I flurried by unarmed strikes, but used my main hand to attack with my scimitar.
My main hand weapon was my scimitar and my off-hand weapon is my unarmed strike. I flurried my unarmed strikes, not my scimitar.
__________________ My extended signature.
Thanks to the wonderful Ceika for my signature.
Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
I flurried by unarmed strikes, but used my main hand to attack with my scimitar.
My main hand weapon was my scimitar and my off-hand weapon is my unarmed strike. I flurried my unarmed strikes, not my scimitar.
You can't flurry and two-weapon fight in the same round, nor can you attack with a non-monk weapon (that I don't think your character is actually proficient with, unless we're using some sort of variant racial rules) and then flurry with a monk weapon in the same round.
He does indeed lack proficiency, I checked. He could either drop TWF for EWP, or take the -4 penalty.
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Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Not that it's a problem for him. Romulus' rolls right now are astonishingly terrible.
At least you're getting rid of the bad rolls now, rather than later when we as a party are in danger
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Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Yes please keep all rolls and attacks and other stats details to spoilers.
Also do the whole duel between the both of you elsewhere (not in the IC thread) then post a roleplay cinematic fight which you both agree on what happen during the fight in the IC thread, and edit and hide the stats for the current post or delete it all together and repost it as a cinematic... Since this is something inrelation to both of your characters and doesn't affect my story I'm perfectly happy just reading about it and taking your word for it. I'll read up on flurry of blows but until then I expect you two to reach a gentleman's agreement.
That works. We can just summarize the fight and say we thoroughly beat each other up, came to a mutual respect, etc. I prefer that to these dice god-modding my side of the battle, anyway.
I don't really have anything to post, but I do want to thank a certain half-elf for making me look good
Are we going to be using the ship alot in this adventure/campaign?
I want to know whether or not its worth it to drill you for even more questions.
So far you should have the ship for now, however I'm a GM that likes to go with the flow. Should it get destroyed or stolen I'm perfectly happy changing my whole story around that fact.
So far you should have the ship for now, however I'm a GM that likes to go with the flow. Should it get destroyed or stolen I'm perfectly happy changing my whole story around that fact.
Good to know.
In that case.....
Can we get some sort of layout for the ship?
Are Balistas requiring EWP?
You say they get liquid amunition, can I get more info on that, or perhaps study it IC?
I don't really have anything to post at this time, but I'm still here.
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Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Q-Can we get some sort of layout for the ship?
A-hmm, maybe later.
Q-Are Balistas requiring EWP?
A-Yeah they are ballistas after all, otherwise it's the standard -4 attack penality, though they only require touch attacks
Q-You say they get liquid amunition, can I get more info on that, or perhaps study it IC?
A-Sure why not? they are kept in the hold until the Captains orders the ballistas be made ready.
So, does that post give my future and current party members some confidence in their Artificer? I just wish I could use my +10 Craft Alchemy. With skill enhancement, I could have +12, so we're looking at some pretty good crafting.
If you decide for some reason I can't take 20 or 10, (I don't know why) here's a roll:
Knowledge(Arcana): (1d20+10)[27]
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Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Maybe because crafting has a chance of failure. Miss the dc by 5 or more and it costs you more material.
That's for the crafting, not the knowledge check, but good to know.
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
You can't flurry and two-weapon fight in the same round, nor can you attack with a non-monk weapon (that I don't think your character is actually proficient with, unless we're using some sort of variant racial rules) and then flurry with a monk weapon in the same round.
where does it say that I can't two-weapon fight and flurry at the same time? It says on the SRD that a quarterstaff is treated as two weapons, so you could only flurry with one end. I'm not flurrying with my scimitar and I won't be able to until next level when I can take double steep strike, for scimitars.
I'll ask the FAQ thread.
Edit:
Questions:
Q778 Can you two-weapon fight with a weapon and unarmed strikes?
Q7778b Can you flurry of blows with unarmed strikes and two-weapon fight?
Quote:
Originally Posted by willpell
A778
Yes, one weapon plus an unarmed strike is allowed. Note however that two unarmed strikes does not work; in essence the monk's entire body is considered one (light) weapon, so you may attack once with it and once with a normal weapon. Where it gets confusing is that the normal weapon may be allowed to be two-handed, at least if it's a quarterstaff. I'm not 100% sure that TWF is allowed in that scenario, but they do talk about monks making US's with their feet, knees, elbows, etc., so it may be reasonable to think they can do this.
