group want. It might be that the two just are not compatible.
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_______________________________________________ "When Boba Fett told Darth Vader, "As you wish," he was really saying, "I love you.""
The only way to avoid death entirely is with a Destiny point.
In a campaign I'm in out in the real world, whenever we fight an NPC, we decapitate him or her and put the head in our captain's quarters. If the eyes ever open, we know a Destiny or Force point was used. Non-meta-wise, we do keep trophies, but that's because someone whose neck I snapped ended up surviving, and we (read: I) were unhappy in the extreme.
So now our characters (read: my character, and no one questions her because if they do they'll end up in the head room) make sure no one can fake death. I was of the opinion NPCs didn't get Force or Destiny points (NPC classes don't, but NPCs can have PC levels) so it really, really frustrated me to have that jackanapes send me a taunting letter later.
Needless to say, I got the last laugh.
Anecdote aside, Force points stop you from going into the negative when you take four thermal detonators to the face simultaneously. In theory you could keep spending them, once a turn, to negate one attack a turn -- but if two people attacked you at once, you could only Force point out of one of their attacks. Either that, or they'll keep stabbing you until you're out of Force points.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
Unlike D&D, darkvision doesn't have a limit in SAGA edition. So if Lilly can't see the person, he'd need to be behind a corner or -- presuming there isn't any curvature like on Earth -- hundreds of meters away.
EDIT: Unless you meant I failed my perception check to see him. Every 15 meters there's a -5 to detect hidden targets, so it's quite possible I wouldn't see someone sneaking around. But if they weren't, there's no limit to how far I can see that's listed.
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.
Unlike D&D, darkvision doesn't have a limit in SAGA edition. So if Lilly can't see the person, he'd need to be behind a corner or -- presuming there isn't any curvature like on Earth -- hundreds of meters away.
EDIT: Unless you meant I failed my perception check to see him. Every 15 meters there's a -5 to detect hidden targets, so it's quite possible I wouldn't see someone sneaking around. But if they weren't, there's no limit to how far I can see that's listed.
Hadn't realized they integrated view distance with darkvision. Makes more sense than 3.5's system, seeing as humans can focus on objects up to 20 miles away (and see thing much further than that).
Regardless... Lilly can see the following:
Spoiler
The Rodian is actually suspended in the middle of the chasm by holding an Ascension gun with his right hand. His other hand is wielding a blaster carbine with the stock folded down. After the conversation ends, he continues on up out of sight.
The Mando is standing roughly 50 feet from you, near the edge of the platform. He's mucking about, obviously waiting for something.
__________________ My Campaigns:
- Hand of the Sun: TrackerICOOC
Of course, I can only see it in black and white, but it's still pretty. Are the three newcomers (Lilly, Jarik and Staen) hidden, or is the Neo-Crusader just not reacting to us?
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The greatest trick the Devil ever pulled was convincing the world he didn't exist.