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Old 08-06-2012, 04:49 PM   Top  -  End  -  #1
Ninjadeadbeard
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Eramus

Friends, Aurelians, Countrymen, lend me your ears!

The Oracles see more than just the past, present and future. They can see the might-have-beens and the never-were, the present-imperfect and the lost futures and pasts of a thousand rolls of fate's dice. In so many worlds they see, the world has come to ruin. The old knowledge is lost, or the ancient powers fall and leave the world in an age of darkness. In some of these worlds civilization recovers, even thrives. Technologies are discovered and rediscovered, magicks are relearned to some degree, codes of chivalry and honor uphold the law with greater authority than that of the lawgivers, and life moves on. But these people, advanced as they become, will always look back on the ruins of empire. They look back on a world so different and yet so familiar to their own. They gaze up in awe at the marvels of the ancient world, staggered by the scale that their ancestors once took for granted. They are filled with a sadness, the knowledge that something has been taken from the world, that the world was once a far better place.

We must be thankful, therefore, that such is not our world. The Empire remains strong. It's legions are hearty and loyal, it's Magi dedicated to the betterment of the people, it's populace comfortable and fed from the spoils of conquest. Where the Oracles see only doom and death, I see an eternal city seated atop eight hills, a city that towers over Eramus and the world, a city that commands one hundred thousand thousand loyal subjects, regents, kings and lords.

I see a city blessed by the Gods to never fall. The auguries are auspicious and the fatted calf offered up unto the temple. The priest's of the Flame and of War-Maiden Titania have proclaimed that the Millennial Games shall mark a new chapter in our history. The Pax Aurellium has begun my countrymen! Hail to the Impirium! For the People and Congress of Aurelias!


-First Speaker Trimmerius Piter, 160-212 calendar

This right here is a setting I have been working on for a while now, and I think it's all set for the nice folk here at the Playground to have their way with it. I intend to use this setting for a novel, as well as a game I will soon DM for my friends.

Again, please PEACH as well as you are able. I'm often discouraged when no one posts, so I hope that even if you don't have much to say that you'll say what you can anyway. Everything helps in the long run, and I am willing to listen to any and all advice, especially the harsh stuff.

Thank you. And now...

Maps
Spoiler


In Color
Spoiler


Overview
Spoiler


History

Beginnings
Spoiler


Rise of the Elves
Spoiler


Halhvannen
Spoiler


Aurelia
Spoiler


The Sack of Aurelias
Spoiler


Brutum
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The Deniri Invasions and the War of Unification
Spoiler


The Elven Response
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Inter War Period
Spoiler


The Dannic War
Spoiler


Beginning of the End
Spoiler


Here We Are
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Summersky Sea
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Old 08-06-2012, 06:12 PM   Top  -  End  -  #2
Ninjadeadbeard
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Races and Cultures

Imperials

Aurelians -
Spoiler


Halhvannen -
Spoiler


Brutum -
Spoiler


Asamar Elves -
Spoiler


Deniri -
Spoiler


Independent
Sharakor -
Spoiler

Vandalmen -
Spoiler


Kahran -
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Xeloric Elves -
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Ossrian Centaurs -
Spoiler


Shiin -
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Jun -
Spoiler


Hado -
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Tok -
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Hapese -
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Sinon Elves -
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Old 08-06-2012, 06:14 PM   Top  -  End  -  #3
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Religion and Governments
Imperial Government and Religion
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Other
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Old 08-06-2012, 06:22 PM   Top  -  End  -  #4
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Themes and Adventures
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Magic (this is fluff, ignore if using as game-setting)
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Mechanics and Gameplay (suggested)
Eramus can be used with any tabletop RPG I'm aware of in the fantasy genre. I imagined using D&D3.5 for this world when I bring it to my players, but I've been tinkering with a totally homemade system. Still, shouldn't be a problem for other systems. This world probably works best in the E6-ish range. High Powered Characters aren't something I enjoy RPing with, and the feel I'm looking for is most present in a low-level setting.

