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Old 09-19-2012, 07:10 PM   Top  -  End  -  #241
Kasanip
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Is it ok to make a kaizoukonpaku character for both world play?
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Old 09-19-2012, 07:12 PM   Top  -  End  -  #242
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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The fact that the Combat Corps frown upon kido and such. This division is every single combatant combined. Any battle-oriented kido expert, any expert of kido that is solely related to combat goes here. Frowning upon that would not only be stupid it would be deadly to the frownees. They would die the first time they refused to trust the bakudo expert, or ignored the hado expert's opinion on opponents.

Also, I thought you were running the science division.
Tebryn summarized it pretty well. I was originally going to make a captain to help flesh out the science division, but he'd already covered that in his backstory so I backed off. Besides, I realized that since Osuma was either going to die before the RP or early on, I'd basically be running it with Kiba, and there's definitely no need for me to be running two divisions.

There are/can be plenty of Kido users within the division. It's just in order to succeed and get promoted they need to be physically strong as well. The only people that the Combat Corps would be suspicious of someone would maybe be one of the sorcerers/scientists from the Shinigami Science Institute. And even then it's more thinking twice before they drink that strange vial of liquid the science institute handed them before going into a fight. At worst, a Kido-heavy character in the Combat division will just get teased occasionally by his comrades.
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Old 09-19-2012, 07:40 PM   Top  -  End  -  #243
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Kasanip View Post
Is it ok to make a kaizoukonpaku character for both world play?
I had to google this. You could play a Mod Soul yes.
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Old 09-19-2012, 08:20 PM   Top  -  End  -  #244
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Kasanip View Post
Is it ok to make a kaizoukonpaku character for both world play?
Sure. I had a mind to maybe play a mod soul eventually as well, just couldn't see where he'd fit yet.
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Old 09-20-2012, 02:13 AM   Top  -  End  -  #245
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Dorizzit View Post
Not even that.
... I went and put down a new category for Hollows just to account for that.

With the addition of "Outlaws" to Soul Society and "Innumerables" to Hueco Mundo to account for loose cannons, I'm personally satisfied with organization of the existing sides. I'd rather we not add much more.

Quote:
Originally Posted by Terry576 View Post
The fact that the Combat Corps frown upon kido and such. This division is every single combatant combined.
Nitpick: all Divisions are, technically, combat-ready. That's why I suggested "Assault" for the name of the Combat Division.

They are the core of Seireitei's brute force, the sword that strikes against the enemy - it's not necessary for them to account for all combat styles, just like a real-life Tank Company wouldn't need to account for their air or artillery support.

Of course, there'd still be Kido-capable people in Combat, because all Shinigami who go through the Academy are taught Kido! Evidence: Renji, who canonically used to belong to 11th, but is seen casting Kido (badly...).

Quote:
Originally Posted by Kasanip View Post
Is it ok to make a kaizoukonpaku character for both world play?
Of course. In this game, they might have much more room than before, since they are not under threat of extinction.

EDIT: To elaborate: in this iteration, SSI utilizes Kaizoukonpaku to make up for shortage of Shinigami. So it'd make sense for there to be more of them running around in both Soul Society and living world.
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Old 09-20-2012, 08:16 AM   Top  -  End  -  #246
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Nitpick: all Divisions are, technically, combat-ready. That's why I suggested "Assault" for the name of the Combat Division.
Agreed.

Also, I'm open to alternate name suggestions, though "Assault" seems off to me. I'm having difficulty explaining why.
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Old 09-20-2012, 09:11 AM   Top  -  End  -  #247
Dorizzit
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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... I went and put down a new category for Hollows just to account for that.
Muchas gracias.
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Old 09-20-2012, 11:12 AM   Top  -  End  -  #248
Keveak
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smile Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

On the topic of Hollows and rank, is there a big connection between power-level and intelligence among Hollows? I seem to remember that the weaker Hollows were usually fairly mindless compared to the stronger ones, but it has been long since I have read much Bleach. ^_^'

On a note for the Carroll-based character I mentioned a while ago, are Kido a set-in-stone list or do they vary? The mysticism vs. modernism discussion made me wonder if it was possible for characters to have their own spin on Kido rather than all drawing from a standard set.

