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Old 08-17-2012, 04:20 AM   Top  -  End  -  #1
Kasanip
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Default [りゅうたま]Onuxia International Highway Tale OOC


Spoiler


Quote:
The world of Lapis is a beautiful and mysterious land! There are many wonderful places, like the Sky-Canyons where it is said even humans can fly if they try. Or the Aerial Maze-like Canal city of Onuxia. Or the Valley of U=E=I, which has many statues from an ancient race. Across the Eastern Sapphire Sea, it is said people can even call out spirits of objects!
Of course, there is the Crystal Flowers Meadow, and the Sparky Plains Storms, and even the Myrra's Giant Windmills that must have been built by giants.

Needless to say, it is a land for travelers and sightseers!
Ah, but this journey is to be a humble story. Every story must have a beginning. So, let's tell this story about novice travelers' first journey from Paxileve!

Hello, my name is Kasanip! This time, it is a role as GM for this game.
Nice to meet you! Let's do our best!

This game is called Ryuutama. It is a travel story, to tell the heartwarming story of travelers in a mysterious and fantastic world.

Because Ryuutama is an unknown system for all players, maybe it will be mysterious too! However, don't worry!
Every journey is a little scary at the beginning, don't you think?

But, if everyone works together, it can be an enjoyable game.
Let's start!
To show outline of this OOC thread, let's begin:
  1. Introduce Dragon Person GM
  2. Paxileve, our town! (To make together, the starting town!)
  3. Character Introduction (Character Creation)
  4. Start Travel! (and IC thread!)

To say one more note, it is more interactive [creation] style, so I hope it is not too confusing.

If text is green color, it will be narrator character speaking.

If text is usual black color, it is a certain Kasanip. In IC, probably most always to use green color of narrator character speaking, but sometimes GM command will of course be black color, like "roll Direction check."

Links:

OOC Thread: A Certain Green Dragon's Library
IC Thread: Please pay attention!
Characters:
PlayerCharacter
Just Ice Camille Camomile
A Rainy Knight Gabriel Vaughn
Fri Finn Estellad
TechnOkami Rafiq Hakim
Story Time Maja
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Old 08-17-2012, 04:21 AM   Top  -  End  -  #2
Kasanip
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

#1 Introduce Dragon Person GM

So, first it must be said, a unique point of Ryuutama is to have special character. This character is the GM's character. Unlike some TRPG games, GM has limited role in Ryuutama! Such a GM sometimes is powerless in a story! But still, to be a powerful person, so to introduce the Dragon Person. She will be the storyteller, and to record the story of the travelers to feed to the dragon. Of course, she can help the party if it becomes too troubled, but be kind to her too! She does her best earnestly.

Kasagamiko
Spoiler



Please make your introduction!



"H-Hello and welcome! I'm Kasagamiko, nice to meet you!
Thank you for coming today. You want to hear a story about adventure, right?
I think I can help you.
Please sit down and drink some tea, ok? Today I will tell you a good story!"

"Let's see.... Yes! Let's tell this story!"



#2 Paxileve, our town!



"Ok, yes, I think this story will be perfect! Now listen carefully pleasenyo! Are you ready?"

Yes!

"This is a story of travelers. All stories have a beginning, just like they have an ending. But before we can go to the end, we have to have a beginning!

And like all stories, the beginning of the story of travelers starts at a town. Where did they come from? I knew you are asking that question!

Take the Onuxia International Highway Route 201 from Al=Abastos.
Follow the eastern mountains and Sparky Plains. Past the Great Valley of Statues, and Sky Canyon. You must then go South past Madako Mirror Lake. Here in the South after the rainy season in summer the International Highway becomes overgrown by rich and abundant green plants! Only the sign posts with strangle-ivy, and the small stone shrines can be seen. Let's continue south a little more! After the Blue Crow Mountains and hills...

Here at last, we have arrived! This is the town where our story will startnyo!

Like all things, it has a name. This town's name is Paxileve!

And....

Ah..."


Don't tell me you already forgot!




"Of course notnyo!

This town's name is Paxileve, and it is...."





Making Our Town

As posting order, please describe the town!
Please choose One Description on the below list to answer.
When everyone has posted, I will finish the unwritten things, and our town will be created! Then we can do Character Creation.

