Noted. Doing Floid's turn now! Serps will keep searching.
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Floid staggers into the room, clutching his chest, pouring blood. Limply in his hand dangles the Orcslayer, and Floid's consciousness is threatening to take a holiday.
From behind a particularly sinister-looking piece of equipment came thundering footsteps. Floid muttered something under his breath as he recognised the threat as an
At only around three times the size of Floid, this was a highly preferable situation to facing the owlbear. Unlike when encountering the owlbear, though, this time Floid was severely injured, but he was desperate to get to the marble font in the corner of the room.
Instead of going to meet the monster this time, Floid set his feet to be as stable as possible, knowing that the ogre would come to him - and indeed it did. Lumbering across the floor, the ogre made ground quickly, and swung its club violently. With his last ounce of strength, Floid held his sword in the first guard stance he ever learned and held his nerve. The magical sword split the club in two, and though severely weakened by his resisitive efforts, the beardy warrior held his ground. In a burst of good fortune, the ogre hadn't expected the club to give way, and, overbalancing, impaled his cartoid upon the point of Floid's still-vertical sword.
Not one to look a gift horse in the mouth, Floid makes his way to the marble font and almost fals into it. He began to suck the water down greedily, and his wounds began to close. It occurred to Floid that perhaps this font was installed by the king to deal with whip-marks and awkward bruises. He suddenly got a bad taste in his mouth. Probably wouldn't be wise to stick around anyway.
[Floid is now unwounded]
Vesth's go!
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I was going to roll for you but since Mangles is in bed anyway it can wait 'til the morning.
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Actually, after a cost/benefit analysis (I worked out the minimum number of turns it'll take me to visit two rooms), I'm gonna go a different way.
Madelyne shrugs at the wall, and leaves the room the way she entered. Remembering those eight-legged freaks she left behind, she continues down the corridor until she reaches a shiny polished room filled with mysterious, non-Euclidean glassware.
Mangles' go. Will get Serps' fluff up soon. Requires some thought.
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Floid doubles back to retrieve his gold and slay the beast that hurt him. No one gets the better of him and lives, especially not some wizard created nightmare.
The strange glassware was, perversely (though not as perverse as the King's Private Chamber) the most normal thing in the room, as within a step or two of entering, Madelyne faced a
Over 8 tonnes of ooze dropped in front of her from on high, only a few steps of Madelyne entering. With little reaction time but quick wits, the paladin brought her magical sword to bear on this monstrosity she'd never before seen the like of.
This did not go well.
As she attacked ever more effectively, each slash more cleanly cut the ooze into two seemingly sentient creatures. Clearly, the sword would have to sit this one out.
But once again Madelyne noticed the glassware, and its predominantly purple contents. More shades than she ever thought existed sat in dusty alchemic equipment on old wooden tables. An idea took shape - a shape much better defined than her opponent's outline, it has to be said.
Turning the tables quite literally, assorted acids and potent potions spilled over the Black Pudding. It mad no sound as it withered, but instead turned liquid, and bubbled as if put to the boil. A pungent, almost noxious, smell emanated from the sticky mess on the floor, and Madelyne was glad that as a paladin she had been blessed with Divine Health.
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Floid returned to the Owlbear, and this time his hairy jaw was set. He would not be surprised; he would not be outdone. Ignoring the screeching, flapping, and feathers now filling the air, he strode straight towards the horror and swung: only once, but undeniably enough.
The Owlbear was no more, and Floid suddenly thought the world a better place for it.
Floid decided on a quick search of the little office, and started with the solitary bookcase in the corner. As he drew near, the bookcase swung rather stereotypically open. He patted the gong under his arm with smug approval.
Still, there was no gold for opening secret doors. Turning to the desk, Floid rooted through its three draws (finding only paper) and two cupboards. One was full of official seals, and locked metal boxes (which yielded only more paper when smashed open). The final cupboard, however, soothed Floid's seething irritation at finding nothing, and solved that problem in itself. A bottle of local herby liqueur, bitter but strong, sat mostly full in front of an ornate golden goblet. Snatching them both, Floid admired the handiwork that went into the etched gold patterns on the goblet. Certainly, it should be worth 2500 at least.
