Kassad's gear
When you were a teenager your father took you to an armory in Karrlakton, filled with magic weapons and mysterious items. Though you asked to have many of the weapons you saw. Your father didn't listen and dragged you deeper. Near the inner circle lay 3 stones, swords resting in grooves on 2 of the 3 stones. One of the swords had a polished silver blade and black hilt and guard decorated with silver. On it's blade the word "Honor" was ingraved on the blade. It's twin was made out of a greenish metal with a hilt and guard decorated with gold, the word Glory engraved to match honor. You asked about the 3rd blade, your father said "It's name is Valor and it was lost generations ago." In the end your father drew Honor and gave it to you, you will practice with this until you can beat me, and you will never let its polish tarnish."
Not too long ago you won a game of ante in a tavern, the blademark you were facing bet his magical armor vs your sword and you won (you had a really good hand and you would've killed him if you lost anyways)
It's an +1 armor with light fortification (the armor's type is the same as what ever armor you bought with your starting gold)
I should get Still's item's next (has he chosen a name yet? You still have time it won't be untill the war ends that you'll really develop a sense of self, unless you want that to happen before)
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
I should get Still's item's next (has he chosen a name yet? You still have time it won't be untill the war ends that you'll really develop a sense of self, unless you want that to happen before)
That is what I was thinking as well. Will go with "Still" for now. Which was the instruction of the sergeant to make him stop philosophizing and pondering aloud.
Since then he has been quite active inside his own head. But still and obedient on the outside.
As for items, a nice mw, str +3, comp bow would be nice. 1d8+3 beats 1d8 by quite a bit
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Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
That is what I was thinking as well. Will go with "Still" for now. Which was the constant instruction of the sergeant to make him stop philosophizing and pondering aloud.
For some reason that made me imagine the sergeant treating warforge as dogs, "Still, sit, stay!"
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Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Sad. If you'd like to introduce yourself, I'd love to talk IC. Kor has never met a real warforge before, he'll have lots of questions.
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Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Yeah, it's a rank beyond slavery. And after the war some parts turned to just that by making warforged write off their freedom.
And that would be nifty.
There you go, that'll prompt you
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Yeah, it's a rank beyond slavery. And after the war some parts turned to just that by making warforged write off their freedom.
And that would be nifty.
I have some npcs that treat warforge as little more than a sword that can swing itself, but you'll notice some people will give you alot more respect. The King for example, though he did "buy" you, he has come to respect warforge as individuals, some of his best friends are in fact warforge
Wow, looks like a lot happened while I was sleeping.
Just a few notes on airship piloting.
ECS p263 has a Wheel of Wind and Water that allows the user to telepathically control a bound elemental if they have the Wind's Favour lesser dragonmark of storm ability.
ECS p1424 and p267 has brief entries about Elemental Airships.
There is nothing that says that a Mark of Storm is required to pilot an elemental bound vessel and Keith Baker and others' novels indicate that this isn't the case. However without a lesser dragonmark I'd say that piloting would be difficult and require regular opposed charisma checks, or concentration or diplomacy checks to convince the elemental to obey. Keeping her steady should be fairly easy but manoeuvring or engaging in combat less so. I have a high diplomacy but nothing in concentration as I was planning on taking Melodic Casting at third level.
Could you let me know your ruling just in case we get into a fight while I've got the wheel. Thanks.
Btw, I do not mind if my character did not get much chance to speak freely, if at all. He's much the strong silent type. And with his cha of 6 he just doesn't have much personality to speak of.
Besides, I'm just loving the posts by the rest of you.
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Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
I liked Still's reaction and introduction. I thought it might be fun if at least one of us actually treated you like a weapon rather than a person. It seems that Korisis considers you a curiosity to unravel and it may be that the other soldiers will take to you as a fellow soldier. Given that your speciality is killing people like me I thought that the conflict would fit quite well.
Thanks. I'm trying to work in the racial characteristics as well as his flaws and his social position. And of course his own personality. Which will all change and grow as we go on.
Yeah, noticed the demeanor behind the words. Even though the character and his -2 to sense motive did not. And I like the idea of different attitudes to warforged in general. And later this warforged in particular.
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Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
Btw, I do not mind if my character did not get much chance to speak freely, if at all. He's much the strong silent type. And with his cha of 6 he just doesn't have much personality to speak of.
Besides, I'm just loving the posts by the rest of you.
