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Darkness overtakes you both as you step through the door. It feels like being pulled in hundreds of directions at once, until within a split second it stops. Before you now, you can see a floor of rock and walls of smoothed stone. Nothing else appears in sight, except of the darkness. A second ticks by, and then the Keeper's voice talks into your head.
"To make it to the exit and drink from the chalice there, will send you out. Creatures, traps and mercenaries hunt these halls and so you if you wish to escape, may the fate be on your side. "
Spoiler
This is how it appears, you start in any of the entrance blocks.
Tudela follows 20 feet behind Xomish, stepping gingerly along the stone floor. She holds her bow forward, with a free hand ready to grab an arrow or cast a spell.
Spoiler
Attempting to stay out of the range of his Xomish's light source if he has one. She can see in non-magical darkness.
If we roll init, Tudela currently has a total bonus of +13.
Using my standard action to ready "Sonic Shield." Triggered by hearing or seeing something hostile, such as one of these mercenaries.
A tall and well muscled creature stands at the far end of the hallway. It's skin is smoke grey and it wears heavy armor. Each of its hands end in fearsome looking claws of some sort. It however doesn't seem to notice you yet.
Tudela stops her forward pace and casts the protective spell she had readied, quietly hoping the whispered verbal components won't give away her position. The spell envelopes her in a shimmering shield.
She studies the creature to determine what it is and how to best defeat it.
Spoiler
Init bonus= +13.
Cast Sonic Shield. +4 deflection to AC, grants other protections if attacked.
Also rolling for knowledge devotion. Is it okay to just roll the d20 and have you apply the appropriate mod?
Knowledge: (1d20)[15]
Mods: Arcana (+14)
Dungeon(+10)
Nature (+10)
Religion (+14)
Planes (+10)
Reaching the end of the hallway and leaping against the wall, Xomish launches himself west into flight, hurtling a deadly-looking spine at the creature with a feral howl.
Between what you can assume to be the beast's thick hide and the heavy armor, your attacks fail to injure it. A wild cackle is heard as it attempts to tear in Xomish's flesh.
Spoiler
Note, that if any of these attacks miss you, none of them count.
Tudela launches arrows at the beast, then after the enemy and Xomish exchange blows, she attempts to hinder it with a spell.
Spoiler
Not sure what's going on with turn order. I'm also waiting to get a result from my knowledge check which is somewhere between 25-29 depending on what kind of creature it is. I'll assume for now that's its not arcana or religion, if it is, I get an extra +1 on attack and damage rolls.
Initiative: (1d20+13)[32]
My initiative should be before Xomish's second attack, not sure if also before the monster.
I'm not sure if casting that buff on myself counted as the surprise round or the first round of combat, or just happened before all that so you can adjust my actions accordingly. I'm doing these things in the same order either way. Surprise Round/Round 1:
Swift: Cast Hunter's Eye (Only if the monster hasn't acted, otherwise I'll save the spell)
Attacking with longbow, using emerald razor manuever. (1d20+15)[26] Touch.
Damage: (1d8+6)[8] + Sneak Attack (2d6)[2]
Next: (Either on the first round of regular initiative, or my next action coming up.
Cast: Ray of the Python. Ranged Touch Attack. (1d20+14)[17]
No save for first round.
Duration: 1 min.
Each round after the first it gets a reflex save to end the spell. DC 17.
Effect: Movement slowed by 10ft. Can only make one attack per round.
This should happen before the attack against Xomish, I think.
Edit: Also as a move action the round I cast the spell I want to use a dark knowledge (tactics) on it if it's applicable. (aberrations, elementals, magical beasts, outsiders, or undead)
[roll]1d20[/roll]
That's before the mod, depending on what type of creature.
Order of events, if I missed something, let Me know.
1. The both of you spot an enemy. Surprise round is triggered, as you see it. Xomish attacks, and Tudela casts spell.
2. You guys act first from having a higher average initiative
3. None of Xomish's attacked hit, so Maneater doesn't do anything for the time. And Tudela casts Hunter's Eye
4. Monster attacks Xomish.
Makes sense. Also Hunter's eye was along with a bow attack. Did that hit? I think now its my turn. I'll take the last action that's listed in my last post, casting the Ray of the Python spell.
Which touch attack were you referring to, the one from the bow or the spell form the next round? I'm guessing both hit.
The round I cast ray of the python should be this round right before xomish's action. So it will affect the monster's next attack.
Also fixing my dark knowledge roll, which will buff xomish's attacks. (1d20)[17]
Still don't know what mod to add, did I get a result on my knowledge rolls from before?
Xomish's last attack seems to deal quite a bit of damage to the creature. It's thick hide is sliced apart and you can see its blood flowing freely. Tudela's ray now wraps itself around the beast and begins to hold it in place. It stands for a moment, not paying attention to Tudela, instead is pushing the slashed skin together and watching as the skin reattaches itself, stopping the blood loss.