And that's it! It's done!

Thoughts?
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Old 08-07-2012, 08:36 PM   Top  -  End  -  #5
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Great setting, nothing really glaring jumps out, but... if all the gods are such a**holes (besides some of the *checks post* Isleut and Ossrian pantheons), why are they worshiped? Sacrificed to, I can get, appeased in other ways, sure, but worshiped?

Incidentally, this is the issue I have with characters worshipping the daedra in the Elder Scrolls series, (apart from a few exceptions, such as Azura and maybe Nocturnal or Meridia) because they are either a**holes or don't care about humanity.
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Old 08-07-2012, 09:28 PM   Top  -  End  -  #6
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Great setting, nothing really glaring jumps out, but... if all the gods are such a**holes (besides some of the *checks post* Isleut and Ossrian pantheons), why are they worshiped? Sacrificed to, I can get, appeased in other ways, sure, but worshiped?

Incidentally, this is the issue I have with characters worshipping the daedra in the Elder Scrolls series, (apart from a few exceptions, such as Azura and maybe Nocturnal or Meridia) because they are either a**holes or don't care about humanity.
I suppose in my mind worshiped is just another word for the appeasement/sacrificing process. In RL Antiquity a lot of gods were the same (Athena turned a lady into a spider because she beat the goddess at weaving), kind of screwing over people for little to no reason. So, they may be a**holes, but they're still Divine A**holes.

Like the Daedra example, they may not care too much about you, but that doesn't mean that you can't bribe them to care. Or at least lend a hand here and there.
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Old 08-08-2012, 06:29 AM   Top  -  End  -  #7
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I suppose in my mind worshiped is just another word for the appeasement/sacrificing process. In RL Antiquity a lot of gods were the same (Athena turned a lady into a spider because she beat the goddess at weaving), kind of screwing over people for little to no reason. So, they may be a**holes, but they're still Divine A**holes.

Like the Daedra example, they may not care too much about you, but that doesn't mean that you can't bribe them to care. Or at least lend a hand here and there.
Fair enough. Although they did as many favors or "favors" to humans as they did curses.

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(Athena turned a lady into a spider because she beat the goddess at weaving)
Arachne was dumb enough to depict the failings of the gods in her tapestry. That, not jealousy, was why Athena tore it up. To be fair, Arachne did have a point about, among other things, Zeus' many many conquests, but I don't think she should have chosen to drive home those points while in a weaving contest. With Athena. Zeus' daughter. Zeus' divine daughter, no less.
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I want to create a world that is full of possibility, and one of the best ways to handle it is by creating a bunch of stories that haven't yet been finished.
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Old 08-12-2012, 09:15 PM   Top  -  End  -  #8
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Fair enough. Although they did as many favors or "favors" to humans as they did curses.
...
Arachne was dumb enough to depict the failings of the gods in her tapestry. That, not jealousy, was why Athena tore it up. To be fair, Arachne did have a point about, among other things, Zeus' many many conquests, but I don't think she should have chosen to drive home those points while in a weaving contest. With Athena. Zeus' daughter. Zeus' divine daughter, no less.
Hm. True enough. But the more benevolent gods there are, the more likely it is that they should show up to help PCs. And I'd like to keep the general power level around E6 or thereabouts. If Gods do show up, their own power should be lowered (can only manifest so much power on the mortal plane and such), and it's no fun for a God NPC to show up and help.

It's much cooler to make players fight their Gods to win favor. Just think of a world run by Crom-style Gods and you're nearly where I feel this setting should sit.
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Old 08-16-2012, 06:25 PM   Top  -  End  -  #9
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So...just shy of 300 Views, and only Landis has replied? I'm a little stunned. Maybe I should ask some specific questions? Give an idea of what I'm looking for from forum-goers?
  • Are the societies presented here realistic? Do they seem forced or artificial?
  • Is there some aspect of the Setting that I've completely forgotten that you think is necessary to talk about, or that you'd like to know?
  • Is the history believable?
  • Is my take on Half-Elves (Halhvannen) interesting?
  • Would you use this setting for a game, if the races were properly statted?
  • Are the Maps okay?
  • Is there something that feels obscure or ambiguous that I should address?
  • Finally: Did you like the Setting?

