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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 08-14-2012, 10:10 PM   Top  -  End  -  #91
Grimsage Matt
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NecromancerGuy
 
Join Date: Mar 2012
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Darkest Part of your mind
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Default Re: Liberate Tutame IC

"You need to look like someone else... wish I could do that. Can whip up something for meself though. And, might ask Capone. Little bastard hears everything."

Matt quickly glaces around.

"Also, the agent thing is a good idea. I can always whip up a disguise, and you can say it's a partner ship. I'm good at the chemicals, which is true, and your a better talker. And if worse comes to worse, well, I think I have some stuff back at the shop."
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Old 08-14-2012, 10:12 PM   Top  -  End  -  #92
Grimsage Matt
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NecromancerGuy
 
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Default Re: Liberate Tutame IC

"I have 175gp back at my shop if you need it."

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Old 08-14-2012, 10:21 PM   Top  -  End  -  #93
Marlowe
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Urumqi, Xinjiang.
Default Re: Liberate Tutame IC

"Well, our proposed questions are going to have to be quite specific. If we just ask something like "Hey, we're looking for a slender, girlish halfling hooker last known of being carried out a window by an unknown assailant" we'll get false positives all over the city. But we need to know about a gotch-eyed man you rides around in a red and black coach, we need to get more information as to what might have happened at Silver Allies, and it may lead no-where, but I'm curious about this Alyx Two-hands and where she's been taken, because she's a new vector and finding her might not involve a head-on clash with Silver Allie. Have I missed anything?"
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Last edited by Marlowe : 08-14-2012 at 10:22 PM.
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Old 08-16-2012, 07:39 PM   Top  -  End  -  #94
Grimsage Matt
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Default Re: Liberate Tutame IC

"Got everything. I'll head back and talk to Capone. He might know something, and hopefully he doesn't make me do anythig to painful for any information he has."
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Old 08-16-2012, 08:20 PM   Top  -  End  -  #95
Archmage1
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GreenSorcererElf
 
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Default Re: Liberate Tutame IC

"I keep meaning to go and lighten some pockets, but I never seem to get around to it. We do indeed need more information. With my robes, and a spell, I can probably avoid being excessively noticeable. So, when should we leave, and I think we probably want to get the urchins information beforehand, as well as having everyone nearby if the plan fails."
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Old 08-16-2012, 09:04 PM   Top  -  End  -  #96
Marlowe
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Default Re: Liberate Tutame IC

"We shouldn't split up too much, but this will require different jobs and different skills. Matt--Grim--Sally, I'll take some of that gold, with thanks. I'll get out there and get the streets to work as much as I'm able. Also, I'll see what I can do about getting a room rented near Silver Allies, so we have a more convenient base of operations. I'd appreciate if somebody innocent-looking would come with me and watch my back as I watch theirs. If any of us are attacked or find themselves stalked, we avoid engaging the enemy and get back here. In any case, let's meet back here at noon."

((Gather information checks require 1d4+1 hours. It's still early in the morning, so noon seems a decent time))
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Old 08-16-2012, 09:13 PM   Top  -  End  -  #97
Grimsage Matt
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Taking out a small pouch, protected by a insane serires of knots, he gives Infernaes the 50gp he always keeps on him.

"I'll see you in a bit. Heres hoping he dosen't make me wrestle a bear again."

The Pub (The Drunken Larvitar. Small sign saying, Matts Potions and explosives)

Matt almost hesitates before going into the bar. Capone probobly knows something. However, the last time he tried asking capone for information? Two hours of pointless, insane and degrading tasks before he was told anything. Well, lets see what It'll be this time.


Capone might know something, however, you ever see family guy? Everytime Peter needs Losis dads help, he makes him do hummilliating/painful things first. Why? It amuses him.

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Old 08-16-2012, 09:30 PM   Top  -  End  -  #98
Marlowe
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Default Re: Liberate Tutame IC

Matt:
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Old 08-17-2012, 09:27 PM   Top  -  End  -  #99
Ophiuchus
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"With a liberal application of make-up, I can appear rather innocent. Give me about (1d3)[2]x10 minutes and we'll be on our way. "
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Old 08-17-2012, 09:30 PM   Top  -  End  -  #100
Archmage1
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"Some dark robes, and some minor magic will get the job done for me, although I hate doing it."
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Old 08-17-2012, 10:15 PM   Top  -  End  -  #101
ZeroNumerous
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Default Re: Liberate Tutame IC

Red

The warforged just follows whomever is most likely to need his area of expertise--which is mostly killing things. He'd already expressed his opinion on the party's chosen course of action, and had nothing more to say on the matter.
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Old 08-18-2012, 05:02 AM   Top  -  End  -  #102
Marlowe
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Default Re: Liberate Tutame IC

((Time to move things along))

Inferes walks out of the House and approaches the nearest group of disgustingly lovable, smelly urchins. "I have silver, maybe some gold if you're good. Want to make themselves useful?"
Bluff:(1d20+9)[15] co-opting the urchins
Gather Information:(1d20)[16] She'll try
Random roll to see want luck the urchin gambit has:(1d20)[7]

That's interesting. She might have actually found out the useful stuff herself. Total cost of the urchins: [roll]1d20[/roll] Silvers. With the promise of a gold if they come up with anything useful.

Post what you're doing and make the checks you need. If you do nothing, presumably you're back at Esse's helping the hookers with their martial technique.
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Last edited by Marlowe : 08-18-2012 at 05:04 AM.
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Old 08-18-2012, 05:05 AM   Top  -  End  -  #103
Marlowe
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Default Re: Liberate Tutame IC

((blah, forgetting the die roller doesn't work in edits))

(1d20)[10]
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Old 08-18-2012, 09:52 AM   Top  -  End  -  #104
Ophiuchus
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Ysh'set will trail Inferes at a distance and watch for any special attention she might be getting.

