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The tunnel winds through the ground, and the dwarves can tell that it gradually slopes deeper into the ground. Shoddy wooden beams punctuate the monotony of rock and dirt, but there are no torch holders or lantern hooks, as if whoever built this tunnel didn't need light to see.
Spoiler
I will need to know your marching order. You know, for... bookkeeping reasons.
"Well there's more down here than I thought." Brumli shouts up after seeing there's more to the trapdoor in the floor. "It'll be easier to secure this door than both those up top. Lets grab a few boards and some rope if we can find some." The dwarf climbs out of the hole to scavenge what he has in mind.
Spoiler
Looking for a board or similar wide enough to span the trapdoor, some rope, & anything breakable or noisy if dropped (clay/glass jars; a stack of metal plates or jar of metal silverware).
If the door lifts up, tying/wedging something wider underneath it should block the door. If we put something breakable/noisy on it, it should make a crash if they jiggle or break the trapdoor.
If the door opens down, put the noisy items where the door will knock them over if opened.
Not interested in outright preventing entry just jury-rigging a makeshift alarm to warn us.
Mortimer takes up a position in the middle of the group and tightly grasps the torch, "Aye, we should be very quiet down here. No tellin' what kind o' crazy critters dwell down here in the abyss."
Spoiler
Stealth Check: (1d20+3)[11]
I've been having trouble keeping track of who is who here.
Spoiler
Name
Class
Race
Player
Carric Siannodel
Fighter
High Elf
rorikdude12
Milo Tealeaf
Rogue
Lightfoot Halfling
Allyzedl
Brokanas Arcanas
Wizard
Human
yugi24862
Brumli Grimnar
Cleric
Mountain Dwarf
PChubby
Mortimer Mortikind
Warlock
Hill Dwarf
Felhammer
With this knowledge in hand, I would say the order should go:
Carric <- Milo <- Mortimer <- Brokanas <- Brumli
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As Brokanas is walking, he feels a tug on his foot. While Carric stepped over it, Brokanas has triggered a trap. A handaxe swings down from the ceiling and slashes the side of his face.
Mortimer doesn't even see the trap coming. He recoils as he sees an axe swings down and pelt the poor Wizard in the face. "Ack! Dis is why you should be in da back friend."
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Now more alert, you continue down the tunnel. Carric stops the group when he notices a loose stone in the floor ahead that could be a pressure plate. Sure enough, the walls have tiny holes in them around that area that almost assuredly will shoot darts.
Mortimer's eyes light up as he watches Carric, "Ack! Dat is a good plan, boy. Worthy o' a pint o' ale at my Inn, iffin you ever stop by."
"Hah! I hope I can sometime!", Carric says, his eyes brightening at the thought of decent ale. He takes a swig of wine, then uses mage hand again to retrieve the tent, which he promptly stores in his back and continues on, periodically casting light spells in front of them as he whistles.
"Aye, a wise move master Elf. I wonder what's down here. Someone thought it important to keep intruders out." Brumli says from the rear of the group. He keeps an ear open for what might lie ahead or his impromptu alarm from behind.
Spoiler
Since there was no response I'm assuming you're OK with the alarm booby trap on the trapdoor into the tunnel back in the cellar :)
The group turns the corner to find four kobolds wearing ringmail and carrying short swords and shields blocking the path. "Turn back, bigfolk," one of the kobolds says in accented Common. "You are not welcome here."
The group turns the corner to find four kobolds wearing ringmail and carrying short swords and shields blocking the path. "Turn back, bigfolk," one of the kobolds says in accented Common. "You are not welcome here."
"We like it here. Can't you show some hospitality?", Carric says as he smiles. He fires a ray of frost at the nearest kobold.
Spoiler
(1d20+2)[14] initiative (1d20+4)[11] to hit (1d6+3)[9] damage
Remember that ray of frost ignores armor, or at least I think it does.
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Last edited by rorikdude12 : 09-05-2012 at 05:31 PM.
Carric and Mortimer's attacks both miss, and the kobolds immediately move in to defend their home. Carric and Mortimer each take a spear to the shoulder. After attacking, the kobolds hold up their shields, almost forming a wall to prevent incoming attacks. They are also blocking you in the tunnel, so you'd have to be quite nimble to get past them in order to fight them in melee. Unless you are Mortimer or Carric, you must resort to ranged attacks.
Spoiler
Ray of Frost never mentions anything about ignoring armor, actually. You may be thinking of magic missile, which never misses, but "armor" is only AC, which you have to roll against to see if you hit. There isn't any Armor Reduction that I know of in D&D Next.
Carric takes 4 piercing damage; Mortimer takes 6. I don't want to keep looking back and forth pages at your character sheets, so it would be very convenient if everyone could please post their current Hit Points and AC in your post title during combat, thank you.
I'm sorry, I made a typo in the last post. Only Carric and Mortimer can make melee attacks; Milo, Brokanas, and Brumli must use ranged attacks to hit the kobolds. I'm going to assume that, for Milo's attack to have worked, Mortimer moved out of the way after his turn.
Also, again, please put your current Hit Points and AC in the title of each post during combat.
Milo jumps up and stabs one of the kobolds in the neck. It collapses, but the kobold next to it moves in to continue blocking your way into the room.
"Bah. I would have preferred talking a moment more so I could get up close. Well, too late now. Let's see if I can remember this spell again." Brumli says as he sheathes his hammer. As haltingly speaks a short prayer, the holy symbol around the dwarf's neck glows slightly. With a flick of his wrist a bolt of radiant energy streaks down the tunnel at a kobold.