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Old 09-12-2012, 09:15 PM   Top  -  End  -  #91
KerfuffleMach2
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I am in favor of the dice. It seems like it would make certain things easier. And faster. Maybe they should be restricted on their use, though. Like, if whatever the situation is can't be resolved between the people involved within a set time period, we let the dice decide. That way, we aren't relying on the dice for everything. Cause that'd get away from it being freeform.

I am also in favor of less divisions, and them being named. Save us from having to have so many characters that don't really get used.

I also look forward to playing with you again, Frozen. I had fun in the previous incarnation. And you playing the main villain sounds fine to me.

And yes, I am still working on a character idea. Just haven't had as much time as I'd like to work on it.
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Old 09-12-2012, 09:33 PM   Top  -  End  -  #92
AnimeKid
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I would have to say that personally I would be in favor of freeform. While dice would make things go a little faster they would also mean that combat at least was decided at random. Not to say that it wouldn't work but it just doesn't seem right for a bleach game to me.

I mean in the previous games I played in (twilight lynching) we got along pretty well without the use of dice. Everyone just has to be willing to work with each other. Give and take.
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Old 09-12-2012, 09:40 PM   Top  -  End  -  #93
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by DiscipleofBob View Post
Mortal characters don't necessarily have to already know each other. A lot of our characters fit as loners. But for the purposes of an actual story, we just need to figure out how they start knowing each other, and a hollow attack sounds like a good idea.
I'll say that if I get to be a big-ass villain, I will personally see to involving every mortal character in the cast, no matter where they happen to live or who they happen to know.

Quote:
Originally Posted by Tebryn View Post
I would say...yes. If they're Shinigami at least. Personally. Do we even know if there are other Soul Societies out there? I suspect there area considering....Soul Society of the manga is so small. But still.
Canonical Soul Society is quite huge, actually. People just haven't really been paying attention to it in past games.

Seireitei, itself, is a city-state. It's stated it takes 10 days to travel between the gates - assuming ordinary human pace of 20 kilometers per day, circumference of the city walls must be at least 800 kilometers and the diameter is 255 kilometers. The Rukongai districts form cocentric rings around Seireitei - with a conservative estimate of just 10 kilometer width per district, it still means the Outer Ring is 800 kilometers from Seireitei walls! All together, we have a circular area with diameter of 1,855 kilometers, circumference of 5,824.7 kilometers and area of 2,701,204.625 square kilometers. That's larger than all of Scandinavia, or about fifth of Europe.

(If you instead assume 30 km width per ring, you end up with an area of 20,059,124.625 square kilometers, twice the size of Europe, or two-thirds of Africa, or somewhat larger than Russia. With the same population density as Japan, this area would be enough to house almost all of world's current population.)

And no-one knows how far the Outer Ring actually extends.

Sure, there'd still be room for other afterlives, if you assume the positive afterlife as a whole is the same size as Earth. They are not strictly required, but I wouldn't be against it.

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Originally Posted by Tebryn View Post
Then the question would be if every Soul Society is at war with Hueco Mundo. Or even if Hueco Mundo is the only place for the Hollows or if there are other versions elsewhere that are peaceful. Or if every Soul Society is at war with their counterpart.
Hueco Mundo is pretty clearly the only place for Hollows. It may house colonies of "peaceful" Hollows, being so huge, but there's no need for other realm for Hollows. Canonically, only some people become Hollows; only some of those Hollows get to Hueco Mundo; and due to cannibalistic nature of Hollows, only some of them survive. It stands to a reason why that place would be empty. This also explains how all Hollows could've just vanished - there should be so few of them compared to the area of Hueco Mundo (assuming it is the size of Moon), that they could all just hide away.

