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Old 09-08-2012, 03:15 PM   Top  -  End  -  #271
Adlan
Ogre in the Playground
 
 
Join Date: Nov 2006
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Default Re: Necromunda Total War: Rustholm OC

Local Tournament Round 1

Running Rat vs Pauline Bairbre
Running Rat
WS4 S3 (+1 for the maul) I4 +1d6 +1d6 for extra weapon +1 for Leap +1 for Sprint
(2d6+14)[2][5](21)
Pauline Bairbre
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry +1 Best IC
(2d6+14)[6][2](22)

Carys vs ‘Old’ Canton
Carys
WS3 S3 (+1 Chain) I3 +1d6 +1d6 for extra weapon (Causes Fear)
(2d6+10)[5][2](17)
‘Old’ Canton
WS3 S4 (+2 Massive Axe) I3 +1d6 Hurl Opponent +1
(1d6+13)[1](14)
(2d6)[3][4](7) Fear Test, LD8

Marsham vs Corbin Slagburn
Marsham
WS 4, S 3, I 4 +1d6 +1d6 for extra weapon +2 Parry
(2d6+13)[4][5](22)
Corbin Slagburn
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry +1 Best Plan
(2d6+14)[6][1](21)

Rambrand Von Mittensee vs 'Big' Johan
Rambrand Von Mittensee
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry
(2d6+13)[6][4](23)
'Big' Johan
WS4 S4 I4 +1d6 +1d6 for extra weapon +1 for Net
Let the Blood Shed Commence!
OC Part 2:
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-08-2012, 03:19 PM   Top  -  End  -  #272
Adlan
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Default Re: Necromunda Total War: Rustholm OC

(2d6+13)[1][6](20) for Big Johan
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
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Old 09-08-2012, 05:52 PM   Top  -  End  -  #273
Papa Doc
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Default Re: Necromunda Total War: Rustholm OC

Well that's embarrassing.
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Old 09-08-2012, 05:59 PM   Top  -  End  -  #274
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Injury Rolls:
Running Rat:
Serious Injury Roll (2d6)[1][2](3) Dead!

'Old' Canton
2 Serious Injury Rolls
(2d6)[4][3](7) Full Recovery
(2d6)[3][5](8) Old Battle Wound

Corbin Slagburn - NA, Marsham Stays his hand.

'Big' Johan
2 Serious Injury Rolls
(2d6)[2][3](5) Leg Wound
(2d6)[1][5](6) Dead
__________________
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.

Last edited by Adlan : 09-08-2012 at 06:03 PM.
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Old 09-08-2012, 07:07 PM   Top  -  End  -  #275
Adlan
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Default Re: Necromunda Total War: Rustholm OC

IC post up. Sorry I wrote it so slow.

IC's and plans for round 2, and then we move onto the first round of Challenge the Champion and the Final of the Local Tournament!

Also, anyone who has a friend who might be interested, let them know we are recruiting again.
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-09-2012, 04:15 PM   Top  -  End  -  #276
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Corbin Slagburn also gets d6 Xp for his Bout of the Tournament.
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-09-2012, 04:40 PM   Top  -  End  -  #277
Papa Doc
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Default Re: Necromunda Total War: Rustholm OC

(1d6)[2]

IC incoming here in just a second. Cheer to those who won their bouts.
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Old 09-09-2012, 04:44 PM   Top  -  End  -  #278
Papa Doc
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Default Re: Necromunda Total War: Rustholm OC

Well. Corbin gains a level. Should have done my math ahead of time and seen that, saved me a post.

(2d6)[6]

(1d6)[2]

Drummroll please for advancement....And it turns out the second thingy was unnecessary. Corbin advances +1WS.

Last edited by Papa Doc : 09-09-2012 at 04:46 PM.
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Old 09-10-2012, 01:18 AM   Top  -  End  -  #279
thegunslinger
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Default Re: Necromunda Total War: Rustholm OC

Sorry for the lack of replies. On holiday, internet access has been a bit limited.

IC post for Elizah administering beat downs will be sent via PM to Adlan for posting when relevant.

Rare trade roll: (1d6)[2](2)
To determine what it is
(1d6)[3](3)
(1d6)[3](3)
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Old 09-10-2012, 01:25 AM   Top  -  End  -  #280
thegunslinger
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Default Re: Necromunda Total War: Rustholm OC

That's armour.
D6 to see what it is.

(1d6)[3](3)

Flak . No thanks.

