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Old 09-14-2012, 06:53 PM   Top  -  End  -  #151
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post
I see most players so far are no enthusiastic about using Noitahovi. That's okay, I can use it for some other game then.

Meanwhile, where be terry? I could start organizing existing characters into a list so new potential players can see which Divisions exists, so on and so forth.
HERE

THERE BE TERRYS

I'm reading up on the thread and I'm getting pretty hyped. All these old faces returning and being like 'yeah looks great' makes me all warm and fuzzy.
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Old 09-14-2012, 08:52 PM   Top  -  End  -  #152
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post
Abilities:
Spoiler

[/spoiler]
I can see just how much effort you put into this guy. My compliments. I'm assuming this is the "villain?"

Some of his abilities seem a bit on the broken side though. Not sure if that's how you meant it or not. So I just have a few questions.

The superhuman attributes would be on par in Bleach, except they're purposely left unclearly defined. Maybe your flavor's too good and I'm just interpreting it badly, but it almost feels like you're describing Silver-Age Superman without limits. Of course you could just mean he's upper tier Bleach attributes, which is fine of course.

Enhance is a cool ability, but also vague, and vagueness worries me. The ability to give pretty much anything and everything an enhancement can be good plot-wise, but has a lot of potential for abuse especially since what the enhancement actually is is unclear. So unlimited potential.

The big one that kind of worries me is Reduce. The basics of the ability The ability to basically negate magical weaponry is kind of broken when 90 percent of the setting involves magical weaponry of some sort, whether it's a Zanpakuto, a Quincy bow, a Fullbring, or anything else. This automatically cripples most Bleach character concepts alone. I know you mention that releases can be repeated, but that begs the question of whether, for example, how long would it take for a shinigami to use their Shikai again.
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Old 09-14-2012, 09:41 PM   Top  -  End  -  #153
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Yup, he's the villain. Some answers:

Quote:
Originally Posted by DiscipleofBob View Post
The superhuman attributes would be on par in Bleach, except they're purposely left unclearly defined. Maybe your flavor's too good and I'm just interpreting it badly, but it almost feels like you're describing Silver-Age Superman without limits. Of course you could just mean he's upper tier Bleach attributes, which is fine of course.
His physical attributes are basically a carte blanche for him to be as strong as I need him to be. However, he has two clear limits: fear and lack of knowledge. He is afraid of hurting himself, so he is constantly pulling back - and he does not know how much strenght he needs to apply, or even how to apply that much strenght, until he faces an obstacle that requires him to do so. This links back to the fear part - he will not do something if he can avoid it, so for something to require him to, it needs to at least seem unavoidable.

Quote:
Originally Posted by DiscipleofBob View Post
Enhance is a cool ability, but also vague, and vagueness worries me. The ability to give pretty much anything and everything an enhancement can be good plot-wise, but has a lot of potential for abuse especially since what the enhancement actually is is unclear. So unlimited potential.
I thought it was fairly straightforward - Enhance always improves the basic functionality of an item by a step. A toy weapon becomes a real weapon, a real weapon becomes a better weapon, a bad car becomes a good car etc. The only thing that's really open is spiritual weapons, but that's because their functionality is for their owners to decide - for example, all Zanpakuto are swords at first, but can become ice dragons, spears, giant mantarays or clouds of monomolecular blades.

Also, it's limited by what he can actually get his hands on. With all spiritual weaponry, that basically means he has to wrench the object from the owner's hands without killing them, since killing them would cause the object to disappear or lose its power. That's a pretty tough call.

Quote:
Originally Posted by DiscipleofBob View Post
The big one that kind of worries me is Reduce. The basics of the ability The ability to basically negate magical weaponry is kind of broken when 90 percent of the setting involves magical weaponry of some sort, whether it's a Zanpakuto, a Quincy bow, a Fullbring, or anything else. This automatically cripples most Bleach character concepts alone. I know you mention that releases can be repeated, but that begs the question of whether, for example, how long would it take for a shinigami to use their Shikai again.
The tricky part is "whatever he holds in his hands." A lot of releases don't leave anything he could grab, or grabbing them would be really difficult. Remember, Mikael fears getting hurt and has poor knowledge of what he can endure. Sure, he could try grabbing something like Kokujō Tengen Myō'ō, but would he try his luck with a giant sword is another matter entirely.

As for how long it takes, it takes precisely as long as it takes for the victim to call their powers again. The answer could be "immediately", or it could be "never" depending on what exactly the victim thinks just happened. I can't tell until it happens, because it's very situational.
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Old 09-14-2012, 10:51 PM   Top  -  End  -  #154
DiscipleofBob
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stuff.
Okay, I'm personally satisfied with those clarifications.