(I also consider the notion of Hollows working as an united front to be extraordinary - the "war" between them and Shinigami really shouldn't be. Remember, canonically, the only organized assault of Hollows against Seireitei was a result of Shinigami civil war. Before that war, Shinigami hunted Hollows prettu leisurely, with most of the Divisions standing by at Seireitei.)
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Old 09-12-2012, 09:47 PM   Top  -  End  -  #94
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I'm also against switching to a Dice System. Especially one I am not only totally unfamiliar with but have no way to get a hold of in a language that I can't speak what so ever. Even if you explained it over the forum...I honestly think it'd make it worse. Without any real ability to reference the system I'd be uncomfortable using it. Same as the others against the Dice System, I came to the Free Form section of the game to play something Free Form. If people want to bring Dice in to help them out, that's fine. I don't have a problem with it but...if I wanted to play a Bleach game with dice I'd have stuck to the Finding Players section where there' generally at least one Bleach d20 game running. There's also nothing saying this system you'd like to run can't be run in that section either.

Quote:
I am in favor of the dice. It seems like it would make certain things easier. And faster. Maybe they should be restricted on their use, though. Like, if whatever the situation is can't be resolved between the people involved within a set time period, we let the dice decide. That way, we aren't relying on the dice for everything. Cause that'd get away from it being freeform.
So I'm in line with this more or less. If people are dragging their feet or something...pull out the dice. But ya know, life sometimes happens when people just don't have the time to post.



As for lowering the number of Divisions and stuff...meh. I have nothing to say on the matter other than I like the Division I wrote up.

No stock on you being the main villain really.

Last edited by Tebryn : 09-12-2012 at 09:54 PM.
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Old 09-12-2012, 10:16 PM   Top  -  End  -  #95
Dorizzit
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Dice absolutely should not be the main method of deciding storyline paths, but if there is an OOC conflict about what should happen IC, I think dice would be an excellent and impartial method of decision making.

Honestly, with what was described of Noitahovi, it might be simpler to just roll a die for conflict resolution, while still providing the given benefits.
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Old 09-12-2012, 10:22 PM   Top  -  End  -  #96
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Dorizzit View Post
Dice absolutely should not be the main method of deciding storyline paths, but if there is an OOC conflict about what should happen IC, I think dice would be an excellent and impartial method of decision making.

Honestly, with what was described of Noitahovi, it might be simpler to just roll a die for conflict resolution, while still providing the given benefits.
Right. I agree with this more or less. If this is meant to be a story we should talk it out first right? Dice should be the last resort. I was more questioning why we need to bring a totally new system everyone but one person is absolutely unfamiliar with into the mix. If a Dice Roll is needed wouldn't it be easier to just roll a single d6 and be done with it? If it's needed at all?

And heck, if we roll all the Divisions together Bob and I have more or less two sides of the Combat Division Coin. If he'd be willing we can just merge the two together IC and OOC if it comes to it.

Last edited by Tebryn : 09-12-2012 at 10:22 PM.
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Old 09-12-2012, 10:32 PM   Top  -  End  -  #97
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by DiscipleofBob View Post
I'm personally against the game system. The only reason I even ventured down into the Freeform board in the first place was because I've been growing tired of random dice deciding everything, and I've grown nostalgic for a good old, statless, diceless, freeform RP, even with the imperfections that come with freeform.
In Noitahovi, the dice don't decide - the players do. The dice only decide whose vision takes hold. Conflict only occurs when two players are really in conflict and can't agree upon who is in the right. I'll illustrate:

Quote:
Bob: Villain stabs at the Commander, piercing his gut!
Jill: Commander flinches in pain... and the grabs Villain's arm, smiling. "Aha! I got you now!"
Bob: Villain looks smug. "How do you know it's the real me?"
Jill: "Maybe I can't trust my sense, but I could never mistake this Reiatsu in my gut!" Flames erupt.
Bob: Villain looks shocked... then turns smug again. "Luckily, I brought back-up." The flames disappear. Back-up arrives.
Jill: "Okay, I'm gonna kick your ass with my fists then." Promptly slaughters back-up.
Bob: "Ah, but where do you think all your powers went?" Back-up's corpse starts swelling.
Jill: "Oh crap!" Commander jumps on the corpse, shielding everyone with his body! But the explosion still leaves him charred on the ground.
Bob: "Bwahaha! Victory is mine!" Villain approaches, drawing his blade.
Jill: Suddenly, the Commander grabs the Villains ankle. "Not so fast, whippersnapper! Itto Kaso!" The Commander has decided to take the Villain with him!
Bob: Panicking, the Villain wrenches from his grasp, trying to escape the erupting pillar of fire.
Jill: ((OOC: I don't think he can do that.)
Bob: ((OOC: Okay, but I promised I'd let Jack kill the Villain...)
Jill: ((OOC: I call conflict then.))
Bob: ((OOC: Alright.))