Board updated!
Vesth's go!
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Hi. Sorry I haven't been about. Life took a pretty heavy turn. Got my head above water now though. Hope we haven't lost anyone along the way.
Apologies again, but I'm back.
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Nook swings back the door, and is hit with a wave of dampness in the air. Mould clings to the walls, and a single-width path of oolitic limestone surrounds a three-foot deep pool of dark water. Torches on the wall are lit, but the moisture present makes the burn incomplete: black, sooty stains cake the stone blocks behind the sconces.
At first, nothing appears, although Nook can feel a strong confinement or anchoring magic at work. He's just about to enter, when out of the pool surges a
WATER WEIRD
Spoiler
The lightning bolts, both holy and wholly terrible, spring forth from Nook's fingertips towards the water. It has shown itself too soon; Nook finds it easy to stay out of reach outside the door, while in the small room the long Water Weird has little space to avoid the magical electricity. Shortly, it loses control over its form, and the Water Weird falls just as water dropped from a bucket does, except with the added drama of Nook's lightning bolts turning some droplets to steam.
There doesn't seem to be much in the way of treasure in the room, but a fair few gold coins are in the bottom of the Weird's pool. A quick calculation in his head means that, if they're as uniform as Nook can see, there should be about 1000. Other adventurers would have to roll up their trousers and spend a long time collecting them, but Nook could raise the lot with magic in one go - that is, if he so desired.
Extra info in lieu of SRD link!
The illustrator obviously wasn't told that a Water Weird was made out of water, instead seemingly thinking it was just "something weird living in water". The illustrator also quite evidently just looked up the picture in the 2e AD&D Monstrous Compendium*, changed a few bits, and coloured it in - seriously, compare the picture and the card. Deviantart tracing started in the 70s, people!
Also, whoever wrote the card probably just looked at whatever the illustrator had drawn, because for some reason magic is crap but swords and pokey weapons are good, which is the exact opposite of the 2e Water Weird.
The Water Weird has been subject to reinterpretation several times over the years. It's been a ten-foot snake made of water that can live in a baisin, a kind of guardian-oracle, and a total babe with a water theme.
*I think it was the Compendium and not the Manual...
Board updated!
Serps's go!
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Covering her face with a handkerchief and breathing through her mouth, Madelyne gingerly makes her way across the room trying to avoid getting any of the stuff on her shoes. She ducks into an alcove, and dives through a door into the fresh air of...
...into the fresh air of - well, it's hard to tell now, as the room's recently acquired a new ventilation tunnel. Rocks are falling from the ceiling and crush whatever was in the room flat. From the new hole in the ceiling drops an
Madelyne avoided being hit by debris from above through no greater skill than blind luck and her deity's protection. A surprise attack had been the hulk's intention, and while Madelyne was taken aback, she was also now on guard. Facing down her enemy, the paladin took note of the uneven floor between them. She'd have to be careful.
Both closed the distance somewhat gingerly: Madelyne in her full plate, the Umber Hulk unsteady if not able to lean against its tunnel walls. When the two met, the umber hulk first tried to grab with its iron-like claws, but madelyne dodged them both by spinning right up against the hulk's body. Now it tried with the mandibles, but Madelyne ducked. Flipping the sword around, she plunged it into the umber hulk's belly, but since it did not silence the beast, she left it in there and dropped to the floor, rolling back between her enemy's legs.
The Umber Hulk was slow to turn, and it still had a magical sword protruding from its carapace. It hadn't been an easy attack, but now Madelyne was able to draw her other sword, locate a space between two of its thick plates, and plunge deeply, stiletto-like, into the gap.
The Hulk was destroyed. And so too was the room! There wasn't much left that wasn't covered by the rocks from the ceiling. After a little time combing through the rocks on the floor, the only thing Madelyne could find of any value was a slightly dented golden goblet, set with semi-precious gemstones. It might be damaged, but eevn for the stones and material alone, she decided she should be able to wangle 2500gp from that trader she knew.
