I believe that Bladebearer of the Valenar must be taken at first level. It doesn't I checked.
Hazzardevil is wrong in his reading of Flurry of Blow's. Your right I'm wrong.
Monk is pretty universally regarded as a weak class. They can be fun, and they can be optimized, but for what you're attempting to do, it may not be the best choice. You might want to reconsider your build, which shouldn't be too much of a problem since we've only just begun and your character sheet is incomplete anyway.
I don't see how I can rebuild my monk to make it better, the only thing I can think of to make it better is wait until it levels up and I can whack people with my scimitar semi-competently. Level 3 is when I can do this at a reasonable rate, taking bladebearer at level 6 and qualifying for bladebearer at level 8.
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Originally Posted by Ghost49X
On the subject of flurry of blows
Personally here's what I would do, get exotic weapon proficiency and 2 weapon fighting and switch between using weapon attacks and unarmed only flurry of blows. You can still be holding the weapon you just can't attack with it while doing flurry of blows...
I've been misunderstanding the bit about you can't attack with a non-monk weapon and use flurry of blows (Or someone has, I don't know) I've been interpreting that as you cannot use a non-monk weapon to flurry of blows someone, not how you've been seeing it:
You cannot use a non-monk weapon to attack if you use flurry of blows. I'll just punch people a lot until swinging my scimitar works.
It appears we've been disagreeing on how FoB's work, your the DM we go with what you say, fair enough.
Also, is it too late to add flaws onto my character? I didn't ask in character creation since I didn't think I needed them.
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Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
just wondering, Still you know adamantine body counts as heavy armor right? Won't that conflict with some ranger abilities or are you not taking that many ranger levels?
You can use unarmed flurry while armed because you aren't using you hands to make those attacks. Monks's unarmed strikes are with all parts of their body.
So you can flurry of kicks while handcuffed if need be.
As stated before you can implement your character concept of a dual-scimi-monk at level 1 if you take 2 flaws now. You can take the 3 feats needed to do what you wanted to do (bladebearer of the valenar, weapon focus: scimitar and double steel strike) as the dm has already stated to be lenient about making the two former apply to the latter.
We have so far only been doing some introductory things and getting familiar with each other and the setting. So changing your feats shouldn't be a problem. Especially seeing you are changing nothing about the concept or fluff of the character with it.
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Originally Posted by Ghost49X
just wondering, Still you know adamantine body counts as heavy armor right? Won't that conflict with some ranger abilities or are you not taking that many ranger levels?
Seems you missed it when that came up earlyer
It will remain with 1 level, yes.
The build as it stands will be ranger1/psion4/warblade or crusader1/slayer10
with the 5th psion level thrown in there somewhere perhaps for the feat.
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I don't see how I can rebuild my monk to make it better, the only thing I can think of to make it better is wait until it levels up and I can whack people with my scimitar semi-competently. Level 3 is when I can do this at a reasonable rate, taking bladebearer at level 6 and qualifying for bladebearer at level 8.
I've been misunderstanding the bit about you can't attack with a non-monk weapon and use flurry of blows (Or someone has, I don't know) I've been interpreting that as you cannot use a non-monk weapon to flurry of blows someone, not how you've been seeing it:
You cannot use a non-monk weapon to attack if you use flurry of blows. I'll just punch people a lot until swinging my scimitar works.
It appears we've been disagreeing on how FoB's work, your the DM we go with what you say, fair enough.
Also, is it too late to add flaws onto my character? I didn't ask in character creation since I didn't think I needed them.
Like I said, tell me about your idea for a flaw and we'll see if I like it, I think most of the flaws aren't worth an extra feat but you can always be creative. If you don't have any idears I'll suggest a few that would. Just try to make it fit your character. No I won't allow you to sacrifice something silly that you'd never use anyway.
I agree that you should be able to rebuild your character a bit. You aren't changing the concept, nor have we been in any actual combat, plus we want you to be able to do what you want. Its not like you're a T1.
Speaking of flaws, I never got word about being able to take one for my dragonmark. So I ditched my other feat in favor of the mark.
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Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
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Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
You can use unarmed flurry while armed because you aren't using you hands to make those attacks. Monks's unarmed strikes are with all parts of their body.
So you can flurry of kicks while handcuffed if need be.
As stated before you can implement your character concept of a dual-scimi-monk at level 1 if you take 2 flaws now. You can take the 3 feats needed to do what you wanted to do (bladebearer of the valenar, weapon focus: scimitar and double steel strike) as the dm has already stated to be lenient about making the two former apply to the latter.
I don't see how weapon focus scimitar is needed at all in his build, Two weapon fighting on the otherhand...
by double watch the captain means you both go on watch 1 at the same post and then you both go on watch 2 together, each watch is 4 hours long so you'll have 8 hours of time beside the guy... this can be any merc (player's choice) if no one takes it it'll be an npc merc. Its just an opportunity to rp.
I don't see how weapon focus scimitar is needed at all in his build, Two weapon fighting on the otherhand...
Weapon focus is needed for whirling steel strike, which let's him use his double scimitar to flurry.
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Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
Weapon focus is needed for whirling steel strike, which let's him use his double scimitar to flurry.