Last edited by thegunslinger : 09-10-2012 at 01:27 AM.
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Old 09-10-2012, 10:06 AM   Top  -  End  -  #281
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Tournament Round 2 OC Post

Cary's vs Pavlina
Carys
WS3 S3 I3 +1d6 (Causes Fear)
(1d6+9)[2](11)

Pavlina Bairbre
WS4 S3 I4 +1d6 +1 for Parry
(1d6+12)[5](17)

(2d6)[1][1](2)) Fear Test, LD8

Rambrand Von Mittensee vs Marsham
Marsham
WS 4, S 3, I 4 +1d6 +1d6 for extra weapon +2 Parry
(2d6+13)[5][2](20)

Rambrand Von Mittensee
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry
(2d6+13)[3][4](20)

Part 2 to Come:
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-10-2012, 10:08 AM   Top  -  End  -  #282
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Judges Decision on the Bout:
1:Rambrand 2:Marsham
(1d2)[2]
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
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Old 09-10-2012, 10:31 AM   Top  -  End  -  #283
Icedaemon
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Default Re: Necromunda Total War: Rustholm OC

Wouldn't it make more sense to just play things out without a pre-determined result if the die rolls + modifiers turn up equal?
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Old 09-10-2012, 12:16 PM   Top  -  End  -  #284
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Quote:
Originally Posted by Icedaemon View Post
Wouldn't it make more sense to just play things out without a pre-determined result if the die rolls + modifiers turn up equal?
I did consider doing so, but I didn't want the result of possibly killing somones character if the dice went against them when the tournament dice went to a draw. I also was unable to resist the robot wars reference with the judges.

Working on Challenge the Champion now.

Rambrand also gains 2d6 Exp.

Loot belongs to Aurelieus Scarus, but he might be willing to sell it to you, fighters do like to keep memento's.
If you want them:
Spoiler
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And I'll dance to Tom Payne's bones,
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Dance in the oldest boots I own,
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Old 09-10-2012, 01:53 PM   Top  -  End  -  #285
Icedaemon
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Join Date: May 2010
Default Re: Necromunda Total War: Rustholm OC

Fair enough. With Tavin on call, I would not have minded a match with a bit more risk to it, but you are the arbitrator and it would be remiss to change rulings from one match to the other. Is it just the 2d6 XP, or did the two wounds inflicted on Johan give the standard 5XP per wound?

Not going to buy any of those mementoes. The mesh armour and net would be nice to have, but that's just too many creds.
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Indeed, here is the recruitment thread for the first run.
The above post was probably snide, snippy, tongue in cheek and/or opinionated. Consult your sense of humour before vexation. If still vexed, attempt to cease giving a damn. Thank you for reading this public service bulletin.

Last edited by Icedaemon : 09-10-2012 at 01:56 PM.
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Old 09-10-2012, 02:21 PM   Top  -  End  -  #286
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Quote:
Originally Posted by Icedaemon View Post
Fair enough. With Tavin on call, I would not have minded a match with a bit more risk to it, but you are the arbitrator and it would be remiss to change rulings from one match to the other. Is it just the 2d6 XP, or did the two wounds inflicted on Johan give the standard 5XP per wound?

Not going to buy any of those mementoes. The mesh armour and net would be nice to have, but that's just too many creds.
durr brain moment from me, +5 for winning a bout.

New IC up soon.
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-10-2012, 03:13 PM   Top  -  End  -  #287
Icedaemon
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Join Date: May 2010
Default Re: Necromunda Total War: Rustholm OC

All right. XP. Since he's at 101, this physically can't result in a level, but it's progress.

(2d5+5)[5][5](15)

15 XP. Not bad at all.

Rambrand's Yakromunda kill counter is still at 0. Will that be changed after the event is over?
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Brewing a new setting (3.5 ed D&D). The setting is complete and ready to play.
Indeed, here is the recruitment thread for the first run.
The above post was probably snide, snippy, tongue in cheek and/or opinionated. Consult your sense of humour before vexation. If still vexed, attempt to cease giving a damn. Thank you for reading this public service bulletin.

Last edited by Icedaemon : 09-10-2012 at 03:15 PM.
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Old 09-11-2012, 10:03 AM   Top  -  End  -  #288
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Quote:
Originally Posted by Icedaemon View Post
All right. XP. Since he's at 101, this physically can't result in a level, but it's progress.

[roll0]

15 XP. Not bad at all.

Rambrand's Yakromunda kill counter is still at 0. Will that be changed after the event is over?
I actually haven't had time to do it in Yakromunda by creating battles and so forth, doing is an extra half hour of data input that I just can't keep up with. I'll see if I or you guys can manually update this stuff.



+d6 Exp to Dakar. And a Serious Injury Roll.
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.

Last edited by Adlan : 09-11-2012 at 10:04 AM.
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Old 09-11-2012, 10:09 AM   Top  -  End  -  #289
Adlan
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Default Re: Necromunda Total War: Rustholm OC

No, I'm sorry, I can't add a kill by hand, it only counts for killing other gangers that are in the Campaign with you, and thus get marked deceased off the gang lists.

