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Old 08-19-2012, 12:38 AM   Top  -  End  -  #1
Sallera
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Join Date: Feb 2009
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Default Eyes of the Lich Queen OOC II

The intrepid and long-suffering party:
Daiya Milkeye
Xaxhan
Grimmgang Thunderbreaker
Shard

Former party members:
Trunk

IC I
IC II
OOC I
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Old 08-19-2012, 02:15 AM   Top  -  End  -  #2
TekHed
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Default Re: Eyes of the Lich Queen OOC II

Think we'll manage to survive this thing without a TPK gang?
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Old 08-19-2012, 05:29 AM   Top  -  End  -  #3
TheFallenOne
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Join Date: Dec 2005
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Heidelberg, Germany
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Default Re: Eyes of the Lich Queen OOC II

Without TPK? Think so, unless we have bad luck with saves against Dura's debuffs. The squid hits hard, but with the bardic bonuses we should chew through its respectable amount of HP in a reasonable time.

Now, without a fatality? Less sure about that. Though if it fails the save against a Glitterdust I'll be rather confident. 50% miss chance, and no AoO's for moving through its reach.
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Old 08-19-2012, 11:41 AM   Top  -  End  -  #4
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

My only concern for Glitterdust: Clerics have good Will saves, and I think undead favor Will as well. I can't see the zombie having a particularly awesome Wisdom score, but I'm still a little worried. Anyway, I'll give it a shot anyway. Post forthcoming.
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Old 08-19-2012, 12:57 PM   Top  -  End  -  #5
MoleMage
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Join Date: Jun 2009
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University of Oklahoma
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Default Re: Eyes of the Lich Queen OOC II

(1d20+9)[25]
c'mon, no fall damage...
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Old 08-19-2012, 02:33 PM   Top  -  End  -  #6
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

Will save vs. DC 15 for what I'm assuming is Hold Person:
(1d20+5)[17]
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Old 08-19-2012, 02:57 PM   Top  -  End  -  #7
TekHed
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Default Re: Eyes of the Lich Queen OOC II

W00t! He saves!

Shard enters unto the breach!

Fallen, Mole...see if you can do some damage. Does Daiya have any ranged abilities to snipe at Dura?

Shard will take an AoO for doing so, but should be able to get to Dura this next round (round 4).
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Old 08-19-2012, 03:04 PM   Top  -  End  -  #8
TheFallenOne
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Default Re: Eyes of the Lich Queen OOC II

Gotta love me some tumble to avoid that AoO for movement... But even with Total Defense it has a more than even chance of hitting me. I'll just keep wailing on it, but it will take a decent number of hits.
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Old 08-19-2012, 03:15 PM   Top  -  End  -  #9
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

The good news is that this thing is probably big, slow, and stupid. If it has Combat Reflexes (let alone a high enough Dex bonus to support the feat), I'll eat my hat. Thus, with Shard drawing its attention with Crystal Guard's Glare, we should be able to wail on it without too much trouble. Dura, however, is the main problem, as she'll make life very unpleasant for us until we drop her. What's the plan regarding that?
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Old 08-19-2012, 03:21 PM   Top  -  End  -  #10
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

Crap. That attack should have an additional +4 on the attack and +4 damage from Inspire Courage. Let's also throw another action point on that attack, just in case.

AP: (1d6)[5]
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Old 08-19-2012, 03:22 PM   Top  -  End  -  #11
Sallera
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Default Re: Eyes of the Lich Queen OOC II

Actually, you can't hit it from the lower platform anyway. G17-J20, roughly, is the range where it's within reach.
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Old 08-19-2012, 03:29 PM   Top  -  End  -  #12
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

Screw the tumbling, then. I'll amend my IC post, move within striking distance, and prepare to suck up the AOO if it comes. Wasted that nat 20 on the Tumble roll, but I'll live with it.
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Old 08-19-2012, 03:49 PM   Top  -  End  -  #13
TekHed
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Default Re: Eyes of the Lich Queen OOC II

The plan is Shard attempts to beat her with the ugly stick until she stops moving...

...hopefully supported at range by Daiya and/or Xaxhan's crossbow.

Grimm have any alchemist's fire left to ruin her day?

