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Old 09-17-2012, 08:01 PM   Top  -  End  -  #211
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Alright, let's critique him from a narrative standpoint:

You designed a major villain for the sole purpose of death. You never design a major villain that way, as it completely undercuts the faction he works for. The equivalent would be Voldemort dying in the first chapter of a Harry Potter book, or The Emperor being murdered halfway through the first movie. Neither are good narrative viewpoints, as the deaths create a major power vacuum that is not interesting to read unless done by a master - and George R.R. Martin is not part of the RP. His age is also a narrative fallacy; as it implies he was 27 when the Hollows went into hiding. Twenty. Seven. Considering his looks, that would make him what, 6, 7 years dead? He would not be able to lead himself out of a paper bag, because he would be a Gillian at that point. Maybe. Even if you assume he was Arrancar-tier then, he'd have to spend the next 50 years doing nothing but train to get even close to attaining Segunda Etapa, and if he's the Hollow King he has no time to train. He has Hollows to rule, Hollows to command, and Hollows that must be forced under his heel, or else his empire will rebel.

That is not a good time to train. His very existence is a logical fallacy for Hollows, as he would have to have pulled them altogether in order to attack Seireitei, as well as train long and hard enough to attain Segunda Etapa.
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Old 09-17-2012, 09:21 PM   Top  -  End  -  #212
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

That's a fair criticism. I'd already given up trying to make a real villain out of him, and Segunda Etapa was always a longshot at best. Not sure if I'll end up playing him at all at this point.
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Old 09-17-2012, 11:13 PM   Top  -  End  -  #213
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Eiko View Post
Las Noches, The White City in the sand

The Grand city of Las Noches is built in a giant circle, made of four separate rings, the outermost two each divided into smaller segments. The outermost Layer is divided into 12 equally sized segments, or districts, the next into six, the penultimate forming one solid district and the palace of its Lord forming the centre of the circle. It is protected by enormous white stone walls, some 15ft thick and dominates the landscape around for unmeasured distance.

Outer Ring, City of the Hollow:
The outermost districts of the city, behind the impressive walls of the city is the area free and open to all hollows who serve under Dainichi, be they arrancar or simply waiting to be converted; though the former are most decidedly second class citizens. The various districts here form a bizarre facsimile of what might be expected from soul society before its time of war. This ring provides for the everyday needs and administration of Las Noches, be it entertainment, industry or otherwise. Accommodation is spread dispersed throughout the districts, some containing much more than others. Each individual district is either dedicated to an ideal, or a purpose and is reflected by those who frequent them; some districts are understandably much less used than others but Dainichi orders that they be maintained.

Any hollow entering the city must do so through the 11th district, where they will be evaluated for their worth and motives and then moved on either to the 12th for storage or 10th to begin the slow process of arrancarification. Those too weak for even that are assessed for worth and assigned menial work in another district.

The entirety of the outer ring is organised under the direction of a number of Arrancar who proved more suited to bureaucracy than war, though few laws are maintained past what is needed for basic cooperation such as a ban on unsanctioned violence or theft. The law itself is enforced by a cadre of Arrancar with simple featureless masks covering their faces, they rarely speak and little is known of them but it is said they answer directly to the king himself.

The twelve districts are as follows, flowing clockwise round the city:
1: The grand Library
2: Industry
3: Philosophy
4: Education
5: Art
6: Administration
7: The Grand Arena
8: Farming of animal hollows
9: Science
10: Conversion
11: Entry to the City
12: Prison

Central Ring:
The central ring is made of 6 evenly spaced and sized districts each of which belonging to one of the Espada, the six strongest Arrancar who answer only to the king himself. The districts are each separated by walls as grand and thick as make up the outer walls, but these are hollow and the space within them is used to traverse between the inner city and the outer districts, as well as the domains of each espada.

In each district are buildings and purpose as dictated by their ruling Espada, having been granted total authority and freedom within their walls to do as they please. Thus each of the six districts varies in style, layout and what type of denizens exist within.

[Further details to be added by any who wish to claim a district]

Inner City:
The inner city is exclusively for arrancar, and only those who have proved themselves with loyalty, prowess or knowledge to one of the masked servants of the King. This is the domain of those powerful arrancar who form the backbone of Las Noches' fighting and scientific forces, a great deal more luxury is afforded to its denizens. They are free to visit other districts as they please and most fill their time either in the outer ring, or working for an Espada they have for whatever reason chose not to live in the domain of.

