Anyway, the dragon disciple plan is neat either way.
Have you checked out Battle Caster? That feat combined with warmage would let you wear medium armor with no spell failure chance .
Anyway, since this is a DMPC I know there is no need to optimize it!
Ewww... Armor check penalties... It's a self sufficiency thing, and about being prepared with very little available. Plus, I don't like having my speed reduced, and armor can be sundered. Plus, I can always throw armor on and grab a shield if needed, I am proficient, just suffer the small ACF chance to reduce my chance of shielding which with a shield it doesnt matter. Warmage's doesn't have access to the shield spell.
Characters don't have to be optimized to be fun and effective.
Mage armor will last 2-3 hours depending, and Dragon Disiple grants me bonus spells per day, so I can be protected most of the day anyways, if I go level 3 all day with slots to spare for shields when needed.
Ewww... Armor check penalties... It's a self sufficiency thing, and about being prepared with very little available. Plus, I don't like having my speed reduced, and armor can be sundered. Plus, I can always throw armor on and grab a shield if needed, I am proficient, just suffer the small ACF chance to reduce my chance of shielding which with a shield it doesnt matter. Warmage's doesn't have access to the shield spell.
Characters don't have to be optimized to be fun and effective.
Mage armor will last 2-3 hours depending, and Dragon Disiple grants me bonus spells per day, so I can be protected most of the day anyways, if I go level 3 all day with slots to spare for shields when needed.
Haha... if you say so. I would just eat the -1 check penalty from a mwk chain shirt. And in the time before a battle, I'd cast something like Fist of Stone instead of mage armor.
I'd forgotten that mage armor lasted 1 hour/level: If I'd remembered it lasted that long, Shiny would have cast it on Miriam so she could have joined the others.
Not a big fan of optimized characters just to maximize the stats. I think that creating the concept and then coming up with classes and feats that maximize the concept is great i.e. if my guy will run around half naked, I will not sacrifice that concept to get a better AC via armor. WAY TO GO ZMAN.
This is why i traditionally stay with the core class to avoid the temptation of turning into a munchkin.
Thankfully, such bonuses usually line up with the flavor of a class. For example, Shiny's illusions get a +1 to their DC against Will disbelief saves due to his race. But even without any of those mechanical benefits, Shiny is so clearly a gnome...
Not a big fan of optimized characters just to maximize the stats. I think that creating the concept and then coming up with classes and feats that maximize the concept is great i.e. if my guy will run around half naked, I will not sacrifice that concept to get a better AC via armor. WAY TO GO ZMAN.
This is why i traditionally stay with the core class to avoid the temptation of turning into a munchkin.
Thanks, this is my iconic character, the one I've always wanted to play. And I found a way to keep him competitive without sacrificing who he is. Though, I think running him as a wood elf may be better, if only they were taller and beefier....
Quote:
Originally Posted by Admiral
I'm only a little munchkinny. These jabs are all in fun.
ETA: And if my character wanted to run around half-naked, I'd make him a monk! OK, couldn't resist, now I'm done.
Lol, but monks are lawful, and religious....and.....
Quote:
Originally Posted by athedia
Well said, achinca well said.
Agreed
Quote:
Originally Posted by achinca
Nothing wrong with being a little muhhckinny ..
The issue is when the character concept is destroyed just to maximize the stats.
e.g. I will make my character a lizard folk to get a special bonus and play him like he is a human.
And this is why I LOVE this group.
Quote:
Originally Posted by Admiral
Thankfully, such bonuses usually line up with the flavor of a class. For example, Shiny's illusions get a +1 to their DC against Will disbelief saves due to his race. But even without any of those mechanical benefits, Shiny is so clearly a gnome...
Totally, if he was played any other way I'd of had a gripe about beguiler! Some hints are inherently powerful and a usable, it's both the players and the SMS job to keep it fun and avoid abuse.
@Natalia
I agree with Shiny, shooting your crossbow may be more effecting. Your climb the tree action would have been, move to climb, standard to make a noose, then another standard action for a ranged touch attack.
Making a noose, then using a range touch attack with 10ft range increment would work for an entangle equal to your use rope. Opposed by a strength check.
I think one more crossbow shot then jump in with two weapons and flank for your sneak attack damage, that is likely to be the most effective solution.
Got it. Let's hope we don't have two natural ones.
Quote:
Originally Posted by achinca
From Miriam point of view, this is a huge plus. Not that she would look at him. She is a good girl.
Quote:
Originally Posted by achinca
Yeah .. except she still think Valen wants Natalia and she is not into the big silent mysterious type. And she likes her men with a little bid less blood o ntheir hands .....
Ah, the love dodecahedron...Run for the hills, Shiny!
Disregard my post; I think that's the combat! We should get Morton before searching the orcs. Natalia's off to find him and heal him with her potion if necessary; she'll search both orcs afterwards, unless Valen and Kurt take 20 to do so. Eh, she's got the highest search modifier and would probably do it herself afterwards as well.
Also, if Shiny thinks humans are gross, then why is he traveling with four of them?
Hey...Don't Kurt and Natalia get attacks of opportunity from the charging orc?