Spoiler
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Old 08-17-2012, 04:44 AM   Top  -  End  -  #3
C'nor
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

So... I'm thinking of answering topography with 'a flying city made of crystal and metal', with more detail if such is desired. Would that be acceptable?
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Old 08-17-2012, 06:01 AM   Top  -  End  -  #4
Just_Ice
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

I think that might be a bit (heh) lofty for the beginning of the game, but that's up to everyone!

To fit in with said geography, perhaps the rulers of such a town should be a council of elders; they're crotchety and not particularly good leaders, but they know quite a lot and are excellent at keeping our fair town aloft.

Good introduction, Kas! I'm definitely excited, and I hope everyone else is!
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Old 08-17-2012, 06:31 AM   Top  -  End  -  #5
Kasanip
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Quote:
Originally Posted by C'nor View Post
So... I'm thinking of answering topography with 'a flying city made of crystal and metal', with more detail if such is desired. Would that be acceptable?
If it is ok with everyone.

In setting of Ryuutama there is such a place [Ashilum: The Castletown of Rain and Rainbows] to have Castle to reach by walk on rainbow.

Quote:
Originally Posted by Just_Ice View Post
I think that might be a bit (heh) lofty for the beginning of the game, but that's up to everyone!

To fit in with said geography, perhaps the rulers of such a town should be a council of elders; they're crotchety and not particularly good leaders, but they know quite a lot and are excellent at keeping our fair town aloft.

Good introduction, Kas! I'm definitely excited, and I hope everyone else is!
Thank you!

Somehow it is becoming [The Legend of Zelda] feeling a little.
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Old 08-17-2012, 07:37 AM   Top  -  End  -  #6
A Rainy Knight
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Alright, I'm feeling excited about this!

For the population, how about we put it in the City (5,000-20,000) range, perhaps closer to the lower end of that scale?
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Old 08-17-2012, 09:41 AM   Top  -  End  -  #7
Story Time
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

...Kasanip's introduction to the Dragon Egg game is the best that I have ever read. The best. The attention to detail for the Dragon Person character and the images associated with that character are...

Kasanip, you are an inspiration.

And just as Kasanip, I also would like to make a beautiful game that results in a beautiful story for the dragon egg. To do this requires a suitably humble starting point. A humble first adventure.


Town's Threats:
Spoiler



...yes, I understand that this post can and will be edited if a floating city is determined to be too lofty of a starting point or if metal is determined to be the wrong mood for the game. I...would like to suggest...that the city not float very far from the ground. There is nothing wrong with floating buildings that vary in altitude from between three to twenty feet.

Last edited by Story Time : 08-17-2012 at 12:25 PM. Reason: Grammar
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Old 08-17-2012, 12:01 PM   Top  -  End  -  #8
TechnOkami
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Ohai, I finally woke up.

Hm....

As for a particular item they trade/sell/make/craft/ect. why don't we have that be (since the city is a flying crystal city), crystalline items? Perhaps crystal has innate magical properties that pushes items to the extent of their abilities, increasing the accuracy of compasses, sharpening the blades of swords, or hardening the resilience of pots and pans, sort to speak.

As for a Key building of sorts? It should be a crystal observatory ('cause hey, you're already so high up, looking at the stars w/o cloud cover whenever you want has to have some perks to it).

As for a feeling of the town? I'd say adventurous. I mean, beautiful vistas of various types of land wherever the city floats and the wind always blowing? It would also be relaxing at times, being all the way up there without a care in the world, but somewhat hectic when the city comes down to resupply and trade with other cities.

Oh, and this song really spoke to me as a feeling for this game.
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Old 08-17-2012, 12:25 PM   Top  -  End  -  #9
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

That seems to be a good compromise, story time. I like your proposed threats quite a lot, too! This is coming together quite well, I think.

Let's give some names to some of our elders, shall we?
Spoiler


More can be added, or expanded on, or they can be changed if desired.
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Old 08-17-2012, 12:43 PM   Top  -  End  -  #10
Story Time
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Just Ice makes interesting elder characters to read. Despite that some of the titles are blatant stealing! ...I'm more flattered than any-thing, though. I'm not hurt.

