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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 08-27-2012, 03:38 PM   Top  -  End  -  #91
Grimsage Matt
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Default Re: Liberate Tutame OOC

Note, none of what I'm planing to do is lethal.

Chemicals planed; A laxitive that also acts as a body purge (Aguably, he'll be healither after that, it just hurts coming out), A form of Bluestone powder (Think itching powder bad enough to leave burn marks) and a special suprise at the end. Mostly because I don't think it'll go that far.

Also, no eating sentient creatures at me place. I get into enough trouble with the explosions and the chemicals and all that.
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Old 08-27-2012, 03:40 PM   Top  -  End  -  #92
Grimsage Matt
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Default Re: Liberate Tutame OOC

Also, if we can't crack 'im... well, we probobly know some people.
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Old 08-27-2012, 03:44 PM   Top  -  End  -  #93
Archmage1
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Default Re: Liberate Tutame OOC

Come on, he is an NPC, hardly a sentient character
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Old 08-27-2012, 03:49 PM   Top  -  End  -  #94
Grimsage Matt
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Default Re: Liberate Tutame OOC

Eh, if you want to eat him I'm not going to stop you, but I don't personally do it meself. Elans are evolved humans after all.
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Old 08-27-2012, 03:52 PM   Top  -  End  -  #95
Archmage1
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Default Re: Liberate Tutame OOC

We could start a shop: unique meats, and a barber shop all in the same building :)
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Old 08-27-2012, 03:54 PM   Top  -  End  -  #96
Grimsage Matt
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Default Re: Liberate Tutame OOC

Might not be such a good idea. Mr.Todd over on shop street was burned at a stake last month, and I am reluctent to give up immortallity for a few hundred gold.

Why don't you talk it over with Capone? He knows a Troll who happens to be a "Conossieur".
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Old 08-27-2012, 03:59 PM   Top  -  End  -  #97
Archmage1
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Default Re: Liberate Tutame OOC

Ah well, we will see what info we get out of him later.
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Old 08-27-2012, 11:48 PM   Top  -  End  -  #98
Marlowe
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Default Re: Liberate Tutame OOC

Sorry if that stories kind of tangled. The man is scared, doesn't know all that's going on, and the chain of events involved competing multiple agendas and betrayals.

Oh, and I need to dish out some xp. WOuld it be self-indulgent to give rp bonuses to those that contributed to the...banter in the recruiting thread?
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Old 08-28-2012, 07:17 AM   Top  -  End  -  #99
Omegonthesane
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Default Re: Liberate Tutame OOC

Not really - roleplay XP is a long and time-honoured tradition, and what else was the thread banter, really?
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Old 08-28-2012, 11:53 PM   Top  -  End  -  #100
Marlowe
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Default Re: Liberate Tutame OOC

Trouble is it included my character. And the acting DM give rp xp to his own character is always going to raise hackles.

...well. Get to posting xp after work. Think some decent detective work plus a CR 12 encounter and an interrogation session plus a couple of arguments is enough for a mallow puff.
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Old 08-28-2012, 11:56 PM   Top  -  End  -  #101
Archmage1
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Default Re: Liberate Tutame OOC

huh. My in another game is currently enjoying a cr 12 encounter, and my character got to -8hp, the tank is at 12 hp, and everyone else has taken about 50 points of damage(one explosion for 44 damage, ref for half, 2 5d6 fireballs. We are all level 10, and we are losing. Badly.
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Old 08-29-2012, 02:24 AM   Top  -  End  -  #102
Omegonthesane
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Default Re: Liberate Tutame OOC

Quote:
Originally Posted by Archmage1 View Post
huh. My in another game is currently enjoying a cr 12 encounter, and my character got to -8hp, the tank is at 12 hp, and everyone else has taken about 50 points of damage(one explosion for 44 damage, ref for half, 2 5d6 fireballs. We are all level 10, and we are losing. Badly.
Sounds about right for a typical CR+2 encounter that went south. I'd be more worried about the party if it was CR-equal, and about the DM if it was CR+4 since that's meant to be about 50% chance each of party victory or party TPK.
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Old 08-29-2012, 03:10 AM   Top  -  End  -  #103
Marlowe
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Default Re: Liberate Tutame OOC

Fortunately, there's a shedload of difference between a encounter against a high CR monster and a encounter that adds up to high CR simply because of enemy numbers. But, the latter is appropriate for the level and the setting and is is good for gaining xp fast.