Dice are rolled. Bob gets three successes, Jill gets two.

Jill: ((OOC: Okidoki. You survive.))
Bob: And so, the villain escapes, the Commander sacrificing himself in vain!
Jack: ((OOC: Can I come in now?))
As you can see, most of the battle goes by without a single roll and dramatic turns still happen because the players agreed on them to happen. In Noitahovi, conflicts happen only when players call for them. Otherwise, the game is entirely freeform. The whole system is even less random, because there are character resources to be used in conflicts which affect the outcome.

To reiterate:
  1. Conflict happen only when called. You don't need to make them if you don't want to.
  2. It's entirely up to the players what happens - the dice only decide which player's vision takes hold.

I'm not suggesting making conflict rolls a norm for playing, whether for battle or otherwise. I'm suggesting them to be used for things like Riccaru Vs. KD or me Vs. Innis in the past game, where there was real conflict of interests and negotiation just didn't yield any good compromise. Both of those occasions let to players quitting and left major plot threads hanging in the air.

In the last game, we tried a sort of "GM Cabal" that theoretically could serve as a dealbreaker. Unfortunately, we only managed to correctly serve in that capacity thrice. All other times, absent members or slow flow of information prevented us from coming to a conclusion, or our decree came so late the whole point was moot already.

Quote:
Originally Posted by Dorizzit View Post
Honestly, with what was described of Noitahovi, it might be simpler to just roll a die for conflict resolution, while still providing the given benefits.
I would be okay with this, but KD's complaint about it "not accounting for everything (etc. etc.)" stuck with me. I'd be okay with rolling a dice with even chance of all parties being right, but it might lead to skewed results in some cases. Noitahovi would fix this with little extra work.
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Last edited by Frozen_Feet : 09-12-2012 at 10:40 PM.
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Old 09-12-2012, 10:40 PM   Top  -  End  -  #98
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

So....couldn't we just use a single D6 to decide the roll if it gets down to it instead of a system no one else is familiar with? It sounds like it would serve the exact same function and be a lot more clear and familiar.
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Old 09-12-2012, 10:41 PM   Top  -  End  -  #99
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I would be okay with this, but KD's complaint about it "not accounting for everything (etc. etc.)" stuck with me. I'd be okay with rolling a dice with even chance of all parties being right, but it might lead to skewed results in some cases. Noitahovi would fix this with little extra work.

EDIT: To elaborate, I suggested the very same solution to KD and Riccaru. KD declined because he couldn't stomach an even chance when he thought he clearly had the advantage. Noitahovi mechanics would've allowed him to influence the outcome of the roll, which probably would've been more satisfying for him.
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Last edited by Frozen_Feet : 09-12-2012 at 10:43 PM.
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Old 09-12-2012, 10:43 PM   Top  -  End  -  #100
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post
I would be okay with this, but KD's complaint about it "not accounting for everything (etc. etc.)" stuck with me. I'd be okay with rolling a dice with even chance of all parties being right, but it might lead to skewed results in some cases. Noitahovi would fix this with little extra work.
Right...but that doesn't answer my question really. Who ever rolls higher wins. Same situation with your set up goes through. The person who won gets their version in while the person who lost doesn't. It literally does the same thing but doesn't require anyone to learn a totally new system.

There's no way to skew results with a simple die roll for a conflict resolution. If both parties are right then there isn't a reason to roll. They're both right. There shouldn't be any conflict.

Last edited by Tebryn : 09-12-2012 at 10:48 PM.
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Old 09-12-2012, 10:45 PM   Top  -  End  -  #101
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

To elaborate, I suggested the very same solution to KD and Riccaru. KD declined because he couldn't stomach an even chance when he thought he clearly had an advantage. Noitahovi would've allowed him to influence the outcome of the roll, which probably would've been more satisfying for him.
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Old 09-12-2012, 10:56 PM   Top  -  End  -  #102
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Last game or the game before that or the game before that doesn't mean to me really. I'm in this game. I care about this game.

