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Old 08-23-2012, 08:15 AM   Top  -  End  -  #301
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Default Re: OOC Toes In The Water II

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It sounds like we're gonna split the party. Natalia and Mithril are shoring up Linwood's defenses and trapping the town, Shiny's headed to Hulburg to petition for aid, and I guess Kurt, Miriam, and Valen can decide where they want to go. And we've got to interrogate this orc leader before killing him, we need to know more about the hooded man.
I thought that Shiny would join the other three (his illusions might be critical to the success of the plan) and then we all go to Hulburg.
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Old 08-23-2012, 09:55 AM   Top  -  End  -  #302
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I thought that Shiny would join the other three (his illusions might be critical to the success of the plan) and then we all go to Hulburg.
Hmm...minor party splitting isn't terrible, but this could be difficult. Once we've established a plan I'll move things forward.


Edit: Let's move things to the Inn for the night, find the plan there.

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Old 08-23-2012, 10:07 AM   Top  -  End  -  #303
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Hmm...minor party splitting isn't terrible, but this could be difficult. Once we've established a plan I'll move things forward.


Edit: Let's move things to the Inn for the night, find the plan there.
OK what is your suggestion? Also if we are going to fortified the town, may be we should starting digging now.
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Old 08-23-2012, 11:30 AM   Top  -  End  -  #304
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Hmm...minor party splitting isn't terrible, but this could be difficult. Once we've established a plan I'll move things forward.


Edit: Let's move things to the Inn for the night, find the plan there.
Good, and we need to identify Morton's stuff as well. Natalia must be in Linwood if we're fortifying it, and since Mithril's setting off a couple traps she should be there too.

I'm not sure if reigniting hostilities is a good idea. Too much of it is out of our control. We'll have to worry that the orcs will buy it, that they'll find out before they march on Linwood, and that the robed guy or possibly several robed guys don't interfere more.

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OK what is your suggestion? Also if we are going to fortified the town, may be we should starting digging now.
Kurt and Natalia are exhausted and they need to solidify the plans. I don't think 8 or 9 hours will make much of a difference.

Hey, Zman, what do you think of making the palisade side facing the orcs covered in splinters so they'll embed in their hands as they try to climb up? What penalties would that give them? I was thinking a -2 to attack rolls since it really hurts gripping something with splinters in your hands, but that might be a bit much.

Should we put the oil and spike ditches before the palisades or after them? And if we throw the household cleaners at the orcs, how much damage could they do?

EDIT: Huh, this is the longest we've gone without a post in a while.
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Old 08-23-2012, 01:03 PM   Top  -  End  -  #305
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Default Re: OOC Toes In The Water II

Well if we are going to dig holes and put spikes and cover them to trap some orcs, the town folks could start digging.

That is all. Miriam will go with the flow.
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Old 08-23-2012, 01:22 PM   Top  -  End  -  #306
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Well if we are going to dig holes and put spikes and cover them to trap some orcs, the town folks could start digging.

That is all. Miriam will go with the flow.
Yes, but where? We can't go digging aimlessly.
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Old 08-23-2012, 01:58 PM   Top  -  End  -  #307
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Good, and we need to identify Morton's stuff as well. Natalia must be in Linwood if we're fortifying it, and since Mithril's setting off a couple traps she should be there too.

I'm not sure if reigniting hostilities is a good idea. Too much of it is out of our control. We'll have to worry that the orcs will buy it, that they'll find out before they march on Linwood, and that the robed guy or possibly several robed guys don't interfere more.


Kurt and Natalia are exhausted and they need to solidify the plans. I don't think 8 or 9 hours will make much of a difference.

Hey, Zman, what do you think of making the palisade side facing the orcs covered in splinters so they'll embed in their hands as they try to climb up? What penalties would that give them? I was thinking a -2 to attack rolls since it really hurts gripping something with splinters in your hands, but that might be a bit much.

Should we put the oil and spike ditches before the palisades or after them? And if we throw the household cleaners at the orcs, how much damage could they do?

EDIT: Huh, this is the longest we've gone without a post in a while.
Identifying can wait, not to mention Valen doesn't have identify. Hell likely use some detect magic, Spellcraft, and eventually talking to Mithril(I'd hope she has identify) to figure it out. Or he'll just start dispensing and using them.

May I point one thing out, all of these plans are being made based upon a young orcs idea of what his superiors will do and react to this. Also, he said they were do back in five days, how long would it take them to respond? Will they respond in the anticipated manor? The young orc was speculating on a response, there are no guarantees that there will be a small marching band of orcs in response. We are a group of heroes, we aren't governing a town. The town can really be saved by convincing either Hulbert to send aid, or the town to request aid from Glister; a simple garrison of 25 to 50 trained soldiers would stop any planned attack and likely save the town if one did happen. Don't make too many assumptions.

