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Old 08-07-2012, 11:08 AM   Top  -  End  -  #1
Chambers
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Default The Dream of Cormanthyr [OOC]

Welcome to the game! I'll be using this first post as a clearinghouse for information about the game. I'm a little busy today so I probably won't get the IC thread up until tomorrow. Come in, choose a speech color and chat amongst yourselves.

IC Thread.

PlayerCharacterStatus
PairO'DiceLostAyorra SelskhivaActive
The Great SkenardoWen ShuActive
HeavensfuryTyriel ArdentwingsActive
Oh My GodValinor SilvenruthInactive
Bindin GarothAranel FalassionInactive
VaelSydilInactive
userpayDane Everson and AriaInactive
TheFallenSonMithranix The BrightstarInactive

Also, please repost all relevant character information in this thread.

Spoiler


Useful Information


Reference Key for Map
Spoiler



Elven Language references. Candlekeep. Forgotten Realms Wiki.
Dwarven Language references. Dwarven Dictionary (Scottish Gaelic), English to Scottish Gaelic



Knowledge Checks
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The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

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Old 08-07-2012, 11:15 AM   Top  -  End  -  #2
AmberVael
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Default Re: The Dream of Cormanthyr [OOC]

Sydil will speak in navy.

Prepared Spells
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Character Details:
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Last edited by AmberVael : 03-16-2013 at 11:14 AM.
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Old 08-07-2012, 11:59 AM   Top  -  End  -  #3
TheFallenSon
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Default Re: The Dream of Cormanthyr [OOC]

Mithranix the Brightstar

Description:
Spoiler


Personality:
Spoiler


Allies:
Spoiler


Enemies:
Spoiler


History:
Spoiler

Mithranix will speak in green.
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Old 08-07-2012, 01:07 PM   Top  -  End  -  #4
PairO'Dice Lost
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Default Re: The Dream of Cormanthyr [OOC]

Ayorra will be speaking in Olive.

Sheet: Ayorra Selskhiva, Witch of Rashemen

Background:
Spoiler
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Last edited by PairO'Dice Lost : 08-07-2012 at 01:08 PM.
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Old 08-07-2012, 01:48 PM   Top  -  End  -  #5
userpay
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Default Re: The Dream of Cormanthyr [OOC]

Dane will talk in sienna and Aria in dark orange.

Names: Dane Everson and Aria (dragon name Aurixhysvear)
Races: Aasimar and Gold Dragon
Classes: Paladin 15//Favored Soul 6/Ruathar 3/Cavalier 6 and Special Mount
Alignments: Lawful Good

Description
Spoiler

Personality
Spoiler

Backstory
Spoiler

Lair
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To those I was in a game with sorry for dropping out. Life, and a bit of writers burn out got to me.
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Old 08-08-2012, 11:29 PM   Top  -  End  -  #6
TheFallenSon
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Default Re: The Dream of Cormanthyr [OOC]

Can't wait for this bit of adventure to get started. Nothing like saving an entire people eh?
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Old 08-09-2012, 08:05 AM   Top  -  End  -  #7
Chambers
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Default Re: The Dream of Cormanthyr [OOC]

IC Thread!

I found this map of Myth Drannor. Should be useful to get a general idea of the layout of the city.

Spoiler


Also, spell checking my posts for this game is fun, and by that I mean goggle needs to add Elven to it's language database.

Edit: By the way, the assassin/Coronal bit was a dream. She's not dead.
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The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 08-09-2012 at 08:41 AM.
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Old 08-09-2012, 11:23 AM   Top  -  End  -  #8
Chambers
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Default Re: The Dream of Cormanthyr [OOC]

Something I wasn't clear about; the dreams are affecting everyone except Sun Elves. So Moon Elves, Wood Elves, Half-Elves etc are getting the dreams in addition to all the non-elven people in Myth Drannor.
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Old 08-10-2012, 08:18 AM   Top  -  End  -  #9
TheFallenSon
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Default Re: The Dream of Cormanthyr [OOC]

Working on my first IC post, it will be coming from an iPhone...so I'm taking my time.
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Old 08-10-2012, 12:03 PM   Top  -  End  -  #10
Chambers
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Default Re: The Dream of Cormanthyr [OOC]

That map looks nice but it's not very useful for landmarks and directions. I found this one that's a little difficult to look at but it's labeled. The comments for the labels are apparently from when it was still inhabited by the daemonfey. In the four years since the elves have retaken it they've repaired it.