Feel free to keep your own Kill Tallies in the Notes.
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-11-2012, 10:22 AM   Top  -  End  -  #290
Papa Doc
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Default Re: Necromunda Total War: Rustholm OC

The bad news: everyone will hear of the Orlock defeats at the circus. Worse news: there's a chance Dakar might be suffering a serious injury. The Good News: he took the blow on his head. Not much left to damage there. Now forthe rolls:

XP=(1d6)[5]
Injury=(1d6)[5]
--if 4-6, then D66 for type- (1d6)[5](1d6)[1]

Incase of advancement: (2d6)[10]
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Old 09-11-2012, 10:26 AM   Top  -  End  -  #291
Papa Doc
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Default Re: Necromunda Total War: Rustholm OC

Results: as expected, Dakar's milkshake-like brain has absorbed the blows, leaving him shaken but Fully Recovered. He gains 5xp, advances, and learns the new skill (1d6)[5]: Marksman (Shotgun) a wise choice considering his recent beatdown in close combat.

Last edited by Papa Doc : 09-11-2012 at 10:28 AM.
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Old 09-12-2012, 10:41 AM   Top  -  End  -  #292
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Final Round of the Local Tournament
Pavlina Bairbre
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry
(2d6+13)[5][3](21)
Marsham
WS 4, S 3, I 4 +1d6 +1d6 for extra weapon +2 Parry
(2d6+13)[1][1](15)
__________________
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-12-2012, 10:47 AM   Top  -  End  -  #293
Adlan
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Default Re: Necromunda Total War: Rustholm OC

3 Serious Injury Rolls for Marsham. Hand Injury, Blind in one Eye and Captured. Not bad when it comes down to it. Captured is ignored in this instance.

Hand Injury loses (1d3)[1] left hand 1, right hand 2 (1d2)[1].
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-12-2012, 03:56 PM   Top  -  End  -  #294
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Exp: Pavlina 3d6+15 Carys 1d6+5

Prizes: (1d3+8)[9]x10€ to the Purple Cloaks next income.
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.

Last edited by Adlan : 09-12-2012 at 03:56 PM.
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Old 09-12-2012, 06:34 PM   Top  -  End  -  #295
dhenn
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Default Re: Necromunda Total War: Rustholm OC

So that income (90 tournament+10 successful steal) will be added onto pre-expense income next round?
XP:

Pavlina
Current XP: 85
Gains: (3d6+15)[5][6][4](30)
Next XP Level: 101
Advance Roll (Guaranteed): (2d6)[4][1](5)
D6 (for characteristic gains, for trait gains seems to make more sense to roll after choosing skill table, correct?): (1d6)[4]

Edit:
XP gain=30. New total 115. Next level 121
Gain+1 A


Carys
Current XP: 28
Gains: (1d6+5)[11]
Next XP level: 31
Advance Roll (Guaranteed): (2d6)[5][4](9)
D6: (1d6)[1]

Edit:
XP gain=11. New total 39. Next level 41
Gain+1 W

Advances registered on Yakro.

Last edited by dhenn : 09-12-2012 at 06:41 PM.
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Old 09-14-2012, 07:25 AM   Top  -  End  -  #296
Adlan
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Default Re: Necromunda Total War: Rustholm OC

2 serious injury rolls for the champion: (2d6)[5][5](10) (2d6)[1][3](4)

Elizah wins! 1d6+5 Xp (1d6+5)[5](10)x10€ to next rounds income.

We also have the next round to plan. Iron men vs Tunnel foxes still on? Any other people want to challenge?
__________________
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-14-2012, 08:26 AM   Top  -  End  -  #297
thegunslinger
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Join Date: Jul 2012
Default Re: Necromunda Total War: Rustholm OC

Rarr!

Any chance I can salvage something from the hulk of the dead champion? Power claw or fist would be a fitting trophy....

As to challenges, I'm throwing down against the Unfolding Shadow.
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Old 09-14-2012, 08:30 AM   Top  -  End  -  #298
thegunslinger
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Default Re: Necromunda Total War: Rustholm OC

Roll for XP
(1d6+5)[5](10)

If there is an advance
(2d6)[2][4](6)
If it's a skill(1d6)[2](2)
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Old 09-14-2012, 11:18 AM   Top  -  End  -  #299
Adlan
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Default Re: Necromunda Total War: Rustholm OC

Quote:
Originally Posted by thegunslinger View Post
Rarr!

Any chance I can salvage something from the hulk of the dead champion? Power claw or fist would be a fitting trophy....

As to challenges, I'm throwing down against the Unfolding Shadow.
Both Purple Cloaks and Holy Flame:

1 roll on the Champion Table.

1d6
Spoiler


Gambling. 2d6X your stake.

Winners (Added to next turns income):
Purple Cloaks, 10€ stake
Tunnel Foxes 5€ stake

Losses (Lost from current Stash):
Ironmen - 3€
Tunnel Foxes -5€
Unfolding Shadow -6€
__________________
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And I'll dance to Tom Payne's bones,
Dance to Tom Payne's bones,
Dance in the oldest boots I own,
to the rhythm of Tom Payne's bones.
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Old 09-14-2012, 11:27 AM   Top  -  End  -  #300
dhenn
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Join Date: Aug 2012
Default Re: Necromunda Total War: Rustholm OC

Champion Roll: (1d6)[2]

Winnings: (2d6)[6][2](8)x10

If Iron Men and Tunnel Foxes are still on then I'll challenge Unfolding Shadow.
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