Central Palace:
The grand palace Inhabited by Dainichi Nyorai, none may enter without approval of the masked police force who guard it. Few know of the interior that lurks beneath the plain spiralling shape of its exterior.
Having read this, there isn't much for me to say. I'm not playing an Arrancar and I don't really plan on it either. I think it's a good write up though regardless. I think the other people on Team Villain should look it over however. So I'm going to bump it because it was kind of hard to miss since it wasn't marked in a spoiler.


Re: The R&D Division. I was just trying to let things go smoothly here. Arguing about it isn't going to help. I admit, running on 5 hours of sleep in three days doesn't lend itself to

1. Good write ups
2. Rational Thinking
3. Good health
4. Sanity

So, now having slept a little more I hope I have some rational input.

1. The blend of Kido and Science seems to be the sticking point. I guess my original write up didn't convey that modern Science was on an upswing in the Order. I'll rectify that when I re-write it.

2. The New Captain of the R&D Division. Honestly Bob...I'm happy to work together on making the setting coherent and full but this honestly came completely out of left field. There wasn't any indication you wanted to do this until that post and it felt like you'd ignored the fact that the Captain had recently passed away. I was trying to put some literary drama in with a Captain being killed trying to defend the District and...Adding another Captain from a totally different Division feels....weird. Not to mention that this would be a person on the outside of the admittedly secretive and closed R&D Division coming in on the heels of the original Captain dying with the Vice Captain being snubbed for the position.

I suppose the point is, I'd have appreciated you at the very least talking to me about it first before hammering it out on your own especially after I moved Sawada to the R&D Division on your request. I am still happy to talk about it mind you.

3. The Name. As I pointed out, Military Orders name themselves utterly ridiculous things when given the chance. I understand that in the sake of the RP, making things clear for new players is probably a better idea. But if "We don't like the Gotei 13 so we're scrapping them" is a good enough excuse to scrap what is familiar to anyone coming here to play than finding the name Research and Development Division trite and boring is an equally valid reason for me to want to change it. I'll change it to something more clear however for the sake of me not having to argue about it again.
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Old 09-17-2012, 11:36 PM   Top  -  End  -  #214
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I mentioned that I was interested in making a Captain for the science portion. I thought at the point you had decided the previous captain was dead was just because there wasn't a captain character yet. I had no idea that was a major point for you.

Anyway, I'm not making said character any more, you can scrap my idea for that. In fact, I think I'm just going to stop with any more character concepts unless asked for something.
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Old 09-17-2012, 11:40 PM   Top  -  End  -  #215
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

You said either Healer or Science so I wasn't sure. But ok.
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Old 09-18-2012, 02:08 AM   Top  -  End  -  #216
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

On a phone, so short comments for now.

Re: Eiko's villain and Las Noches: I like his philosophy, but there is one big problem: the plan would work if the core group of Espada bought his philosophy wholesale, but none of the really powerful hollows so far fit the bill. One is too apathetic, the other is too warlike. Potential workaround: just the prospect of more power from becoming Arrancar was enough to reel them in? It may also be lack of commitment/internal conflict in the upper echelons caused a pause in their assault, laying ground for our game.

Re:Bob's villain: I actually have an idea regarding him. More on it when I get home.

Re: "Brain trust" etc.: remember thst there's a canonical archive for all data in soul society, open to Central 46. I don't think we need to reinvent the wheel in this case.

Re: R&D division: registry write up was made to be as close to canon as possible and I haven't updated it yet. However, you should notice that it reflected prejudice of non-members. Also, the "mysticism vs. science" does not translate to "kido vs. tech". More on this later.
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Old 09-18-2012, 02:15 AM   Top  -  End  -  #217
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post

Re: R&D division: registry write up was made to be as close to canon as possible and I haven't updated it yet. However, you should notice that it reflected prejudice of non-members. Also, the "mysticism vs. science" does not translate to "kido vs. tech". More on this later.
I'm aware of the latter and I really didn't try to focus on the "Science v. Kido" aspect. I wanted to represent both can exist together hand in hand without being distinct from one another. I just don't think I conveyed that well. I'm re-writing it. Without further ado. This will be edited when I get time tomorrow.



