Hey there! I'd like to moderate a game of Don Eskridge's The Resistance here on GitP. It's, IMO, even more fun than Werewolf, since no players are eliminated from the game! This will be a 5-10 player game (not including me). Votes are in PM to me, and I will ping anyone that hasn't responded within a 24-hr period via PM. Like Werewolf, only the spies know who the other spies are!
The Resistance is a hidden-role game in which the world has been taken over by giant evil megacorporations, and the play revolves around the illicit activities of a Resistance cell. The rebels must send some of their number on each mission, but a few of them are corporate spies in disguise, trying to sabotage the Resistance from within!
Each turn, a player will be the Leader and choose a certain number of players (they can include themselves) to go on the mission.
Then everyone secretly votes Yes or No (via PM to me) to that team.
If there is not a majority vote for Yes, the team will not go, and the next player will be the new Leader. There is a limit to this! If the fifth team proposed in a round is not voted in, the Spies win the whole game! As a courtesy, I will skip the vote if a fifth team is proposed and just send them on the mission.
Once a team IS sent on a mission, each player on the mission will PM me with a PASS or FAIL. Rebels can only PASS the mission, but spies can PASS or FAIL, at their discretion. If even one* FAIL is played, the mission goes to the spies! If everyone PASSes, the mission is a success and the point goes to the Resistance!
First team to three points will win!
*With a higher number of players, mission 4 requires two FAILs to not succeed. This is because the game is inherently more difficult at higher player numbers for the rebels to guess correctly.
I will announce the number of players per mission. The game goes to the team (spies or rebels) who first wins three, so there is a max of five rounds. Number of players per team depends on total player number. They are fixed. For example, 5 players is 2-3-2-3-3, in order.
On this mission to reclaim frontier base, we need to mount powerful offensive. Of us, powerful Gray Mage will be effective. Same with my influence as Count Dingdong, bringing my army of followers to overwhelm enemy. Is worth a try. Who's with me?
I already see this mission going badly, when most people are happy with the group it means the spies are also happy, just like if a WW bandwagon goes uncontested. Throwing out some no votes early helps gather data.
It doesn't really tell us anything if we break up a proposed mission, because then nothing happens and we don't know whether it'd have succeeded or not. Next turn we'll have... you? Hmm. Why do you want that... as the Leader, pick a team out of yourself and someone else and then the situation is the exact same. It'd give data if we knew whether the traitors want to be on this first mission or not, but that depends on their gameplan.
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Originally Posted by lamech
Trusting Murska worked out great!
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Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
It gives data to analyze in hindsight though. Once we have some clues later in the game as to the identities of the spies we can look back and see how the spies were voting and use that to identify the other spies. Also sending yourself isn't always the best option, while it helps the success of the mission it also give less information. If a leader sends out two other people on a successful mission, we then have three likely resistance agents instead of two.
'nother thing: votes are in PM, not public. What people say in-thread isn't necessarily representative like in WW. Could say yes but really no or other way round.
@Murska: see no reason why anyone choosing self says anything either way. At this stage w/ no knowledge, is one confirmed player and one random guess. Assuming 2 spies (max likely), 50/50 chance.
@Istari: having successful mission doesn't confirm all rebel. spies can vote to pass mission if want.
Playing devil's advocate but possibilities we can't rule out.
The traitors will likely not sabotage the first mission whether they are on it or not.
The Leader not choosing himself means, to everyone else, that he is not willing to give out data on his own identity which is highly suspicious. Also, the Leader wants a successful team if he's a Rebel so choosing himself and someone else gives a higher chance of success than choosing two random people.
Also, what everyone voted will become public after the round, so anyone lying about what they vote is automatically a bad guy.
And we should know the amount of spies in the game, actually. It's 2 spies if I recall correctly with 5 players.
Finally, it's exceedingly unlikely for the traitors to be voting in concert at this point in the game. I'm not even certain they've created a full gameplan yet, let alone decided to risk cooperating on such an inconsequential vote as the first one.
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Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.
I don't personally know this variant, but there'll most certainly be 2 spies. If it was 3 they'd be the majority and win 100% of the times, and if there were only one, the rebels would win 100%.
Edit: @Murska: Are you sure the votes become public? I don't see any mention of it in the OP.
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Ignotus Peverell avatar made by the great Bradakhan.
I don't personally know this variant, but there'll most certainly be 2 spies. If it was 3 they'd be the majority and win 100% of the times, and if there were only one, the rebels would win 100%.
Edit: @Murska: Are you sure the votes become public? I don't see any mention of it in the OP.
I'm pretty sure, I've played Resistance before. If the votes didn't become public, the special abilities that allow people to affect other people's votes wouldn't really work. Not that we seem to have those in this game, so maybe what I played was a variant or something.
__________________
Trophies:
Spoiler
Trophies.
Quotes:
Spoiler
Quote:
Originally Posted by lamech
Trusting Murska worked out great!
Quote:
Originally Posted by happyturtle
A Murska without lies is like a day without sunshine.