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Old 08-27-2012, 11:13 AM   Top  -  End  -  #121
Postmodernist
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Default Re: The Forge of War

Also: woo-hoo! Player on player combat on page one! Shall we roll initiative for this little sparring match, Ghost?
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Old 08-27-2012, 11:22 AM   Top  -  End  -  #122
Escheton
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Default Re: The Forge of War

Wait. Flaws are allowed?
That would allow for being psiforged. Which is quite nifty.
Or any other feat than just adamantine body really.
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Old 08-27-2012, 11:32 AM   Top  -  End  -  #123
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Default Re: The Forge of War

Is Psiforged compatible with Adamantine Body?
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Old 08-27-2012, 11:50 AM   Top  -  End  -  #124
Escheton
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Default Re: The Forge of War

Yes, adamantine alters the type of armor and it's bonuses while psiforged simply adds abilities. It's just that without flaws you can only choose a single lvl 1 body feat.
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Old 08-27-2012, 12:02 PM   Top  -  End  -  #125
Roguenewb
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Default Re: The Forge of War

I prefer Cause Fear, I've already got a kind of confusion, and the versatility is kind of a positive for the character.
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Old 08-27-2012, 03:52 PM   Top  -  End  -  #126
Escheton
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Default Re: The Forge of War

Will make my first ic post this eve. Just researching warforged, psiforged and the mournlands a bit.

Also, how exactly does the trading favored enemy for ToB schools work?
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Old 08-27-2012, 05:21 PM   Top  -  End  -  #127
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Default Re: The Forge of War

Quote:
Originally Posted by Postmodernist View Post
Also: woo-hoo! Player on player combat on page one! Shall we roll initiative for this little sparring match, Ghost?
I take it we roll initiative and we fight until someone takes lethal damage?

Initiative: (1d20+4)[5]
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Old 08-27-2012, 05:29 PM   Top  -  End  -  #128
Hazzardevil
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Also: woo-hoo! Player on player combat on page one! Shall we roll initiative for this little sparring match, Ghost?
I take it we roll initiative and follow the rules below?

Initiative: (1d20+4)[15]

So, for rules I gather we do the following:
Fight until one person deals lethal damage to the other.
We have our weapons drawn before we begin fighting.

Is this acceptable to you?
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Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

Completely sexist, yes! Completely true, pretty much...
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Is this meant to be Comedy?
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Old 08-27-2012, 05:33 PM   Top  -  End  -  #129
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Default Re: The Forge of War

Wow, player vs player combat in the first 'session'

I wish I was there to see it
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Old 08-27-2012, 05:45 PM   Top  -  End  -  #130
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Default Re: The Forge of War

I'm fine with the ground rules.
Initiative:(1d20+5)[25]
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Old 08-27-2012, 05:46 PM   Top  -  End  -  #131
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Looks like I go first. What's our distance from one another?
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Old 08-27-2012, 06:15 PM   Top  -  End  -  #132
Escheton
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I am unsure if I should arrive as part of a warforged regimen or as a less mundane purchase. As having both psiforged and adamantine body would likely increase my construction-cost well over the standard issue.
And further I feel that it is not my place to write in an entire regiment or other large event without doublechecking first.
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Old 08-27-2012, 06:18 PM   Top  -  End  -  #133
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Looks like I go first. What's our distance from one another?
What do you think a normal duel would set the distance at? 60ft.? 30?
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Old 08-27-2012, 06:45 PM   Top  -  End  -  #134
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10 paces. We draw at dawn.
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Old 08-27-2012, 11:08 PM   Top  -  End  -  #135
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10 paces. We draw at dawn.
So what is that? 10 feet? 20? Either way, we're probably within one movement of one another.
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Old 08-27-2012, 11:47 PM   Top  -  End  -  #136
Ghost49X
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Yes, adamantine alters the type of armor and it's bonuses while psiforged simply adds abilities. It's just that without flaws you can only choose a single lvl 1 body feat.
Psiforge also alters the type of armor you have, in this case psionic crystals. so no they can't stack.

as for the duel take it as far as you want (you can roll between each other then agree on the roleplay cinematic description, I don't want this to be 1 round a day) also avoid killing each other and avoid anything that would make you characters not work well with each other (due to resentment and other emotions)

for the warforge could you please wait 1 day? I'm going to introduce you with your brothers when everyone else gets to Wroat.