Spoiler


Edit: And here's a higher resolution version of the first Map. Link for those with slow connections.

Here's a reference key for the above map.
Spoiler


Anyone else have any loresites and/or maps about Myth Drannor that they'd like to share?
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The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 08-10-2012 at 01:08 PM.
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Old 08-12-2012, 01:09 AM   Top  -  End  -  #11
TheFallenSon
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Default Re: The Dream of Cormanthyr [OOC]

Sneaky Hathran...I didn't see her on approach, oh my. I will wait for the rest of our party to comment before I engage you in conversation dear witch! And I will have to search for info to pass along for the good of the group
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Old 08-12-2012, 10:43 AM   Top  -  End  -  #12
userpay
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Default Re: The Dream of Cormanthyr [OOC]

Don't worry I will be posting IC at some point today, I didn't over the past few days as work decided to put me on double morning shifts which impaired my writing ability.
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Old 08-16-2012, 10:17 PM   Top  -  End  -  #13
Chambers
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Mithranix: History Check

In between the Shaar and the eastern edge of Calimshan is a land known as the Border Kingdoms. Sitting on the southern front of the Lake of Steam, these petty baronies, dukedoms and short lived monarchies fight amongst each other for dominance and wealth. One current 'kingdom' is named Adaerglast and it's ruled by two Wizard-Kings, supposedly brothers. They took over the region by their spells and constructs and sent dreams to the populace that made them dream of the two brothers as their king.
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"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
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Old 08-17-2012, 07:10 AM   Top  -  End  -  #14
Chambers
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Ayorra: Mythals (Arcana 29)

Of the two known ways to create Mythals (Elven High Magic to create Wizard Mythals and the Nether Scrolls to create Mythallars), both require access to High Magic. As artifacts of great power the way to repair them is similar in function to how they were created, and that knowledge of High Magic is currently banned by Mystra.

It's theoretically possible that a mythal could be used to bypass the abjurations and other wards of those within it's area, for example to allow fire to burn the immune or dreams to affect those who don't sleep. Most mythals were used to protect their inhabitants and ward off their enemies but the massive and complex powers of a mythal are nearly limited only by imagination, forethought and spellwork.

This would mean that for what was happening to be happening, there must be a mythal in use - and Myth Drannor's mythal is clearly still inactive.

Ayorra: History/Dreams (History 42)

The tales of Adaerglast are well known to you, as you've heard verifiable reports that the two Wizard-Kings are powerful enough to have rebuffed even Red Wizards from their kingdom. The stories paint a picture of two men obsessed with power and without a hint of conscience of who they have to kill to maintain it. Whether that's connected to their adept use of dream magic isn't known, but both mages are reported to display a high talent for unusual and inventive spellwork, unfortunately mostly used to oppress their populace.

Before they rose to power they were students at a wizard academy in eastern Murghōm, a place that was destroyed during a rebellion led by some students. It's believed that the two brothers stole many spellbooks and other items of power from the academy before destroying it and have used them to cement their grip on the people in their kingdom. Mages rarely enter Adaerglast this day and for good reason as the Wizard-Kings scry on those within their land and lay waste to those with magical talents from afar. Tales are easier to escape with than farming tools however, and so brief descriptions of their spells and power have filtered out of the kingdom.

While powerful, the reports of the dreaming magic they use indicate that it is not unique spellwork as it matches the descriptions of other high mages dream magic used elsewhere across Toril.

You also recall that Oneiromancy is a field of specialty among some Red Wizard diviners.
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The Great Wave off Kanagawa by Hokusai Me.
"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"

Last edited by Chambers : 08-17-2012 at 08:06 AM.
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Old 08-17-2012, 07:45 AM   Top  -  End  -  #15
AmberVael
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Default Re: The Dream of Cormanthyr [OOC]

I think I'd like to get roll results before I make Sydil's response, so here are some knowledge rolls for her...