Edit: Well...how about this? If it's agreed on by both parties that one Player has an advantage they get a +2 to their roll? That keeps it easy. Leaves things to a chance but still gives an advantage to the player who says they have it.

I mean really, are we beyond designing a system for this on our own?

Last edited by Tebryn : 09-12-2012 at 11:02 PM.
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Old 09-12-2012, 11:07 PM   Top  -  End  -  #103
KerfuffleMach2
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Tebryn View Post
Last game or the game before that or the game before that doesn't mean to me really. I'm in this game. I care about this game.

Edit: Well...how about this? If it's agreed on by both parties that one Player has an advantage they get a +2 to their roll? That keeps it easy. Leaves things to a chance but still gives an advantage to the player who says they have it.

I mean really, are we beyond designing a system for this on our own?
That does sound like it could work. Maybe we should have a couple people decide who's got the advantage in the scenario. Maybe.
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Old 09-12-2012, 11:11 PM   Top  -  End  -  #104
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by KerfuffleMach2 View Post
That does sound like it could work. Maybe we should have a couple people decide who's got the advantage in the scenario. Maybe.
I think that would be better yes. I like the K.I.S.S motto for things like this. Why introduce a system when we can just make one for ourselves? Especially if rolling isn't going to be a major aspect of the game unless issues arise that can't be resolved with talking?

So I propose this.

Quote:
Should a slow down or dispute occur over a scene the players may opt to roll a single 1d6 to decide the outcome of the scene in question. Should it be deemed a player has a distinct advantage by at least two other players involved a +2 will be added to the players roll for a 1d6+2. All results of the roll regardless of the outcome must be followed.
Simple and painless.
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Old 09-12-2012, 11:12 PM   Top  -  End  -  #105
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

My brain is being slow, so I'll try one more time: some players can't stomach a purely OOC decision disregarding what their characters are capable of. In the situation I'm referring to, KD thought his character was clearly more capable, so while he might have agreed to rolling dice, he couldn't agree on an even chance. Maybe if there had been a 4/6 chance in his favor, but it was impossible to determine properly, so we stuck to debating the result - until riccaru got fed up and left.

Even freeform games have "stats", things a character is good at or not - a potential problem is that different people describe these differently. Jehoel (Dorizzit's character) has "extremely powerful Ceros" and "average Hierro for his powerlevel", but what do these mean if compared to someone who has "Ceros that can level buildings" and "skin like tempered steel"?

It is impossible to tell from reading just the character entry. The players might agree on a solution, but before then, we don't know.

Using Noitahovi would give a certain uniformity and a potential workaround for inconsistent writing styles between people. That way, even if we couldn't tell from the descriptions who should have an edge, we could still always tell it from the game mechanics.

I understand your worry and reluctance to use a foreign game system. Luckily, it's simple enough that I can summarize it in English for all to see. Then you can make a more informed decision about it.
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My D&D 3.5 core feat "fix"

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Old 09-12-2012, 11:18 PM   Top  -  End  -  #106
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Tebryn View Post
Edit: Well...how about this? If it's agreed on by both parties that one Player has an advantage they get a +2 to their roll?
Missed this before. The problem was that we couldn't get them to agree on anything on the spot. It would've solved the problem if these things would've been apparent from their character sheets from the start - but they weren't, due to aforementioned inconsistency of description. Both parties felt something was being ignored about their character, but it was impossible to solve which should take priority due to incomparable metrics.
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Bleach in the Playground: Renewed Revolution Character registry can be found here.

My D&D 3.5 core feat "fix"

Weapon tricks variant
My take on D&D 3.5 Divinity Rules
My take on D&D 3.5 Base classes

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Old 09-12-2012, 11:22 PM   Top  -  End  -  #107
KerfuffleMach2
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post
Missed this before. The problem was that we couldn't get them to agree on anything on the spot. It would've solved the problem if these things would've been apparent from their character sheets from the start - but they weren't, due to aforementioned inconsistency of description. Both parties felt something was being ignored about their character, but it was impossible to solve which should take priority due to incomparable metrics.
What about something along the lines of Risk?