Last edited by Ghost49X : 08-27-2012 at 11:49 PM.
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Old 08-28-2012, 03:54 AM   Top  -  End  -  #137
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Default Re: The Forge of War

I have some questions about the airship.
  • Is it a fire or an air elemental that powers it?
  • How many crew does it require?
  • How many troops can it carry?
  • What is its tonnage?
  • What armaments does it have, if any?
  • Are the crew skilled with the weapons on the airship?

I'll probably think of more.
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Old 08-28-2012, 03:58 AM   Top  -  End  -  #138
Hazzardevil
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Default Re: The Forge of War

Let's say 20 ft? I have a 30 ft move speed so it doesn't really matter how far away we start.
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Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

Completely sexist, yes! Completely true, pretty much...
Quote:
Originally Posted by Man I wish was me
Quote:
Originally Posted by Bile Spouting Idiot of Youtube
Is this meant to be Comedy?
No, this is how we elect our leaders.
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Old 08-28-2012, 07:51 AM   Top  -  End  -  #139
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Originally Posted by hoverfrog View Post
I have some questions about the airship.
  • Is it a fire or an air elemental that powers it?
  • How many crew does it require?
  • How many troops can it carry?
  • What is its tonnage?
  • What armaments does it have, if any?
  • Are the crew skilled with the weapons on the airship?

I'll probably think of more.
[*]Is it a fire or an air elemental that powers it?
Fire, it has a big ring of fire around it when it flies around, the ring isn't visible when the ship has docked
[*]How many crew does it require?
At the very least it requires a captain and an engineer to fly and maintain the ship, however to operate in full battle capacity it requires atleast 4 crew members on top of the captain.
[*]How many troops can it carry?
it is built to carry a full company, though space would be sparse
[*]What is its tonnage?
Do you mean how much it weighs or how much it can carry weight wise?
I not sure how much it weighs and I haven't decided it's max carrying weight yet.
[*]What armaments does it have, if any?
4 Lightning ballistas, 2 on each side, it deals 5D6 in a straight line for 120ft it can be fired every 5 rounds or every other round if in stormy weather. Their ammunition is in liquid form that is poured into a groove on the ballista that would normally hold a bolt. It takes 1 round to load the balista and then 3 rounds to charge up (0 rounds in stormy weather) then it is ready to fire.
[*]Are the crew skilled with the weapons on the airship?
Both Legg and Bron are have ballista proficiency, there remains room available for 2 other crew members.
Though the ship does not look like it from afar, up close any artificer would notice that the wooden hull of the ship is made of Ironwood.
This is no mere tradeship but a ship built for war.

Last edited by Ghost49X : 08-28-2012 at 07:54 AM.
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Old 08-28-2012, 08:06 AM   Top  -  End  -  #140
Ghost49X
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Default Re: The Forge of War

Also for Still could you refine your favoured enemy? Arcanists includes everything that touches the arcane, a specific school would be specific enough and it would include anyone specializing in that school and other classes that fit the same theme, for example necromancy would include Necromancers, True Necromancers and hexblade or taking Evocation would include Evocators, Warmages and blaster type sorcerors.
This is kinda similar to how you can't take "humanoids" with the standard rules for favoured enemy.

Or was your intent on focusing on generalist? So basicly those focusing on pure arcane power "the traditional wizards" without those specializing too much on a specific school?

Last edited by Ghost49X : 08-28-2012 at 08:10 AM.
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Old 08-28-2012, 08:37 AM   Top  -  End  -  #141
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Default Re: The Forge of War

20 feet works for me.

May I request something from the DM? Can we label our OOC and IC threads? They have exactly the same name.
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Old 08-28-2012, 08:54 AM   Top  -  End  -  #142
Ghost49X
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20 feet works for me.

May I request something from the DM? Can we label our OOC and IC threads? They have exactly the same name.
Should be done for the OOC thread I don't see any reason to change the IC thread
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Old 08-28-2012, 08:55 AM   Top  -  End  -  #143
Postmodernist
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Default Re: The Forge of War OOC

That works.

Ugh. Crap rolls for the duel IC for my character. Drat.
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Old 08-28-2012, 08:56 AM   Top  -  End  -  #144
hoverfrog
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Default Re: The Forge of War

It's an alternate class feature from Complete Mage (P32) under Arcane Hunter.

