Running Rat vs Pauline Bairbre
Running Rat
WS4 S3 (+1 for the maul) I4 +1d6 +1d6 for extra weapon +1 for Leap +1 for Sprint (2d6+14)[2][5](21)
Pauline Bairbre
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry +1 Best IC (2d6+14)[6][2](22)
Carys vs ‘Old’ Canton
Carys
WS3 S3 (+1 Chain) I3 +1d6 +1d6 for extra weapon (Causes Fear) (2d6+10)[5][2](17)
‘Old’ Canton
WS3 S4 (+2 Massive Axe) I3 +1d6 Hurl Opponent +1 (1d6+13)[1](14) (2d6)[3][4](7) Fear Test, LD8
Marsham vs Corbin Slagburn
Marsham
WS 4, S 3, I 4 +1d6 +1d6 for extra weapon +2 Parry (2d6+13)[4][5](22)
Corbin Slagburn
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry +1 Best Plan (2d6+14)[6][1](21)
Rambrand Von Mittensee vs 'Big' Johan
Rambrand Von Mittensee
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry (2d6+13)[6][4](23)
'Big' Johan
WS4 S4 I4 +1d6 +1d6 for extra weapon +1 for Net
Let the Blood Shed Commence!
OC Part 2:
Wouldn't it make more sense to just play things out without a pre-determined result if the die rolls + modifiers turn up equal?
__________________ Brewing a new setting (3.5 ed D&D). The setting is complete and ready to play. Indeed, here is the recruitment thread for the first run.
The above post was probably snide, snippy, tongue in cheek and/or opinionated. Consult your sense of humour before vexation. If still vexed, attempt to cease giving a damn. Thank you for reading this public service bulletin.
Wouldn't it make more sense to just play things out without a pre-determined result if the die rolls + modifiers turn up equal?
I did consider doing so, but I didn't want the result of possibly killing somones character if the dice went against them when the tournament dice went to a draw. I also was unable to resist the robot wars reference with the judges.
Working on Challenge the Champion now.
Rambrand also gains 2d6 Exp.
Loot belongs to Aurelieus Scarus, but he might be willing to sell it to you, fighters do like to keep memento's.
If you want them:
Spoiler
Net:
Allows Gangmember to Capture:
If a net equipped character takes an enemy ‘out of action’ in hand-to-hand fighting the enemy fighter is automatically captured at the end of the game. Rather than rolling on the Serious Injury chart after the game, the fighter is automatically taken captive regardless of which side won the game or whether the net equipped character survives.
And a Stun Baton:
A weaker version of the Power Maul used by Enforcers, the Stun Baton is S4 and -3 to saves. Out of Action. A fighter who goes down to a blow from a Stun Baton will go out of action automatically, even in multiple combats where this would not normally be the case.
Recovery. A fighter who goes out of action to a Stunbaton will never suffer serious injuries. After the game such models recover automatically and are unharmed, so no roll is required on the Serious Injuries chart.
Mesh Armour
Total Price for the lot is 100 creds to you, or you can PM me and start haggling with the Guilder
Fair enough. With Tavin on call, I would not have minded a match with a bit more risk to it, but you are the arbitrator and it would be remiss to change rulings from one match to the other. Is it just the 2d6 XP, or did the two wounds inflicted on Johan give the standard 5XP per wound?
Not going to buy any of those mementoes. The mesh armour and net would be nice to have, but that's just too many creds.
__________________ Brewing a new setting (3.5 ed D&D). The setting is complete and ready to play. Indeed, here is the recruitment thread for the first run.
The above post was probably snide, snippy, tongue in cheek and/or opinionated. Consult your sense of humour before vexation. If still vexed, attempt to cease giving a damn. Thank you for reading this public service bulletin.
Last edited by Icedaemon : 09-10-2012 at 01:56 PM.
Fair enough. With Tavin on call, I would not have minded a match with a bit more risk to it, but you are the arbitrator and it would be remiss to change rulings from one match to the other. Is it just the 2d6 XP, or did the two wounds inflicted on Johan give the standard 5XP per wound?
Not going to buy any of those mementoes. The mesh armour and net would be nice to have, but that's just too many creds.