To try and recognize the more precise magical effect of the dreams- I'm assuming spellcraft is more appropriate since it is something that has been occurring, and to Sydil too, so she's had a chance to see it in action. Knowledge Arcana is there too just in case.l
Spellcraft: (1d20+29)[41]
Knowledge Arcana: (1d20+27)[44]

The second message seems almost like a divine portent to Sydil. Might there be any veracity in that? If not, what kind of magic could hijack the dream spell?
Knowledge Religion: (1d20+27)[41]
Knowledge Arcana: (1d20+27)[30]

What mythals have been created in the area of Myth Drannor? (Even ones thought to be destroyed or no longer working or what not).
Knowledge History: (1d20+27)[28]

Aaaand... this is kind of a stretch, but I can't think of a better roll, so just in case, Knowledge Local. What mages in the Windsong might have conducted research on this topic, and who would be the best specialist to go to? Is there anyone who is known to be good with dream magic?
Knowledge Local: (1d20+27)[39]
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Old 08-17-2012, 09:05 AM   Top  -  End  -  #16
Chambers
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Default Re: The Dream of Cormanthyr [OOC]

Sydil: Dreams (Spellcraft 41)

The dreams appear to be taking control of a persons normal dreaming and manipulating the wild dreamstuff into visions of terror and fear. As the dreams are spread over a wide population it seems like it would be easier to have the forced dream have basic parameters for finding what is fearful instead of crafting individual dreams for each sleeper. That may explain why so many people find themselves having similar nightmares, as the forced dream pulls certain images, thoughts, and emotions from each person, the thoughts and emotions that are the strongest will be usually be related to their current lives and about the community they live. As people share similar basic thoughts and emotions about a particular thing, such as unsolved murders in their city, those thoughts and emotions will be at the forefront of their consciousness and easily picked up by such a spell.

Not all of the dreams are the same however. People have reported dreams where events in the dream were specific to that person and related to their own personal past. These seem to be the exception to the rule and most likely the byproduct of the forced dream parameters for manipulating the wild dreamstuff.

Sydil: Dreams (Arcana 44)

Dream magic is usually used to send a particular dream to someone or for sleepers to consciously enter the Plane of Dreams. Oneriomancy is not a widely studied field of magic as those who would wish to use it are often frustrated by the relatively random nature of their results. Controlling a single persons dream is much simpler than precise interpretation of dreams in general and those wizards who do practice it usually couch their results in unnecessary layers of mysticism to shield themselves from monarchs and patrons that are unhappy with their interpretations.

Sydil: Message (Religion 41)

It's not unheard of for the Gods and Goddesses of Toril to send messages or visions to their worshipers, either as a warning or prophecy. The immense power the deities hold make it easy for them to bypass the normal restrictions of magic and reality and a message such as the one received by the Coronal is in line with a deities capability.

The message itself seems to be a prophecy of ill-fate. There are a few deities that hold Fate within their portfolio, though Savras might be the only one that would care about the fate of Myth Drannor enough to send such a message. The Lord of Divination cares for mages and wizards, serves Mystra and concerns himself mostly with matters of magic and spell, knowledge and fate. With the return of the Crown Blade and possible resurgence of Cormanthyr and the mythal of Myth Drannor, it's conceivable that he could be turning one of his many eyes towards events in the City of Song.

Sydil: Message (Arcana 30)

Mortals are restricted in ways the deities are not but with magic many things are possible. There are many methods that a mage might use to produce such an effect. It could be as simple as a Sending interacting strangely with the magic of the forced dream. Other possibilities include a mage Scrying on the Coronal and using a spell to create an illusion of the message, both auditory and visual, though the illusions would have to be projected to where the Coronal was and at the time she was dreaming. Scrying would also be required to view her at the same location and its safe to assume that the Coronal has wards against such magic.

Sydil: Myth Drannor Mythal (History 28)

The only reported mythal being created in Myth Drannor is the one that gave the city it's name. There are no other tales or stories of other mythals in the city.

Sydil: Windsong Masters (Local 39)

The Masters of the Tower are familiar with many esoteric forms of magic and they've been experimenting with spells to help protect people from the nightmares, with little success. While those test subjects under the protection of Restful Slumber appear to be warded against nightmares sent by the Masters, the spell fails to provide any protection against the nightmares sent to the whole city.

