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Old 08-22-2012, 02:28 PM   Top  -  End  -  #121
Comissar
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Default Re: WotW: Call forth Darkness OOC

Quote:
Originally Posted by Razorstorm View Post
I'll take the busty blonde chick with me! They're always the safe one to be with when splitting up to look for clues!
I'll take the Great Dane, see if we can't find the local food vendor's
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Old 08-22-2012, 02:35 PM   Top  -  End  -  #122
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Default Re: WotW: Call forth Darkness OOC

Quote:
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I'll take the Great Dane, see if we can't find the local food vendor's
I shall take the token racial minority... that's always the safe bet, isn't it?
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Old 08-22-2012, 02:54 PM   Top  -  End  -  #123
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Default Re: WotW: Call forth Darkness OOC

So, to check, we're going in the spooky cave?
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Old 08-22-2012, 03:23 PM   Top  -  End  -  #124
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Default Re: WotW: Call forth Darkness OOC

Just thought, how dark is it? Because I'm aware that we have some people present who cannot see in the dark.
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Old 08-22-2012, 03:31 PM   Top  -  End  -  #125
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Default Re: WotW: Call forth Darkness OOC

It's quite dark, but at the moment there's enough light coming in from the main entrance to provide illumination. And further in there's light emitting algae or moss or whatever else happens to be necessary. Because I'm not quite that much of a ****.

On an unrelated note... Does anyone happen to have healing potions? Because those would be useful.

And can I assume you're following the boggards?
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Old 08-22-2012, 03:42 PM   Top  -  End  -  #126
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Default Re: WotW: Call forth Darkness OOC

Nope no healing potions... those are bad! Inflict light wounds... maybe I do, maybe I don't
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Old 08-22-2012, 03:43 PM   Top  -  End  -  #127
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Default Re: WotW: Call forth Darkness OOC

Lack of healing potions here, simply didn't occur to me.
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Old 08-22-2012, 03:49 PM   Top  -  End  -  #128
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Default Re: WotW: Call forth Darkness OOC

Healing is basically the one thing Wizards can't usually do themselves. Still, don't worry, there are ways around this.

Anyway, incoming post, wherein we find out whether you lot are as good as you claim to be...
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Old 08-22-2012, 04:12 PM   Top  -  End  -  #129
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And... Your turn. For clarity, the boggards tried for a stealth check and failed, but won the initiative anyway. Also, Deafening Croaks mean that when you act, you need to make two DC13 will saves each. If one is failed, you are shaken for d4 rounds. If both are failed, you are frightened and must flee for d4 rounds.

Yay, ambushes.
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Old 08-22-2012, 04:19 PM   Top  -  End  -  #130
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Default Re: WotW: Call forth Darkness OOC

... Nuts, flat-footed. Was about to comment that the attack just missed. That said, now is as good a time as any to utilise Windy Escape.
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Old 08-22-2012, 04:23 PM   Top  -  End  -  #131
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Interesting spell. But yeah, if you want to use that, now might be an idea.
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Old 08-22-2012, 04:26 PM   Top  -  End  -  #132
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Default Re: WotW: Call forth Darkness OOC

Blergh, shaken for 4 rounds?

Better than legging it I guess.

Also, ouch, you rolled max damage against poor old Quint

Also also, if I were to cast Mirror Image with Displacement/Blur active. Given that Mirror Image creates exact duplicates of me would the Displacement/Blur miss chance be applied to the figments as well?
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Last edited by Comissar : 08-22-2012 at 04:44 PM.
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Old 08-22-2012, 04:58 PM   Top  -  End  -  #133
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Default Re: WotW: Call forth Darkness OOC

Sorry for not having the skeletons done but you erred in your post, that attack didn't kill the skeleton and thus didn't cleave... also their FF AC is 20 just so you know...
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Old 08-22-2012, 05:01 PM   Top  -  End  -  #134
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Default Re: WotW: Call forth Darkness OOC

There was no mistake. Cleave doesn't require a kill, just a hit. And I'm working on the basis of the relevant stat block given on the Srd for the skeletons, so no need to roll HP or anything for them.
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Old 08-22-2012, 05:19 PM   Top  -  End  -  #135
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Default Re: WotW: Call forth Darkness OOC

So just since I've never played with you before, are we not worrying about initiative for the party? Dont' worry about it?

Last edited by Razorstorm : 08-22-2012 at 05:24 PM.
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Old 08-22-2012, 05:21 PM   Top  -  End  -  #136
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Default Re: WotW: Call forth Darkness OOC

I think the normal way to do things is do the PC's in clumps on either side of the NPC's. So each round you could have PC's with init higher than NPC's, NPC's, PC's with lower init than NPC's. Actual turn order would be determined by post order, it's just an easy way to keep things running smoothly.