All right. XP. Since he's at 101, this physically can't result in a level, but it's progress.
(2d5+5)[5][5](15)
15 XP. Not bad at all.
Rambrand's Yakromunda kill counter is still at 0. Will that be changed after the event is over?
__________________ Brewing a new setting (3.5 ed D&D). The setting is complete and ready to play. Indeed, here is the recruitment thread for the first run.
The above post was probably snide, snippy, tongue in cheek and/or opinionated. Consult your sense of humour before vexation. If still vexed, attempt to cease giving a damn. Thank you for reading this public service bulletin.
Last edited by Icedaemon : 09-10-2012 at 03:15 PM.
All right. XP. Since he's at 101, this physically can't result in a level, but it's progress.
[roll0]
15 XP. Not bad at all.
Rambrand's Yakromunda kill counter is still at 0. Will that be changed after the event is over?
I actually haven't had time to do it in Yakromunda by creating battles and so forth, doing is an extra half hour of data input that I just can't keep up with. I'll see if I or you guys can manually update this stuff.
No, I'm sorry, I can't add a kill by hand, it only counts for killing other gangers that are in the Campaign with you, and thus get marked deceased off the gang lists.
Feel free to keep your own Kill Tallies in the Notes.
The bad news: everyone will hear of the Orlock defeats at the circus. Worse news: there's a chance Dakar might be suffering a serious injury. The Good News: he took the blow on his head. Not much left to damage there. Now forthe rolls:
XP=(1d6)[5]
Injury=(1d6)[5]
--if 4-6, then D66 for type- (1d6)[5](1d6)[1]
Results: as expected, Dakar's milkshake-like brain has absorbed the blows, leaving him shaken but Fully Recovered. He gains 5xp, advances, and learns the new skill (1d6)[5]: Marksman (Shotgun) a wise choice considering his recent beatdown in close combat.
Final Round of the Local Tournament
Pavlina Bairbre
WS4 S4 (Chainsword) I4 +1d6 +1d6 for extra weapon +1 for Parry (2d6+13)[5][3](21)
Marsham
WS 4, S 3, I 4 +1d6 +1d6 for extra weapon +2 Parry (2d6+13)[1][1](15)
3 Serious Injury Rolls for Marsham. Hand Injury, Blind in one Eye and Captured. Not bad when it comes down to it. Captured is ignored in this instance.
Hand Injury loses (1d3)[1] left hand 1, right hand 2 (1d2)[1].
So that income (90 tournament+10 successful steal) will be added onto pre-expense income next round?
XP:
Pavlina
Current XP: 85
Gains: (3d6+15)[5][6][4](30)
Next XP Level: 101
Advance Roll (Guaranteed): (2d6)[4][1](5)
D6 (for characteristic gains, for trait gains seems to make more sense to roll after choosing skill table, correct?): (1d6)[4]
Edit:
XP gain=30. New total 115. Next level 121
Gain+1 A
Carys
Current XP: 28
Gains: (1d6+5)[11]
Next XP level: 31
Advance Roll (Guaranteed): (2d6)[5][4](9)
D6: (1d6)[1]
Edit:
XP gain=11. New total 39. Next level 41
Gain+1 W
Any chance I can salvage something from the hulk of the dead champion? Power claw or fist would be a fitting trophy....
As to challenges, I'm throwing down against the Unfolding Shadow.
Both Purple Cloaks and Holy Flame:
1 roll on the Champion Table.
1d6
Spoiler
1. Infamous. -1 on Outlaw Chart, can use Outlaw Trading post instead of going to the normal trading post.
2-3 IC Appropriate Loot, Purple Cloaks: Ratskin Map and Blindsnake Pouch. Holy Flame: Powerfist/Bionic Arm (Can be installed separately)
4-5 Juve Joins Gang, as if recruited from a settlement roll. +1 to next turns settlement rolls, if owned.
6 All of the Above.
Gambling. 2d6X your stake.
Winners (Added to next turns income):
Purple Cloaks, 10€ stake
Tunnel Foxes 5€ stake
Losses (Lost from current Stash):
Ironmen - 3€
Tunnel Foxes -5€
Unfolding Shadow -6€