While there isn't a living mage among the Masters that is an expert in Oneriomancy, you have often heard them refer to a deceased elf wizard by the name of Lethanil Greenvine, a specialist in the field who lived centuries ago. Instead of keeping written notes he employed the power of a selu'kiira to record his thoughts and spellwork. Unfortunately Lethanail's selu'kiira was lost when Myth Drannor fell.
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"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
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Old 08-18-2012, 10:49 PM   Top  -  End  -  #17
TheFallenSon
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Default Re: The Dream of Cormanthyr [OOC]

@Chambers: Mithranix did mercenary work in Calimshan during his youth, one of his adventures could have brought him into conflict with the rulers of Adaerglast? Or maybe he heard of them through companions from that time. Could be a resource to delve into...if that is the route we are supposed to take...not that you would tell us that...hmm this question string seems a tad silly now.

@My Companions: So many interesting threads to follow. I will say that Mithranix feels a tad out of sorts...useless at the moment...built more for the slaying of men and beasts...hehe...hehe....yeah. So anyways I think I am going to try and use my ghostly familiar Blade Guide spirit pal to see if he has any ancient and archaic insight.....yes. So...get ready for akward spirit conversation at the breakfast table...ohhh I know...I can have him manifest his body? Or do you think that would freak out our host and hostess?
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Old 08-19-2012, 12:01 AM   Top  -  End  -  #18
Chambers
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Default Re: The Dream of Cormanthyr [OOC]

@TheFallenSon

The Wizard-Kings of Adaerglast are relatively recent history (last 50 years or so). I don't really have a route laid out for you all to take. The way I run games is to create the problem and figure out the methods and motivations of the 'villains'. I'll throw clues and hints out to the party, but how you guys want to handle this is entirely up to yourselves. Given the high level of magic that the party has available it'd be kinda futile to plan a specific plot, and I mostly run with broad outlines that get filled in with details when needed.

Consulting with the Blade Spirit is fine, but I think it'd be a faux pas for you to just summon him a body for him, especially in front of a non-elf, Ayorra (Dane and Aria would get a pass as Ruathars).

Also can you please not use so many ellipses and stick to regular punctuation? It makes it hard for me to parse what your character is doing.
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Old 08-19-2012, 02:03 AM   Top  -  End  -  #19
TheFallenSon
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Yeah, sorry about the ellipses. It is an old habit, I honestly couldn't even tell you where it started. I will work on that for ya.

I believe you are right about the full bodied apparition bit. I am pretty sure that is a no no. Also thanks for the clarification on your plot designs.
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Old 08-19-2012, 11:52 AM   Top  -  End  -  #20
AmberVael
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Default Re: The Dream of Cormanthyr [OOC]

Knowledge (The Planes) check: (1d20+27)[42]

Just need a 3 or above...
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Old 08-19-2012, 10:45 PM   Top  -  End  -  #21
TheFallenSon
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Just saw an add for Baldurs Gate enhanced....hell yeah. That sounds so awesome.
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Old 08-20-2012, 03:16 AM   Top  -  End  -  #22
PairO'Dice Lost
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Default Re: The Dream of Cormanthyr [OOC]

Knowledge (Planes): (1d20+26)[37]
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Old 08-21-2012, 04:05 PM   Top  -  End  -  #23
Chambers
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Dane: Nobility & Royalty (DC 19) (there are other Major and Minor Houses, but these are the ones that you recall first)

House Durothil
This most ancient of the gold elf clans of Faerūn has been among the higher families of every major elven civilization on Faerūn for over 15 millennia. However, their presence in Arcorar and Cormanthyr was always fleeting, since many of them fled Aryvandaar during the Crown Wars and headed west to Evermeet. The few that remained in Cormanthyr as House Durothil were among the pacifists from Yrlancel and Myth Ondath or the few survivors of Uvaeren. Now, after centuries among the more martial elves of Cormanthyr, even this clan has entered the ranks of the military, most notably the lesser cousin Ahskahala Durothil, the Akh'Velahrn commander of the Wing & Horn cavalry (gold dragon riders, your superior officer).

The House Archmage is Kuornos Durothil, a powerful mage known as the Starseer. Though you're unfamiliar with the particulars of his talents, anyone able to earn the title Archmage could accomplish these magics.

