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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 08-28-2012, 03:37 PM   Top  -  End  -  #151
Postmodernist
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Default Re: The Forge of War OOC

If it please our DM, I'll overlook his slight misstep of the rules, and continue with our little sparring match.

Also, I'd like to go on record as requesting that all mechanics, rolls, and the like be spoilered. It looks a lot cleaner.
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Old 08-28-2012, 03:40 PM   Top  -  End  -  #152
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Default Re: The Forge of War OOC

I flurried by unarmed strikes, but used my main hand to attack with my scimitar.
My main hand weapon was my scimitar and my off-hand weapon is my unarmed strike. I flurried my unarmed strikes, not my scimitar.
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Old 08-28-2012, 03:47 PM   Top  -  End  -  #153
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I flurried by unarmed strikes, but used my main hand to attack with my scimitar.
My main hand weapon was my scimitar and my off-hand weapon is my unarmed strike. I flurried my unarmed strikes, not my scimitar.
You can't flurry and two-weapon fight in the same round, nor can you attack with a non-monk weapon (that I don't think your character is actually proficient with, unless we're using some sort of variant racial rules) and then flurry with a monk weapon in the same round.
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Old 08-28-2012, 03:52 PM   Top  -  End  -  #154
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Default Re: The Forge of War OOC

He does indeed lack proficiency, I checked. He could either drop TWF for EWP, or take the -4 penalty.
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Old 08-28-2012, 03:54 PM   Top  -  End  -  #155
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Default Re: The Forge of War OOC

Not that it's a problem for him. Romulus' rolls right now are astonishingly terrible.
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Old 08-28-2012, 04:01 PM   Top  -  End  -  #156
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Default Re: The Forge of War OOC

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Not that it's a problem for him. Romulus' rolls right now are astonishingly terrible.
Those dice are not your friends.
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Old 08-28-2012, 04:08 PM   Top  -  End  -  #157
Madara
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Originally Posted by Postmodernist View Post
Not that it's a problem for him. Romulus' rolls right now are astonishingly terrible.
At least you're getting rid of the bad rolls now, rather than later when we as a party are in danger
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Old 08-28-2012, 04:09 PM   Top  -  End  -  #158
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Default Re: The Forge of War OOC

Yes please keep all rolls and attacks and other stats details to spoilers.
Also do the whole duel between the both of you elsewhere (not in the IC thread) then post a roleplay cinematic fight which you both agree on what happen during the fight in the IC thread, and edit and hide the stats for the current post or delete it all together and repost it as a cinematic... Since this is something inrelation to both of your characters and doesn't affect my story I'm perfectly happy just reading about it and taking your word for it. I'll read up on flurry of blows but until then I expect you two to reach a gentleman's agreement.
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Old 08-28-2012, 04:18 PM   Top  -  End  -  #159
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Default Re: The Forge of War OOC

That works. We can just summarize the fight and say we thoroughly beat each other up, came to a mutual respect, etc. I prefer that to these dice god-modding my side of the battle, anyway.
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Old 08-28-2012, 04:19 PM   Top  -  End  -  #160
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Originally Posted by Madara View Post
I don't really have anything to post, but I do want to thank a certain half-elf for making me look good

Are we going to be using the ship alot in this adventure/campaign?

I want to know whether or not its worth it to drill you for even more questions.
So far you should have the ship for now, however I'm a GM that likes to go with the flow. Should it get destroyed or stolen I'm perfectly happy changing my whole story around that fact.
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Old 08-28-2012, 04:36 PM   Top  -  End  -  #161
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So far you should have the ship for now, however I'm a GM that likes to go with the flow. Should it get destroyed or stolen I'm perfectly happy changing my whole story around that fact.
Good to know.

In that case.....

Can we get some sort of layout for the ship?
Are Balistas requiring EWP?
You say they get liquid amunition, can I get more info on that, or perhaps study it IC?