I only ask/double-post because so often I feel like the threads I start instantly die, and I've put too much effort into this to let it go like the last few. PEACH is greatly desired and appreciated, more than words can convey.
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Old 08-17-2012, 06:04 AM   Top  -  End  -  #10
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So...just shy of 300 Views, and only Landis has replied? I'm a little stunned. *snip* PEACH is greatly desired and appreciated, more than words can convey.
Now you realize my frustrations re: Almantha's thread.
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Old 08-22-2012, 08:30 PM   Top  -  End  -  #11
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Now you realize my frustrations re: Almantha's thread.
Yeah. Just link me here if I ever try to write a setting again.
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Old 08-24-2012, 01:49 PM   Top  -  End  -  #12
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Quote:
So...just shy of 300 Views, and only Landis has replied? I'm a little stunned. Maybe I should ask some specific questions? Give an idea of what I'm looking for from forum-goers?
Are the societies presented here realistic? Do they seem forced or artificial?
Is there some aspect of the Setting that I've completely forgotten that you think is necessary to talk about, or that you'd like to know?
Is the history believable?
Is my take on Half-Elves (Halhvannen) interesting?
Would you use this setting for a game, if the races were properly statted?
Are the Maps okay?
Is there something that feels obscure or ambiguous that I should address?
Finally: Did you like the Setting?

I only ask/double-post because so often I feel like the threads I start instantly die, and I've put too much effort into this to let it go like the last few. PEACH is greatly desired and appreciated, more than words can convey.
I know exactly how you feel! So many thread I've created just seem to splutter and die. And my current one I've put so much work into, I'm halfway through the writing of the RPG, and nobody wants to comment But I digress don't get discouraged please! It's hard to comment on a setting. But because I know exactly where you are coming from, and I really like your setting. I'm going to type you an answer to all your questions, and give you my thoughts on your setting.

Cultures: Your depiction of Aurelian society is wonderful, the evolution from its roots into the empire we see today feels perfectly natural, almost as if I'm reading an account of history, as it happened. Which is to say I like it. A lot. The degree to which you have based it on real history helps ground it quite a bit.

As for the elves, I feel like because the focus of the account is on the Aurelians, they suffer by comparison. The elven society ended up feeling sort of hollow to me. They were established early, but an account of how Elven society continued while the Aurelians were growing would do your setting a great deal of good. As it was I had no sympathy for the Sharakor, and almost as little feeling about the Asamar. I think some work there would really help your setting shine, as it would allow the player to feel more engaged with an entire segment of the society you have detailed.

The peripheral societies, could all use a bit more detail as well, however if you want the game to focus on the empire what you have is probably sufficient, though I know, if I were a player I would want to set out for those lands immediately to discover more about them.

If you want to focus on the empire, a brief history of the Vandalmen especially their relationship with the empire, and the tension on Summersky. Even if these are written from an imperial point of view they would be a good jumping off place. Because as it is your setting feels fairly resolved, a detailing of the possible conflicts would do a great deal to pull me into the setting and make me want to play there.

Additionally right now the Kahran feel very hollow to me, they just don't feel like a real people. Some detail about them might make them sound less like demons and more like a living breathing society.

Setting:It might be nice to get a better feel for the regions of the empire. Were does food come from, a little more about the structure of society and how everyday tasks can be accomplished. If my player were to meet a blacksmith what race would he be?

I would love details of the Summersky region, it sounded like an area rife for conflict to me. Also the details about a few key imperial figures wouldn't hurt to help help as a basis for intrigue.

History: Believable, but I would really like to hear the history of races other than the empire.

Half-elves: I found your take on them to be quite interesting. I'm not sure how you're planning on having them work out mechanically, but I'd be a heck of a lot more likely to play one of them then a run of the mill, doesn't fit in half-elf, that is standard in fantasy lore.