In this particular case, we're all after the NPC's, so it'll just be "he who posts first, goes first".
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Old 08-22-2012, 05:21 PM   Top  -  End  -  #137
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Default Re: WotW: Call forth Darkness OOC

Initiative is being tracked. However, in other PbP games that I've run or been in, nothing slows and potentially kills a game like forcing PCs into a particular initiative order. So I roll for the group as a whole, using the best initiative from among them, and allow you all to act where necessary in the 'PC turn'.
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Old 08-22-2012, 05:24 PM   Top  -  End  -  #138
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Default Re: WotW: Call forth Darkness OOC

Also- Are they arranged in such a way that I can Grease a few (10ft square)? or Burning Hands a few (15ft cone)?
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Old 08-22-2012, 05:27 PM   Top  -  End  -  #139
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Default Re: WotW: Call forth Darkness OOC

The two that hung back could probably both be hit with a casting of Burning Hands, yes, though they're a bit too far apart for Grease to work.

The ones attacking your group are also valid targets, if you don't mind hitting your teammates...
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Old 08-22-2012, 05:28 PM   Top  -  End  -  #140
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Default Re: WotW: Call forth Darkness OOC

Quote:
Originally Posted by Maugan Ra View Post
There was no mistake. Cleave doesn't require a kill, just a hit. And I'm working on the basis of the relevant stat block given on the Srd for the skeletons, so no need to roll HP or anything for them.
ah I see, that is a rule that changed in PF... I see I see, good to know
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Old 08-22-2012, 05:56 PM   Top  -  End  -  #141
Maugan Ra
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Default Re: WotW: Call forth Darkness OOC

Victor is going to need to post again, since the rolls don't appear to have worked properly.
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Old 08-22-2012, 05:56 PM   Top  -  End  -  #142
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What's wrong with my rolls?

I entered [ roll ]1d20+5[ /roll ] as the format. (without the spaces of course).
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Old 08-22-2012, 05:57 PM   Top  -  End  -  #143
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Hmm. Did it initially refuse to submit the post, or fail to? That often screws up the coding. Likewise, any editing attempts don't usually work with rolls.
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Old 08-23-2012, 10:47 AM   Top  -  End  -  #144
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Default Re: WotW: Call forth Darkness OOC

And... Your turns again people.

Yes, Kydrek is currently unengaged. I like enemies to occasionally show a bit of tactical cunning. In this case, the chieftain withdrew from the skeletons, and had his two remaining followers attack Schtein. If the skeletons press the attack, Schtein is undefended, but if they double back then the chieftain has a free run of the battlefield.

Still, you're probably going to win this one. And in doing so, kill the boggard chieftain, whereupon traditional bad guy succession methods come into play. I did say you'd get minions...
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Old 08-23-2012, 11:11 AM   Top  -  End  -  #145
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Default Re: WotW: Call forth Darkness OOC

...Actually the way you are suggesting what happened in the first round one of Schtein's minions should have had an AoO against the leader here is how the skeletal guards are formed around Schtein and how I interpreted what happened

Initial before encounter: So the boggard Leader attacked 2 skeletons thus an AoO should have been given in the first round
M
(BL?)M(BL?) which then would look something like this (BL?)M
MSM MS

This round: I assume the boggards moved in a way that would not provoke an AoO correct? since I doubt they would be able to move directly behind Schtein and still attack
M
MB
MSB
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Old 08-23-2012, 11:15 AM   Top  -  End  -  #146
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Default Re: WotW: Call forth Darkness OOC

*grumbles* In future, I am going to have to use google docs or something to get a map done for these fights. I usually do without, but the business with attacks of opportunity is a fair point.

Ok, because I cannot bring myself to argue exact positioning points here, have an AoO against the leader and then I'll be more careful in future with the exact positionings.
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Old 08-23-2012, 11:21 AM   Top  -  End  -  #147
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Default Re: WotW: Call forth Darkness OOC

I will just roll it here if that's fine... sorry but they charged from the front and I did describe the positions the skeletons were in before the fight broke out...

AoO
to hit (1d20+10)[26]
damage (1d6)[2]
strength (1d3)[3]
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Old 08-23-2012, 11:34 AM   Top  -  End  -  #148
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Wow. You are just having the worst luck with the d6's today...
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Old 08-23-2012, 11:35 AM   Top  -  End  -  #149
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Default Re: WotW: Call forth Darkness OOC

I seem to have slept through the start of this battle. Also, how many battles are there likely to be? So I know whether to use firball or burning hands. I think rhis game may be tough with only four of us. I suppose we'll have to try to recruit these boggards.
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Old 08-23-2012, 11:38 AM   Top  -  End  -  #150
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Quote:
Originally Posted by Maugan Ra View Post
Wow. You are just having the worst luck with the d6's today...
lol oh well, the strength damage is much more valuable anyways... I figure that the poor leader is almost down to 0 after the punishment he took... I am just curious if he is exhausted on top of everything else... I am pretty sure that it hit considering his AC, including touch, was -2 less than before due to cleave. So unless he has a dex of 22 or 20 with dodge then he would have been hit (I doubt his dex is anywhere near that....)
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