Without TPK? Think so, unless we have bad luck with saves against Dura's debuffs. The squid hits hard, but with the bardic bonuses we should chew through its respectable amount of HP in a reasonable time.
Now, without a fatality? Less sure about that. Though if it fails the save against a Glitterdust I'll be rather confident. 50% miss chance, and no AoO's for moving through its reach.
__________________
Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
Last edited by TheFallenOne : 08-19-2012 at 05:30 AM.
My only concern for Glitterdust: Clerics have good Will saves, and I think undead favor Will as well. I can't see the zombie having a particularly awesome Wisdom score, but I'm still a little worried. Anyway, I'll give it a shot anyway. Post forthcoming.
Gotta love me some tumble to avoid that AoO for movement... But even with Total Defense it has a more than even chance of hitting me. I'll just keep wailing on it, but it will take a decent number of hits.
__________________
Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
The good news is that this thing is probably big, slow, and stupid. If it has Combat Reflexes (let alone a high enough Dex bonus to support the feat), I'll eat my hat. Thus, with Shard drawing its attention with Crystal Guard's Glare, we should be able to wail on it without too much trouble. Dura, however, is the main problem, as she'll make life very unpleasant for us until we drop her. What's the plan regarding that?
Crap. That attack should have an additional +4 on the attack and +4 damage from Inspire Courage. Let's also throw another action point on that attack, just in case.
Screw the tumbling, then. I'll amend my IC post, move within striking distance, and prepare to suck up the AOO if it comes. Wasted that nat 20 on the Tumble roll, but I'll live with it.
I do, though I can hardly use it without eating an AoO. And with the fire there is a chance she has a resistance casting up anyway. I'll keep attacking the squid rather I think.
__________________
Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.
So, ouch. Xaxhan can survive maybe one more hit like that. We may need to reevaluate our strategy. How would you guys feel about Xaxhan switching it up and trying to help Shard out with Dura? Alternately, we can try and fight from range, which might be smarter.
Quick question for Sal: Xaxhan has a healing belt which, in addition to healing, can also channel positive energy to damage the undead. How would you have this interact with DFI during the touch attack?
Standard action: zap the zombie.
Swift action: anklet of translocation up onto the zombie.
Move action: head toward Dura, possibly even tumbling for a flank.
Fallen...it looks like you're not including the Inspire Courage in your rolls? If not maybe an AP isn't necessary...
-2 two weapon fighting; and sword is one lower because it's mundane. Don't think I need an AP; the sword might hit with 20, and the spikes do too litte damage to be worth it.
__________________
Quote:
Originally Posted by Jeff the Green
I've never teared up on behalf of a character of mine before. Congratulations, TFO.