Beautiful! It took me a while to figure out why Belkar was deaf. Once it hit me, I laughed all over again. This comic is full of win.
Though, I'm thinking the Suggestion spell would have fizzled even if Belkar could hear. From the SRD: "Asking the creature to do some obviously harmful act automatically negates the effect of the spell." Even if Belkar would normally love to stick a dagger into jsut about anybody, including the dwarf, I think that in the middle of battle putting a knife into your ally would qualify as "obviously harmful".
Regarding another poster's question on why Nale can cast deaf and the other caster's spell fizzled: You can cast while deaf, but spells with verbal components have a 20% chance of failing. So they can both cast, but they will screw up a fifth of their spells.
Belkar is deafened, eh? I didn't quite realize that Holy Word continues to affect those entering AoE (?). Thought it would just blast the Linear Guild and let our resident evil (get it?) character enter the AoE unharmed.
Still, one little diversion really screwed LG up. Impressive.
This has me wondering, where's Elan? Durkon came from the walls, Belkar from the ceiling, hopefully Elan will rise up out of the floor as that would be awesome.
I hope Durkon will be okay against Tarquin alone
78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
Where did you start your first campaign?
My PC's woke up on a deserted shore on the edge of a jungle surround by the wreckage of their ship.
They share common interest on top of which they built their relationship.
I was going to say it was because the giant wasn't writing a Saturday morning cartoon from the 80s so his villains can show more complex emotions, instead of just twirling their moustaches in evil extasy.
I love how Belkar was put in range on purpose. When I saw the name of the comic, at first I thought it was referring to someone in the LG. The real meaning is better.
Hah, Nale's panicking now that Sabine's been banished. He's not thinking straight. That'll be to the Order's advantage.
Originally Posted by Brother Oni
Well you've got two options - you can either wait for life to throw you a bone, or you can make your own by tearing it out of Life's quivering body, with your bare teeth and nails in a frenzied bloodied act of cannibalism.
This was a fun comic. As ever, a big piece of why I love this strip is that the tactical battle scenes are clever and creative, never stale. Belkar's deafness preventing from some types of mental control is a great touch.
I'm pleased to be the first one to glance meaningfully towards the implications of the one member of the Linear Guild who can find traps (that we know of) being banished. Although this seems like a very good time to go for the kill, if it doesn't work out, OOTS has arguably gained an entire day if they retreat into the dungeon. (Ok, some of the traps are easy to see now, but.... are you completely confident that all of them will be?)
On the pure speculation, I feel like if Tarquin retreats to the entrance to call for backup, the +5 shoe of Lichdom is going to drop.
Also, doesn't Sabine's banishment give anyone else the feeling that Nale's days are done? I'm not sure anyone left is going to want him alive. Tarquin's losing patience already.
Since Holy Word had an effect on Belkar, who was hiding in a trapdoor, I suppose that even Malack, who is trapped behind a huge wall, could have been affected. This could result in some trick developments. What do you guys think?
And, also, poor Sabine.
Naah, who am I kidding?