Shinigami Science Institute: They Blinded Me with Science


The Shinigami Science Institute, as it’s known in the present day, can trace it’s roots to the very foundation of Soul Society itself and perhaps even further. The original founder of the Institute was known as the Sorcerer Eibon, an ancient spirit even at the time of what was then known simply as the Order. Eibon was considered a genius in the fields of kido and the inticicies of the Zanpakuto, some whispering he was the first to develop Bankai before even his peers. Found in the halls of the Dragon Spiral Tower, a massive pagoda set far away from the starts of Soul Society, those who were members of the Order followed and studied under the great Sorcerer and were granted the bounty of knowledge such a being possessed. As the Order progressed they spread their temple grounds outwards around the Tower and even traveling to the Mortal World, communing with the mortals and researching the flow of souls from the Mortal World to Soul Society and the place Hollows had within the cycle of death and rebirth. Rumor holds that Eibon, weary of his immortal life, allowed his most trusted advisors to slay him so that he could return to the mortal world a new to study that final journey. If the great Sorcerer’s findings were ever discovered, the Institute to this day keeps their lips firmly sealed on the topic.

But that was the past, and the Institute is not what it was under Eibon and his advisors. The Dragon Spiral Tower continues to loom over the Institute Grounds like an old and familiar friend but the lands about it have changed with the times. Modern gardens dot the well mapped out city roads and the incursion of Soul Society all around it are held at bay by large walls and artifically raised mountain peaks which give the Institute Grounds an ancient feel fitting it’s truly ancient origins. Food stalls line the streets, catering to the busy hustle and bustle of the largest Division in all of Soul Society. Rest buildings and bars line the modern streets, the men and women of the Division having long left the robes and ceremonial dress of the pervious Order for lab coats and modern clothing that wouldn’t look out of place in a mortal world city, even if a little dated. To all appearances, the Shinigami Science Institute appears open and inviting even if the many Division Members are in a constant hurry between meetings, labs and rest. The Institute Grounds never sleep, the glow of the floating lights replacing the bright sun at dusk while musicians and street performers hawk their trades. Such events give the Institute Grounds an almost festival like feel, though most performers are members of the Institute trying to raise private funds to fuel research that may well catapult their names to the height of fame within Soul Society and the Institute itself. Rail cars run along some of the many roads within the Institute, proto-types of the Institute that act as show pieces and testing grounds.

However, despite the glitz and glam, the Institute has a well earned reputation of xenophobia, evasiveness, hostility and no short measure of outright misdirection. Members of the Institute almost seem taught in double talk, revealing nothing of their goings on unless drug out by protocol and threats. Rumors and hear say surround the Institute speaking of dark experiments in the bowels of the depths underneath the streets they show to Soul Society at large. Ancient rituals and sacrifices are a common story told of the Institute along with snickered murmuring of the rampant drug use that pervade the Institute as well. Few dare to say such in front of Institute members however, and while such rumors run rampant in bars and bath houses alike few would trade the products the Institute with their blood soaked legacy for no Institute at all. Gigai, Kido, engines that run on spirit particles and many more wonders have slid out of the labs of the Institute and regardless of how they came about their impact and role in the strength of the Shinigami are undeniable.
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Old 09-18-2012, 07:22 AM   Top  -  End  -  #218
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post
Re:Bob's villain: I actually have an idea regarding him. More on it when I get home.
I was planning on scrapping him, he really wasn't a very good character. First failed attempt at making an arrancar. But I'd still be interested to hear your idea.

Quote:
Re: "Brain trust" etc.: remember thst there's a canonical archive for all data in soul society, open to Central 46. I don't think we need to reinvent the wheel in this case.
The Brain Trust idea more had to do with my idea for an R&D Captain than anything else. I'm not trying to do that anymore.
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Old 09-18-2012, 01:12 PM   Top  -  End  -  #219
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Back on a computer. More on the "mysticism vs. science":

Kido is technology. It uses pre-determined chants to cause a known effect. I thought the "moderns" would buy into this wholesale, considering Kido not as "magic", but as "science" or how to use Reiryoku in non-standard manners. To them, experimenting and results would be the most important thing, tradtion be damned.

Now, the "traditionalists" would still hold a wider view of Kido, viewing it as a mystical practice and a path to self-enlightment. The would be against some unorthodox uses and experiments, seeing them as "unethical" or "sacrilege" because "that's not how things are done".

