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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 10-08-2012, 03:35 PM   Top  -  End  -  #1021
passinglurker
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PirateGuy
 
Join Date: Apr 2012
Default Re: PTA: Dusk Island (IC)

"no stairs yet looks like my wallet stays clean for now" dave then scans the psyducks, duckletts, wingulls, and any member of their evolutionary families crammed in that hallway as he tries to make his way through
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Old 10-08-2012, 03:38 PM   Top  -  End  -  #1022
planswalker
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Default Re: PTA: Dusk Island (IC)

Spoiler


"If you insist. I think it might be a safe bet just in case."
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Old 10-08-2012, 07:33 PM   Top  -  End  -  #1023
Kairose
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Join Date: Jun 2012
Default Re: PTA: Dusk Island (IC)

Those who scan the creatures in the hall have 'Ducklett' and 'Pelipper' registered. The pokémon do not appear to be hostile, and just seem to go about their business as the humans pass them by.
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Old 10-08-2012, 07:38 PM   Top  -  End  -  #1024
planswalker
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Default Re: PTA: Dusk Island (IC)

wisdom - (d20-2)[4]

Collin will eye the pokemon with interest. However, he keeps in mind that a diplomatic mission isn't likely to go well if they catch him fighting with feral birds to catch.
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Old 10-08-2012, 09:02 PM   Top  -  End  -  #1025
Darchias
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Default Re: PTA: Dusk Island (IC)

Mueki smiled as she scanned and observed the birds, quite enamored by their charm. "Awww, aren't you handsome?" She noted they were Water types and grimaced. "I only have two more Pokeballs, I should save them for now. I'll be back soon little duckies..."

Tearing her attention from the waterfowl, after idly noting they could be a viable source of meat if something goes south, she peered around for the stairs or another door.

Wisdom (1d20+4)[18]
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Old 10-08-2012, 09:25 PM   Top  -  End  -  #1026
BluesEclipse
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Default Re: PTA: Dusk Island (IC)

Blake looks around, scanning the assorted waterfowl Pokemon as he goes. "I know what you mean," he responds to Mueki, "All I've got left is a Dusk Ball. Speaking of which, Dave, think you'll be able to fix up a broken ball for me at some point?"

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Old 10-08-2012, 09:33 PM   Top  -  End  -  #1027
passinglurker
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Default Re: PTA: Dusk Island (IC)

"I'm a little mentally spent when it comes to fixing balls for now, but I have 3 basics, 1 great, and 2 ultras, and I can probably take the easy way out and cannibalize the broken ones for working parts in a pinch so I have plenty to spare if anyone needs a ball don't be afraid to ask"
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Old 10-08-2012, 11:12 PM   Top  -  End  -  #1028
Kairose
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Default Re: PTA: Dusk Island (IC)

Mueki can hear growling up ahead. It seems to be coming from somewhere beyond visual range. As you go further in, the number of Ducklett and Pelipper also seem to slowly decline.
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Old 10-08-2012, 11:36 PM   Top  -  End  -  #1029
Darchias
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Mueki shivered. "Did... did you hear that?" Murasaki curled protectively around her shoulders, getting a firm look on his face.
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Old 10-08-2012, 11:49 PM   Top  -  End  -  #1030
BluesEclipse
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Blake raises an eyebrow at Mueki's declaration, before saying, "I didn't... but all the same, we should be more careful from here on out."
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Old 10-09-2012, 07:19 AM   Top  -  End  -  #1031
passinglurker
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Default Re: PTA: Dusk Island (IC)

dave continues silently and cautiously while trying to listen clearly for what is up ahead
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Old 10-09-2012, 08:16 AM   Top  -  End  -  #1032
planswalker
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Default Re: PTA: Dusk Island (IC)

Collin is too busy thinking of the Earth, its measure, and its will. He has this nagging feeling that all pokemon are connected to the Earth, and that it should be possible to unlock this connection for all of them.
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Old 10-09-2012, 03:45 PM   Top  -  End  -  #1033
Kairose
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Default Re: PTA: Dusk Island (IC)

Shortly after, the end of the hall comes into view, the door at the other end broken off. Dave thinks he sees something run past the door, but he can't be sure he actually saw anything.
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Old 10-09-2012, 04:04 PM   Top  -  End  -  #1034
planswalker
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Default Re: PTA: Dusk Island (IC)

Collin will chase after it.
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Old 10-09-2012, 06:33 PM   Top  -  End  -  #1035
passinglurker
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Default Re: PTA: Dusk Island (IC)

"careful guys broken door up ahead something strong has been through here" collin rushes past "why do I even bother"
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Old 10-09-2012, 08:21 PM   Top  -  End  -  #1036
BluesEclipse
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Default Re: PTA: Dusk Island (IC)

Scowling, Blake follows the ground-type specialist, saying, "We'd better stick close to him in case he runs into something he can't handle..."
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Old 10-09-2012, 08:31 PM   Top  -  End  -  #1037
passinglurker
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PirateGuy
 
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Default Re: PTA: Dusk Island (IC)

"I don't know it seems he is often on the receiving end of a type advantage and he does just fine" says Dave jokingly again as he waits for mueki to pick up the pace before following as well.

Last edited by passinglurker : 10-09-2012 at 08:31 PM.
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Old 10-09-2012, 08:51 PM   Top  -  End  -  #1038
Darchias
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Default Re: PTA: Dusk Island (IC)

Mueki panics for a moment as Colin rushes past her, putting a hand to her chest to still her heart. It's only when Dave looks at her expectantly did she advance, lagging behind the group with her Dratini leaning forward eagerly.
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Old 10-10-2012, 04:05 PM   Top  -  End  -  #1039
Kairose
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Default Re: PTA: Dusk Island (IC)

As Collin rushes through the door, he quickly notices some very large, very angry looking serpents. When the others get in, they spot the angry pokémon as well, and it is clear that they will become pokémon food should these things have their way.