I don't really have anything to post at this time, but I'm still here.
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Old 08-28-2012, 08:06 PM   Top  -  End  -  #162
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Default Re: The Forge of War OOC

Q-Can we get some sort of layout for the ship?
A-hmm, maybe later.
Q-Are Balistas requiring EWP?
A-Yeah they are ballistas after all, otherwise it's the standard -4 attack penality, though they only require touch attacks
Q-You say they get liquid amunition, can I get more info on that, or perhaps study it IC?
A-Sure why not? they are kept in the hold until the Captains orders the ballistas be made ready.

Last edited by Ghost49X : 08-28-2012 at 08:29 PM.
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Old 08-28-2012, 08:31 PM   Top  -  End  -  #163
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So, does that post give my future and current party members some confidence in their Artificer? I just wish I could use my +10 Craft Alchemy. With skill enhancement, I could have +12, so we're looking at some pretty good crafting.

If you decide for some reason I can't take 20 or 10, (I don't know why) here's a roll:

Knowledge(Arcana): (1d20+10)[27]
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Old 08-28-2012, 09:33 PM   Top  -  End  -  #164
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Maybe because crafting has a chance of failure. Miss the dc by 5 or more and it costs you more material.
That's for the crafting, not the knowledge check, but good to know.
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Old 08-29-2012, 02:33 AM   Top  -  End  -  #165
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Default Re: The Forge of War OOC

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Originally Posted by Postmodernist View Post
You can't flurry and two-weapon fight in the same round, nor can you attack with a non-monk weapon (that I don't think your character is actually proficient with, unless we're using some sort of variant racial rules) and then flurry with a monk weapon in the same round.
where does it say that I can't two-weapon fight and flurry at the same time? It says on the SRD that a quarterstaff is treated as two weapons, so you could only flurry with one end. I'm not flurrying with my scimitar and I won't be able to until next level when I can take double steep strike, for scimitars.

I'll ask the FAQ thread.

Edit:
Questions:

Q778 Can you two-weapon fight with a weapon and unarmed strikes?

Q7778b Can you flurry of blows with unarmed strikes and two-weapon fight?


Quote:
Originally Posted by willpell View Post
A778
Yes, one weapon plus an unarmed strike is allowed. Note however that two unarmed strikes does not work; in essence the monk's entire body is considered one (light) weapon, so you may attack once with it and once with a normal weapon. Where it gets confusing is that the normal weapon may be allowed to be two-handed, at least if it's a quarterstaff. I'm not 100% sure that TWF is allowed in that scenario, but they do talk about monks making US's with their feet, knees, elbows, etc., so it may be reasonable to think they can do this.

A778b partial
I'm more than a little unclear on the details of this part, but they state that a monk may intersperse unarmed strikes and monk-weapon strikes while Flurrying. This implies that TWF probably either doesn't work with Flurry at all, or only works with a monk weapon. (Given the monk's general patheticness, you can probably talk your DM into a generous ruling on this topic.)
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Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

Completely sexist, yes! Completely true, pretty much...
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Is this meant to be Comedy?
No, this is how we elect our leaders.

Last edited by Hazzardevil : 08-29-2012 at 04:39 AM.
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Old 08-29-2012, 09:19 AM   Top  -  End  -  #166
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Quote:
A778
Yes, one weapon plus an unarmed strike is allowed. Note however that two unarmed strikes does not work; in essence the monk's entire body is considered one (light) weapon, so you may attack once with it and once with a normal weapon. Where it gets confusing is that the normal weapon may be allowed to be two-handed, at least if it's a quarterstaff. I'm not 100% sure that TWF is allowed in that scenario, but they do talk about monks making US's with their feet, knees, elbows, etc., so it may be reasonable to think they can do this.

Emphasis mine. Note that it says ONE weapon plus AN unarmed strike, not multiple unarmed strikes.