Let me know if your villain needs lieutenants and I'll cook someone up.
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Old 09-15-2012, 03:49 AM   Top  -  End  -  #155
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I suggest no-one make a character to specifically be his lieutenant. It's a major point that he knows pretty much no-one.

Instead, make villainous or ambiguous character that you think might have something to give to Mikael, and I will plot something devious coming their way.
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Old 09-15-2012, 11:57 AM   Top  -  End  -  #156
Dorizzit
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Mikael looks very interesting, Frozen_Feet. With that said, however, I do think we should have some kind of leader figure for the Hollows, and none of the characters (that I've noticed) seem to fit. Does anyone have an inclination to make one?

Also, second character.

Tetsuhiko Naito
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Old 09-15-2012, 01:12 PM   Top  -  End  -  #157
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I don't know, the story could work with no clear leader for Hollows to start off. That'd explain why there's a gap between their assaults (no clear leader to direct it), and gives time for the (badly outnumbered) Shinigami to regroup.

One potential solution would be that Hollows are looking up to Jehoel as sort leader figure (because he's so powerful), but Jehoel is too damn uninterested to really make a thing happen.
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Old 09-15-2012, 01:32 PM   Top  -  End  -  #158
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Does anyone have an inclination to make one?
And here I was only going to play one character. I have an idea for a character but...he'd work best like Barragan. In charge until Jehoel shows up. If Frozen is ok with that?
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Old 09-15-2012, 01:38 PM   Top  -  End  -  #159
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Sure. Go ahead.
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Old 09-15-2012, 01:46 PM   Top  -  End  -  #160
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I am willing to make and RP as whatever characters are necessary to get this RP started. I'm hesitant to make any more leader characters myself and I don't want . I already have Mizuki as a captain and Kiba will have to step up sooner or later.

I'll make Shinigami officers, arrancar Fraccion, whatever other supporting cast is needed however.

I could come up with an arrancar leader if needed. It seems to me that, given the Arrancars' nature, the only way they'd be able to function as a society/army is if one big badass is leading them. Otherwise they'd all just be cannibalizing each other.
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Old 09-15-2012, 02:19 PM   Top  -  End  -  #161
Eiko
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

If people are okay with it, I would like to pitch my suggestion for a potential Big bad when it comes to the hollow faction. Still a work in progress, but would love some feedback/advice/critisism/shouts of go away

Spoiler

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Old 09-15-2012, 02:21 PM   Top  -  End  -  #162
Tebryn
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Oh, I'll let Bob or Eiko do it I guess. I'll stick with Sawada.
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Old 09-15-2012, 04:07 PM   Top  -  End  -  #163
CMOTDibbler
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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[SNIP]
My only question is does he have his Bankai unlocked yet? Given the circumstances of the RP, it seems a little weird for a bunch of Vice-Captains to already have Bankai, especially when it's such good fodder for later plotlines.
I was thinking so. He's very old, and experienced. I realize it's a bit odd under the circumstances, which is why I was asking. While I would really like to play Myojin, if he doesn't fit, he doesn't fit. I can make another character.
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Old 09-16-2012, 05:14 PM   Top  -  End  -  #164
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Here be a link to our new character registry. You can put all your characters in one post if they just fit or make new one for each one. I'll sort them to a master list in the first post, complete with hyperlinks.

The first post also doubles as a long list of suggestions regarding the Gotei Divisions. I based my work on DiscipleBob's suggestion. Here are the key points:
  1. Communications is rolled into the "Commanding Division", because frankly, it makes sense.
  2. "Secret Ops" business is rolled into Internal Security, because reading canonical description of Onmitsukido reveals that's most of what they do. (Search, imprison, excecute rogue Shinigami.)
  3. Kido Corps is rolled into R&D, because when you think about it, the "wizard's club" being precursor to modern military research in Soul Society makes tons of sense.
  4. Reconnassaince is rolled into Mortal World operations - once again, it's those things that make sense. A patrol division might as well cover all patrolling.
  5. Health services remain untouched, I just wanted to remind people they canonically cover janitoring too.
  6. Combat is entirely untouched.

I put much more setting information into the 1st post this time around, because I think it'll be helpful to fresh players, and why not old players too. I also made room for non-military Seireitei characters - these were hardly ever a thing in the past games (save for me playing a few Cental members), but I wanted to remind people that it's possible to have spiritual characters who are not of Gotei.