:)01020304050607080910
A G1G1G1  G2G2G2 
B G1G1G1  G2G2G2 
C G1G1G1  G2G2G2 
D          
EG3G3G3       
FG3G3G3       
GG3G3G3       
H    CBMa    
I   SlDSBDPe   
J   MuMS     

Initiative:
DS - Dave
CB - Collin
MS - Mueki
BD - Blake

Sl - Slasher
Mu - Murasaki

G# - Opponents

Pe - Pel
Ma - Maia

Spoiler

Last edited by Kairose : 10-10-2012 at 05:58 PM.
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Old 10-10-2012, 04:11 PM   Top  -  End  -  #1040
planswalker
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Default Re: PTA: Dusk Island (IC)

Collin will scan the snake, wondering what it is he ran into. He'll pick up a rock but hold off on attacking just yet.

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Old 10-10-2012, 07:08 PM   Top  -  End  -  #1041
passinglurker
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PirateGuy
 
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Default Re: PTA: Dusk Island (IC)

Dave whispers "Mueki now would be a good time to pull out some really good distracting sushi" he looks for an exit besides the entrance hopefully one big enough for the four of them but to small for the mons. if it is obvious that charming the beasts with feats of culinary aptitude won't work in a million years dave will instead do all the offensive combat stuff(no point typing it out if it isn't needed though)
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Old 10-10-2012, 08:30 PM   Top  -  End  -  #1042
Darchias
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Default Re: PTA: Dusk Island (IC)

Mueki's mind did a reboot when she saw the large sea serpents. She had no idea what these things were or what they could do. She reflexively scans one, but otherwise does not move. Murasaki was made of sterner stuff however and summoned it's electricity to Thunder Wave the closest one.
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Old 10-10-2012, 08:51 PM   Top  -  End  -  #1043
Kairose
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Default Re: PTA: Dusk Island (IC)

Dave sees another battered-down door on the other side of the room (behind A5). Aside from that, the only way out appears to be the door you came in from, behind Mueki. It seems highly unlikely that presentation of alternate food options will stop the pokémon, especially with the party's chef paralyzed in fear.
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Old 10-10-2012, 08:54 PM   Top  -  End  -  #1044
passinglurker
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PirateGuy
 
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Default Re: PTA: Dusk Island (IC)

Dave scans and throws a knife at the closest serpent "do your stuff slasher, collin get that door over there open!" slasher instinctively springs to H2 and follows through with a faint attack
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Last edited by passinglurker : 10-10-2012 at 08:56 PM.
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Old 10-10-2012, 09:53 PM   Top  -  End  -  #1045
BluesEclipse
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Join Date: Apr 2011
Default Re: PTA: Dusk Island (IC)

Blake scowls, stepping back as he scans the Pokemon, and says, "Pel... Poison Sting. And make it count..." The Weedle fires off a stinger at the serpentine Pokemon nearest the group in response.

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Old 10-10-2012, 10:08 PM   Top  -  End  -  #1046
Kairose
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Join Date: Jun 2012
Default Re: PTA: Dusk Island (IC)

One of the serpents is struck by Dave's knife, as Slasher moves in to strike, shortly followed by a wave of electricity from Murasaki. After watching the party attack one of their own, the serpents lunge at Collin and Maia, sinking their fangs into both of them, while the injured one attempts to strike back as well, but is stopped by the paralysis inflicted by Murasaki. Pel's stinger strikes the injured serpent as well, while Maia responds to the attack by curling up into a more sturdy state.

:)01020304050607080910
A G1G1G1  G2G2G2 
B G1G1G1  G2G2G2 
C G1G1G1  G2G2G2 
D          
EG3G3G3       
FG3G3G3       
GG3G3G3       
H Sl  CBMa    
I    DSBDPe   
J   MuMS     

Initiative:
DS - Dave
CB - Collin
MS - Mueki
BD - Blake

Sl - Slasher
Mu - Murasaki

G# - Opponents - G3 is Paralyzed

Pe - Pel
Ma - Maia +1 Defense Stage

Spoiler
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Old 10-10-2012, 10:17 PM   Top  -  End  -  #1047
planswalker
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Default Re: PTA: Dusk Island (IC)

Collin will move to J1 and command Maia to hold her ground and throw a rock at the 'mon who attacked them. (G2)

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Last edited by planswalker : 10-10-2012 at 10:20 PM.
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Old 10-10-2012, 10:19 PM   Top  -  End  -  #1048
planswalker
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Default Re: PTA: Dusk Island (IC)

Collin will then throw a rock at G3.

ac 6 - (d20)[4]
physical normal - (d10+7)[17]
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Old 10-10-2012, 10:25 PM   Top  -  End  -  #1049
passinglurker
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PirateGuy
 
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Default Re: PTA: Dusk Island (IC)

"ok maybe the door isn't the best plan now"dave sends out biter at D4 "Biter bite the one near the door" biter readies to sink his teeth into G1 and dave throws another knife at G3
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Old 10-10-2012, 10:29 PM   Top  -  End  -  #1050
BluesEclipse
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Default Re: PTA: Dusk Island (IC)

Blake pulls out the black Pokeball he found earlier, thinking, Please let this work... before hurling it at the paralyzed Pokemon nearest the group. "Pel," he calls out, "Hit the one on the right! Poison Sting!" The Weedle fires another poisoned barb, this time at the serpentine Pokemon to the right of the room.

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