I'll take the busty blonde chick with me! They're always the safe one to be with when splitting up to look for clues!
I'll take the Great Dane, see if we can't find the local food vendor's
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There are 10 types of people in the world. Those that understand Binary, those that don't and those who didn't realise this was a Ternary joke.
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There are 10 types of people in the world. Those that understand Binary, those that don't and those who didn't realise this was a Ternary joke.
Just thought, how dark is it? Because I'm aware that we have some people present who cannot see in the dark.
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There are 10 types of people in the world. Those that understand Binary, those that don't and those who didn't realise this was a Ternary joke.
It's quite dark, but at the moment there's enough light coming in from the main entrance to provide illumination. And further in there's light emitting algae or moss or whatever else happens to be necessary. Because I'm not quite that much of a ****.
On an unrelated note... Does anyone happen to have healing potions? Because those would be useful.
And can I assume you're following the boggards?
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"Not trusting me might be the smartest decision you made since getting off of your horse."
Lack of healing potions here, simply didn't occur to me.
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There are 10 types of people in the world. Those that understand Binary, those that don't and those who didn't realise this was a Ternary joke.
And... Your turn. For clarity, the boggards tried for a stealth check and failed, but won the initiative anyway. Also, Deafening Croaks mean that when you act, you need to make two DC13 will saves each. If one is failed, you are shaken for d4 rounds. If both are failed, you are frightened and must flee for d4 rounds.
Yay, ambushes.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
... Nuts, flat-footed. Was about to comment that the attack just missed. That said, now is as good a time as any to utilise Windy Escape.
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There are 10 types of people in the world. Those that understand Binary, those that don't and those who didn't realise this was a Ternary joke.
Also, ouch, you rolled max damage against poor old Quint
Also also, if I were to cast Mirror Image with Displacement/Blur active. Given that Mirror Image creates exact duplicates of me would the Displacement/Blur miss chance be applied to the figments as well?
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There are 10 types of people in the world. Those that understand Binary, those that don't and those who didn't realise this was a Ternary joke.
Sorry for not having the skeletons done but you erred in your post, that attack didn't kill the skeleton and thus didn't cleave... also their FF AC is 20 just so you know...
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There was no mistake. Cleave doesn't require a kill, just a hit. And I'm working on the basis of the relevant stat block given on the Srd for the skeletons, so no need to roll HP or anything for them.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
I think the normal way to do things is do the PC's in clumps on either side of the NPC's. So each round you could have PC's with init higher than NPC's, NPC's, PC's with lower init than NPC's. Actual turn order would be determined by post order, it's just an easy way to keep things running smoothly.
In this particular case, we're all after the NPC's, so it'll just be "he who posts first, goes first".
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There are 10 types of people in the world. Those that understand Binary, those that don't and those who didn't realise this was a Ternary joke.
Initiative is being tracked. However, in other PbP games that I've run or been in, nothing slows and potentially kills a game like forcing PCs into a particular initiative order. So I roll for the group as a whole, using the best initiative from among them, and allow you all to act where necessary in the 'PC turn'.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
There was no mistake. Cleave doesn't require a kill, just a hit. And I'm working on the basis of the relevant stat block given on the Srd for the skeletons, so no need to roll HP or anything for them.
ah I see, that is a rule that changed in PF... I see I see, good to know
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That made me spit-laugh my tea all over the laptop. Have another cookie! And then send me £20 so I can get the laptop fixed
Hmm. Did it initially refuse to submit the post, or fail to? That often screws up the coding. Likewise, any editing attempts don't usually work with rolls.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
Yes, Kydrek is currently unengaged. I like enemies to occasionally show a bit of tactical cunning. In this case, the chieftain withdrew from the skeletons, and had his two remaining followers attack Schtein. If the skeletons press the attack, Schtein is undefended, but if they double back then the chieftain has a free run of the battlefield.
Still, you're probably going to win this one. And in doing so, kill the boggard chieftain, whereupon traditional bad guy succession methods come into play. I did say you'd get minions...
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"Not trusting me might be the smartest decision you made since getting off of your horse."
...Actually the way you are suggesting what happened in the first round one of Schtein's minions should have had an AoO against the leader here is how the skeletal guards are formed around Schtein and how I interpreted what happened
Initial before encounter: So the boggard Leader attacked 2 skeletons thus an AoO should have been given in the first round
M
(BL?)M(BL?) which then would look something like this (BL?)M
MSM MS
This round: I assume the boggards moved in a way that would not provoke an AoO correct? since I doubt they would be able to move directly behind Schtein and still attack
M
MB
MSB
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Morbis Meh: I like your portrayal of the more Thri-Kreenish human. You get a cookie.
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That made me spit-laugh my tea all over the laptop. Have another cookie! And then send me £20 so I can get the laptop fixed
*grumbles* In future, I am going to have to use google docs or something to get a map done for these fights. I usually do without, but the business with attacks of opportunity is a fair point.
Ok, because I cannot bring myself to argue exact positioning points here, have an AoO against the leader and then I'll be more careful in future with the exact positionings.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
I will just roll it here if that's fine... sorry but they charged from the front and I did describe the positions the skeletons were in before the fight broke out...
AoO
to hit (1d20+10)[26]
damage (1d6)[2]
strength (1d3)[3]
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You have made me laugh. Have a cookie.
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Morbis Meh: I like your portrayal of the more Thri-Kreenish human. You get a cookie.
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Originally Posted by HuskyBoi
That made me spit-laugh my tea all over the laptop. Have another cookie! And then send me £20 so I can get the laptop fixed
I seem to have slept through the start of this battle. Also, how many battles are there likely to be? So I know whether to use firball or burning hands. I think rhis game may be tough with only four of us. I suppose we'll have to try to recruit these boggards.
Wow. You are just having the worst luck with the d6's today...
lol oh well, the strength damage is much more valuable anyways... I figure that the poor leader is almost down to 0 after the punishment he took... I am just curious if he is exhausted on top of everything else... I am pretty sure that it hit considering his AC, including touch, was -2 less than before due to cleave. So unless he has a dex of 22 or 20 with dodge then he would have been hit (I doubt his dex is anywhere near that....)
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You have made me laugh. Have a cookie.
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Originally Posted by Scowling Dragon
Morbis Meh: I like your portrayal of the more Thri-Kreenish human. You get a cookie.
Quote:
Originally Posted by HuskyBoi
That made me spit-laugh my tea all over the laptop. Have another cookie! And then send me £20 so I can get the laptop fixed