I filled up the other OOC thread...so sue me, I'm a completionist.
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Old 08-19-2012, 03:55 PM   Top  -  End  -  #14
TheFallenOne
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Default Re: Eyes of the Lich Queen OOC II

I do, though I can hardly use it without eating an AoO. And with the fire there is a chance she has a resistance casting up anyway. I'll keep attacking the squid rather I think.
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Old 08-19-2012, 04:01 PM   Top  -  End  -  #15
TekHed
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Default Re: Eyes of the Lich Queen OOC II

Ok. It's up to Mole now!
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Old 08-19-2012, 07:17 PM   Top  -  End  -  #16
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

Daiya and Shard on Dura, Drasil, Grim, and Xax on the squid? This might actually work.
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Old 08-19-2012, 08:03 PM   Top  -  End  -  #17
TekHed
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Default Re: Eyes of the Lich Queen OOC II

Shard has improved Sunder so can go after tentacles after dealing with Dura...
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Old 08-19-2012, 08:50 PM   Top  -  End  -  #18
TheFallenOne
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Default Re: Eyes of the Lich Queen OOC II

doh, completely forgot Drasil.

Move to I18
attack - (1d20+10)[14] (1d6+9)[14] (3d6)[7]
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Old 08-20-2012, 09:18 AM   Top  -  End  -  #19
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

I had nearly forgotten what a rough condition Nauseated can be. MoleMage, keep Daiya out of trouble!
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Old 08-20-2012, 01:30 PM   Top  -  End  -  #20
MoleMage
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Default Re: Eyes of the Lich Queen OOC II

Doin' my best!
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Old 08-21-2012, 01:57 AM   Top  -  End  -  #21
TekHed
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Default Re: Eyes of the Lich Queen OOC II

Rolling my save first: (1d20+10)[11]

A 1 is always a 1 right? So no AP or immediate action Elan save would help in this case?

Seriously...the luck I have with this character...and only this character.
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Old 08-21-2012, 02:30 AM   Top  -  End  -  #22
TekHed
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Default Re: Eyes of the Lich Queen OOC II

Let me throw an AP on that because I can and she needs to die...


(1d6)[6]
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Old 08-21-2012, 09:47 AM   Top  -  End  -  #23
Sallera
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Default Re: Eyes of the Lich Queen OOC II

Correct. For future reference, though, remember that unlike APs, Elan Resistance needs to be used before you roll.
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Old 08-21-2012, 10:50 AM   Top  -  End  -  #24
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

So, ouch. Xaxhan can survive maybe one more hit like that. We may need to reevaluate our strategy. How would you guys feel about Xaxhan switching it up and trying to help Shard out with Dura? Alternately, we can try and fight from range, which might be smarter.

Quick question for Sal: Xaxhan has a healing belt which, in addition to healing, can also channel positive energy to damage the undead. How would you have this interact with DFI during the touch attack?
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Old 08-21-2012, 11:03 AM   Top  -  End  -  #25
TekHed
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Default Re: Eyes of the Lich Queen OOC II

Quote:
Originally Posted by Sallera View Post
Correct. For future reference, though, remember that unlike APs, Elan Resistance needs to be used before you roll.
Yep, even though it's immediate...I didn't want to (and didn't think i'd need to), because I needed my swift to dimension hop.

Oh, and btw, today is my birthday! Yay! I accept gifts in the form of sweet xp, or as the case may be, a timely ressurection.

Edit: Fallen...you may want to drop an AP on your attack roll there...
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Old 08-21-2012, 11:06 AM   Top  -  End  -  #26
Sallera
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Default Re: Eyes of the Lich Queen OOC II

I guess if I allowed it to apply to alchemist's fire, a Healing Belt attack should qualify as well.
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Old 08-21-2012, 11:18 AM   Top  -  End  -  #27
TekHed
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Default Re: Eyes of the Lich Queen OOC II

Fallen...it looks like you're not including the Inspire Courage in your rolls? If not maybe an AP isn't necessary...
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Old 08-21-2012, 11:29 AM   Top  -  End  -  #28
Postmodernist
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Default Re: Eyes of the Lich Queen OOC II

So here's the tentative plan:

Standard action: zap the zombie.
Swift action: anklet of translocation up onto the zombie.
Move action: head toward Dura, possibly even tumbling for a flank.

Sound good?
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Old 08-21-2012, 11:56 AM   Top  -  End  -  #29
Sallera
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Join Date: Feb 2009
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Default Re: Eyes of the Lich Queen OOC II

It's 15ft from the floor to the zombie's back. You'd have to teleport to the edge and then pull yourself up as a move action.
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Old 08-21-2012, 12:00 PM   Top  -  End  -  #30
TheFallenOne
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Default Re: Eyes of the Lich Queen OOC II

Quote:
Originally Posted by TekHed View Post
Fallen...it looks like you're not including the Inspire Courage in your rolls? If not maybe an AP isn't necessary...
-2 two weapon fighting; and sword is one lower because it's mundane. Don't think I need an AP; the sword might hit with 20, and the spikes do too litte damage to be worth it.
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