However, the Hollow section caused some grey hairs. We haven't really discussed how Hueco Mundo is going to be organized this time around, have we? Do we want to use the Espada system? Do we want them to have organization comparable to Shinigami?
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Old 09-16-2012, 05:20 PM   Top  -  End  -  #165
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I like the idea of the Hollows having the same general set up of the Shinigami. It's different and makes a lot of sense since they're much more organized this time around.


And for the "Combat" Division. I'll repost it.

The Joint Gotei Combat Division


Captains: Kaizoku Mizuki and Kenpachi Osuma

Vice Captains: Kiba and Yasunobu “Kurohime" Sawada

Seated Officers (The Dragon Fangs): Hijū Naijeru

Unseated Officers(The Grunts): Suou Nicole


History: Created last of the restructured Soul Society, the Joint Gotei Combat Division was forged from the deep and long running bonds of the Reserve and Assault Division of days past along with a good portion of the defunct Onmitsukidō and a good portion of the Research Division whose members were more focused towards Hado. This union has not however been without incident, the two former Divisions keeping much of their previous structure the same despite their new designation. Former Reserve and Assault Division leadership have a predictably difficult time keeping the other former Division in line without the instance of their Captains though this is probably owing to the force of personality the two heads of the organization. The individual histories of the two Divisions can be found below.


Spoiler

Joint Gotei Combat Division Locations

The Assault Division Grounds: As the name implies, the original grounds of the Assault Division remain in the hands of the Joint Division

The Reserve Division Grounds: As the name implies, the original grounds of the Reserve Division remain in the hands of the Joint Division

The Forest of Shadows: The Onmitsukidō training grounds and barracks at the edge of Soul Society. The Forest of Shadows became property of the Joint Combat Divisions after the Onmitsukido became part of the Joint Gotei Combat Division.

The Bamboo Grove: A small section of the Kido Corp, reserved for those members of the Kido Corp who joined up with the Joint Division. The Bamboo Grove, despite it's name, is a blast proof tower where it's members focus on more combat oriented Kido.



Bob, feel free to add your touches on it as you see fit. When you've done so it'll be finished.

Last edited by Tebryn : 09-16-2012 at 07:26 PM.
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Old 09-16-2012, 05:42 PM   Top  -  End  -  #166
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Okay, looking over it, here's my suggestion regarding your idea:

Once, Gotei 6 was Gotei 7, having two Divisions focused on battle: Vanguard and Reservoir Division (I can't really decide which is which from the descriptions). The names for the Divisions can really be whatever, the point is that they'd replace any notions of 6th and 11th, because I hate them numbers in this iteration, Gotei may have never had 13 Divisions.

However, for logical reasons, these two Divisions suffered the most casualties and their numbers couldn't justify two separate Divisions, so they were mashed into one. So, their backstory becomes: "Created in last restructuring of Gotei due to losses suffered early in the war, the Joint Gotei Combat Division (AKA the Assault Division), was forged from the deep and long running bonds of the Vanguard and Reservoir Divisions of days past along with a good portion of the Assassins from the now defunct Onmitsukido, and a good portion of the Hado specialist from old Kido Corps who preferred field action to research duty in the R&D Division."

Note: I keep referring to Onmitsukido as defunct because in canon, it'd become joined at the hip with Gotei; logical next step from that would be the Onmitsukido officially ceasing to exist as it is wholly integrated as part of Gotei.
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Old 09-16-2012, 05:56 PM   Top  -  End  -  #167
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Well, knowing that Bob wanted this Joint Division to be something relatively recent at least the last time it was brought up and...my preference to keep the the original Gotei 13 at least something in the past of the game if not in the most recent history. Perhaps after the restructuring the Sixth and 11th remained distinct as the "Assault" which I feel should be the 11th and the "Reserve Division" as the Sixth. However the two proud warrior Divisions refused to bow to such terms on mere principle. Now with the most current war the previously adamant purests have bowed to convention, forming the Joint Gotei Combat Division, picking up the scraps of the now defunct Onmitsukido as as well as pulling a good number of Hado Specailsits out of the Research and Development Division with promises of actually seeing combat.

So in essence, the names were used for their Divisions through out Soul Society but the two Captains of the Division refused to change. Even now within the Joint Combat Division they see themselves as separate and are merely together out of necessity and not because they desire it. Everyone wins this way. Bob and I don't have to change our write ups to terribly much, the proposed merging of the Divisions remains in tact and the Joint Gotei Combat Division is a thing in the game.

Last edited by Tebryn : 09-16-2012 at 06:20 PM.
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Old 09-16-2012, 06:28 PM   Top  -  End  -  #168
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I'm going with Froze - Gotei 13 is too big, too large. Just pretend the two old divisions vanguard and reservoir combine. We're not doing the Gotei 13, even in any form, because tradition is hard to overcome.

