You take X fill in the number you need. all there is to it. Copy [roll]#d#+X[/roll] Paste in a spoiler. Fill in blank numbers. Make sure there is a space separating your dice roll from anything else and it goes through. And I'm happy you are enjoying yourself and getting the experience you wanted from your other group.
Anyways Qwertystop you are up and I can not post anything until you add something so... Jumps on little dwarf.... wake up. JK
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Sorry, I overslept. I did say that when I arrived I would explain what'd been happening, though.
Question: Tarith is currently doing a stealthy thing. Teleporting to him would likely mess this up. However, I cannot think of any way for me to know this IC. Would it make sense for us to help Bishop on his quest before teleporting to Tarith, in the OOC hope that he'll finish his stealthy thing before we get to him?
Well in the end we are doomed if we go on this quest, though chances are better with three of us then just one. But we also don't know this, what we do know though is that I was sent by the church to go to Justcrown to get to the Demoness " Goddess". So Teleporting to Bishiop and convincing him to go with us would be our best bet, after all do not want to get thief caught. Though I am surprised he decided to follow this route, I am intrigued to see how far he makes it, and if indeed does come out with some useful information. So I would go with Bishop first and hope that he does not remember why he went to the giant once all the liquor is out of his system.
Greetings! Hopefully, Tarith will be done quickly with his mission. Felix should be on his way to the city if he chooses to do so. We have to wait for Bishop to post, since you are currently with him outside Hammerbruk.
The plot thickens, just to let everyone know I have no idea whats going on with the house the thief is in, so be careful, I have a good idea and it fits but, just be safe and may the dice be in your favor. Saying pelor's light has illuminated many hidden secrets already.
Dantie, just got a few questions about your character sheet.
How old and how much does your character weigh?
Also, how do you have a speed of 15 ft? I believe it should be 20, while carrying a medium load.
@Tarith: I'm very sorry. I forgot to add one item to the list of valuables found in the safe. It should not affect your latest post whatsoever.I will try to get my notes more organized next time.
Hello, Morbis Meh! Sorry for the late update. I was too focused on Tarith's section, but I have already updated your part. Soon you will all be together!
I had assumed that it was taken for granted that I would be going along with the others to see what's going on in this particular situation, but just in case it isn't: I am. Cautiously.
Good to know that dispel worked. That's one of my three 2nd-level slots for the day burned, though... Maybe I should have used Shared Resolve for one round instead. +enough to his Will save would have worked if it was Hold Person, even if it would be a bit slower, and the odds of me having to make a Will save in that one round were pretty low.
Well, there's improvised weapons, and there's creative uses of improvised weapons. For example, anyone could use a ladder as a reach weapon (at least by common sense... no idea why the Drunken Master has that as a class ability...), but what about trapping someone in the rungs and getting a reach grapple? Go outside the rules a little!
(No offense intended, just in case my tone comes through wrong in text)
Thats just cruel. At least in real life, what my character is doing is even more cruel, he is asking the two people who saw their friends get killed questions as if they had something to do with it. But if one of these questions is answered wrong and their leader says so, well then they get imprisoned in a box. So see start with the simple stuff, name and where they grew up. If it is magic, which it shouldn't be because I would have gotten an automatic save just for seeing them, they will have to say their real names. If it is a shapechanger, again they will have to say their real name. Only if it is the real them will they get through the first two questions.
Ok thanks to the playground I have all my levels planed out accordingly, the thread above shows it for the next ten levels, most of the things I gain from these levels shall help the group, but some just help me stay alive to help the group. I hope everyone enjoys and I am open to suggestions don't forget. I will be making a list of spells that I can use and if the stack or not on their so that any one of you can tell me what spells you want cast on you when I hit level 12, being able to effect us all with one of my spells.
Dantisilva.... you're making a DMM Persist Cleric... Oi Vey my charater could be as good as useless, strike that looking at the spell list he may be as good as usless
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O **** yea sorry wrote down the whole list of domain spells i get sorry everyone on that last part, and how is a ranger useless definatly in a wildrness campign? So you can transform into things ok...now you are even stronger when you transform? I see no problem with it unless there is something I am missing. And saying I can only do 2 a day until level 13, and only one me until level 12 I still do not see where the uselessness is. I am focusing on domains mostly, covering almost every spell I can that we may need because our wizard dropped out. Most of the spells I cast will be summon monster and buffs, at the end of the day healing spells unless need some other time during the day which then will be used at that time. I do not see where your character is usless at all my friend, I am not a frontliner cleric. I stay in the middle making sure everyone benefits from the +4 to armor i grant for 10 rounds. As well as all my other nifty abilities. Think of my person as the person who can do the dirty work and be the front line fighter but only does so when he thinks pelors justice need to be brought down on something, then he is basically a embodiment of PElors might, but other then those few times he is happy to stay and make sure he can provide help for his friends where they need it.
Last edited by dantiesilva : 08-28-2012 at 09:24 AM.
Righteous Might+ Divine Power + polymorph via any spell from the spell domain makes any and all melee useless and this is a very very easy build to do. I am only technically a half ranger and rangers to be honest aren't overly usefull, I have no spells so the only roll I can fulfill is frontlining. My skills are somewhat limited due to PrC's.
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A big shout out to Kymme for the fantabulous custom Avatar
Is the proud owner of 3 cookies
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Quote:
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You have made me laugh. Have a cookie.
Quote:
Originally Posted by Scowling Dragon
Morbis Meh: I like your portrayal of the more Thri-Kreenish human. You get a cookie.
Quote:
Originally Posted by HuskyBoi
That made me spit-laugh my tea all over the laptop. Have another cookie! And then send me £20 so I can get the laptop fixed
I made it clear what domains I was taking, and spell was not one of them. Time was though. My person is to help the group not myself. So when you wild shape, for example, I cast them spells on you making your ability that much more powerful. I cast divine agility on the spellthief to make his ac and speed, and many other things, that much better. I don't know what I cast on the drunken one but maybe breath of a dragon XD. And the dwarf enlarge him. I am not one of those people who takes the parites thunder if that is what you are worried about, and as one of the people who designed some of the things we shall be fighting let me assure you that you will be a key factor in our survival at times. I can not say anymore then that though. Our DM would not let you take a class, and I would not have asked someone to play the role if it was not needed. Everyone has their abilities and our needed in this group so do not fret, after all if the drunk has a place you fit in alot eeasier and still have a mind XD.
I still want to know whether I can Mending his leg. Setting a bone just lines it all up so it can heal, Mending would make the outer layers of bone (marrow is definitely living) whole again. Cure Wounds spells don't fix stuff like broken bones.