Whirling steel is for longswords
double strike is for two bladed swords, a double scimitar is closer to a double sword than a longsword. Personally flurry of blows and 2 weapon fighting do the samething at this level, 1 extra attack at the cost of -2 attack bonus. however the scimitar crits more often than the unarmed strike and they both do the same damage. I would just not use fob untill level 3 using 2 scimitars attacks instead of 2 fob attacks, besides if you do fob attacks with 2weapon fighting you'll have -4 to hit and will rarely hit stuff for now...
also I wouldn't take blade bearer unless you take a level of fighter or something that gives you martial weapons which you could do at level 2 (and fighter 1 would give you a free feat!)
Again, I suggest that Hazarddevil look at the Revenant Blade Handbook. The builds seem very much in keeping with his intended build goals, and there are several to choose from, which can pretty easily be modified according to taste.
What, exactly, are we waiting on in the IC thread?
you can Rp the watches if you like, though if you don't I'll skip over it. For the artificer I recommend you ask the gnome, it would give you an excuse for interaction. You have 4 days of flying to do, so again if you want to interact at some point do so otherwise I can cut to your arrival in Cyr.
I'm up for skipping to the arrival. I don't have enough money to do any item creation right now
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Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
So I cut the explaination short so I could do OOC here.
The ship will fly above the keep and you'll jump down, Still you have your wings that are ment for this, other characters a 1 use item (the big feathers) will be given to use as chutes (they only work for 1 round so don't activate them too early. If some of the ship's crew wants to jump down or stay on ship it's fine with me but I think the artificer would be quite useful on the ground. But the mercs the warforge and the enlisted troops will all jump.
Also for Vale I want to know what he did with his horse (I'll give you free stables at the Deneith enclave in Wroat or any place you want if you don't want it being a burden (no jump cavalry))
Whirling steel is for longswords
double strike is for two bladed swords, a double scimitar is closer to a double sword than a longsword. Personally flurry of blows and 2 weapon fighting do the samething at this level, 1 extra attack at the cost of -2 attack bonus. however the scimitar crits more often than the unarmed strike and they both do the same damage. I would just not use fob untill level 3 using 2 scimitars attacks instead of 2 fob attacks, besides if you do fob attacks with 2weapon fighting you'll have -4 to hit and will rarely hit stuff for now...
also I wouldn't take blade bearer unless you take a level of fighter or something that gives you martial weapons which you could do at level 2 (and fighter 1 would give you a free feat!)
According to one of the calendar* elf web articles you can take double steel strike at monk 2 as a bonus feat. I need weapon focus for revenant blade, but I'm not sure weather to take dervish or revenant lade if we get that far.
Can blade bearer be a featI g et for a flaw and then take fighter at level 2?
The problem with that is that I then can't get back into monk to take level 2 and maybe beyond.
*My IPad keeps correcting the elf I mean to calendar, you know what elf that is.
Can I have blade bearer calendar?
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Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
There are certain religions and organisations, as well as feats, that allow a more lax multi-classing with monk. But I advice either way to at least take 2 monk levels first for the evasion, saves and feats.
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Hey if you want flaws ask, just don't expect a feat in exchange of your sense of smell, or your ability to fight with a weapon I know you will never fight with
What if I swapped my proficency in unarmed strikes, improved unarmed strike and unarmed strike damage for bladebearer of valenar and weapon focus and proficency in my double-bladed scimitar?
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Thanks to the wonderful Ceika for my signature.
Quote:
Originally Posted by Chained Birds
Just one of those guys vs girls things. Guys like giant, fighting robots that shoot lazerz out their eyes while girls like pretty jewelry that sparkle in the moonlight after having a romantic interlude with a charming gentleman.
I'm wondering if Extraordinary Artisan applies to items I craft, but it won't affect my descision.
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Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~
(Weapons and Armor not listed. Are you unarmed, or do you have the valenar double scim? I know you're still working out your feats and stuff, so I'll assume you are unarmed right now)
Attack Bonus: +4(Melee), +5(Ranged)
AC: 16(Misc bonus?)
Fort: +4
Ref: +6
Will: +2
Improved Unarmed Strikes count as both manufactured weapons and natural weapons, as per the SRD. So, for example, they can be enchanted with both Magic Weapon and Magic Fang. I'm not completely certain how this interacts with artificer infusions, but I think they can count as manufactured for that purpose.
Improved Unarmed Strikes count as both manufactured weapons and natural weapons, as per the SRD. So, for example, they can be enchanted with both Magic Weapon and Magic Fang. I'm not completely certain how this interacts with artificer infusions, but I think they can count as manufactured for that purpose.
Yeah, the real worry is the fact that I have to use infusions on items, which are worn, or on a warforged. I don't know if they work for that purpose.
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Quotes:
Spoiler
Quote:
Originally Posted by Hashmir
When I die, I donate my body to the cause of whatever ******* finds it first.
Quote:
Originally Posted by Bloodgruve
Really though, how effin scary would the beach be if an octopus could launch itself outta the water at a 200' move speed every 6 seconds. I'd never go to the beach again... I thought flying sharks were scary...
Blood~