A common misconception is that low cha characters and "strong silent type" characters shouldn't act much in social situation, instead using gestures or just describing your demeanor or how you're carrying yourself, with particular attention to facial features (not sure how facial features would equate to warforge) can allow you to roleplay a strong silent type. This would be more memorable and fun than just avoiding social interaction. Personally I like having my SST characters expressing themselves through looks and shrugs, with the occasional grunt or meh/bleh/bah/sighs to bring him alive
A common misconception is that low cha characters and "strong silent type" characters shouldn't act much in social situation, instead using gestures or just describing your demeanor or how you're carrying yourself, with particular attention to facial features (not sure how facial features would equate to warforge) can allow you to roleplay a strong silent type. This would be more memorable and fun than just avoiding social interaction. Personally I like having my SST characters expressing themselves through looks and shrugs, with the occasional grunt or meh/bleh/bah/sighs to bring him alive
Yeah, I agree with this. Low charisma just represents a different chance at role-playing. Say inappropriate things, rub characters the wrong way, and generally be a jerk. As a warforged, you can act like you're unfamiliar with human social interaction. Romulus is in the same situation, but I intend to have him act more animalistically, putting people off with his inhuman behavior. A little bit of gruffness goes a long way.
Thanks. I'm trying to work in the racial characteristics as well as his flaws and his social position. And of course his own personality. Which will all change and grow as we go on.
Yeah, noticed the demeanor behind the words. Even though the character and his -2 to sense motive did not. And I like the idea of different attitudes to warforged in general. And later this warforged in particular.
Speaking of change have you thought of something more specific your favored enemy? Even wizard or Sorceror would be alot specific,
Arcanists include Wiz, sorc, Bards, Duskblades, Hexblades, artificers, warmages, warlocks, magewrights, beguilers, spell thieves and more.
Illusion users could include illusionists, Beguilers, anyone using alot of illusions like an artificer with alot of illusion items. It's still pretty general but it narrows it down abit. You could also pick generalists, which would be those who dabble a little in everything.
I don't want to skip out on your ability, but right now it's just too general.
as for Still's items, a Composite bow bow of str +3 is good, also those wings that were attached to you give you a featherfall 3 times a day at a caster level 1 (so you activate it 60ft before hitting the ground if you activate it early it'll consume more charges to attempt to compensate a few seconds. With this buff you fall at 60ft per round.) you also have 3 vials of magic "spell gone" it's an oil that you can rub on to get the same effect as a dispel magic (caster level 3) you can also throw it at some one with a range touch attack.
Wow, looks like a lot happened while I was sleeping.
Just a few notes on airship piloting.
ECS p263 has a Wheel of Wind and Water that allows the user to telepathically control a bound elemental if they have the Wind's Favour lesser dragonmark of storm ability.
ECS p1424 and p267 has brief entries about Elemental Airships.
There is nothing that says that a Mark of Storm is required to pilot an elemental bound vessel and Keith Baker and others' novels indicate that this isn't the case. However without a lesser dragonmark I'd say that piloting would be difficult and require regular opposed charisma checks, or concentration or diplomacy checks to convince the elemental to obey. Keeping her steady should be fairly easy but manoeuvring or engaging in combat less so. I have a high diplomacy but nothing in concentration as I was planning on taking Melodic Casting at third level.
Could you let me know your ruling just in case we get into a fight while I've got the wheel. Thanks.
My sixth level feat will be lesser dragonmark.
I know all this and I have read the "Voyage of the mourning dawn" and the mark of storm is not required it just makes things easier and the captain wanted Ash to have some experience (Just thought it be cool if he learnt to fly it in a non-stress environment)
Also while I'm at it, not all members of the dragonmarked houses carry a dragon mark, those that do are regarded as heirs and usually have a set path decided for them by house politics. While some can choose to flee the more powerful your dragon mark the tighter the riens are held.
I know a low charisma score doesn't define a character. But in this case (warforged warrior psion) "strong silent" fits. There is more to it, but it's a nice outline to work with.
If you think "arcanists" will see too much actual use could you expand on the option of trading fave enemy for ToB schools?
It's stated in the 16 I think, but I am unsure how this would work. Considering the sparseness of the fave enemy class feature and the lack of initiator levels.
Ow, and your post doesn't specify but is that a masterwork bow?
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Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
I know a low charisma score doesn't define a character. But in this case (warforged warrior psion) "strong silent" fits. There is more to it, but it's a nice outline to work with.
If you think "arcanists" will see too much actual use could you expand on the option of trading fave enemy for ToB schools?
It's stated in the 16 I think, but I am unsure how this would work. Considering the sparseness of the fave enemy class feature and the lack of initiator levels.