Sorry for asking more questions than contributing with characters, I shall try to get sheets done soon! ^_^
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Old 09-20-2012, 11:18 AM   Top  -  End  -  #249
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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On the topic of Hollows and rank, is there a big connection between power-level and intelligence among Hollows? I seem to remember that the weaker Hollows were usually fairly mindless compared to the stronger ones, but it has been long since I have read much Bleach. ^_^'
In the canon at least, there were plenty of crafty lesser hollows like Shrieker and that one who attacked Tatsuki and Orihime and awakened the latter's powers while the Espada had Yammy who was powerful but a big dumb rock. So not necessarily.

Quote:
On a note for the Carroll-based character I mentioned a while ago, are Kido a set-in-stone list or do they vary? The mysticism vs. modernism discussion made me wonder if it was possible for characters to have their own spin on Kido rather than all drawing from a standard set.
In canon? Yes. For the RP? Not sure. Depend on how the others making the setting changes want to interpret that.
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Old 09-20-2012, 01:13 PM   Top  -  End  -  #250
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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On the topic of Hollows and rank, is there a big connection between power-level and intelligence among Hollows? I seem to remember that the weaker Hollows were usually fairly mindless compared to the stronger ones, but it has been long since I have read much Bleach. ^_^'
There is some connection - namely, higher-level Menos become more human-like, and Arrancars are always more human in both form and thought.

I'd say all Hollows start pretty smart, but devolve into mindlessness as they succumb to their madness. They reach the bottom as Gillian, who are nothing but beasts. From there, they start climbing towards higher cognitive ability again.

But as Bob noted, it's as much a case of personality. Power doesn't preclude one from being a dumbass.

Quote:
Originally Posted by Keveak View Post
On a note for the Carroll-based character I mentioned a while ago, are Kido a set-in-stone list or do they vary? The mysticism vs. modernism discussion made me wonder if it was possible for characters to have their own spin on Kido rather than all drawing from a standard set.
There are a lot of gaps in the Kido list. There are numbers with no spells, and some spells without incantations. I'd be more than happy if people came up with new spells, or came up with chants for the existing ones.
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Old 09-20-2012, 04:46 PM   Top  -  End  -  #251
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Keveak View Post
On a note for the Carroll-based character I mentioned a while ago, are Kido a set-in-stone list or do they vary? The mysticism vs. modernism discussion made me wonder if it was possible for characters to have their own spin on Kido rather than all drawing from a standard set.
I'm confused on what you mean actually. Like their own spin on Kido like...String Theory versus Loop Quantum Gravity? Or different spin as...like Sorcerer versus Wizard in D&D?
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Old 09-21-2012, 08:37 AM   Top  -  End  -  #252
DiscipleofBob
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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I'm confused on what you mean actually. Like their own spin on Kido like...String Theory versus Loop Quantum Gravity? Or different spin as...like Sorcerer versus Wizard in D&D?
To continue with the analogy, I'm pretty sure he just wants to write his own sourcebook for new [Kido] spells to add to his [Kido] spell list.
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Old 09-21-2012, 02:03 PM   Top  -  End  -  #253
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Any of the answers is fine really, I was just trying to clarify


Edit: People also tend to forget that there is other magic in Soul Society besides Kido. It hasn't seen any use in the story since the Rescue Rukia arc but the Shiba Family seemed to have their own Fireworks related Spells and Earth Magic. Would people be ok with me incorporating that into the Institute?

Last edited by Tebryn : 09-21-2012 at 06:47 PM.
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Old 09-22-2012, 09:26 AM   Top  -  End  -  #254
Keveak
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smile Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by DiscipleofBob View Post
In the canon at least, there were plenty of crafty lesser hollows like Shrieker and that one who attacked Tatsuki and Orihime and awakened the latter's powers while the Espada had Yammy who was powerful but a big dumb rock. So not necessarily.
Thanks, that helps a lot. ^_^

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Originally Posted by DiscipleofBob View Post
In canon? Yes. For the RP? Not sure. Depend on how the others making the setting changes want to interpret that.
I see, that should not be too much of a problem. To the wiki!

Quote:
Originally Posted by Frozen_Feet View Post
There are a lot of gaps in the Kido list. There are numbers with no spells, and some spells without incantations. I'd be more than happy if people came up with new spells, or came up with chants for the existing ones.
I most likely will not, since I am not too experienced with how Kido works, but I might make a suggestion or too. ^_^

Quote:
Originally Posted by Tebryn View Post
I'm confused on what you mean actually. Like their own spin on Kido like...String Theory versus Loop Quantum Gravity? Or different spin as...like Sorcerer versus Wizard in D&D?
I was wondering if it was like a D&D Wizard's spell list, in which every spell has a specific effect and the user needs to know a fitting one to do what they wish or a skill that could be used for attempting anything, but just usually used for common manoeuvres.

