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Old 09-18-2012, 09:55 AM   Top  -  End  -  #151
--Lime--
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Default Re: Dungeon! OOC

Noted. Doing Floid's turn now! Serps will keep searching.
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Old 09-18-2012, 10:16 AM   Top  -  End  -  #152
--Lime--
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Default Re: Dungeon! OOC

Floid staggers into the room, clutching his chest, pouring blood. Limply in his hand dangles the Orcslayer, and Floid's consciousness is threatening to take a holiday.

From behind a particularly sinister-looking piece of equipment came thundering footsteps. Floid muttered something under his breath as he recognised the threat as an

OGRE


Spoiler


Vesth's go!
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Old 09-18-2012, 11:09 AM   Top  -  End  -  #153
Vesth
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Default Re: Dungeon! OOC

Nook saunters out of the room gleefully, rubbing his hands for the next part of the plan.

Spoiler
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Old 09-18-2012, 11:21 AM   Top  -  End  -  #154
--Lime--
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Default Re: Dungeon! OOC

Serpentine's go!

I was going to roll for you but since Mangles is in bed anyway it can wait 'til the morning.
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Old 09-18-2012, 09:23 PM   Top  -  End  -  #155
Serpentine
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Adrift in a sea of woe.
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Default Re: Dungeon! OOC

Actually, after a cost/benefit analysis (I worked out the minimum number of turns it'll take me to visit two rooms), I'm gonna go a different way.

Madelyne shrugs at the wall, and leaves the room the way she entered. Remembering those eight-legged freaks she left behind, she continues down the corridor until she reaches a shiny polished room filled with mysterious, non-Euclidean glassware.

Monster please
(2d6+1)[10]
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Old 09-19-2012, 10:46 AM   Top  -  End  -  #156
--Lime--
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Mangles' go. Will get Serps' fluff up soon. Requires some thought.
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Old 09-19-2012, 05:32 PM   Top  -  End  -  #157
Mangles
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Default Re: Dungeon! OOC

Floid doubles back to retrieve his gold and slay the beast that hurt him. No one gets the better of him and lives, especially not some wizard created nightmare.

(2d6+1)[13]
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Old 09-19-2012, 11:31 PM   Top  -  End  -  #158
Serpentine
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Apparently not indeed o.O
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Old 09-23-2012, 06:37 AM   Top  -  End  -  #159
Mangles
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Default Re: Dungeon! OOC

poke poke 10 characters
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Old 09-28-2012, 05:31 AM   Top  -  End  -  #160
Serpentine
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He's dealing with some stuff at the moment. I'm sure he'll be back as soon as he's able - or not, ionno, maybe he won't need us anymore
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Old 09-28-2012, 06:37 AM   Top  -  End  -  #161
Mangles
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Default Re: Dungeon! OOC

fair enough. I'll just eagerly await his return.
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Old 09-29-2012, 11:05 AM   Top  -  End  -  #162
--Lime--
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Default Re: Dungeon! OOC

The strange glassware was, perversely (though not as perverse as the King's Private Chamber) the most normal thing in the room, as within a step or two of entering, Madelyne faced a

BLACK PUDDING


Spoiler
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Old 09-29-2012, 11:07 AM   Top  -  End  -  #163
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Floid returned to the Owlbear, and this time his hairy jaw was set. He would not be surprised; he would not be outdone. Ignoring the screeching, flapping, and feathers now filling the air, he strode straight towards the horror and swung: only once, but undeniably enough.

The Owlbear was no more, and Floid suddenly thought the world a better place for it.

Floid decided on a quick search of the little office, and started with the solitary bookcase in the corner. As he drew near, the bookcase swung rather stereotypically open. He patted the gong under his arm with smug approval.

Still, there was no gold for opening secret doors. Turning to the desk, Floid rooted through its three draws (finding only paper) and two cupboards. One was full of official seals, and locked metal boxes (which yielded only more paper when smashed open). The final cupboard, however, soothed Floid's seething irritation at finding nothing, and solved that problem in itself. A bottle of local herby liqueur, bitter but strong, sat mostly full in front of an ornate golden goblet. Snatching them both, Floid admired the handiwork that went into the etched gold patterns on the goblet. Certainly, it should be worth 2500 at least.