Also, the whole they got the Forest of Shadows because of a bet worries me.
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Old 09-16-2012, 06:50 PM   Top  -  End  -  #169
Tebryn
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I'm going with Froze - Gotei 13 is too big, too large. Just pretend the two old divisions vanguard and reservoir combine. We're not doing the Gotei 13, even in any form, because tradition is hard to overcome.
This is already assumed? The only added bit was that they were, in the distant past, the 11th and the Sixth Division and held the names internally out of pride.

Quote:
Also, the whole they got the Forest of Shadows because of a bet worries me.
Why? It's just flavor? I'll change it so you aren't worried however.


I've edited the 11th and Sixth out of the write up as well, just so you know Bob. I've changed them to the Assault and Reserve Divisions respectively. Feel free to make changes or additions on it as you see fit.

Last edited by Tebryn : 09-16-2012 at 07:03 PM.
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Old 09-16-2012, 07:11 PM   Top  -  End  -  #170
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

The point I was trying to convey was that I'm okay with the backstory, mostly - the extent of my suggestion was to tweak the description a bit to account for Kido Corps being rolled into R&D, as well as remove the notion of numbered Divisions so we don't actually have to worry how many Divisions there might have been in the past.

It's not a big deal if there once were 13 Divisions - as terry noted, that's just needlessly many for the actual game. But if you really want to call the Divisions "6th" and "11th" in their history and unofficially in the game, I guess it can do. For the purposes of the registry, though, I'd ask you to call Sawada "Vice-Captain of the Assault Division" there (etc.).
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My D&D 3.5 core feat "fix"

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Old 09-16-2012, 07:13 PM   Top  -  End  -  #171
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post
The point I was trying to convey was that I'm okay with the backstory, mostly - the extent of my suggestion was to tweak the description a bit to account for Kido Corps being rolled into R&D, as well as remove the notion of numbered Divisions so we don't actually have to worry how many Divisions there might have been in the past.

It's not a big deal if there once were 13 Divisions - as terry noted, that's just needlessly many for the actual game. But if you really want to call the Divisions "6th" and "11th" in their history and unofficially in the game, I guess it can do. For the purposes of the registry, though, I'd ask you to call Sawada "Vice-Captain of the Assault Division" there (etc.).
Right. I wasn't saying we needed the Gotei 13 now or even in anything resembling the near past. It was merely flavor and not something that was going to impact the story outside...the 11th and the Sixth showing that Tradition is hard to change. I figured it would be something interesting to add to the store. I try to compromise as much as possible here really.

Edit: But yes, Sawada will be called one of the Vice Captains of the Joint Gotei Combat Division.


Edit Edit: The numbered Divsions have been fully removed and it has been noted that the Research Division lost members from the former Kido Corp dedicated to Hado.

Last edited by Tebryn : 09-16-2012 at 07:26 PM.
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Old 09-16-2012, 07:55 PM   Top  -  End  -  #172
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

There's something wrong with Shiba Yui...
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Old 09-16-2012, 08:01 PM   Top  -  End  -  #173
DiscipleofBob
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Join Date: Jul 2007
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I'm fine with the fluff change, but it would mean some major fluff changes for Tebryn and my characters. I'm fine with this, but it would mean some changes being discussed...

I'm really personally attached to the flavor of the combat division being pure combat, discouraging and Kido or similar "tricks" from the division. Canonically, 11th Squad is the most flavorful for a reason, plus it's not like every other Division in this case wouldn't also be combat-ready. And the Captain should really be a Kenpachi.

Here are my proposed changes:

- I'll scrap Mizuki entirely. With only one combat division, she just doesn't fit anymore. I'll use the opportunity to make a captain for either the Healer or Science Division.
- Looking at Sawada, it seems like he'd be more appropriate as a Vice-Captain for the Kido division. Would you consider that, Tebryn?
- Kiba remains Vice-Captain of the Combat Division. Either Tebryn keeps Kenpachi Osuma, or a different Kenpachi is made and similarly gets killed off early, possibly even before the RP itself starts.
- I'll do a new write-up for the combat division.

Either way, with the new setting changes to the shinigami, both Tebryn and mine's characters will need history revisions.
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Old 09-16-2012, 08:08 PM   Top  -  End  -  #174
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I never really liked the Eleventh because of that - it was solely combat, why the hell would they hate hado?

Also, this is the Joint Combat Division. Assuming that Vanguard was Pure combat, that would be the old Eleventh - Reservoir is the mixed one.