It seems to be the former, but that just means I have to do a bit of research for the tricks I might like a character to do.
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Old 09-22-2012, 02:02 PM   Top  -  End  -  #255
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Ya, Kido is a hammer which is just used to hammer things down in the manga with a singular expection. Momo. She's the only person so far that we've seen use Kido in a cunning and intuitive way.

Also, since I added it in the edit. How do people feel about Earth Magic and...what ever it's implications maybe being added to the Institute?
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Old 09-23-2012, 01:54 PM   Top  -  End  -  #256
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Earth magic? What, where? o.O
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Old 09-23-2012, 02:22 PM   Top  -  End  -  #257
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

It was used by Shiba Ganju during the Invasion of Soul Society quite extensively. He even used a Kido like spell with his fireworks. Here's his bleach wiki page however.

The relevant bits are at the bottom however.

Quote:
Earth Magic: Ganju's earth magic doesn't seem to operate on the same principal as standard Shinigami Kidō, as it is used without incantation and is unnumbered.


Seppa (Stone Wave), by moving his hand in the same pattern as the trembling current the sign of the Shiba clan, Ganju can reduce anything he touches to sand. He normally uses this as a delay tactic, blasting through walls in order to run away, but he has demonstrated that it has other potential uses in a fight; such as when he used it to sink Ichigo's Zangetsu into the ground up to the handle, effectively rendering it useless. He can also perform "Seppa" with his feet. He has also shown the ability to project a Stone Wave in order to break the fall of himself and Ichigo upon arriving in Seireitei.
Renkan Seppa Shen (Stone Wave Fan of Linked Rings): Essentially a larger version of Seppa, this technique reduces all the surfaces around Ganju, not just the part that he touches, to sand.
and


Quote:
Kakaku Shahō Niban: Kagizaki (Crane Flower Archery Twofold Style: Wresting Bloom): A two-part incantation spell for launching and controlling a large firework. The initial spell controls the launch and its direction, then continuation spell is used to adjust the acceleration and axial position.
Incantation - Initial: "Yonder, brown avarice covet control of the 36 directions. 72 pairs of illusions, 13 pairs of hunting horns, the right hand of a monkey grasps the star. Embraced by the sun of 25 rings, the cradle of the sand gives forth blood!"

Incantation - Continuation: "Fate of the three sparrows, bond of the four dragons, obstructing the five directions, return to the six villages. Heavenly wind, orangutan, spoon, cane of elm, a thousand ashes, a thousand wisdoms, the measure of white clouds, tread not on the scarlet light that embraces the moon..."

Last edited by Tebryn : 09-23-2012 at 02:22 PM.
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Old 09-23-2012, 02:58 PM   Top  -  End  -  #258
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Ah, that. I have no problem with including that in their curriculum, since it's canon ability and all. Maybe their architechtural engineers would specialize in it?
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Old 09-23-2012, 03:22 PM   Top  -  End  -  #259
Tebryn
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Originally Posted by Frozen_Feet View Post
Ah, that. I have no problem with including that in their curriculum, since it's canon ability and all. Maybe their architechtural engineers would specialize in it?
I meant more, including it and expanding on it. Kido is Kido but...that's directly called out as Magic. But I have no problem with the Architectural engineers having it as a specialization.

Last edited by Tebryn : 09-23-2012 at 03:50 PM.
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Old 09-23-2012, 03:51 PM   Top  -  End  -  #260
Frozen_Feet
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If you're going to stick to the guidelines derived from canonical Earth Magic, then they should all be limited to alteration of existing substances, as opposed to conjuring things from wholecloth.

Actually, I think that'd be a fairly nice and clear distinction between the two. Roughly:

Kido: creation of objects and natural forces from one's Reiryoku.
Elementalism: alteration of existing substances without changing their basic nature.

This does raise the question what Void Magic should do. The others are fairly straight-forward.
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Bleach in the Playground: Renewed Revolution Character registry can be found here.

My D&D 3.5 core feat "fix"

Weapon tricks variant
My take on D&D 3.5 Divinity Rules
My take on D&D 3.5 Base classes

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Old 09-23-2012, 05:25 PM   Top  -  End  -  #261
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Frozen_Feet View Post
If you're going to stick to the guidelines derived from canonical Earth Magic, then they should all be limited to alteration of existing substances, as opposed to conjuring things from wholecloth.
I don't see why we should go from canon. It's a shame it wasn't explored more in the series but there is so many other things wasted or lost that it's barely without mention.