Board updated!

Vesth's go!
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Old 09-29-2012, 11:08 AM   Top  -  End  -  #164
--Lime--
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Default Re: Dungeon! OOC

Hi. Sorry I haven't been about. Life took a pretty heavy turn. Got my head above water now though. Hope we haven't lost anyone along the way.

Apologies again, but I'm back.
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Old 09-29-2012, 07:33 PM   Top  -  End  -  #165
Vesth
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Default Re: Dungeon! OOC

Nook unleashes HEAVENLY HELL OF LIGHTNING BOLTS!™ as he rushes to the next room.

Spoiler
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Old 09-30-2012, 02:51 AM   Top  -  End  -  #166
--Lime--
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Default Re: Dungeon! OOC

Nook swings back the door, and is hit with a wave of dampness in the air. Mould clings to the walls, and a single-width path of oolitic limestone surrounds a three-foot deep pool of dark water. Torches on the wall are lit, but the moisture present makes the burn incomplete: black, sooty stains cake the stone blocks behind the sconces.

At first, nothing appears, although Nook can feel a strong confinement or anchoring magic at work. He's just about to enter, when out of the pool surges a

WATER WEIRD


Spoiler

Extra info in lieu of SRD link!
The illustrator obviously wasn't told that a Water Weird was made out of water, instead seemingly thinking it was just "something weird living in water". The illustrator also quite evidently just looked up the picture in the 2e AD&D Monstrous Compendium*, changed a few bits, and coloured it in - seriously, compare the picture and the card. Deviantart tracing started in the 70s, people!

Also, whoever wrote the card probably just looked at whatever the illustrator had drawn, because for some reason magic is crap but swords and pokey weapons are good, which is the exact opposite of the 2e Water Weird.

The Water Weird has been subject to reinterpretation several times over the years. It's been a ten-foot snake made of water that can live in a baisin, a kind of guardian-oracle, and a total babe with a water theme.

*I think it was the Compendium and not the Manual...


Board updated!
Serps's go!
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Last edited by --Lime-- : 09-30-2012 at 02:57 AM.
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Old 09-30-2012, 03:23 AM   Top  -  End  -  #167
Serpentine
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Default Re: Dungeon! OOC

Covering her face with a handkerchief and breathing through her mouth, Madelyne gingerly makes her way across the room trying to avoid getting any of the stuff on her shoes. She ducks into an alcove, and dives through a door into the fresh air of...

Monster please!
(2d6+1)[11]

(also you should get online dagnabbit )
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Old 09-30-2012, 05:44 AM   Top  -  End  -  #168
--Lime--
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Default Re: Dungeon! OOC

...into the fresh air of - well, it's hard to tell now, as the room's recently acquired a new ventilation tunnel. Rocks are falling from the ceiling and crush whatever was in the room flat. From the new hole in the ceiling drops an

UMBER HULK


Spoiler


Not in the SRD as "Umber Hulk" is WOTC "product identity"
Umber Hulk through the editions - card is 1e-type, it seems, but the guy responsible for colouring seems to have thought the mandibles were tusks. Also worth noting when looking at our green friend is that at this stage, by the book, Umber Hulks were black with yellowish-grey on the belly/chest area.
Spoiler


Board Updated!
Mangles' Go!
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Old 09-30-2012, 06:29 AM   Top  -  End  -  #169
Vesth
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Join Date: Dec 2011
Default Re: Dungeon! OOC

Just curious. If I enter a rool with healing, and there are monsters in it, will I still get healed even if I lose the fight (i.e. is it possible to just stay in the room and just keep attacking until I win the fight, since wounds will be healed?)
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Old 09-30-2012, 07:09 AM   Top  -  End  -  #170
Mangles
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Default Re: Dungeon! OOC

Floid continues through this pathway of secrets, hoping that delving deeper would provide him with greater treasure.

He kicks down the door and draws his sword.

Monster Please.