Attacker gets up to three dice, defender gets up to two. Compare the highest die (or dice), highest wins. Defender wins all ties.

Or we could tweak that as needed.
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Old 09-12-2012, 11:30 PM   Top  -  End  -  #108
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Frozen_Feet View Post
Missed this before. The problem was that we couldn't get them to agree on anything on the spot. It would've solved the problem if these things would've been apparent from their character sheets from the start - but they weren't, due to aforementioned inconsistency of description. Both parties felt something was being ignored about their character, but it was impossible to solve which should take priority due to incomparable metrics.
Then that's something dice or a system isn't going to be able to deal with quite simply. A major communication barrier was between the two and they couldn't agree on anything. A result based on dice rolls wasn't going to resolve anything between the two of them. It'd have just forced an end result and they'd have to deal with it while still being unhappy about it.

More or less, the system wasn't the problem. The inability to come to an agreement was. Forcing an agreement isn't the solution in that situation. What is, is telling the players to take a day or two to calm down. Relax and come back to the discussion with more level heads. If they still can't come to an agreement....not much else to say. The scene should result in a draw because the situation is irreconcilable. If they are both unhappy about it they have only themselves to blame and they should try to be more agreeable next time the situation comes up.

Last edited by Tebryn : 09-12-2012 at 11:32 PM.
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Old 09-12-2012, 11:32 PM   Top  -  End  -  #109
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

See, the problem I have with that sort of system is like any dice system there is the potential for abuse.

Quote:
Originally Posted by Some Random Thing
Hanatarou walks up to Kenpachi.
H: "I challenge you to a fight to the death for leadership of 11th Squad!"
K: "... You serious, kid?"
H: "Let's go!"
K: ((I'm pretty sure I can kill that guy just by blinking.))
H: ((Conflict!))
K: ((What? Seriously?))
H: ((CONFLICT!!!))
((Rolls, by some miracle of dice Hanatarou wins))
H: "WOOT! I just kicked Kenpachi's butt!"
K: ...
Yes, that's an extreme exaggeration, and I don't know the nuances of whatever system you're proposing, but the principle still applies. Systems can be exploited, even if the exploit is merely "playing the odds," even if no one purposely does so. And best case scenario, it comes down not to logic, but to

I do like the idea of a GM group. Maybe like three people who can be impartial judges, and just not judge on a conflict involving their own characters, obviously. At least that way it's up to someone with actual logic regarding the two characters and not just up to chance or a system that could be exploited.

Of course I'd like to believe that we can go 99% of the game without conflict that can't be resolved via PM or OOC stuff, but that's probably just wishful thinking.
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Old 09-12-2012, 11:33 PM   Top  -  End  -  #110
Mahonri Violist
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Dorizzit View Post
Why are ninjas being sent after her and why does she know ninjutsu?
Because when I imported her from the other setting, I forgot to take out that detail as I replaced it.
Now it's taken out! (Thanks for pointing that out. I would've missed it.)

Also: Thanks, Terry and Tebryn! This has forced me to know what I had to look up in the Bleach Wiki and also forced me to know which details I needed to clarify.

Quote:
Originally Posted by Tebryn View Post
No real problem here. Maybe expand on it later? Would be nice to see some backstory of the previous war through a mortals eyes.

[...]

So....I suppose in sum up. It really really feels unfinished in a lot of ways. There are a lot of plot holes and other parts of the story that kinda connect strangely. I'm sure it makes more sense in your head but we can't hop in there. Hopefully all this has helped a little to point out some of the problems.
Yes, I am planning on fleshing out and expanding more as my homework and test schedule evens out. I know it is really holey, but I've got to dig some holes before I can fill them up. (Especially considering my massive distraction from studying for a midterm.)


[test:]
Scene 1: In which Hikari gets infected
Spoiler

How's that? Makes more sense?

I'll finish everything else up later, when I have more time.

Note2:
I found out today that Maiku is totally a guy's name. I changed her name to Miya. (Or did someone else already have a character named Miya? I forgot.)



EDIT: About the conversation in progress:

I don't really care about dice rolls or not. I personally prefer RPing things than rolling dice, and I absolutely don't mind if I lose or not, as long as I get to describe how it happened.