A778b partial
I'm more than a little unclear on the details of this part, but they state that a monk may intersperse unarmed strikes and monk-weapon strikes while Flurrying. This implies that TWF probably either doesn't work with Flurry at all, or only works with a monk weapon. (Given the monk's general patheticness, you can probably talk your DM into a generous ruling on this topic.)
__________________ My extended signature.
Thanks to the wonderful Ceika for my signature.
Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
A778
Yes, one weapon plus an unarmed strike is allowed. Note however that two unarmed strikes does not work; in essence the monk's entire body is considered one (light) weapon, so you may attack once with it and once with a normal weapon. Where it gets confusing is that the normal weapon may be allowed to be two-handed, at least if it's a quarterstaff. I'm not 100% sure that TWF is allowed in that scenario, but they do talk about monks making US's with their feet, knees, elbows, etc., so it may be reasonable to think they can do this.
Emphasis mine. Note that it says ONE weapon plus AN unarmed strike, not multiple unarmed strikes.
Quote:
A778b partial
I'm more than a little unclear on the details of this part, but they state that a monk may intersperse unarmed strikes and monk-weapon strikes while Flurrying. This implies that TWF probably either doesn't work with Flurry at all, or only works with a monk weapon. (Given the monk's general patheticness, you can probably talk your DM into a generous ruling on this topic.)
Emphasis mine again. Note that it says MONK-WEAPON STRIKES. The valenar double scimitar is not a monk weapon. Further, you're not even technically proficient with the valenar double scimitar, which means you're at -4 to wield it, plus an additional -2 for two-weapon fighting with it.
As such you really should take the exotic weapon prof. Or even better: racial weapon prof. Which would give you loads of neat elf weapons.
As well as weapon focus and double steel strike.
3 feats total, that give you the ability to flurry with your double scimitar.
With 2 flaws you have it covered.
__________________
Spoiler
I am a
Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
As such you really should take the exotic weapon prof. Or even better: racial weapon prof. Which would give you loads of neat elf weapons.
As well as weapon focus and double steel strike.
3 feats total, that give you the ability to flurry with your double scimitar.
With 2 flaws you have it covered.
Bladebearer of the Valenar would be a wise selection, plus it qualifies you for the exceptionally strong Revenant Blade class. I recommend it. There are several strong builds to choose from, though I'm personally quite fond of the "Eternal Blade" option (Ranger/Warblade--> Revenant Blade/Eternal Blade). None of the primary builds include Monk, but you can recover easily from a single lost level. It's a bit feat starved early on, but the five Revenant Blade levels grant something like five feats. It's a very powerful melee class with some scouting benefits.
As such you really should take the exotic weapon prof. Or even better: racial weapon prof. Which would give you loads of neat elf weapons.
As well as weapon focus and double steel strike.
3 feats total, that give you the ability to flurry with your double scimitar.
With 2 flaws you have it covered.
I think it's too late to take flaws now, but my level 3 feat is going to be exotic weapon proficency, retrained for bladebearer later on.
Quote:
Originally Posted by Postmodernist
Emphasis mine. Note that it says ONE weapon plus AN unarmed strike, not multiple unarmed strikes.
Emphasis mine again. Note that it says MONK-WEAPON STRIKES. The valenar double scimitar is not a monk weapon. Further, you're not even technically proficient with the valenar double scimitar, which means you're at -4 to wield it, plus an additional -2 for two-weapon fighting with it.
By An unarmed strike he means as in one weapon to fight with, to exclude two-weapon fighting with both weapons being unarmed strikes.
The problem with the builds being suggested to me is that the DM said only 1 prestige class in the 16, which to be honest hamstrings the monk heavily.
Also, I'm not trying to swap unarmed strikes to get scimitar attacks instead, I am using one end as my main-hand weapon.
__________________ My extended signature.
Thanks to the wonderful Ceika for my signature.
Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
I think it's too late to take flaws now, but my level 3 feat is going to be exotic weapon proficency, retrained for bladebearer later on.
By An unarmed strike he means as in one weapon to fight with, to exclude two-weapon fighting with both weapons being unarmed strikes.
I believe that Bladebearer of the Valenar must be taken at first level.
You're still not understanding. A character wielding two weapons gets a hit with their offhand. The two-weapon fighting feat simply mitigates the penalties. It doesn't change the fact that you cannot flurry and attack in the same round, nor can you flurry with a non-monk weapon. You can make an attack with your weapon and an off-hand unarmed strike, you can make two attacks with your double weapon, or you can flurry. You cannot combine these. The only RAW way I can think of to get three attacks at level 1 is to have some sort of multiattacking monster race, or have two-weapon fighting and a secondary natural attack like a bite. Otherwise, since monk weapons count as both natural and manufactured weapons, the basic combat rules still apply to them.