Yeah, the only downside to it is only lasts 5 rounds before I am fatigued, not 7 like a normal rage. Otherwise it's great if I can make a full attack, especially when rolling near max damage.
Yeah, the only downside to it is only lasts 5 rounds before I am fatigued, not 7 like a normal rage. Otherwise it's great if I can make a full attack, especially when rolling near max damage.
And the lack of bonus to will saves, but for crying out loud, Valen's a killing machine!
I know, poor guy got dropped to -9 in the fight with the orcs, failed his check. The took to whole body to loot it as they fled. Guy went down fighting.
Well, if we'd let them get away, we never would have known there was nothing that could be done. That's good.
Yeah, no way anyone could have known he was dead.
Actually, I'll use Morins death to illustrate psueo sandbox and it's organic treatment of quests.
I set up the raiding party and their current plan of attack.
I randomly rolled th day of attack, 20% 3rd night, 60% 4th, 20% 5th. I rolled 3rd night. Which based upon the party decision would have happened before the party could arrive, but after Morton and Henry. But, after the accident that Henry ran in to, the group decided to pick up the pace, making the 3rd night. Then, the party managed to see the raiding party and chose not to engage them, warning the town. Had they engaged and wiped out the raiding party, they could have returned and bolstered the town, on the other hand they went after the raiding party. Good thing that their actions led to the bolstered guard and Morton's involvement. All of which saved a bunch of lives, and the livelihood of Linwood. I rolled the combat and it ended up with amortons death.
But, it also caused Morton's death, and subsequent Orc tracking. Now, had the attack not happens to the 5th day, it's very possible that the party would have had to track the entire raiding squad back to their base...ect. Now, we have opportunities from here.
Interesting, this actually makes me feel better because our decisions have consequences.
Me too, I had no idea things were going to play out like this. I set large story arcs and set the scene, but your actions direct the story and impact how things turn out. It's much more fun than writing a script and forcing your players into it. So many things could have turned out differently, so many. And this is only the beginning!
Actually, I'll use Morins death to illustrate psueo sandbox and it's organic treatment of quests.
I set up the raiding party and their current plan of attack.
I randomly rolled th day of attack, 20% 3rd night, 60% 4th, 20% 5th. I rolled 3rd night. Which based upon the party decision would have happened before the party could arrive, but after Morton and Henry. But, after the accident that Henry ran in to, the group decided to pick up the pace, making the 3rd night. Then, the party managed to see the raiding party and chose not to engage them, warning the town. Had they engaged and wiped out the raiding party, they could have returned and bolstered the town, on the other hand they went after the raiding party. Good thing that their actions led to the bolstered guard and Morton's involvement. All of which saved a bunch of lives, and the livelihood of Linwood. I rolled the combat and it ended up with amortons death.
But, it also caused Morton's death, and subsequent Orc tracking. Now, had the attack not happens to the 5th day, it's very possible that the party would have had to track the entire raiding squad back to their base...ect. Now, we have opportunities from here.
Oh, wow...I love this game even more. So, what class and level was Morton?
Also, we all killed 16 orcs today (9 in Linwood, 7 by the party). How many are left?
Also also, Natalia is pissed off. She knew something was up, she had a whole plan set up in her mind, and Mithril and Miriam knew something was up too. We could have avoided all this...
Actually, I'll use Morins death to illustrate psueo sandbox and it's organic treatment of quests.
I set up the raiding party and their current plan of attack.
I randomly rolled th day of attack, 20% 3rd night, 60% 4th, 20% 5th. I rolled 3rd night. Which based upon the party decision would have happened before the party could arrive, but after Morton and Henry. But, after the accident that Henry ran in to, the group decided to pick up the pace, making the 3rd night. Then, the party managed to see the raiding party and chose not to engage them, warning the town. Had they engaged and wiped out the raiding party, they could have returned and bolstered the town, on the other hand they went after the raiding party. Good thing that their actions led to the bolstered guard and Morton's involvement. All of which saved a bunch of lives, and the livelihood of Linwood. I rolled the combat and it ended up with amortons death.
But, it also caused Morton's death, and subsequent Orc tracking. Now, had the attack not happens to the 5th day, it's very possible that the party would have had to track the entire raiding squad back to their base...ect. Now, we have opportunities from here.
That is what a dynamic campaign is all about. Thanks for running it that way. I know it is a lot more work for you.
Oh, wow...I love this game even more. So, what class and level was Morton?
Also, we all killed 16 orcs today (9 in Linwood, 7 by the party). How many are left?
Also also, Natalia is pissed off. She knew something was up, she had a whole plan set up in her mind, and Mithril and Miriam knew something was up too. We could have avoided all this...
Mortin: Lvl 7 Ranger, RIP, "Died to save the lives others."
I can't tell you how many orcs are left.
Quote:
Originally Posted by achinca
That is what a dynamic campaign is all about. Thanks for running it that way. I know it is a lot more work for you.
No problem, I wouldn't run one any other way.
Quote:
Originally Posted by achinca
If the town will just summary execute the two prisoners, Miriam is going to have a tough time with it.
She will try to insist for a trial and if needed will speak in behalf of the orcs. After all, she is a cleric of St. Cuthbert.