Captain of eleventh never had to be a Kenpachi. Eleventh is just the strongest is the Captain; Kenpachi picked up his name because he murdered like everyone in District 80.

Also: Please, please, please remember that Captains will only very rarely enter combat - if you're scrapping a captain for a captain of an opposing division, one completely at odds with your original, keep in mind that a Healer/Science is even less likely to fight than the Joint Combat ones.

S'why I'm about to start designing an unseated to mess with.
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Last edited by Terry576 : 09-16-2012 at 08:09 PM.
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Old 09-16-2012, 08:23 PM   Top  -  End  -  #175
Tebryn
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Join Date: May 2007
Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by DiscipleofBob View Post
I'm fine with the fluff change, but it would mean some major fluff changes for Tebryn and my characters. I'm fine with this, but it would mean some changes being discussed...

I'm really personally attached to the flavor of the combat division being pure combat, discouraging and Kido or similar "tricks" from the division. Canonically, 11th Squad is the most flavorful for a reason, plus it's not like every other Division in this case wouldn't also be combat-ready. And the Captain should really be a Kenpachi.

Here are my proposed changes:

- I'll scrap Mizuki entirely. With only one combat division, she just doesn't fit anymore. I'll use the opportunity to make a captain for either the Healer or Science Division.
- Looking at Sawada, it seems like he'd be more appropriate as a Vice-Captain for the Kido division. Would you consider that, Tebryn?
- Kiba remains Vice-Captain of the Combat Division. Either Tebryn keeps Kenpachi Osuma, or a different Kenpachi is made and similarly gets killed off early, possibly even before the RP itself starts.
- I'll do a new write-up for the combat division.

Either way, with the new setting changes to the shinigami, both Tebryn and mine's characters will need history revisions.
I'll just make Sawada the Vice Captain of the R&D Division I suppose. You can take the combat Division. You can do as you please with Osuma.

Last edited by Tebryn : 09-16-2012 at 08:24 PM.
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Old 09-16-2012, 08:31 PM   Top  -  End  -  #176
AnimeKid
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Join Date: Jun 2010
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

So I need to rewrite Naijeru's history to not inlcude Mizuki or his entire history in general really? And Terry the reason they hate Hado is because they were the kind of people who liked straight up combat, not fancy tricks. Don't see why you dislike them.

Also, maybe I missed something but whey are we not going with the fact that it was the Gotei 13 at first and then got shifted? Cause that has me a little confused. Plus the captain of the 11th is always a Kenpachi. It's a title. Zaraki is the name he got for butchering all those people. Zaraki is the 11th Kenpachi to hold that position.
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Old 09-16-2012, 08:38 PM   Top  -  End  -  #177
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Terry576 View Post
I never really liked the Eleventh because of that - it was solely combat, why the hell would they hate hado?
For the same reason that, say, Warriors would look down on Wizards, even if the fireball-casting Wizard is far more effective in combat. It's a matter of pride involving physical training and brute force over the more intellectual approach to learning Kido.

Quote:
Also: Please, please, please remember that Captains will only very rarely enter combat - if you're scrapping a captain for a captain of an opposing division, one completely at odds with your original, keep in mind that a Healer/Science is even less likely to fight than the Joint Combat ones.

S'why I'm about to start designing an unseated to mess with.
I would love to make some unseated or even just seated officers for the shinigami. But it's kind of hard to do so when flavor's changing so often for the various divisions.

I'm kind of confused with the last statement. If the Shinigami were really in a war-setting against Arrancar and Segunda Etapa, why wouldn't they fight? It seems like they'd have to, as anyone not captain-level would instantly be flattened. Especially if Soul Society was being attacked by an army of arrancar?
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I am willing to make and roleplay as characters for people's factions, etcetera on request.

My Characters:
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Old 09-16-2012, 09:16 PM   Top  -  End  -  #178
Tebryn
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Join Date: May 2007
Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I'll do a write up for the R&D Division later. On reflection, I'll just switch Sawada to the Vice Captaincy there. I don't think it should be called that though. Thinking of things as we go. I've also changed it on Sawada's Character Sheet.
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Old 09-16-2012, 10:48 PM   Top  -  End  -  #179
KerfuffleMach2
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Join Date: Aug 2007
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Gender: Male
Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Okay, finally getting my character up here. Let me know what you guys think. I have a general idea for a Bankai going, but not enough to put it down yet. And I don't have much for her history yet. If anybody wants one of their characters to be connected to her past, let me know. I'm open to that.

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Old 09-16-2012, 11:14 PM   Top  -  End  -  #180
Tebryn
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Join Date: May 2007
Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Really the only question I have is....why does she have wings? That seems...odd for a Shinigami.
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