Last edited by Mahonri Violist : 09-12-2012 at 11:39 PM.
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Old 09-12-2012, 11:39 PM   Top  -  End  -  #111
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by DiscipleofBob View Post
See, the problem I have with that sort of system is like any dice system there is the potential for abuse.



Yes, that's an extreme exaggeration, and I don't know the nuances of whatever system you're proposing, but the principle still applies. Systems can be exploited, even if the exploit is merely "playing the odds," even if no one purposely does so. And best case scenario, it comes down not to logic, but to

I do like the idea of a GM group. Maybe like three people who can be impartial judges, and just not judge on a conflict involving their own characters, obviously. At least that way it's up to someone with actual logic regarding the two characters and not just up to chance or a system that could be exploited.

Of course I'd like to believe that we can go 99% of the game without conflict that can't be resolved via PM or OOC stuff, but that's probably just wishful thinking.
I hope for the bolded as well. Honestly...the problems of games past are not necessairly going to be the problems of the game Present. Let's focus on this game and not on games that aren't going on anymore?

Quote:
Originally Posted by Frozen_Feet View Post
Missed this before. The problem was that we couldn't get them to agree on anything on the spot. It would've solved the problem if these things would've been apparent from their character sheets from the start - but they weren't, due to aforementioned inconsistency of description. Both parties felt something was being ignored about their character, but it was impossible to solve which should take priority due to incomparable metrics.
Requoting you on this. It more or less also boils down to this. What's easier? Making a system for ourselves or you explaining a system to us on a forum translated from a language that most of us don't speak?

Quote:
Originally Posted by Mahonri Violist View Post
Also: Thanks, Terry and Tebryn! This has forced me to know what I had to look up in the Bleach Wiki and also forced me to know which details I needed to clarify.

Yes, I am planning on fleshing out and expanding more as my homework and test schedule evens out. I know it is really holey, but I've got to dig some holes before I can fill them up. (Especially considering my massive distraction from studying for a midterm.)
Any time. You can PM me as well if you'd like more in depth reviews and things like that. I promise I don't bite. I'm more than happy to help with character back stories and linking mine with other peoples as well.
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Old 09-13-2012, 01:16 AM   Top  -  End  -  #112
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

None of you were there for KD vs. riccaru. Some of you were, but none who are heavily weighing in.

KD v. Riccaru was a three thread argument, spanning multiple pages and involving basically everyone playing. It was hellish, tedious, and annoying because the fight was completely insignificant.

And Bob, don't try that. We're probably only letting conflict get called for massive arguments like that - Kenpachi vs. Hanatarou is laughable and immediately obvious.

This would be for things like, say, Death vs. BBEG - in an instant where, for some reason, me and Froze don't automatically concede or hash it out over AIM like we usually do. And it would be in an instant for one attack, say:

Quote:
T: Death strikes at the BBEG with Death Blitz, the black energy blasting towards him at high speeds!
F: He dodges.
T: ((OOC:I don't think he can, Death's attack is pretty fast. [CONFLICT]))
F: Oh, okay.
<Rolls. F wins.>
T: Alright, he dodges.
It's not going to be about the outcome of the entire battle.

Also when two people disagree like KD and ricarru did - they're not going to agree to an advantage of a +2 roll. I support this system because it's easy and simple.

And now onto other things:

Why does everyone want 'limiters'? This is a war, limiters are like 'please kill me", because there's no way people are going to let you pull a Kenpachi and take off the limiter anytime you're threatened.

Now to complain about Violinist's stuff:

Okay, for one, he can't blame Seireitei for his wife refusing to tell him things like "Yeah I kill demons and crap in my spare time". That's dumb, and he's supposed to be a scientist.

How did he, a single scientist beat out Seireitei's Science Division (I SUPPORT THE FOUR DIVISION SYSTEM)? They have tons of people, and specifically research Hollows and such - and he apparently hates all things afterlife.

Why did he work with Seireitei if he hates them so much?

She had Miya when she was 53? Sorry, but Menopause is STILL 45-55, that's pretty damn unlikely. Why do they need to be so old, people who are in there 30s can still be pretty good scientists (Hey there Einstein, Tesla, Hawking, how are you guys?)