There are things that can be done without us, and things that could require some heroic intervention. Where are we most needed? What can we do?

None of the party can do physical labor without at least 8 hours sleep.

The splinters idea won't work, -0 penalty. Household cleaners won't deal damage, possible daze or dazzle them with a relatively easy Fort save.


As to trapping the town. You cannot guarantee will the orcs will attack, and there is no way to possibly trap the entire town. Also, using most of their supplies to trap the town and weather an attack is far more costly both in material and life costs. Your best bet may be simply creating a small pallisade around key structures, arming the outside of that and using it to weather an attack. You have a map of Linwood(30' squares remember), it's very large and spread out and the orcs could come from any direction. Assume they are smart enough to use scouts and not blindly attack.

And avoiding this fight may be the best solution yet, if thre will even be an assault.
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Old 08-23-2012, 02:04 PM   Top  -  End  -  #308
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Alright. I hope I won't come out as too harsh.

I am not sure booby trapping the town make any sense at all. I know traps is Natalia signature but without the time and material, I am not sure it makes much sense.

Having said that, Miriam will go with the flow.
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Old 08-23-2012, 02:06 PM   Top  -  End  -  #309
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We've got to interrogate the orc leader. Natalia will ditch the traps if a clearly better idea comes along, probably just going to Hulburg and putting up a palisade and a few ditches. But we really need to interrogate this orc leader before figuring out anything else.

What did Valen pull off him? I mean general weapon and armor type, nothing specific.
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Old 08-23-2012, 02:09 PM   Top  -  End  -  #310
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Default Re: OOC Toes In The Water II

I do not have access to the map but I remember that it looked like the town is too open to be properly fortified.

I also question that we have the expertise to actually build a quality palisade.
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Old 08-23-2012, 02:13 PM   Top  -  End  -  #311
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I do not have access to the map but I remember that it looked like the town is too open to be properly fortified.

I also question that we have the expertise to actually build a quality palisade.
Yeah, I forgot about the scale. Still, we should make whatever chokepoints we can. But the one other thing I've been saying this whole time is the need to interrogate this orc leader.
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Old 08-23-2012, 02:17 PM   Top  -  End  -  #312
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We've got to interrogate the orc leader. Natalia will ditch the traps if a clearly better idea comes along, probably just going to Hulburg and putting up a palisade and a few ditches. But we really need to interrogate this orc leader before figuring out anything else.

What did Valen pull off him? I mean general weapon and armor type, nothing specific.
Meta knowledge: Longsword, Shortsword, Studded Leather, Shortbow, Ring, Cloak, Potions, couple of vials, bag of dust, I think that's it.

Interrogating the raid leader, ie sergeant is probably a good idea. He's likely to have better information, though someone may want to save his life cause he is likely to be dead by morning.
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Old 08-23-2012, 02:24 PM   Top  -  End  -  #313
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Meta knowledge: Longsword, Shortsword, Studded Leather, Shortbow, Ring, Cloak, Potions, couple of vials, bag of dust, I think that's it.

Interrogating the raid leader, ie sergeant is probably a good idea. He's likely to have better information, though someone may want to save his life cause he is likely to be dead by morning.
Okay, thanks. Dibs on the studded leather if it's magical! And yeah, get healing Miriam!
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Old 08-23-2012, 02:26 PM   Top  -  End  -  #314
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Default Re: OOC Toes In The Water II

Well Miriam is out of spell. All she can use is the wand which is a group property. She is against using it but will go with the majority.
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Old 08-23-2012, 02:28 PM   Top  -  End  -  #315
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Well Miriam is out of spell. All she can use is the wand which is a group property. She is against using it but will go with the majority.
Oh, she's all out? I thought she had a Cure Minor Wounds left or something. Are there any potions or something we can use? If not, Natalia will use one of her potions.
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Old 08-23-2012, 02:29 PM   Top  -  End  -  #316
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Cure Minor is 1HP. Orc is at -7 .... We need a full blown CLW.
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Old 08-23-2012, 02:31 PM   Top  -  End  -  #317
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Cure Minor is 1HP. Orc is at -7 .... We need a full blown CLW.
Nope, a single point of healing will make him conscious, but not ambulatory. It will also stop his chances if dieing naturally.
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Old 08-23-2012, 02:32 PM   Top  -  End  -  #318
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Nope, a single point of healing will make him conscious, but not ambulatory. It will also stop his chances if dieing naturally.
But you said he was at -7? .....

Looking for the post ...
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Old 08-23-2012, 02:37 PM   Top  -  End  -  #319
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But you said he was at -7? .....