Quote:
A778b partial
I'm more than a little unclear on the details of this part, but they state that a monk may intersperse unarmed strikes and monk-weapon strikes while Flurrying. This implies that TWF probably either doesn't work with Flurry at all, or only works with a monk weapon. (Given the monk's general patheticness, you can probably talk your DM into a generous ruling on this topic.)
Emphasis mine again. Note that it says MONK-WEAPON STRIKES. The valenar double scimitar is not a monk weapon. Further, you're not even technically proficient with the valenar double scimitar, which means you're at -4 to wield it, plus an additional -2 for two-weapon fighting with it.
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Old 08-29-2012, 09:31 AM   Top  -  End  -  #167
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Default Re: The Forge of War OOC

As such you really should take the exotic weapon prof. Or even better: racial weapon prof. Which would give you loads of neat elf weapons.
As well as weapon focus and double steel strike.
3 feats total, that give you the ability to flurry with your double scimitar.
With 2 flaws you have it covered.
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Old 08-29-2012, 10:25 AM   Top  -  End  -  #168
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As such you really should take the exotic weapon prof. Or even better: racial weapon prof. Which would give you loads of neat elf weapons.
As well as weapon focus and double steel strike.
3 feats total, that give you the ability to flurry with your double scimitar.
With 2 flaws you have it covered.
Bladebearer of the Valenar would be a wise selection, plus it qualifies you for the exceptionally strong Revenant Blade class. I recommend it. There are several strong builds to choose from, though I'm personally quite fond of the "Eternal Blade" option (Ranger/Warblade--> Revenant Blade/Eternal Blade). None of the primary builds include Monk, but you can recover easily from a single lost level. It's a bit feat starved early on, but the five Revenant Blade levels grant something like five feats. It's a very powerful melee class with some scouting benefits.
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Old 08-29-2012, 10:45 AM   Top  -  End  -  #169
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Originally Posted by Escheton View Post
As such you really should take the exotic weapon prof. Or even better: racial weapon prof. Which would give you loads of neat elf weapons.
As well as weapon focus and double steel strike.
3 feats total, that give you the ability to flurry with your double scimitar.
With 2 flaws you have it covered.
I think it's too late to take flaws now, but my level 3 feat is going to be exotic weapon proficency, retrained for bladebearer later on.
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Emphasis mine. Note that it says ONE weapon plus AN unarmed strike, not multiple unarmed strikes.


Emphasis mine again. Note that it says MONK-WEAPON STRIKES. The valenar double scimitar is not a monk weapon. Further, you're not even technically proficient with the valenar double scimitar, which means you're at -4 to wield it, plus an additional -2 for two-weapon fighting with it.
By An unarmed strike he means as in one weapon to fight with, to exclude two-weapon fighting with both weapons being unarmed strikes.

The problem with the builds being suggested to me is that the DM said only 1 prestige class in the 16, which to be honest hamstrings the monk heavily.

Also, I'm not trying to swap unarmed strikes to get scimitar attacks instead, I am using one end as my main-hand weapon.
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Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.

Completely sexist, yes! Completely true, pretty much...
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Is this meant to be Comedy?
No, this is how we elect our leaders.
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Old 08-29-2012, 11:00 AM   Top  -  End  -  #170
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I think it's too late to take flaws now, but my level 3 feat is going to be exotic weapon proficency, retrained for bladebearer later on.

By An unarmed strike he means as in one weapon to fight with, to exclude two-weapon fighting with both weapons being unarmed strikes.
I believe that Bladebearer of the Valenar must be taken at first level.

You're still not understanding. A character wielding two weapons gets a hit with their offhand. The two-weapon fighting feat simply mitigates the penalties. It doesn't change the fact that you cannot flurry and attack in the same round, nor can you flurry with a non-monk weapon. You can make an attack with your weapon and an off-hand unarmed strike, you can make two attacks with your double weapon, or you can flurry. You cannot combine these. The only RAW way I can think of to get three attacks at level 1 is to have some sort of multiattacking monster race, or have two-weapon fighting and a secondary natural attack like a bite. Otherwise, since monk weapons count as both natural and manufactured weapons, the basic combat rules still apply to them.