Ow, and your post doesn't specify but is that a masterwork bow?
In the house rules I ment a combat style as sword and board or 2handed weapon. a ToB style was intended to be someone trained in that style as a class ability. I might allow you to gain the bonus for 1 round if someone uses an ability from your favored style, that they learnt from feats.
an example if you took fav enemy shadow hand or any style he has trained with extensively (has more than 1 manuver with), you would get the bonus vs Romulus if you choose white raven and he only has 1 manuver from there you get the bonus when he uses it (for 1 round)
My mindset is if he trains extensively with it. The style will start to bleed into his fighting style whether he uses those or not.
I wasn't intending you to "trade" favored enemy to learn a combat style
It's alright for you to ask me if I intend to put certain types of styles or enemies in alot or not. I'm not going to tell you specifics, but I can drop hints like I'm not foreseeing you fighting any fey for now, This could change or not. Personally I see myself likely to put any of the following in decent amounts: Undead, Constructs, Aberrations, all 3 main styles of weapons (2hand, 2weapons, sword and board) Generalists arcane users, Blaster arcane users, Psionics, I'm not sure which but at least some style from ToB.
like I said earlier if you put your points into slaying oozes and I never play with dragons it kinda makes your character suck and I don't want to put dragons in just to make you happy you picked that if it doesn't make sense for my story.
The ACF (from Complete Mage I believe) is that broad as written. It by RAW gets anyone who can cast a spell or use a spell-like ability of arcane things. The simple fact of it is, anything that wins by hitting with a weapon needs buffs, and anything that wins by casting spells needs a nerf, so a ranger (buff needs) gets a big buff against a set of classes that need a nerf in overall power. (The side effect is that warlocks get hosed for some reason) in Eberron, with magecraft so important in the Last War, that skills that are good against mages would have been highly desired and in rewarding.
oh I know, but fighting an illusionist is completely different from fighting a blaster, nothing you learn from one will help you fight the other.
And hey I did give our mage hunter some starting dispels.
Well, the prereq is 1 rank in Knowledge arcana. And unless it's different in Eberron there is a universal script for spells, and they draw from the same source. Though the execution and feel of the schools may differ.
Also, that is mostly tactics. Fave enemy mostly deals with detecting/finding and dealing a little more damage. The fluff of the extra damage could be many things. From racial hatred, to knowledge about your mark. Or even just really enjoying hurting them.
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I am a
Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)
Postmodernist, did you make a post then delete it? I keep getting the new post indication while there is none.
I suspect it's the usual forum glitchiness. I'll check, but usually you can see the post below if you click "reply." It should reappear once someone else posts.
EDIT: Yup, it's there.
Last edited by Postmodernist : 08-30-2012 at 12:48 PM.
This is very interesting, I'm really enjoying the whole relationship between the characters. For once I feel that I'm really getting the most out of the Eberron setting. You guys are great.
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Besides you'll gain more favoured enemies as you level.
Now something else I forgot to mention but I've always done now I noticed I seemed to be the only one to do so
It's about crits
You roll a crit, roll to hit again to confrim
roll damage dice and add flat damage bonuses
then multiply the total
the only thing I don't multiply is bonuses that specificly say "do not multiply" on crits like sneak attack
I'm not sure if this is a buff to you sword swingers or if this is considered normal rules, I argued over the crit rules forever. Now I just want to come to a consensus (hopefully before someone rolls a crit and a pressing decision needs to be done)
So your thoughts on the matter
Besides you'll gain more favoured enemies as you level.
Now something else I forgot to mention but I've always done now I noticed I seemed to be the only one to do so
It's about crits
You roll a crit, roll to hit again to confrim
roll damage dice and add flat damage bonuses
then multiply the total
the only thing I don't multiply is bonuses that specificly say "do not multiply" on crits like sneak attack
I'm not sure if this is a buff to you sword swingers or this is canon, I argued this with a friend before.
So your thoughts on the matter
Almost cannon, but its a buff to rogues who have sneak attack, and probably casters if they have an attack spell.
__________________
Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Generally only things that actually add to the weapon or ray get multiplied. Not additional die. Indeed to prevent a dualwielding, elven weapon wielding rogue from killing you in 1 round despite being a tank-fighter.
But things like weapon specialization do get added.
Btw, "Still" is skilled at finding and crafting poisons (as their legality is moot in wartime) as well as repairing warforged, armor, bows and weapons.
And given the time, crafting them as well.
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I am a
Chaotic Good Human Wizard/Sorcerer (2nd/2nd Level)