Quote:
Actually, I think that'd be a fairly nice and clear distinction between the two. Roughly:

Kido: creation of objects and natural forces from one's Reiryoku.
Elementalism: alteration of existing substances without changing their basic nature.
I don't think that's a bad idea really.

Quote:
This does raise the question what Void Magic should do. The others are fairly straight-forward.
Well...I actually deleted that bit of the post more because I didn't really know how to parse it out at that moment. Earth Magic seems to reduce things to sand. How would that translate with wind, water and fire?

As for Void...I figured we could just leave it out without any real harm
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Old 09-23-2012, 06:05 PM   Top  -  End  -  #262
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

For fire, it's bolstering or extinquishing existing flames and directing their spread. Useful for firefighting, but also certain construction processes. Since many Kido generate fire, it would also be useful in defending against them or reducing collateral damage.

For water, it's turning ice to liquid or evaporating liquids, and vice versa. Widely useful for, say, gardening, or defending against ice-based Kido.

For air, what's left is pretty much controlling movement and direction of gases. Minor wind-based defensive and offensive ability, but could also be useful for generating vacuums in closed spaces.

Earth could be widened to reversing the original process, that is, turning loose ground into solid blocks for construction.

Also, terry made me do this because he's lazy ():

The Commanding Division: Gotei 6 Headquarters

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My D&D 3.5 core feat "fix"

Weapon tricks variant
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Thanks to Kasanip for my Nasumi avatar.

Last edited by Frozen_Feet : 09-23-2012 at 06:07 PM.
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Old 09-23-2012, 06:43 PM   Top  -  End  -  #263
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

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Originally Posted by Frozen_Feet View Post
For fire, it's bolstering or extinquishing existing flames and directing their spread. Useful for firefighting, but also certain construction processes. Since many Kido generate fire, it would also be useful in defending against them or reducing collateral damage.

For water, it's turning ice to liquid or evaporating liquids, and vice versa. Widely useful for, say, gardening, or defending against ice-based Kido.

For air, what's left is pretty much controlling movement and direction of gases. Minor wind-based defensive and offensive ability, but could also be useful for generating vacuums in closed spaces.

Earth could be widened to reversing the original process, that is, turning loose ground into solid blocks for construction.
Sounds fine to me.
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Old 09-24-2012, 12:19 AM   Top  -  End  -  #264
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

So... what all needs to be done before we can actually start?
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Old 09-24-2012, 06:51 AM   Top  -  End  -  #265
Frozen_Feet
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Terry needs to get our IC thread up. On AIM, he said he was working on it.

Besides that, we just need to get to playing and hope we attract more players to fill the empty spots.
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My D&D 3.5 core feat "fix"

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Old 09-24-2012, 07:12 AM   Top  -  End  -  #266
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

I need to write no less than 3 seperate OPs:

Seireitei's, The Mortal World's, and Hueco Mundo's.

It's gonna be annoying.
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Old 09-24-2012, 12:13 PM   Top  -  End  -  #267
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Quote:
Originally Posted by Terry576 View Post
I need to write no less than 3 seperate OPs:

Seireitei's, The Mortal World's, and Hueco Mundo's.

It's gonna be annoying.
Wait. Why? Can't we just have one thread? We don't have to many people? Might I suggest, at least for now, a single thread with something akin to this? I got it from a game that I am playing in that's also mostly free form.


It would be something like

Quote:
Character: Sawada
Location: Soul Society, Command Grounds
Time of day: Afternoon
Date: December 30th

This would allow us to keep in a single thread, and also allow us to have multiple scenes going on at multiple times without having to keep track of timelines and things like that.

Last edited by Tebryn : 09-24-2012 at 01:56 PM.
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Old 09-24-2012, 05:16 PM   Top  -  End  -  #268
Terry576
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

3 seperate OPs, ergo [i]three different worlds[i]. Its all one thread, but different places. Even if it weren't one thread, id still need an introduction for MW, HC and SS.

Typed on my droid, my bad for typosnand such.
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Old 09-24-2012, 08:30 PM   Top  -  End  -  #269
Zarah
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

Has anyone made a potential captain for the head of the Internal Security Division? I was originally going to go for Reconnaissance, but I think Internal Security might work better with the more political direction I wanted to take.
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Old 09-24-2012, 08:45 PM   Top  -  End  -  #270
Tebryn
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Default Re: Bleach in The Playground: Renewed Revolution (Setup And Discussion)

No one has no.
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