Monk is pretty universally regarded as a weak class. They can be fun, and they can be optimized, but for what you're attempting to do, it may not be the best choice. You might want to reconsider your build, which shouldn't be too much of a problem since we've only just begun and your character sheet is incomplete anyway.
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Old 08-29-2012, 12:38 PM   Top  -  End  -  #171
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Default Re: The Forge of War OOC

The duel is over, with an impressive nobody hit for no damage at all. Let's hope we roll better against our enemies. Also, I think Vale's second roll should only have been a +2, since his melee bonus is +4 with a minus two for two-weapon fighting. Not that it mattered.
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Old 08-29-2012, 02:28 PM   Top  -  End  -  #172
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Default Re: The Forge of War OOC

On the subject of flurry of blows

Spoiler

So if you want to read through the theory it's in the spoiler, etherway here's my take on things:
+Flurry of blows adds 1 (and eventually more) extra attack(s) to all your attacks
+You must use a full attack action to use flurry of blows
+All attacks while using must ether be with a monk weapon or unarmed strikes

So in theory if you have double steel strike you can have all of these attacks be with your scimitar, if you are also dual wielding your scimitar that would give you 3 attacks.

However the penalities for 2 weapon fighting and for flurry of blows stack so it would end up being -4 with the proper weapon proficiency and "two weapon fighting"

Personally here's what I would do, get exotic weapon proficiency and 2 weapon fighting and switch between using weapon attacks and unarmed only flurry of blows. You can still be holding the weapon you just can't attack with it while doing flurry of blows...

Last edited by Ghost49X : 08-29-2012 at 02:55 PM.
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Old 08-29-2012, 03:03 PM   Top  -  End  -  #173
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Default Re: The Forge of War OOC

On a different note I'm thinking of allowing 1 off hand attack as a standard attack action and on a charge (on top of the main hand attack) it makes more sense to attack with both weapons if you have 'em and it's not that hard to pull off.

My goal again is to allow every character to be awesome in their own way.
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Old 08-29-2012, 03:24 PM   Top  -  End  -  #174
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Default Re: The Forge of War OOC

That saves quite a few feats. And motivates me to go more into the sword and board style.
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Old 08-29-2012, 03:42 PM   Top  -  End  -  #175
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Default Re: The Forge of War OOC

Can I get some results on the knowledge check and testing?
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Old 08-29-2012, 06:52 PM   Top  -  End  -  #176
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So the captain gave me the go-ahead. Too back they're valuable, I don't think I broke anything, but I was hoping to come up with other uses for them.
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Old 08-29-2012, 07:01 PM   Top  -  End  -  #177
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That saves quite a few feats. And motivates me to go more into the sword and board style.
Yeah just keep in mind that it's 1 main hand and 1 off hand, no matter how many you have, unless you take a complex action to do a full attack

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Can I get some results on the knowledge check and testing?
Yeah I was just working on that last post for several hours, suffice to say that you all boarded the Fool's Dream so you may interact all together, this is a great part for the warforge to introduce himself, and for the others to interact. About the warforge keep in mind that he is new from the forge so he has yet to really develop a personallity
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Old 08-29-2012, 07:09 PM   Top  -  End  -  #178
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Default Re: The Forge of War OOC

The "Bolts" are kept in jars, it takes about a pint to charge the ballista.
Otherwise the liquid is more like viscous gel storing a high amount of static electricity. It really requires another magic item to release the magical energy within, but (with a bit of tinkering) it could theoricly be used to charged something else... If the pot is thrown it has the same effect as an alchemist's spark but that would waste most of its potential. (no you can't use regular alchemist's spark to power the ballista and it doesn't do more damage than a regular alchemist's spark)

Also I don't allow people to take 20 on knowledge or crafts. If you take 10 I won't give you more than commonly known knowledge

Last edited by Ghost49X : 08-29-2012 at 07:11 PM.
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Old 08-29-2012, 07:26 PM   Top  -  End  -  #179
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Also I don't allow people to take 20 on knowledge or crafts. If you take 10 I won't give you more than commonly known knowledge
Good to know. That's why I rolled, since I was unsure. As for your view on taking 10, you do realize that with bonuses, my taking 10 equals 20? I'll probably just roll then from here on out. Also, that was a pretty incredible post. :Claps:
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Old 08-29-2012, 07:33 PM   Top  -  End  -  #180
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Default Re: The Forge of War OOC

Oh man, did I make a good impression on those mercs. My first roll of the campaign, I get an 18.

So, as I understand, we are all now on the fool's dream. Correct?
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