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Moving northeast towards Guildsman, he sees numerous shops, a few fancier houses, and lots of places to spend money. The closer to Guildsman that he gets, the less fancy and more utilitarian the buildings become. Further down the road, the buildings appear to become workshops and smithies and the like rather than the retail shops, taverns, inns, and living spaces common in Midtown. Guildsman reveals itself to be primarily an industrial district.
He may choose to stop and look around in northeast midtown of proceed on into Guildsman.
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Aldhaven Vicious Betrayals
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Aldhaven Vicious Betrayals - City sandbox game.
Continuously running on GitP since 27 May, 2010. AVB OOC Thread for all your chatting, alliance making, and plotting needs.
Robert will head off into the Guildsman Distract, rather than hang around the shops. if his lessons from his parents suggest anything, it's that getting to know the local businesses, including the industrial ones, is important for solving problems. You may just need a favor from a construction worker at some point.
Anything of interest will pull his focus, but for now he's just wandering, getting a feel for the layout of the district.
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Once in the Guildsman district, he finds that very few of the buildings have signs. Most appear to be workshops or homes without need for advertisement.
To the north, he can see the city wall just above the tops of the buildings. It appears to be four or five blocks away. The majority of the district seems to be to the east of here. To the west, is some older parts of the city wall and Old Town.
Which direction do you wander?
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Aldhaven Vicious Betrayals
Spoiler
Aldhaven Vicious Betrayals - City sandbox game.
Continuously running on GitP since 27 May, 2010. AVB OOC Thread for all your chatting, alliance making, and plotting needs.
You find a small manor being renovated. It seems to be the property of a minor noble.
__________________ Rizban's E6 Compendium - Homebrew for the game inside D&D. Full system! The Kreen of the Desert - Races, classes, feats, and more focused on the Thri-kreen Full Homebrew List - Would love to have comments on any and all current projects.
Aldhaven Vicious Betrayals
Spoiler
Aldhaven Vicious Betrayals - City sandbox game.
Continuously running on GitP since 27 May, 2010. AVB OOC Thread for all your chatting, alliance making, and plotting needs.
Robert walks towards the manor, curiosity evident, and he'll hail the nearest person he can find. Preferably someone who looks like they'd enjoy a short break to talk with a curious newcomer.
"Hey there! I was wondering if you wouldn't mind answering a few questions."
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__________________ Rizban's E6 Compendium - Homebrew for the game inside D&D. Full system! The Kreen of the Desert - Races, classes, feats, and more focused on the Thri-kreen Full Homebrew List - Would love to have comments on any and all current projects.
Aldhaven Vicious Betrayals
Spoiler
Aldhaven Vicious Betrayals - City sandbox game.
Continuously running on GitP since 27 May, 2010. AVB OOC Thread for all your chatting, alliance making, and plotting needs.
"Don't know much. Belonged to some lord or something what died. Someone else bought it now. It's old. We're making repairs."
__________________ Rizban's E6 Compendium - Homebrew for the game inside D&D. Full system! The Kreen of the Desert - Races, classes, feats, and more focused on the Thri-kreen Full Homebrew List - Would love to have comments on any and all current projects.
Aldhaven Vicious Betrayals
Spoiler
Aldhaven Vicious Betrayals - City sandbox game.
Continuously running on GitP since 27 May, 2010. AVB OOC Thread for all your chatting, alliance making, and plotting needs.
"You have to talk to the foreman. He's around here somewhere, but don't go wandering about. It don't be safe, and the guard will boot you out. I gotta get back to work before the boss sees."
He walks away without another word.
__________________ Rizban's E6 Compendium - Homebrew for the game inside D&D. Full system! The Kreen of the Desert - Races, classes, feats, and more focused on the Thri-kreen Full Homebrew List - Would love to have comments on any and all current projects.
Aldhaven Vicious Betrayals
Spoiler
Aldhaven Vicious Betrayals - City sandbox game.
Continuously running on GitP since 27 May, 2010. AVB OOC Thread for all your chatting, alliance making, and plotting needs.
Robert will look around for anybody that's either yelling orders or looks to be the man in charge. If he's going to speak to the foreman, that's likely who he'd be.
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You do not spot anyone yelling out orders. The only people you see are the workers who infrequently carry debris out of the house or supplies back inside.
__________________ Rizban's E6 Compendium - Homebrew for the game inside D&D. Full system! The Kreen of the Desert - Races, classes, feats, and more focused on the Thri-kreen Full Homebrew List - Would love to have comments on any and all current projects.
Aldhaven Vicious Betrayals
Spoiler
Aldhaven Vicious Betrayals - City sandbox game.
Continuously running on GitP since 27 May, 2010. AVB OOC Thread for all your chatting, alliance making, and plotting needs.
Robert grunts and will try to wave someone down then, mindful of the fact that he should stay out of the construction site to keep from disrupting anything or getting somebody hurt. Himself included.
Once he has someone, he asks, "Can you direct me to the foreman? Got some questions."
Really, it was rather rude of that last guy not to point out who the foreman was.
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You do manage to wave someone down as his work takes him near you.
He replies rather gruffly. "He's inside and busy. So am I."
He then turns and walks back towards the house.
__________________ Rizban's E6 Compendium - Homebrew for the game inside D&D. Full system! The Kreen of the Desert - Races, classes, feats, and more focused on the Thri-kreen Full Homebrew List - Would love to have comments on any and all current projects.
Aldhaven Vicious Betrayals
Spoiler
Aldhaven Vicious Betrayals - City sandbox game.
Continuously running on GitP since 27 May, 2010. AVB OOC Thread for all your chatting, alliance making, and plotting needs.