House Ealoeth
Among the richer of the clans of Cormanthor, the Ealoeths across the years have become skillful manipulators of the People and Not-People alike. No true and incontrovertible evidence ever connected the Ealoeths with any wrongdoings, and they were socially powerful enough to demand respect from allbut the most senior Houses of the City of Song. Still, whispers and gossip abounded that the last three Lords of House Ealoeth sponsored certain mercantile interests in the colonies south of the forests, and these interests linked them with known assassins and other, much darker deeds.

The House Archmage is Yrthraetha Ealoeth, whom many suspect hold the position within her House not out of magical talent but from political maneuvering.

Court Magi
Any of the ten that make up the Court Magi are capable of this magic. The two High Court Mages, the Srinshee and Shyael Ildacer are most likely the two most powerful mages in Myth Drannor, aside from the Masters of Windsong Tower. Each of the six Court Mages command considerable power and the two Court Sages each have a century of service as Armathor.
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"We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
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Old 08-21-2012, 07:36 PM   Top  -  End  -  #24
TheFallenSon
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Default Re: The Dream of Cormanthyr [OOC]

Realized i should probably throw some dice for my blade guide, so here it is mates.
Spoiler


Going to roll a local check and a history check for myself to see if his order has pulled that particular selu'kiira from the reclaimed city or if he has heard more of it.
Spoiler


Then...because of Dane's genius, I will roll a local to see what the word around town has been.
Spoiler


Then a history and religion check to see if I have ever heard a prophecy or story where the three elf blades have to be brought back together.
Spoiler


So many checks...this is the first time I have ever had skills, or knowledges to check to help the party. Feels kinda nice.
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Old 08-21-2012, 07:37 PM   Top  -  End  -  #25
TheFallenSon
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The local under the comment about dane was supposed to be for local info on the elfblades.
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Old 08-22-2012, 12:02 PM   Top  -  End  -  #26
Chambers
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History: Lethanil Greenvine (DC 31, via Blade Guide telepathy)

"Arfaern Lethanil died before I was born, but I remember some stories about him. According to those that knew him he was kind-hearted and gentle, never having used the Art in battle to harm another. He was primarily a researcher at Windsong Tower, ever seeking new ways to use the Art and experimenting with the Reverie. It was well-known that he was fascinated by the N'Tel’Quessir's ability to dream and he sought ways to experience this himself; he saw dreaming as an ill-understood source of prophecy, each dream foretelling the dreamers fate and destiny. I'd heard that he attributed the N'Tel’Quessir's insatiable drive to build and conquer as misinterpretations of their dreams, and that if he could divine how to properly interpret their dreams they would become more peaceful."

"Whether he succeded or not, I do not know. He died well before he should have passed on to Arvandor. They found him dead in his bedchambers one morning, still wearing his selu'kiira, with no signs of struggle or violence. The priests that tried to speak with his spirit were unable to find him, leading to the rumor that he had gone somewhere else to rest besides Arvandor. Beyond this I do not know."

Local: Lethanil Greenvine's selu'kirra (DC 32)

While Myth Drannor still stood many of the precious artifacts and treasures that were not kept within the families House were assigned to the Blades for sake keeping. Often the Masters of Windsong would request that the Blades store any potent magical artifacts within the Tower, and the two groups would keep watch over them. The last known location of Lethanil's selu'kirra was within a warded vault in the basement of Windsong Tower, though it was raided and stolen during the daemonfay and drow occupation.

There have been rumors over the past year that a few noble Houses have begun to slowly reacquire some of their lost heirlooms from a merchant in the city. Whomever the dealer is, he or she has avoided the open markets and the Houses rumored to have business with the merchant have publically denied buying their stolent heirlooms back, though the rumors persist. Many of the minor Houses are outraged that the more wealthy Houses are suspected of dealing with the merchant, as the poorer minor Houses apparently can't afford the merchants black market prices.

History: Elfblades (DC 34)

The story of the Elfblades is the story of Myth Drannor; forged from bonds of unity, destroyed by hate and mistrust. The three blades were created to fulfill the dying request of Coronal Oacenth. "If we are to survive as the People, one coronal must vow to unifty the tribes of this great land. One coronal must unify sun and moon, sky and sea, and tree, root, and earth, that all may achieve a long-lasting peace and strenght in unity." At the time the forst Cormanthor was still called Arcorar and the People had yet to be united under a common banner. To decide who among them would be fit to be the Coronal over all the People, high mages from the Elven Court crafted the three blades.