Would I use it? I probably wouldn't, partially because I'm a setting designer myself and I have so many of my own settings just begging to get played in one of my games, and partially because as I said earlier the setting felt too resolved to me. There was stuff I wanted to explore, but that was mostly because the world with all the wars resolved felt empty to me. I didn't see anything that leapt out at me and said "Play ME!" I think if you detailed the cultures or the Elves (especially the rebels), The Vandals, and the Kahran. I would would feel much more engaged with the setting in the present era.

The maps look good, however I would really like to see the locations of major cities and the basics of terrain. Where large forests lie. Where is it mostly grassland, mountains. That sort of thing.

Yeah I liked it quite a bit.

I hope that makes you feel a little better about all your work, and I hope you find what I've said helpful.
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Old 08-24-2012, 05:48 PM   Top  -  End  -  #13
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Originally Posted by Ninjadeadbeard View Post
I suppose in my mind worshiped is just another word for the appeasement/sacrificing process. In RL Antiquity a lot of gods were the same (Athena turned a lady into a spider because she beat the goddess at weaving), kind of screwing over people for little to no reason. So, they may be a**holes, but they're still Divine A**holes.

Like the Daedra example, they may not care too much about you, but that doesn't mean that you can't bribe them to care. Or at least lend a hand here and there.
Often deities are positive or negative depending on this very fact.

A lot of deities in the ancient world were capricious and cruel, sacrificed to solely to appease them so they do not cause a flood, famine, plague ect.

On another note, I over all like the setting. Its similar to my own project, the Arulians are pretty nifty, the Roman Republic or Athenian Senate comes to mind.

Personally I'm going for that Ancient world feel now as well. Though I'm a bit more Middle East, Fertile Crescent centered.

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Old 08-29-2012, 07:31 PM   Top  -  End  -  #14
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Cultures: Your depiction of Aurelian society is wonderful, the evolution from its roots into the empire we see today feels perfectly natural, almost as if I'm reading an account of history, as it happened. Which is to say I like it. A lot. The degree to which you have based it on real history helps ground it quite a bit.
Thank you! I know the most about Rome of Ancient Antiquity, so I was bound to put more detail into their analogue than the rest. More info will be forthcoming on the other races.

Quote:
As for the elves, I feel like because the focus of the account is on the Aurelians, they suffer by comparison. The elven society ended up feeling sort of hollow to me. They were established early, but an account of how Elven society continued while the Aurelians were growing would do your setting a great deal of good. As it was I had no sympathy for the Sharakor, and almost as little feeling about the Asamar. I think some work there would really help your setting shine, as it would allow the player to feel more engaged with an entire segment of the society you have detailed.
The Sharakor were never meant to be sympathetic, although I realize now that was a mistake. Expect something on them, Elves in General, Kahran, Deniri culture and the Isleut/Vandalmen soon.

Quote:
The peripheral societies, could all use a bit more detail as well, however if you want the game to focus on the empire what you have is probably sufficient, though I know, if I were a player I would want to set out for those lands immediately to discover more about them.
As Zap Dynamic (a poster here) once said (paraphrased): "I want to create a place where players and GMs can make their own stories, not a place where there are already loads of stories". Basically, I left the eastern peoples fairly sketchy because then other people who are familiar with ancient East Asia can fill in the details.

Quote:
If you want to focus on the empire, a brief history of the Vandalmen especially their relationship with the empire, and the tension on Summersky. Even if these are written from an imperial point of view they would be a good jumping off place. Because as it is your setting feels fairly resolved, a detailing of the possible conflicts would do a great deal to pull me into the setting and make me want to play there.
I'll whip something up that points out the current conflicts of the setting. The resolved-feeling is a byproduct of me wanting a setting that felt like the Roman Empire at its peak. There are still conquests to detail and conflicts to be won/lost. I just need to put them down here!