Looking for the post ...
Natalia made the heal check and got him stabilized.
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Old 08-23-2012, 02:38 PM   Top  -  End  -  #320
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I must have dreamed the -7HP.

I a cure minor will save him and bring him to consciousnesses, she will do it.
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Old 08-23-2012, 02:42 PM   Top  -  End  -  #321
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I must have dreamed the -7HP.

I a cure minor will save him and bring him to consciousnesses, she will do it.
He is at -7 and will possibly lose more if not healed.

A character that is negative, but receives any for of healing is no longer at risk of dieing and becomes conscious, though if still negative they cannot perform actions.
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Old 08-23-2012, 02:43 PM   Top  -  End  -  #322
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I must have dreamed the -7HP.

I a cure minor will save him and bring him to consciousnesses, she will do it.
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He is at -7 and will possibly lose more if not healed.

A character that is negative, but receives any for of healing is no longer at risk of dieing and becomes conscious, though if still negative they cannot perform actions.
Sounds good to me!
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Old 08-23-2012, 02:46 PM   Top  -  End  -  #323
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He is at -7 and will possibly lose more if not healed.

A character that is negative, but receives any for of healing is no longer at risk of dieing and becomes conscious, though if still negative they cannot perform actions.
OK. This is totally different interpretation of negative HP that I am familiar with but I will go with it.

Miriam healed and use cantrips for CminorW
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Old 08-23-2012, 03:02 PM   Top  -  End  -  #324
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OK. This is totally different interpretation of negative HP that I am familiar with but I will go with it.

Miriam healed and use cantrips for CminorW
I'm going by the srd. Stable Characters and Recovery
http://www.d20srd.org/srd/combat/inj...ersandRecovery

You heal him just enough to make him stable, which he already was on his own, he make a check to regan consciousness, being drug across a mile of terrain knocked him back out. A single point of magical healing will ensure that he would recover naturally and is out of the woods. It will also raise him to consciousness.


How are you used to it?

And two cantrips brings him to -5 .

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Old 08-23-2012, 03:07 PM   Top  -  End  -  #325
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How are you used to it?

And two cantrips brings him to -5 .
I played it that at -10 you are dead.

-1 to -9 you are unconscious and bleeding unless you received a heal spell, check or scored >90 on a D100. that would make you unconscious and stable, slowly recovering.

0 you are incapacitated i.e.if you attack or do a spell you go to -1.

1 to infinite: your imagination is the only limit.

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Old 08-23-2012, 03:10 PM   Top  -  End  -  #326
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I played it that at -10 you are dead.

-1 to -9 you are unconscious and bleeding unless you received a heal spell, check or scored >90 on a D100. that would make you unconscious and stable, slowly recovering.

0 you are incapacitated i.e.if you attack or do a spell you go to -1.

1 to infinite: your imagination is the only limit.

Ok, simple and close, but kind of a house rule me thinks.
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Old 08-23-2012, 03:12 PM   Top  -  End  -  #327
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Ok, simple and close, but kind of a house rule me thinks.
Remember that in my game, monsters and enemies die at -1. You have to do non-lethal damages if you want to make them unconscious.

So slightly different house rule.
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Old 08-23-2012, 03:14 PM   Top  -  End  -  #328
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Default Re: OOC Toes In The Water II

Mithril does have identify, but no 100gp pearls. Eschew materials just means no clunky pouch to carry and she can use spells even if her things are taken, until she falls asleep and doesn't have her book...

Packing is hard....
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Old 08-23-2012, 03:15 PM   Top  -  End  -  #329
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Mithril does have identify, but no 100gp pearls. Eschew materials just means no clunky pouch to carry and she can use spells even if her things are taken, until she falls asleep and doesn't have her book...

Packing is hard....
Yes, no pearls, but I think with some aided Spellcraft and detect magic they may get an idea of what they do.
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Old 08-23-2012, 03:20 PM   Top  -  End  -  #330
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Mithril does have identify, but no 100gp pearls. Eschew materials just means no clunky pouch to carry and she can use spells even if her things are taken, until she falls asleep and doesn't have her book...

Packing is hard....
I just got a mental image of Natalia taking a peek at Mithril's spellbook, only to have a bunch of explosive runes go off in her face. Maybe you should think twice before teaching your crush some tricks there, Nuts.

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Yes, no pearls, but I think with some aided Spellcraft and detect magic they may get an idea of what they do.
And then it's time to try them on. Morton wouldn't have equipped anything that would have hurt him. You know, I've always wondered how wizards could manage to tolerate drinking pearls; I have a feeling that when I eventually play Serrin she'll flat-out refuse to cast that spell because that potion is terrible to drink.
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