Was also under the impression more people were with us than actually were.
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Old 08-29-2012, 10:32 AM   Top  -  End  -  #104
Archmage1
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Default Re: Liberate Tutame OOC

Thing is, we debuffed it pretty heavily in the first round, with long lasting spells(well, 10 rounds) it is shaken, sickened, slowed, and has an additional -10 to attack, ac, skills, and saves. Even with this, we hit it on a 15 and up. The warrior may hit it higher, but he got grappled on the one charge he made, and has only just gotten up.
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Old 08-29-2012, 12:43 PM   Top  -  End  -  #105
Archmage1
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Default Re: Liberate Tutame OOC

Ok then. Do we get the results on the appraise rolls, or do we just look it up.
Also, does anyone specially want the amulet? If I am keeping the dagger, it seems only fair that someone else gets the amulet. however, if no one else speaks up for it, Lillith will gladly keep it.
Keep in mind that Lillith would probably need some sort of reason to give it to any but Inferes.


For purposes of party gold distribution, how much do found items count?
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Last edited by Archmage1 : 08-29-2012 at 01:43 PM.
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Old 08-29-2012, 03:08 PM   Top  -  End  -  #106
Grimsage Matt
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Default Re: Liberate Tutame OOC

K, think I have 7 ranks in appriase, plus 4 bonus, how many items? I''ll roll 5 times, just in case.
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Old 08-29-2012, 03:09 PM   Top  -  End  -  #107
Grimsage Matt
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Default Re: Liberate Tutame OOC

sorry about that.
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Old 08-29-2012, 03:52 PM   Top  -  End  -  #108
Archmage1
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Default Re: Liberate Tutame OOC

So, rolled on some of the swords, the dagger, and the amulet?
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Old 08-29-2012, 03:54 PM   Top  -  End  -  #109
Grimsage Matt
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Default Re: Liberate Tutame OOC

magic items rolled for first. They're normaly worth more. But ya, a 19 should give a fiar estimate of the swords value.
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Old 08-29-2012, 10:25 PM   Top  -  End  -  #110
Marlowe
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Default Re: Liberate Tutame OOC

Masterwork longswords. 315 gp each. Standard resale value about half of that, but it'll change according to who does the trading and rolls Bluff.
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Old 08-29-2012, 10:41 PM   Top  -  End  -  #111
Archmage1
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so... anyone beat a bluff of 8?
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Old 08-30-2012, 12:13 AM   Top  -  End  -  #112
Marlowe
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Default Re: Liberate Tutame OOC

Inferes could do that without rolling any dice. Is that a typo?
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Old 08-30-2012, 12:14 AM   Top  -  End  -  #113
Archmage1
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that was my total bluff score. no dice rolling included, so I could get from 9 to 28.
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Old 08-30-2012, 12:16 AM   Top  -  End  -  #114
Marlowe
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Default Re: Liberate Tutame OOC

Inferes is at 9 (4 ranks + 2 (Tiefling racial) +3 Snake familiar). Of course, we could always Aid Another.
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Old 08-30-2012, 12:17 AM   Top  -  End  -  #115
Archmage1
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That would put you to 11. Which seems pretty good for 2nd level characters. Should we go and sell stuff?
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Old 08-30-2012, 12:19 AM   Top  -  End  -  #116
Marlowe
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Default Re: Liberate Tutame OOC

It would seem to be the logical thing to do. Pity we don't get Inferes's reaction to the rumours.

I still want to know where Luke is. Did he come with Esse?
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Old 08-30-2012, 12:21 AM   Top  -  End  -  #117
Archmage1
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Default Re: Liberate Tutame OOC

Well, I don't know where he is, But I am going to sign off for the next 8 hours or so, so if you go to sell stuff, assume Lillith goes to help out please
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Old 08-30-2012, 12:39 AM   Top  -  End  -  #118
Malak'ai
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Default Re: Liberate Tutame OOC

I guess Esseandra could do the Bluffing... Bonus of +11 to the dice roll after all....
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Old 08-30-2012, 05:39 AM   Top  -  End  -  #119
Marlowe
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Default Re: Liberate Tutame OOC

That could work. Especially since it lets the Tieflings stay in the background.
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Old 08-30-2012, 05:45 AM   Top  -  End  -  #120
Malak'ai
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Default Re: Liberate Tutame OOC

And we are, at least I got the impression, that we're on the way back to the House. I'll just need to sit and think of how to spin the BS to the merchant.
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