Quote:
ARCANE HUNTER
Rangers learn to track and hunt creatures of a certain type when choosing a favored enemy. Some rangers concern themselves less with what a creature is, and more with what it does. These rangers learn to identify signs of the arcane and make it their business to combat those who use arcane magic in opposition to their goals.

Class: Ranger.
Level: 1st.
Special Requirement: Knowledge (arcana) 1 rank.
Replaces: At 1st level, you do not select a favored enemy from Table 3.14 in the Player's Handbook. At 5th, 10th, 15th, and 20th level, you can choose favored enemies as normal.
Benefit: At 1st level, you gain favored enemy (arcanists).
This feature works just like the favored enemy ability (PH 47). The bonuses granted apply to any character capable of casting arcane spells or using invocations (but not other spell-like abilities).
As I read it this would include Bards, Wizards and Sorcerers but not gnomes, drow or other races with spell like abilities and not Artificers or Clerics with the magic domain. Knowledge arcana is a cross class skill for Rangers.

Escheton, do you know that if you take a second level of Ranger you'll never benefit from the combat style with your Adamantine Body feat? As a warforged you also don't get much of a benefit from Endurance at 3rd either.
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Old 08-28-2012, 10:32 AM   Top  -  End  -  #145
Escheton
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Default Re: The Forge of War OOC

Yup. I know. And I don't plan on taking more ranger levels. But my prestige has the track feat and a bab prereq. As well as some minor skill prereq.
This way I have most of it covered, and have martial prof and some extra skillpoints to boot.

As for the psiforged. It is described as having many crystals integrated into its existing structure. Not completely made of crystal. So the steel, wood and other material base is still there, granting a +2 AC bonus amongst some other things.
I don't see how replacing that steel base with adamantine effects the crystals. But if the dm wants to houserule it, for whatever reason, sure.

Btw, my auto-correct suggests "daintiness" as the correct spelling for adamantine. Which I found amusing enough to share.

And I can wait for a formal warforged introduction. I'd actually prefer it.
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Old 08-28-2012, 12:36 PM   Top  -  End  -  #146
Postmodernist
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Default Re: The Forge of War OOC

Hazard, how on earth are you making three attacks at level 1 with your build?

EDIT: At least they all missed me. Yay miss chance!

Last edited by Postmodernist : 08-28-2012 at 12:38 PM.
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Old 08-28-2012, 02:35 PM   Top  -  End  -  #147
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Hazard, how on earth are you making three attacks at level 1 with your build?

EDIT: At least they all missed me. Yay miss chance!
I thought you had to roll lower than the percentage to hit, so I had to roll 20 or less to hit?
I have 3 attacks from two-weapon fighting one end of my scimitar with my flurried unarmed strikes for another 2.
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Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

Completely sexist, yes! Completely true, pretty much...
Quote:
Originally Posted by Man I wish was me
Quote:
Originally Posted by Bile Spouting Idiot of Youtube
Is this meant to be Comedy?
No, this is how we elect our leaders.
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Old 08-28-2012, 02:40 PM   Top  -  End  -  #148
Postmodernist
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Default Re: The Forge of War OOC

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Originally Posted by Hazzardevil View Post
I thought you had to roll lower than the percentage to hit, so I had to roll 20 or less to hit?
I have 3 attacks from two-weapon fighting one end of my scimitar with my flurried unarmed strikes for another 2.
Two-weapon fighting doesn't work like that. It works like this. You simply get an extra attack with your offhand. The feat just reduces the penalties.

EDIT: In addition, you cannot flurry with anything other than unarmed blows or monk weaponsas per the flurry rules. Double-scimitar is not a monk weapon.

Last edited by Postmodernist : 08-28-2012 at 02:42 PM.
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Old 08-28-2012, 02:51 PM   Top  -  End  -  #149
Escheton
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Default Re: The Forge of War OOC

Unless you have weaponfocus, proficiency and the "double steel strike" feat. Which pretty much only allows you to use the flurry ability instead of twf. Which is nice.

20% miss-chance means you have to roll 21-100 on a d%

The one that could have been a hit due to beating ac failed that roll.
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Last edited by Escheton : 08-28-2012 at 03:21 PM.
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Old 08-28-2012, 03:30 PM   Top  -  End  -  #150
Madara
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Default Re: The Forge of War OOC

I don't really have anything to post, but I do want to thank a certain half-elf for making me look good

Are we going to be using the ship alot in this adventure/campaign?

I want to know whether or not its worth it to drill you for even more questions.
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