I have one suggestion, though. The title: Elder of Wings, instead of Elder of Winds? The title might fit more closely to aspects of the town rather than aspects of nature.



...I'm sorry for the confusion in this post. I decided to change my suggestion, but it seems that Just Ice had already read it. Oh well.

Last edited by Story Time : 08-17-2012 at 12:55 PM.
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Old 08-17-2012, 12:52 PM   Top  -  End  -  #11
Just_Ice
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Yeah, iron probably makes more sense than steel and is more appropriate to the setting. I disagree about switching wind for wings, though. Once I'm not on an iPhone, consider it changed.
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Old 08-17-2012, 01:05 PM   Top  -  End  -  #12
A Rainy Knight
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

I have a suggestion for another key building: the Council Chambers, the official meeting place of the city elders. It's a building much like its occupants - not particularly fancy or flashy, but practical. It doesn't see much day-to-day use, but it's where the elders convene to discuss matters large enough to concern more than just one or two of them.
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Old 08-17-2012, 01:06 PM   Top  -  End  -  #13
TechnOkami
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Hm... I have an amusing rough idea for a character now, or rather had. You see, I thought that the "Elder of Crystal" would be one that oversaw the creation, production, and distribution of crystalline goods (as well as perhaps the defense of the city). If that were the case, I'd probably make some sort of artisan character who specialized in making crystal-wear, and whose ultimate goal would be to become the new Elder of Crystal.
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Old 08-17-2012, 01:34 PM   Top  -  End  -  #14
Story Time
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Quote:
Originally Posted by A Rainy Knight View Post
I have a suggestion for another key building: the Council Chambers, the official meeting place of the city elders.
This is a good idea. I support this notion. It should be much shorter than the observatory.

Also, because population size is a rather limited description type, I wonder if Rainy Knight could provide a few examples of non-player characters that make their home in Paxileve? Maybe not common citizens, but just a few examples which do not connect to the Council itself.


Quote:
Originally Posted by TechnOkami View Post
[...]"Elder of Crystal"[...]
Ever since I read Just Ice's use of this title, I liked it. I think that it is a good title to have among the elders. I also like the idea of a person who knows much about how the crystal grows and helps keep the city floating. But whether those two concepts should blend together into one character or not, I don't know. If it's okay with Just Ice, maybe there could be another council elder?
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Old 08-17-2012, 02:07 PM   Top  -  End  -  #15
A Rainy Knight
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Quote:
Originally Posted by Story Time View Post
Also, because population size is a rather limited description type, I wonder if Rainy Knight could provide a few examples of non-player characters that make their home in Paxileve? Maybe not common citizens, but just a few examples which do not connect to the Council itself.
Okay, here's a few notable folks to add some flavor:

-Cyrus Ellet, an aging astronomer who is the public face of the Observatory. He works with a small team of assistants to maintain the observatory's crystal-assisted telescope and map the night sky.
-Lilian Kohn, a young minstrel whose beautiful singing voice has recently made her the favorite of many local tavern-goers. Quite a few people know her signature song "Love's Last Lesson" by heart.
-the Hankins family, a husband, wife, son, and two daughters employed in the crystal industry who are known for staging public performances of everything from action-adventures to haunting tragedies on holidays as a family hobby. They cover the costs of their hobby through tips and donations.
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Last edited by A Rainy Knight : 08-17-2012 at 02:24 PM.
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Old 08-17-2012, 02:47 PM   Top  -  End  -  #16
C'nor
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Hm. Since I didn't really get to add much detail about the architecture and such, would anyone object if I made some notable people as well?
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Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
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Old 08-17-2012, 02:55 PM   Top  -  End  -  #17
TechnOkami
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

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Originally Posted by C'nor View Post
Hm. Since I didn't really get to add much detail about the architecture and such, would anyone object if I made some notable people as well?
Be my guest. That's the point of a collaborative thing between characters, right? To "collaborate" as it were.

Also, if it's about growing crystals, then my character idea isn't in vain! He'll just be a Crystal Artisan as well as the guy who keeps the crystals of the city in working order.

Whee, I love having concepts down!
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Last edited by TechnOkami : 08-17-2012 at 03:01 PM.
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Old 08-17-2012, 04:45 PM   Top  -  End  -  #18
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Changed a fair amount of my post. Hopefully this doesn't screw anyone over, but it should reflect your feedback.