A real world analogue would be that of "Alchemists vs. Chemists" in history of science, or "Jutsu vs. Do" in martial arts. I thought it could make for a juicy conflict for a war-time organization.

The point here is that all of them would be heavy Kido users, and also do science too. The difference between "moderns" and "traditionalists" would not be whether they use Kido or not, but how and why they use it.

I don't have gripes with current write-up of the Shinigami Science Institute. Tebryn, would you like to write a blurb for the registry, or are you okay with the existing one?
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Last edited by Frozen_Feet : 09-18-2012 at 01:17 PM.
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Old 09-18-2012, 02:46 PM   Top  -  End  -  #220
Dorizzit
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

On the topic of Arrancar social structure, I originally made Jehoel with the thought in mind that there wouldn't be a Las Noches in this game, and that the Arrancar would be much more disorganized than they are turning out to be. Even within this setting, he's not subordinate material at all; trying to tell Jehoel what to do is like politely asking a hurricane if it could go the other direction.

Honestly, I just don't know how well the Espada system fits in with the new Las Noches. Why do we need them? We don't seem to have enough interest to fit all, or possibly even any of the slots. It might make more sense to eliminate the Espada and the Central Ring and just separate the city into the Outer Ring and Inner City. Dainichi can still have captain level warriors, but this would leave their number a bit more fluid.
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Old 09-18-2012, 03:10 PM   Top  -  End  -  #221
Frozen_Feet
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Maybe we could found the Espada organization in the game, if we get enough player interest?
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Old 09-18-2012, 03:20 PM   Top  -  End  -  #222
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
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Maybe we could found the Espada organization in the game, if we get enough player interest?
That's a possibility. Really for now I only use the term "Espada" to describe power-level among arrancar.

And if there are no objections, I'm going to revise Victor Vicente and add him and my other hollow character to the registry at my next convenience. VV won't be sticking around for long.

The question then becomes how does the RP start? Has the Hollow invasion started? Are we mid-battle? In the calm after the first wave?
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Old 09-18-2012, 03:34 PM   Top  -  End  -  #223
Dorizzit
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Frozen_Feet View Post
Maybe we could found the Espada organization in the game, if we get enough player interest?
That sounds like an excellent idea.

Quote:
Originally Posted by DiscipleofBob View Post
The question then becomes how does the RP start? Has the Hollow invasion started? Are we mid-battle? In the calm after the first wave?
It doesn't really matter to me.
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Old 09-18-2012, 04:05 PM   Top  -  End  -  #224
Frozen_Feet
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I'd suggest a bit of mix, with Hollows running rampant in far reaches of Rukon while Shinigami regroup in Seireitei, and Danichi struggles to find interested followers to fulfill his vision in Las Noches.

Meanwhile, Mortals are doing their own invidual things.

For all I care, we could start the game right away, because the above setup, with all sides being more or less in disarray, would allow for us to slowly introduce new characters. At least I don't need more than the existing characters to get started with Mikael and Yui.

Oh, by the way, any comments on Yui?
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Bleach in the Playground: Renewed Revolution Character registry can be found here.

My D&D 3.5 core feat "fix"

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Old 09-18-2012, 04:14 PM   Top  -  End  -  #225
DiscipleofBob
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Quote:
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For all I care, we could start the game right away, because the above setup, with all sides being more or less in disarray, would allow for us to slowly introduce new characters. At least I don't need more than the existing characters to get started with Mikael and Yui.

Oh, by the way, any comments on Yui?
Obviously there's more to her than meets the eye. An intriguing first impression, but there's obviously a lot underneath the surface that I can't comment on because I don't know about it.
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Old 09-18-2012, 04:26 PM   Top  -  End  -  #226
Dorizzit
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Oh, by the way, any comments on Yui?
She seems a bit familiar.
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Old 09-18-2012, 04:28 PM   Top  -  End  -  #227
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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The question then becomes how does the RP start? Has the Hollow invasion started? Are we mid-battle? In the calm after the first wave?
Quote:
They say war brings out the best and worst in us.

That is wrong.

They say war gives us heroes and villains.

That is wrong.

War is not black and white, it is merely differing shades of gray. But not a normal gray, no - this gray is stained scarlet by blood, and remains uncleaned by necessity.