Spoiler
You had asked about your bow attack, so I was talking about it. But yes, both attacks did hit. However the enemy attacked Xomish in the round before your ray, so the ray won't stop that chain off attacks, however it will stop it from attacking you the same way, so that's a bonus. It's injured and hurt, but it's currently healing itself. Your round begooler
As Tudela aims at the monster, her arrow sparks with electricity. She quickly launches two shots in its direction, then adjusts her position slightly.
Spoiler
Swift Action: Using Lightning Arrows Boost
Full attack with rapid shot.
Using "Take Aim" maneuver. Attacks are touch.
After, 5 foot steps a little further away from the monster.
Notes:
Sonic Shield is still active. If Tudela is attacked, attacking creature makes a fort save DC 17 or is forced 5ft back. It also takes 1d8 sonic damage.
Dark Knowledge only works on (aberrations, elementals, magical beasts, outsiders, or undead) so if it's nature I'm guessing it doesn't work and didn't apply it. I did apply the knowledge devotion bonus.
Description of maneuvers if needed:
Spoiler
Lightning Arrow
Phoenix Feather (Boost) [Electricity]
Level: Crusader 1, Swordsage 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of turn
A moment of focus is all it takes to cause your arrows to spark with electricity. When you initiate this maneuver, electricity cascades down the curve of your bow and leaps to your arrows when you fire them. For the rest of your turn, your ranged attacks deal an extra 1d6 points of electrical damage, +1 point per initiator level.
Take Aim
Falcon's Eye (Strike)
Level: 3
Prerequisite: One Falcon's Eye maneuver
Initiation Action: 1 full-round action
Range: Weapon range
Target: One creature
Duration: Instantaneous
With a moment of focus, you find a chink in your opponent's armor that is large enough for you to get a series of arrows through. As part of this maneuver, you make a full-attack with a ranged weapon. These attacks are resolved as touch attacks and deal an additional 2d6 points of damage per arrow.
Now it moves forward, bearing down on Tudela. The ray stops it from another reckless assault. It's steps are slowed by both wounds and magic, but it does manage to close the distance to attack.
"This really is a taxing challenge." Tudela states, with a huff of both nervousness and frustration.
After taking the blow, Tudela ducks and falls back, putting some distance between herself and the enemy. She grasps a pinch of clay from the pouch of spell components around her neck, quickly forms two flat sheets and smashes them into the ground. The smooth stone floor of the dungeon shapes itself into two thin walls on either side of the 'troll.'
Spoiler
Casting stone shape, shaping 16 cu ft of stone.
Two walls box in the troll. The one between Tudela and the troll is the width of the hall (10ft) 2 inches thick, and a little under 3 feet high.
The wall between Xomish and the troll is the width of the hall (10ft) 3,inches thick and 4 ft high.
The 'troll' can't make AOO's because of ray of the python. It gets to start saving now to shake off the spell. (DC 16)
Moving back 40 feet.
The things seems to lack proper intelligence as it simply stands there clawing at the air between the two of you, the stone seems to effectively stop it.
After backing up for safety, Tudela runs back towards the 'troll' and Xomish. With a moment of concentration, she teleports past the monster and the two walls she formed.
Next, Tudela speaks some holy words and touches the maneater on the shoulderblade.
Spoiler
Two turns described if that's okay, between which the monster can do damage to the wall or try to escape and Xomish loses another HP.
Turn 1: Move action turn around and come back towards monster and xomish. Standard action use shadow jaunt maneuver to teleport to Xomish.
Turn 2: Standard action cast extended lesser vigor on Xomish. He'll gain 1hp per round for the next three minutes, for a total of +30hp healed. She's not going to wait for him to get back up though, and will start launching more arrows on her next turn.
Standing alongside the recovering man eater, Tudela resumes her assault against the trapped 'troll,' now with a different type of arrow.
Spoiler
I'll go ahead and post the next few turns, since I think I'm the only one taking actions. I'll mark how much total HP Xomish has gained. If the creature breaks through the wall, just interrupt my progress at that point.
Also, Tudela gains 3hp (up to 30 per day) for bow attacks that hit, so let me know the total number.
Using Dragonsbreath arrows, which deal 1 fire damage with each attack. Just in case.
Turn 3
(Xomish +2)
Full Round Action to make a single ranged attack and recover maneuvers.
Attack: (1d20+15)[29] Against regular AC.
Damage: (1d8+6)[14] +1 fire
Turn 4
(Xomish +3)
Swift Action: Lightning Arrows
Full Round Attack with Rapid Shot, Take Aim Manuever
Attack 1: (1d20+13)[21] Touch.
Damage: (1d8+6)[11] + (2d6)[11] (Take Aim) +1 fire
With a whining growl, Xomish rises from the floor, his body lacerated with cuts and bone quite visible. Still, on wings unsteady, he rises once more to the top of the hallway. A word that may have been in thanks escaped his bloody maw, though wary of the other he remains.
It takes only a single arrow attack for the monster to fall to the ground unconscious. Xomish is back up and active as well. And now the two of you are left alone once more in the dungeon.