I'm really diggin' the positive vibes going on in this thread. Keep it comin'!

Quote:
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Hm. Since I didn't really get to add much detail about the architecture and such, would anyone object if I made some notable people as well?
Go right ahead, sir.
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Old 08-17-2012, 05:14 PM   Top  -  End  -  #19
TechnOkami
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

*grumble* I really want to draw these characters out, but I feel like it's meaningless if I can't share them with you guys. Hm...

I suppose I could photograph the pictures...
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Oh, and my Extended Signature.

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

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Old 08-17-2012, 05:43 PM   Top  -  End  -  #20
C'nor
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Well, it's not quite what I was thinking of before, but... Here's a building:

The Notehouse:
Spoiler
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 08-17-2012, 06:44 PM   Top  -  End  -  #21
Story Time
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Quote:
Originally Posted by A Rainy Knight View Post
Okay, here's a few notable folks to add some flavor:
Good additions. I support these.


Quote:
Originally Posted by Just_Ice View Post
Changed a fair amount of my post.
...I didn't notice any-thing bad. But, I... My official suggestion was about the Elder of Winds... I changed it back then.

Last edited by Story Time : 08-17-2012 at 06:48 PM.
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Old 08-17-2012, 07:01 PM   Top  -  End  -  #22
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Heh, I wonder how Kasanip's gonna react to all the fluff-work we've been doing.
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Oh, and my Extended Signature.

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Old 08-17-2012, 07:21 PM   Top  -  End  -  #23
Just_Ice
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

We should leave some stuff for poor Fri!

I guess the acronym for this game is "OIHT". That's not terribly catchy, so I think Onuxia Tale would work fine. Any opposed?

C'nor, the first rule of collaborative writing is to never say "no". That said, as much as I like your ideas and flavour text, but I'm not sure if I'm on the same page as you; having an interesting home town is one thing, but I'm not sure if it should be as fantastical as the rest of the world. Perhaps I am the only one with this opinion, and most likely our styles can co-exist, so this is just me expressing my thoughts.
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Old 08-17-2012, 07:30 PM   Top  -  End  -  #24
TechnOkami
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Quote:
Originally Posted by Just_Ice View Post
We should leave some stuff for poor Fri!

I guess the acronym for this game is "OIHT". That's not terribly catchy, so I think Onuxia Tale would work fine. Any opposed?

C'nor, the first rule of collaborative writing is to never say "no". That said, as much as I like your ideas and flavour text, but I'm not sure if I'm on the same page as you; having an interesting home town is one thing, but I'm not sure if it should be as fantastical as the rest of the world. Perhaps I am the only one with this opinion, and most likely our styles can co-exist, so this is just me expressing my thoughts.
I think the game should just be called "Ryuutama".

And as per the fantastical thing, I think we should keep it to the city. The rest of the world should have a more homey/earthy feel to it, I think.
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Oh, and my Extended Signature.

78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

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Old 08-17-2012, 07:35 PM   Top  -  End  -  #25
Story Time
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

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Originally Posted by Just_Ice View Post
Perhaps I am the only one with this opinion, and most likely our styles can co-exist, so this is just me expressing my thoughts.
Just Ice is not the only one with that opinion...

Kasanip made it very clear that the beginning of the story should be simple and humble. Ryuutama is about travel. The green colored Dragon Person is supposed to emphasize environment and journeys. I would prefer that our characters start in a humble place and discover great things later, than to design some-thing mythic early and force Kasanip to keep up through the subsequent excursions.

We should be polite and kind to Kasanip.




...and now that I have gone and opened my mouth about it...

I did not like the idea of a floating city as our starting place. However, I decided to be as harmonious as possible. I removed my initial thoughts about the town because I decided that those were in the realm of describing the environment. That had been, I thought, taken by some-one else. I chose to focus on Town Threats and try to be of assistance there.

This game is Kasanip's. We are players in some-one else's game.