How did he make these things? Why did he make all the pseudo-science stuff?

Seriously, it doesn't have to be massively in depth, and if I wanted to play Miya it would be pretty simple.

Spoiler
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Old 09-13-2012, 01:23 AM   Top  -  End  -  #113
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Terry576 View Post
None of you were there for KD vs. riccaru. Some of you were, but none who are heavily weighing in.

KD v. Riccaru was a three thread argument, spanning multiple pages and involving basically everyone playing. It was hellish, tedious, and annoying because the fight was completely insignificant.

And Bob, don't try that. We're probably only letting conflict get called for massive arguments like that - Kenpachi vs. Hanatarou is laughable and immediately obvious.

This would be for things like, say, Death vs. BBEG - in an instant where, for some reason, me and Froze don't automatically concede or hash it out over AIM like we usually do. And it would be in an instant for one attack, say:



It's not going to be about the outcome of the entire battle.

Also when two people disagree like KD and ricarru did - they're not going to agree to an advantage of a +2 roll. I support this system because it's easy and simple.
Which system? There are two on the table.

As for the rest. You're right. Most of us weren't there. That fact alone is something that makes me wonder why we're discussing it at all. "KD" and "Riccaru" are not in this game. Can we play this game on the merits of the people who are here and not the people who are not? I think that's fair.

And if it really is only going to come up like....1% of the time does it matter what system we're going to use? If it's really not that practical at all it kind of lends to my point that no matter the system, when communication breaks down it doesn't matter what system is used.


So....how about we just...let this all go and reach this particular bridge if and when we actually get to it? Why complicate things when we're otherwise moving along smoothly? We are literally inventing problems that aren't even present.


Quote:
Why does everyone want 'limiters'? This is a war, limiters are like 'please kill me", because there's no way people are going to let you pull a Kenpachi and take off the limiter anytime you're threatened.
Who is calling for Limiters?

Last edited by Tebryn : 09-13-2012 at 01:24 AM.
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Old 09-13-2012, 01:28 AM   Top  -  End  -  #114
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

AnimeKid and Bob are both using limiters on their characters and I'm curious why. It seems pointless.
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Old 09-13-2012, 01:32 AM   Top  -  End  -  #115
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Ah. Must of missed it. I suppose maybe they're doing fighting in the Mortal World and they don't want their powers to do harm to mortals? If I remember correctly...that is a thing?
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Old 09-13-2012, 05:10 AM   Top  -  End  -  #116
AnimeKid
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I can take it out if it honestly bothers you guys that much I guess. Plus it doesn't really take much effort to take off a ring or eyepatch. It would mostly be a surpise move for Jaijeru. Like in the middle of a battle when his sword is clashing with another opponents he reaches up with his other hand and takes off like three rings for a surprise power boost.

Besides they would have to know that they are power limiters for it to be a big thing. By what you are going on no one on the enemy would know or think that because of the war.
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Old 09-13-2012, 05:43 AM   Top  -  End  -  #117
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

It's just that they limited Kenpachi because he was too strong, as in "Kill everyone murdermode" strong. People walking around Seireitei with limiters who aren't Kenpachi is just... silly.
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Old 09-13-2012, 07:11 AM   Top  -  End  -  #118
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Terry576 View Post
AnimeKid and Bob are both using limiters on their characters and I'm curious why. It seems pointless.
I can't speak for AnimeKid, but Mizuki's items really aren't "limiters" exactly. They don't weaken her, and she can't make herself suddenly stronger by removing them. At most they can give her a Second Wind mid-battle. Or if someone she fights had the ability to drain her of energy or something (no one specific in the RP comes to mind), she could use one of the items and get back on her feet. And if she dies and a shinigami can collect them, they can provide a temporary one-time power boost to Captain-level, which, in a battle against Arrancar and the like, puts the fight on even terms at best. I must stress the temporary part. In such a situation, the power boost would last one battle at most and then the item would be used up for good.

If it's really bugging people, I can remove it. The only reason I added those was because Pirate Theme. Pirate = Eyepatch, Hook, Peg Leg, etc. and I kind of wanted those to serve a practical purpose as well.