Monk is pretty universally regarded as a weak class. They can be fun, and they can be optimized, but for what you're attempting to do, it may not be the best choice. You might want to reconsider your build, which shouldn't be too much of a problem since we've only just begun and your character sheet is incomplete anyway.
The duel is over, with an impressive nobody hit for no damage at all. Let's hope we roll better against our enemies. Also, I think Vale's second roll should only have been a +2, since his melee bonus is +4 with a minus two for two-weapon fighting. Not that it mattered.
Flurry of Blows (Ex): When unarmored, a monk may strike with
a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that
round. The resulting modified base attack bonuses are shown in the
Flurry of Blows Attack Bonus column on Table 3–10: The Monk.
This penalty applies for 1 round, so it also affects attacks of
opportunity the monk might make before her next action. When a
monk reaches 5th level, the penalty lessens to –1, and at 9th level it
disappears. A monk must use a full attack action (see page 143) to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). She may attack with unarmed strikes and special monk weapons interchangeably as desired.
Spoiler
this is the example from the player's handbook
For example, at 6th level, the monk Ember could make one attack with her unarmed strike at an attack bonus of +3 and one attack with a special monk weapon at an attack bonus of +3. When using weapons as part of a flurry of blows, a monk applies her Strength bonus (not Str bonus × 1-1/2 or × 1/2) to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk can’t use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. For example, an 8th-level monk could make two attacks with the quarterstaff (one with each end) at a +5 attack bonus and one with an unarmed strike at a +0 attack bonus, or she could attack with one end of the quarterstaff and one unarmed strike each at a +5 attack bonus, and with the other end of the quarterstaff at a +0 attack bonus, or she could attack with one end of the quarterstaff and one unarmed strike at a +5 attack bonus each, and with the other end of the quarterstaff at a +0 attack bonus. She cannot, however, wield any other weapon at the same time that she uses a quarterstaff. When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus.
So if you want to read through the theory it's in the spoiler, etherway here's my take on things:
+Flurry of blows adds 1 (and eventually more) extra attack(s) to all your attacks
+You must use a full attack action to use flurry of blows
+All attacks while using must ether be with a monk weapon or unarmed strikes
So in theory if you have double steel strike you can have all of these attacks be with your scimitar, if you are also dual wielding your scimitar that would give you 3 attacks.
However the penalities for 2 weapon fighting and for flurry of blows stack so it would end up being -4 with the proper weapon proficiency and "two weapon fighting"
Personally here's what I would do, get exotic weapon proficiency and 2 weapon fighting and switch between using weapon attacks and unarmed only flurry of blows. You can still be holding the weapon you just can't attack with it while doing flurry of blows...
On a different note I'm thinking of allowing 1 off hand attack as a standard attack action and on a charge (on top of the main hand attack) it makes more sense to attack with both weapons if you have 'em and it's not that hard to pull off.
My goal again is to allow every character to be awesome in their own way.
Can I get some results on the knowledge check and testing?
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
So the captain gave me the go-ahead. Too back they're valuable, I don't think I broke anything, but I was hoping to come up with other uses for them.
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
That saves quite a few feats. And motivates me to go more into the sword and board style.
Yeah just keep in mind that it's 1 main hand and 1 off hand, no matter how many you have, unless you take a complex action to do a full attack
Quote:
Originally Posted by Madara
Can I get some results on the knowledge check and testing?
Yeah I was just working on that last post for several hours, suffice to say that you all boarded the Fool's Dream so you may interact all together, this is a great part for the warforge to introduce himself, and for the others to interact. About the warforge keep in mind that he is new from the forge so he has yet to really develop a personallity
The "Bolts" are kept in jars, it takes about a pint to charge the ballista.
Otherwise the liquid is more like viscous gel storing a high amount of static electricity. It really requires another magic item to release the magical energy within, but (with a bit of tinkering) it could theoricly be used to charged something else... If the pot is thrown it has the same effect as an alchemist's spark but that would waste most of its potential. (no you can't use regular alchemist's spark to power the ballista and it doesn't do more damage than a regular alchemist's spark)
Also I don't allow people to take 20 on knowledge or crafts. If you take 10 I won't give you more than commonly known knowledge
Also I don't allow people to take 20 on knowledge or crafts. If you take 10 I won't give you more than commonly known knowledge
Good to know. That's why I rolled, since I was unsure. As for your view on taking 10, you do realize that with bonuses, my taking 10 equals 20? I'll probably just roll then from here on out. Also, that was a pretty incredible post. :Claps:
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~