Quote:
Additionally right now the Kahran feel very hollow to me, they just don't feel like a real people. Some detail about them might make them sound less like demons and more like a living breathing society.
I was trying to evoke the idea of the Hun and the Mongol Hordes with their description. Perhaps a bit too far towards bogeymen?

Quote:
Setting:It might be nice to get a better feel for the regions of the empire. Were does food come from, a little more about the structure of society and how everyday tasks can be accomplished. If my player were to meet a blacksmith what race would he be?
Hmm. The details of the previously mentioned cultures and races will contain some information on the resources of the Empire. Shanar for example has deep gold and precious metal reserves, and is also a bread-basket. Danog is Iron and lumber-rich. In fact, a Deniri blacksmith is considered the best to go to for any and all needs.

Quote:
I would love details of the Summersky region, it sounded like an area rife for conflict to me. Also the details about a few key imperial figures wouldn't hurt to help help as a basis for intrigue.
Summersky! Why did I forget to write something!? For some reason I keep thinking Summersky Sea sounds like DLC for a fantasy game. Weird. That'll also be forthcoming. As for Imperial figures, I'll think of something.

Quote:
Half-elves: I found your take on them to be quite interesting. I'm not sure how you're planning on having them work out mechanically, but I'd be a heck of a lot more likely to play one of them then a run of the mill, doesn't fit in half-elf, that is standard in fantasy lore.
Honestly, IMO the traditional D&D/Tolkien-style view of Half-Elves is racist. I like the idea of a group of people who recognize they are a mixed-race, and celebrate that. Mechanically, I thought of granting them a Charisma and Dexterity boost, a penalty on Strength, and an untyped bonus to Spellcraft and UMD. Then again, I'm looking to use a custom-system, so maybe that translates differently.

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The maps look good, however I would really like to see the locations of major cities and the basics of terrain. Where large forests lie. Where is it mostly grassland, mountains. That sort of thing.
While I don't have much an idea about where the cities are yet, I've added two maps to the OP that'll show more geographical features such as where grasslands and forests are.
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Old 09-05-2012, 09:48 PM   Top  -  End  -  #15
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Ah, the sweet taste of having internet again. :small wink: (Successfully moved into my new place.)

Excellent, I'm glad there will be information on the outlying races, in particular the elves. Fair enough on the east, maybe if you decide to pdf-ize your setting, you could include a list of plot hooks to get GM's started for the east.

Excellent, I think if you put down more about the conflicts to be faced, and flesh out the adversaries it will give the setting more to grip potential DM's and players.

If you want to evoke the impression of the Huns it works, however it makes the setting feel more like something which originates in the empire, and less like an impartial broad look at the world.

Exactly the sort of information I was curious about. Thanks, I look forward to seeing those in your write ups. Excellent, I'm excited for the details of Summersky. It seemed like an interesting place to base a game, if only because that is where most of the external conflict lies.

I'll take a look at your new maps.
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Old 09-13-2012, 05:48 PM   Top  -  End  -  #16
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Default Re: Eramus, Age of Antiquity (PEACH!)

Added Summersky Sea to the bottom of the OP! Watch this space for more on the other cultures I may have not elaborated upon. Until then, watch the staaaars! Or this thread. That works too.
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Old 09-16-2012, 02:44 PM   Top  -  End  -  #17
Morghen
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Join Date: Mar 2011
Default Re: Eramus, Age of Antiquity (PEACH!)

I dig the maps. What did you use to make 'em?
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Old 09-16-2012, 04:44 PM   Top  -  End  -  #18
Ninjadeadbeard
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Join Date: Apr 2011
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Default Re: Eramus, Age of Antiquity (PEACH!)

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I dig the maps. What did you use to make 'em?
Photoshop. Layers of Black/White Clouds set on hard mix and then layers of coloring and various filters. I went into it in depth here, but that thread fizzled when someone had a request that broke my soul. Still doing requests though. PM me if you like.

Also note: I might be a while in getting the foreign cultures up here because I'm busy with school, writing my own things, and running a campaign in this world with my friends (so far so good!).
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