Fifty years ago, the Hollows retreated. Not a small retreat either; no, they completely vanished off the map. They did not attack the Mortal Realm, they did not enroach upon Soul Society territory. They disappeared, completely and totally, never to return, according to some.

Except that was wrong.

Seireitei should have never become so complacent.

For when the Hollows came, they did not hold back.

Blood spilled over the green grasses of the Outer Districts - one of them, Number 78, was nicknamed "The Scarlet Garden", for it had been a beautiful place until the blood poured over the ground, going so deep that it could never be truly free of the stench of death and decay.

Recruits poured in by the hundreds - even Mortals could feel the fray from across the veil of death, and those who could aid immediately jumped to action.
Of the front page

So ya. The first wave of attacks have started if we go off that. Which I hope we do, considering I wrote my character's back story around it.
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Old 09-18-2012, 04:29 PM   Top  -  End  -  #228
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

@Dorizzit: I brought that persona of hers back just to torment Sora. Though under the surface, she's a lot different from before.

However, her character history gave me a chance to tell the greatest story left untold of her in the past game. It's obviously lost to all new players, but maybe you and terry can appreciate it.
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Bleach in the Playground: Renewed Revolution Character registry can be found here.

My D&D 3.5 core feat "fix"

Weapon tricks variant
My take on D&D 3.5 Divinity Rules
My take on D&D 3.5 Base classes

Thanks to Kasanip for my Nasumi avatar.

Last edited by Frozen_Feet : 09-18-2012 at 04:29 PM.
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Old 09-18-2012, 04:33 PM   Top  -  End  -  #229
Dorizzit
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Even if she's a lot different, I'm hardly unhappy to see a version of my favorite character from the last game returning.
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Old 09-18-2012, 04:34 PM   Top  -  End  -  #230
Eiko
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

There are two reasons I expect hollows to flock to Dainichi's banner. The first, freedom. One of the key things that cannon made us aware of about bleach is that Arrancar no longer have to eat to stave off devolution, after entering the city they can escape the constant fight for survival. Even amongst the most powerful denizens of the sands that nagging fear that they could one day loose everything they had attained is a powerful driving force.

The other is power; Arrancar have dramatically more than standard hollows so even those not swayed by offers of security, indeed some may enjoy the constant fighting, may be tempted by the easy increase to their abilities.

In regards to the city, the design will be as listed though the actuality will be quite different. Some sectors of the city will be flooded, the arena and more base entertainment, where others may be nearly unoccupied such as the library or the sector given to philosophy. The reason the city is the way it is is to reflect the wheel of life, since the character himself is littered with references to Buddhism. There may not yet be 6 Espada level Arrancar in terms of power, but there will be 6 chosen Arrancar who have been gifted with control.

I appologise for leaving things in spoilers, I feel guilty cluttering up threads with walls of text

I'll be going through Dainichi's write up again to add clarifications and extend the various descriptions.
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Old 09-18-2012, 04:38 PM   Top  -  End  -  #231
Dorizzit
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Eiko View Post
Spoiler
As long as there is a reason, I have no objection.
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Old 09-18-2012, 04:40 PM   Top  -  End  -  #232
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post

I don't have gripes with current write-up of the Shinigami Science Institute. Tebryn, would you like to write a blurb for the registry, or are you okay with the existing one?
Just change the names and stuff. Otherwise it's ok. I'm not fully done but will be soon.
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Old 09-18-2012, 08:59 PM   Top  -  End  -  #233
AnimeKid
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Name: Hijū Naijeru
Age: Late 200's early 300's
Gender: Male
Occupation: 3rd Seat of the Assualt Division

Appearance
Spoiler


Personality
Spoiler


History
Spoiler


Zanpakuto
Spoiler


Abilities
Spoiler


So guys is the new and revised Naijeru okay for this game?
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Old 09-19-2012, 12:04 AM   Top  -  End  -  #234
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Shinigami Science Institute: They Blinded Me with Science


Spoiler


Edit: I suspect Sawada will be traveling between Soul Society and the Mortal World quite a bit. So if any characters would like to plan for some interaction I'd be more than happy to do it.

Last edited by Tebryn : 09-19-2012 at 04:35 AM.
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Old 09-19-2012, 09:39 AM   Top  -  End  -  #235
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Eiko, I updated registry's blurb on Hueco Mundo. Others should look into it as well.