Not in the SRD as "Umber Hulk" is WOTC "product identity"
Umber Hulk through the editions - card is 1e-type, it seems, but the guy responsible for colouring seems to have thought the mandibles were tusks. Also worth noting when looking at our green friend is that at this stage, by the book, Umber Hulks were black with yellowish-grey on the belly/chest area.
Spoiler
Doesn't he look different?
1e: (above)
2e:
3e:
4e:
Steadily more insectoid as time goes on.
Board Updated!
Mangles' Go!
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Just curious. If I enter a rool with healing, and there are monsters in it, will I still get healed even if I lose the fight (i.e. is it possible to just stay in the room and just keep attacking until I win the fight, since wounds will be healed?)
Just curious. If I enter a rool with healing, and there are monsters in it, will I still get healed even if I lose the fight (i.e. is it possible to just stay in the room and just keep attacking until I win the fight, since wounds will be healed?)
Yes. It says so on the little "rules summary" thing I put on the google document. I don't mind you asking for clarification at any point, especially here as I admit it's ambiguous: that's because the rulebook is too. From best interpretation, you cannot diebe wounded in a chamber that contains a pool of healing.
Mangles: doing it now.
Please note very important change above
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Floid storms into the room, and instantly wishes he hadn't. Despite the extremely regular clerk's office, it seems it was all for appearances: Floid found himself in what appeared to be the storeroom for equipment in the King's Private Chamber. The room could therefore be cleared when anyone had to go through the chamber into somewhere much more private.
Once again, there were, scattered about, whips, chains and various other bits and bobs more at home in a torture chamber than the room behind a clerk's office. On the wall hung something most kindly described as "studded leather armour", though Floid doubted it ever saw true combat.
The codpiece quivered. Oh not again... thought Floid, but it was to no avail: once again a thick tube of muscle poked its head out from the crotch but this time Floid was ready: a quick swipe and the snake was missing its head.
There was no gold to be found in here, so Floid turned to leave without much hesitation. But on a hook by the door, something caught his eye. In fact, it almost felt as though he caught something's eye: a necklace stared at him. It didn't appear to be a particularly valuable item, but Floid took it anyway: the necklace was light, and he could get it valued with the other lot.
Spoiler
Floid doesn't discover what the necklace does until he's about to enter another room or chamber: at which point a vision of what monster lies on the other side will flash into his mind, and he can choose to turn back, or carry on and try to fight it!
This is not a perfect solution but it should work for the vast majority of cases:
1) Aflter Mangles' turn, he emails me a screenshot of his proposed route for next turn, up to the point he wants to use the medallion. Any movement up to the room he wants to check then becomes fixed. This keeps it private knowledge, but also gives me more time to email back with the info.
2) Mangles can do this at any point before his next turn: hell, even on his next turn. During his next turn. Move two spaces, then want to check? That's fine. Just saves time for everyone if we do the behind-the-scenes bit when the others are moving.
3) Of course, he can enter the room without checking. Like the chamber that he's going to HAVE to go through to get out.
4) In the normal game the checked monster would be put face down in the room to fix it in place, but I'll just make a note on my tables, and on the board that the room has been checked.
Board updated, Vesth's go!
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Nook casts a simple spell to magnetize the wall, such that all the coins will fly to it....and then just place the wall in his interdimentional pocket....don't ask how this is done, it just is.
Haha, nice, didn't expect you to steal a wall! But then I suppose, with unlimited space, why not?
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Basically imagine your movement points for this turn were 3. I'm pretty sure I'm right, but it's late, so if you want to check, go ahead.
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It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!
Floid leaves the kings secret rooms and heads for the corridor, stopping just short of the chamber. Thinking to himself. "By the beard, what sort of king was this."
Yeah I didn't want to overdo it, we've had the last of Kinky King now.
Vesth's go!
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It is what it is unless it is what it isn't. Or isn't what it is. But if it isn't what it isn't then it is what it is.
Dungeon! game currently being run. If this tickles your fancy, and you'd like to be notified when the next round of signups opens, come and say hi in the OOC Thread!