Re: Tebryn - The limited powers in the mortal world for shinigami is different. In the canon at least, every shinigami had their powers limited so they couldn't cause excessive collateral damage.

Quote:
Originally Posted by Terry576
And Bob, don't try that. We're probably only letting conflict get called for massive arguments like that - Kenpachi vs. Hanatarou is laughable and immediately obvious.
I already said it was an exaggerated example to make a point.

I agree with Tebryn. Right now it seems we're trying to come up with fixes for something that isn't just not broken, but not even out of the box and assembled in the first place.
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Old 09-13-2012, 11:12 AM   Top  -  End  -  #119
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I can think of one additional justification for using dice: deciding character death.

Because let's face it, most of us are very reluctant of letting it happen even when it would be dramatically appropriate. But eventually, someone is going to want someone to die (probably me... ).

In this sense, Terry, you are wrong; Noitahovi would not be used for something trivial like one strike. It would be used to decide the big direction of a scene when there's uncertainty or disagreement. The trivial stuff would be left to normal roleplaying.

And Bob, your complaint is KD's complaint put differently - even if we'd want to give Hanatarou a chance, obviously Kenny has the edge. This is why I suggested a complete game system this time, rather than a simple die roll.

As for Tebryn's question:

Character creation:


Fill out this template according to instructions:

<Character name here>
Spoiler


---


Conflict resolution:


All that numerical data above? It's for resolving Conflict. However, Conflicts are not an everyday thing - we do not use them to solve all character actions.
  1. As long as players are in agreement of what should happen, no Conflict needs to be called. Proceed as normal freeform roleplay
  2. Conflicts should only be called when there's real uncertainty of what should happen, or negotiating a compromise is taking too long. Reserve Conflicts for when you really can't agree on something, or when you want surprise and uncertainty from a scene.
  3. It only takes one player to call a Conflict; however, only players whose characters are participating in a scene are allowed to do so. The sole exception is when the "opponent" is an inanimate setting object - f. ex., if a prisoner is trying to escape from a prison with dubious means of doing so, anyone can cry shenanigans and call for a conflict against a Faceless Opponent.
  4. CONFLICTS ARE NOT STRICTLY FOR BATTLE! If you want to, you can use them for, well, any kind of conflict. For example, your superlatively attractive character is trying to seduce someone, but the other player keeps ignoring you? Go ahead. On the flipside, this also means you don't need to use a single Conflict to resolve a battle. If you decide to use them, reserve them for something important, like deciding who lives or dies.

Now, for how conflicts work:

Spoiler


---


Threads and recovering Spirit and Stamina:

Spoiler


---


Injuries and Character Development:

Spoiler


---

List of Powers:

Note about Powers: The flavor of your Powers is for you to fill. Only the game-mechanical part needs to remain untouched when you copy it to your bio. If you see any questions in a Power description - answer them! If you have an idea for a Power not listed here, bring your idea up in the OOC and we'll see what to do about it.

Spoiler


There's your game system. I'm working on an example Conflict and Character now.
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Last edited by Frozen_Feet : 09-13-2012 at 11:16 AM.
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Old 09-13-2012, 12:06 PM   Top  -  End  -  #120
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

The second justification isn't one for a whole new system. Characters who don't want to kill their characters shouldn't be forced to. All that does is make people angry which is something in a game like this we should try to avoid. You can't make a good story when people involved are upset. If people keep pulling their characters from the mouth of death over and over despite it making sense. Well that's on them. But even considering this already we've got two players happily talking about killing their characters to better the story.

Every example for why we need this system has brought up two characters from a game that ended what? Almost six months ago? They've not even put their characters here for recruitment. And judging by what you Frozen and Terry have said I would be hesitant to allow them to join. The problem isn't with the system. The problem was with the players. If that happens here, well you guys have dealt with it and know how to handle it. But instead of working to avoid it in the first place with a whole new system that may very well turn players away who wanted to play a Free Form game, lets work over that problem if and when it comes.

As for the system...I am way not sold on it in the slightest. Sorry.

Last edited by Tebryn : 09-13-2012 at 12:31 PM.
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