The key point here is that like Eiko noted, the Espada are not strictly the strongest Arrancar around. Accounting for Dorizzit's reasoning how Jehoel wouldn't really submit to anyone, we have an interesting scenario where the 2nd most powerful Hollow character to date is a Numeros. I have nothing against this, since it's a breath of fresh air after the strict hierarchy of past games.

As a note to everyone making write-ups for Divisions, once done place them in the registry, preferably in a post of their own. This will make it easier for me to link to them in the registry master list.
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Bleach in the Playground: Renewed Revolution Character registry can be found here.

My D&D 3.5 core feat "fix"

Weapon tricks variant
My take on D&D 3.5 Divinity Rules
My take on D&D 3.5 Base classes

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Old 09-19-2012, 09:49 AM   Top  -  End  -  #236
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Combat Corps AKA "The Pack"

Spoiler


EDIT: AnimeKid you might want to take a look at this.
Re: Frozen Feet: I'll post this once I make sure there aren't any strong objections.
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Last edited by DiscipleofBob : 09-19-2012 at 09:51 AM.
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Old 09-19-2012, 03:17 PM   Top  -  End  -  #237
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I guess then the question is should we start? I know a few other people have mentioned making a character but no word from them since.
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Old 09-19-2012, 04:10 PM   Top  -  End  -  #238
Dorizzit
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Frozen_Feet View Post
Accounting for Dorizzit's reasoning how Jehoel wouldn't really submit to anyone, we have an interesting scenario where the 2nd most powerful Hollow character to date is a Numeros.
Not even that.
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Old 09-19-2012, 04:22 PM   Top  -  End  -  #239
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by DiscipleofBob View Post
Combat Corps AKA "The Pack"

Spoiler


EDIT: AnimeKid you might want to take a look at this.
Re: Frozen Feet: I'll post this once I make sure there aren't any strong objections.
The fact that the Combat Corps frown upon kido and such. This division is every single combatant combined. Any battle-oriented kido expert, any expert of kido that is solely related to combat goes here. Frowning upon that would not only be stupid it would be deadly to the frownees. They would die the first time they refused to trust the bakudo expert, or ignored the hado expert's opinion on opponents.

Also, I thought you were running the science division.
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Last edited by Terry576 : 09-19-2012 at 04:23 PM.
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Old 09-19-2012, 06:12 PM   Top  -  End  -  #240
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Terry576 View Post
The fact that the Combat Corps frown upon kido and such. This division is every single combatant combined. Any battle-oriented kido expert, any expert of kido that is solely related to combat goes here. Frowning upon that would not only be stupid it would be deadly to the frownees. They would die the first time they refused to trust the bakudo expert, or ignored the hado expert's opinion on opponents.
Except that's not what it says.

Quote:
Kido, gadgets, Zanpakuto with special abilities, and other such aspects not related to pure physical strength are silently frowned upon. It's an unwritten rule that members of the Combat Corps are judged based on purely their physical strength and skill. In live combat, kido, etc. are plenty appreciated as they help keep the troops alive. When it comes to training, sparring, or duels between members of the Combat Corps, kido and other such things are labeled as "cheap tricks" and using them against other members of the Combat Corps is frowned upon by all.
Bolded is the relevant bit. They just find Kido/Gadgets and other "cheap tricks" dishonorable in training situations. Bob is obviously going for a very Samurai style feel for the Combat Division. It makes sense they'd frown on, but still accept the use of, Kido and all that other stuff. To the Combat Division, pure combat strength based purely on ability is the only way to get respect in the Division. Anything else is acceptable for the rest of Soul Society. But not for them. Never for them.


Quote:
Also, I thought you were running the science division.
No, I am. Bob was going to make a Captain for it and wanted to add some MAD SCIENCE to what he felt was not a 50/50 split between SCIENCE!!! and Kido so he suggested several pieces of fluff. He's since retracted his Captain for the Shinigami Science Institute.

Where as I agree with Frozen Feet. Science and Kido are not mutually exclusive terms. While I don't have the Traditionalist/New Age dichotomy that he put forward, there is certainly some hold outs on the Old Order and the New Institute. They are however completely left to any character who is made for the Institute and not something I am going to push as a story element because...I don't feel that such a division in the Division is needed for drama. We've got a war with the Hollows on with the fate of the Mortal World hanging in the balance. Drama is in good supply.

Last edited by Tebryn : 09-19-2012 at 06:24 PM.
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