Last edited by Story Time : 08-17-2012 at 07:43 PM. Reason: Added Second Section
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Old 08-17-2012, 09:00 PM   Top  -  End  -  #26
C'nor
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

I was less than sure that a floating city, especially one made of crystal, would be appropriate when I made it, I admit, hence why I asked if it would be acceptable, and my reasoning was similar to yours, in that it seemed a bit... Grandiose?... for the description of our travels.

Had it not been workable, I would have been fine with that, set the flying city thing aside for later, and worked on other things. But once Kasa said it was okay and everyone else, so far as I could tell, ran with the idea, it got somewhat harder to go with the whole 'humble journey' thing, since the architectural style and such that that entailed didn't really seem to fit with that.

That said, if people don't want to go this direction, I'm sure we can change it.
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Old 08-18-2012, 12:45 AM   Top  -  End  -  #27
TechnOkami
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

I think we should leave the Crystal City as a place of importance, or something like that, but perhaps starting there isn't the most "humble" of beginnings. That sounds like a nice compromise to me, but I think waiting for Kasanip on her stance sounds like the best course of action.
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Old 08-18-2012, 01:01 AM   Top  -  End  -  #28
Fri
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

I'm here! Sorry for the late coming, I'm in a vacation and just got the chance to access internet.

I also agree that I'd rather us starting in a smaller, more rustic town. But it doesn't have to be backward town. Something like, maybe an industrial town with a lot of factories, or a mining town, or a town that makes pottery, that make us want to adventure to escape the boring normal job the towners have.

Maybe make it something silly. Our town is a hotspring town and everyone works as hotspring attendant! Or something in that line.

If needed,I guess we can work the crystal town thingy though. Just because it's crystal, doesn't mean it have to be big metropolis. A rustic crystal village could work too.
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Old 08-18-2012, 05:09 AM   Top  -  End  -  #29
Kasanip
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

Somehow it should have been expected this would happen. I am happy and chagrin at post responses.

Also to say, probably it should be expected, but the players probably are familiar with [High Fantasy] style of game genre. But, Ryuutama is not this game style. So, please do not feel all the detail must be explained.


First, to say that direction was "choose One Description."
Such a meaning is [1 Player]+[1 Description].

It is nice to see players to make such a teamwork together, however. So, it is difficult feeling for me to express. I am happy with atmosphere of players, and excited to make a play with each other! Unfortunately some players didn't follow above direction, too, so creation became tangled.

Of [flying city made of crystal and metal]
It was said, it is ok if it is what players would like to start.

At such a time agreement was made to this idea, if players agree to it, because I can edit such a thing into the world of Lapis. To say clearly, my image of the appearance at such a time was from this information:

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So... I'm thinking of answering topography with 'a flying city made of crystal and metal', with more detail if such is desired.
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To fit in with said geography, perhaps the rulers of such a town should be a council of elders; they're crotchety and not particularly good leaders, but they know quite a lot and are excellent at keeping our fair town aloft.
Such a description lets me to change and form such a town more easily. But later, directions were not followed, and suddenly became very elaborate.

So, I want to make a caution. Reason for a [One Description] is that to try to encourage simple and open ideas. It can be seen that [One Description] choices do not have "How?" "Why?" "When?" choices.

I think that concerns of players are good concerns. To be honest, it is much better for a more humble beginning than flying city. Even humble flying city is possible, I think. I think most of the ideas are very good, but to become very elaborate, or to suggest such a city is to fly above clouds and such, or to make many NPC characters (such a thing should be in your Character Creation, not this time, only about representative).

Since all players are here, I think that this GM decision is painful, and I want to make apology to all players, because it is my fault it wasn't explained very well.



Let's try again! Please start over to describe Paxileve. m(_ _)m
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Old 08-18-2012, 06:21 AM   Top  -  End  -  #30
TechnOkami
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Default Re: [りゅうたま]Onuxia International Highway Tale OOC

You know what? I'm thinking too hard. Why not have a King and a Monarchy? This isn't the type of game where we'd be backstabbed by the King or have to "deal" with tyrannical rule- this is a heartwarming kind of game. I vote for a nice Monarchy with a nice King and Queen, who love, respect, and actually lead their people. This King and Queen should feel safe within their city walls, and perhaps walk the city themselves to be with their subjects on a more personal level. For the people, it's an honor to work and live under such rulers who care about them, and an even greater honor when they are called upon for their skills.
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