(2d6+1)[8]
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Old 09-30-2012, 07:52 AM   Top  -  End  -  #171
--Lime--
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Default Re: Dungeon! OOC

Quote:
Originally Posted by Vesth View Post
Just curious. If I enter a rool with healing, and there are monsters in it, will I still get healed even if I lose the fight (i.e. is it possible to just stay in the room and just keep attacking until I win the fight, since wounds will be healed?)
Yes. It says so on the little "rules summary" thing I put on the google document. I don't mind you asking for clarification at any point, especially here as I admit it's ambiguous: that's because the rulebook is too. From best interpretation, you cannot die be wounded in a chamber that contains a pool of healing.

Mangles: doing it now.

Please note very important change above
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Old 09-30-2012, 09:11 AM   Top  -  End  -  #172
--Lime--
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Join Date: May 2010
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Default Re: Dungeon! OOC

Floid storms into the room, and instantly wishes he hadn't. Despite the extremely regular clerk's office, it seems it was all for appearances: Floid found himself in what appeared to be the storeroom for equipment in the King's Private Chamber. The room could therefore be cleared when anyone had to go through the chamber into somewhere much more private.

Once again, there were, scattered about, whips, chains and various other bits and bobs more at home in a torture chamber than the room behind a clerk's office. On the wall hung something most kindly described as "studded leather armour", though Floid doubted it ever saw true combat.

The codpiece quivered.
Oh not again... thought Floid, but it was to no avail: once again a thick tube of muscle poked its head out from the crotch but this time Floid was ready: a quick swipe and the snake was missing its head.

There was no gold to be found in here, so Floid turned to leave without much hesitation. But on a hook by the door, something caught his eye. In fact, it almost felt as though he caught something's eye: a necklace stared at him. It didn't appear to be a particularly valuable item, but Floid took it anyway: the necklace was light, and he could get it valued with the other lot.

Spoiler


Board updated, Vesth's go!
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Last edited by --Lime-- : 09-30-2012 at 09:37 AM.
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Old 09-30-2012, 10:12 AM   Top  -  End  -  #173
Vesth
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Join Date: Dec 2011
Default Re: Dungeon! OOC

Nook casts a simple spell to magnetize the wall, such that all the coins will fly to it....and then just place the wall in his interdimentional pocket....don't ask how this is done, it just is.

Spoiler
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Old 09-30-2012, 10:25 AM   Top  -  End  -  #174
--Lime--
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Default Re: Dungeon! OOC

Haha, nice, didn't expect you to steal a wall! But then I suppose, with unlimited space, why not?
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Old 09-30-2012, 10:36 AM   Top  -  End  -  #175
Serpentine
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Default Re: Dungeon! OOC

Madelyne steps out the door, wiping her swords on a rag. The shape of the alcove looks odd to her, so she spends a moment pondering it.

Checking for secret door: (1d6)[3]
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Old 09-30-2012, 10:37 AM   Top  -  End  -  #176
--Lime--
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Join Date: May 2010
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Default Re: Dungeon! OOC

Had to move you back a space, Vesth.

1: into room
2: out of room
3: up
4: up
5: up

Basically imagine your movement points for this turn were 3. I'm pretty sure I'm right, but it's late, so if you want to check, go ahead.
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Old 09-30-2012, 11:00 AM   Top  -  End  -  #177
--Lime--
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Default Re: Dungeon! OOC

Serpentine: door not found.

Mangles' go!
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Old 09-30-2012, 07:12 PM   Top  -  End  -  #178
Mangles
Ogre in the Playground
 
 
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Default Re: Dungeon! OOC

Floid leaves the kings secret rooms and heads for the corridor, stopping just short of the chamber. Thinking to himself. "By the beard, what sort of king was this."
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Old 10-01-2012, 12:24 AM   Top  -  End  -  #179
--Lime--
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Default Re: Dungeon! OOC

Yeah I didn't want to overdo it, we've had the last of Kinky King now.

Vesth's go!
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Old 10-01-2012, 04:44 AM   Top  -  End  -  #180
Vesth
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Join Date: Dec 2011
Default Re: Dungeon! OOC

Nook didn't bother preparing a spell....he just walked into the room, fists raised for a barfight. Time to punch some foes!

Spoiler
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