James still needs swag... kind low on ideas. got a +2 int crown and 5000 gp. armor could take like 1000, and a weapon 2000... so 2000 in expendables? seems like a lot...
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avatar by Szilard, thank you sir for the fine work!
James still needs swag... kind low on ideas. got a +2 int crown and 5000 gp. armor could take like 1000, and a weapon 2000... so 2000 in expendables? seems like a lot...
i checked that after i posted, i just didn't look before hand. I have something i like to give clerics if they decide to spend money on making the spell available (2500 GP needed) XD
{you can get the first and then only pay 2500 GP for the upgrade later}
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Line of sight needed for the targets
You decide how many rounds you are going to concentrate on the spell up to the Clerics level + 2
(upgrade) Clerics Level x 2
(ex: Clerics level is 5 so he can concentrate for a total of 7 turns; Level 5 x 2 = up to a total of 10 turns {upgrade})
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Each extra turn adds to the total number of dice needed to be rolled.
Upon successful casting each target rolls (x d HD), x equaling the total number of turns used to concentrate on the spell, HD being what the characters Hit Die is. {the players/DM rolls for who ever they control} This roll translates into a healing of HP up to the characters maximum HP.
(ex: cleric being level 5 concentrates for 3 turns not wanting to risk loss {the current turn plus 2 more turns later}, successfully casts the spell, Fighter rolls 3d10, barbarian rolls 3d12, and monk rolls 3d8 for the HP they get back)
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If the Cleric Loses Concentration, he takes (1/2x)dHD of Psychic Damage, HD being his and 1/2x being 1/2 the total number of turns he tried casting with this, he then cannot cast the spell again until the next day
(upgrade) The Cleric can attempt to recast the spell if it fails and takes only 2dHD of Psychic damage unless he only did 1 turn in which he would only take 1dHD of Psychic Damage.
Feel free to ask any questions in case there might be something i might have missed.
yes, will you do the honors bob? We are looking for two actives right now, Packersfan and Philris will be added to the backups and i will contact GP again to see if his sheet is done. I will give him 4 days before i move him to the backups and then 3 days to remove him completely. Packersfan and Philris have that one week total before i remove them completely.
PS: Any of them can still come back to the Active list if they respond quickly and get their sheets done quickly.
Is the loner flaw acceptable? I sacrifice my familiar for a feat, which means I give up Alertness from the familiar, and and whatever else I could have gotten, ie +2 Reflex save, etc. I think it was originally a Dragon Magazine flaw.
alright, this will take me like 2 days hopefully, but i will start the game soon, In the meantime; Vixsor, finish your character; Ramshack, i need a character sheet from you.