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Old 08-18-2012, 10:15 AM   Top  -  End  -  #105
Archmage1
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For now, Lillith will also follow Inferes carefully, wearing the dark robes she has been carrying to conceal herself.
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Old 08-20-2012, 01:43 AM   Top  -  End  -  #106
Marlowe
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Default Re: Liberate Tutame IC

A couple of scale-armoured gentlemen pop out of an alley as Inferes passes, and start to trail her. They don't seem to notice you.

She puts her head over and gives a wink to her sister.
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Last edited by Marlowe : 08-20-2012 at 01:44 AM.
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Old 08-20-2012, 04:30 AM   Top  -  End  -  #107
Omegonthesane
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HalfOrcPirate
 
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Default Re: Liberate Tutame IC

Assuming no objections, Luke will avail himself of any disguise kit available at Esseandra's establishment. Assuming objections, he'll either pay for it or buy one on the way, he has the spare GP.

This done he redoes his hair, adds some lines and some grey to make himself look a little older than his years, adds or removes a tabard to more closely match St Cuthbert iconography, and joins the group headed to Silver Allie's establishment, crossbow slung so he can't be described as barging in with weapons drawn.

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Old 08-20-2012, 04:40 AM   Top  -  End  -  #108
hoverfrog
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Default Re: Liberate Tutame IC

Loras will happily trail Inferes keeping a distance so as not to be spotted but close enough to hear.

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Old 08-20-2012, 01:35 PM   Top  -  End  -  #109
Archmage1
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Interesting. I wonder why those fellows are following Inferes. I will see if I can follow them, or act to help her if she makes a move.
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Old 08-20-2012, 05:48 PM   Top  -  End  -  #110
Ophiuchus
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Ysh'set will pause to give the alley a once-over.
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Old 08-21-2012, 11:40 AM   Top  -  End  -  #111
Marlowe
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Default Re: Liberate Tutame IC

Inferes is obviously aware of being followed (especially considering they're slowed by armour and she's not, so they wind up awkwardly half running to keep up with her), but she seems to ignore them until four similarly attired men appear around a corner a block ahead of her.

And then she slows, seems to be muttering (casting Mage Armour. Anyone with a buff who's watching, feel free) and then turns on the two men behind her with a blast of pyschedelic colour from her left hand.

(Colour Spray. Let's hope like hell they don't make their saves against her rather poor DC)

DC 13:

Will save (1d20+1)[16]
Will save (1d20+1)[4]

Roll initiative.

The rest of you are in charge range, the four ahead will take a turn running to get into combat.

One of the men following Inferes was knocked unconscious by the spell, the other is uneffected.
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Last edited by Marlowe : 08-21-2012 at 11:45 AM.
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Old 08-21-2012, 11:46 AM   Top  -  End  -  #112
Marlowe
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Default Re: Liberate Tutame IC

Oh, and Inferes's initiative: (1d20+4)[9]

Unknown scale-armoured thugs:(1d20+1)[6]
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Old 08-21-2012, 11:50 AM   Top  -  End  -  #113
Archmage1
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Lillith, seeing Inferes move to eliminate her followers, casts hypnotism on the one still standing.
initiative(1d20+6)[20]
hypnotism hd(2d4)[8]
guards will save gets a +2 vs a dc of 16. either way, he gets -2 to attack and ac
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Old 08-21-2012, 11:53 AM   Top  -  End  -  #114
Marlowe
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Default Re: Liberate Tutame IC

Will save of remaining guy between you and Inferes DC 16: (1d20+3)[23]

Edit: sorry. That's why I don't use single-target save-or-lose spells. Because this always happens.
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Last edited by Marlowe : 08-21-2012 at 11:55 AM.
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Old 08-21-2012, 11:58 AM   Top  -  End  -  #115
Archmage1
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Swearing at herself for her spells failure, Lillith moves to engage the remaining guard with her greatsword.
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Old 08-21-2012, 12:12 PM   Top  -  End  -  #116
ZeroNumerous
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Default Re: Liberate Tutame IC

Red

Red switches stances, then rushes over and tries to whack the conscious guy.

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Last edited by ZeroNumerous : 08-21-2012 at 09:43 PM.
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Old 08-21-2012, 01:39 PM   Top  -  End  -  #117
Ophiuchus
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Ysh'set charges, attempting a stunning fist on the standing guard.

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Old 08-21-2012, 09:52 PM   Top  -  End  -  #118
Marlowe
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Default Re: Liberate Tutame IC

The remaining guard is staggering under the secondary effects of Lilith's spell, allowing both Red's and Ysh'set blows to hit home.

Fort save against Stunning Fist: (1d20+5)[9]

He really is out on his feet now, and substantially blooded.

The four others are approaching as fast as they can (not very fast) wielding longswords 2-handed. Or at least, they will be when they get initiative.
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Last edited by Marlowe : 08-21-2012 at 09:54 PM.
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Old 08-21-2012, 09:56 PM   Top  -  End  -  #119
Grimsage Matt
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Default Re: Liberate Tutame IC

Matt sighs.

"Capone, that is one of the worst rumors I've heard. Heres 20gp. So, whats the word?"
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Old 08-21-2012, 10:00 PM   Top  -  End  -  #120
Archmage1
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Seeing the additional enemies preparing to kill them, Lillith tries to put them to sleep as well
dc 16
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