If its a mistake on my sheet by all means tell me.
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Kitten: *bats around a mini a few times*
DM: "Ok, it looks like Fluffy...err, 'The Tarrasque'...Full Attacks the Cleric"
Cleric: "Full attack my a**, that was just two claw attacks!"
Kitten: *starts gnawing on the mini*
Cleric: "...nevermind."
Talked it over with the player in question. I understand that player's viewpoint now.
Quote:
Originally Posted by Down Comforter
In the distant haze to the West, you can just make out the immense outline of Pale Mountain looming over the mid-evening horizon like a tombstone. The quickly cooling air is refreshing after the heat of the day as your camels plod ever onwards.
Down Comforter, can you please confirm that we're traveling at night and we have been traveling mostly at night this entire time?
That is really the ideal way to travel in a high temperature environment anyway.
I ask because the first two posts by players seem to indicate the sun is shining, and I'm wondering if I'm misreading or if they are.
I'd have to look at everyone's sheets again, but I THINK Geso's the only one with Darkvision, so traveling at night could be pretty bad >.>
Plus, other than thirst (Which Geso kinda trumps completely, yeah?), the only thing we should be worried about is over-exposure, and if we're from the desert environment we know how to avoid that. Modern and past humans in rl travel through the desert by day all the time and as long as they're careful they're fine.
I just figured that the sun was starting to set or something, and meant to make Geso enjoying the final bit of sunlight before nightfall.
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Quote:
Originally Posted by Rhyvurg
That's what they all say, then when you go to sleep, bam! Face full of alien wang.
Heh, too late, I already did it in the IC thread. Sorry.
If you can't read Myth-Weavers or the other sheet-hosting sites, perhaps it would be enough if one of us (such as myself) posts the initiative modifiers here?
I have no problem reading those sites here at home.
Wouldn't all that effort by one person be more than if everyone just posted their own initiatives? In general, if they're not hidden rolls, you all roll 'em
Dayaz: If you use Preview on a dice roll on GitP, it doesn't work. You have to press Submit the very first time.
I think the same thing happens if you try to edit in a new roll. It doesn't work.
That's one of the reasons why I eventually came up with the idea of just copy/pasting regular rolls. It was too much hassle writing down the code for each roll and getting it right each time.
That particular problem is also why there is a Dice Roll Test thread in the Dice Roll subforum. I test out stuff there before I use it on a game thread. Especially when rolling stats.
Last edited by Frivolous : 08-24-2012 at 02:49 PM.
Oh. And the AP is weird and calls the priest a halfling, but he's actually an old man. I'll fix my post. Also, Channel Energy gets to bonus from stats that I can see.
@Dayaz
You already acted once this round, so you can still summon the water after Starbin and Shugyosha act next if you'd like. As it is, we just have your healing.
Also, I'll update my post once checks come in. Then we can start the second round.
Edit: You don't have any favored class bonus? If so, just let me know what you took for first level. If you don't feel that Handle Animal fits, you can still use Wild Empathy, but that takes at least a minute.
Edit: You don't have any favored class bonus? If so, just let me know what you took for first level. If you don't feel that Handle Animal fits, you can still use Wild Empathy, but that takes at least a minute.
I play a lot more 3.5 than I do Pathfinder, and I keep forgetting all the extra bonuses PF has that 3.5 does not. That's why I forgot the favored class bonus.
I could roll for Wild Empathy, but as you mentioned, it takes 1 minute, and also it doesn't really do anything but improve the attitude of the animal to the ranger by one degree.
So unless you equate "friendlier" with "less likely to panic and scatter", I didn't think it would work to calm the animals.
My other doubt is that it seemed, Read As Written, to work on only one animal at a time.
Please let me know if your interpretation as DM is different from my own.
Grace should have 10 skill ranks: 6 for her ranger class level, 1 for her being human, 2 for being Intelligence 14, and the last 1 for her favored class bonus.
She presently has skill ranks in only 9 skills: Climb, Heal, Intimidate, Knowledge (Geography), Knowledge (Nature), Knowledge (Religion), Perception, Stealth and Survival.
I figured that since Charisma is her lowest stat, I'd pick Handle Animal up at 2nd level.
It would only work on one animal at a time and I'd allow it to calm them. You can take the +1 skill point from the favored class bonus, I'm fine with that. I'm presently putting everyone into Hero Lab to make life a bit easier.
You can go ahead and add it now and use it this round. I don't fault forgetfulness or lack of knowledge about certain rules. It's a program that let's me keep all your character sheets and makes combat/modifiers/management much easier.
@Shugyosha
Just re-looked over your sheet. You have an unused skill rank and you have too many spells. You should only have four according to my builder and Jolt isn't on the Bard spell list. Correct me if I'm mistaken.