Each elfblade is rumored to be sentient and has specific ideas about who will be allowed to wield it; each also serves as the symbol of legimate authority within Cormanthyr. Whomever can draw the elfblades from their scabbards is deemed fit to rule, judged by the elfblades themselves. Arcor Kerym, the Crownblade, was recently returned by the Srinshee, while the Warblade (Aryvelahr Kerym) is rumored to be held captive by the Drow deep in the underdark. The Artblade, Aryfaern Kerym, disappeared with the body of Spell-Major Josidiah Starym when he sacrificed himself to help defeat the army of yugoloths during the Weeping War.

Some sages think that the Artblade was transported to Arvandor along with the remains of Spell-Major Starym, while others propose that it removed itself to a hidden location on Toril to repair itself and wait for a new wielder. The Warblade was thought to be held by the drow in the city of Maerimyda, though Coronal Ilsevele has reported within the last year that she's received information that the Warblade has been taken to the surface, though she does not know the exact location.

Local: Elfblades (DC 32)

When the news that Coronal Ilsevele had sensed the movement of the Warblade to the surface was reported there was a great clamor among the Houses and debates about whether to send an army after it or to rely instead upon a small expeditionary force. Without the protection of the mythal, Myth Drannor could not afford to send its army elsewhere, so small teams were sent to scout for it. The Coronal remained secretive about how she knew that the Warblade had surfaced and could only give a general direction for it's location, but that proved enough as the elven scouts determined that the drow had taken it up to the Twisted Tower, their long-time surface keep that has changed owners between the drow and surface elves many times over the centuries.

Religion: Elfblade Prophecy (DC 41)

As far as you can remember, you know of no prophecy that relates to the Elfblades. Some sages have noted this and surmise that it might be because the Elfblades were forged in order to create a new destiny for the People, and due to the High Magic used in their creation that the three blades reside outside the realm of prophecy and fate.
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Old 08-23-2012, 09:57 AM   Top  -  End  -  #27
Chambers
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Join Date: May 2010
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Default Re: The Dream of Cormanthyr [OOC]

I found a cheap copy of the AD&D Forgotten Realms grey box and have scanned two of the maps from there. I've also found a map of the battle of the Weeping War, but it's kinda hard to read.


Myth Drannor - Year of the Tusk

Myth Drannor - Year of the Worm

Map of the Weeping War.

I've also reorganized the index of Knowledge Checks in the first post, arranging them by Subject and then Skill. Should be easier to consolidate information that way.
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The Great Wave off Kanagawa by Hokusai Me.
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Last edited by Chambers : 08-23-2012 at 10:06 AM.
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Old 08-23-2012, 02:39 PM   Top  -  End  -  #28
userpay
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Join Date: Nov 2009
Default Re: The Dream of Cormanthyr [OOC]

Since some of you seem fairly well versed in what homebrew is around I wish to request some assistance with a class concept. Essentially what I'm looking at is using music/instruments to channel the elements, one element is fine though more is even better. I know of some ways to do this with printed material (Seeker of the Song, Sublime Chord, Dragonfire Inspiration) but I wanted to see if any of you might know of some homebrew classes/PrCs/ect that might aid this concept.

One idea I had is a bard/warlock with the warlock's power being from a source other than infernal and possibly create a flaw that requires perform/instruments to channel or somesuch. Thus a bard/warlock PrC might be something to consider.
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Old 08-23-2012, 04:17 PM   Top  -  End  -  #29
AmberVael
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Default Re: The Dream of Cormanthyr [OOC]

I don't know anything that fits that exactly, but have you seen the bending classes from Avatar d20? All it would take is a tiny bit of modulation to make it perfect.

The free pdf is here.

You could probably just make their bending skill a special perform check and be done, really.
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Old 08-23-2012, 04:17 PM   Top  -  End  -  #30
Chambers
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Default Re: The Dream of Cormanthyr [OOC]

I'd look at Stormsinger from Frostburn. It's a Bard prestige class that can manipulate the weather (i.e. elements) via bardic music. They can spend Bardic Music to do things like Gust of Wind, Control Winds, bolts of electricity and thunder claps, Control Weather, and Storm of Vengeance. Full Casting as well, so you get to keep advancing Bard spells.
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