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Old 10-14-2012, 10:56 AM   Top  -  End  -  #241
--Lime--
Bugbear in the Playground
 
 
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Default Re: Dungeon! OOC

Inside Alonzo stumbles into a nest of

DIRE GIANT RATS

(Yes, that's actual 2e artwork)

Spoiler


BOARD UPDATED
MANGLES' GO
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Old 10-14-2012, 03:11 PM   Top  -  End  -  #242
Mangles
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Default Re: Dungeon! OOC

Rast looks around the dungeon with distaste and quickly leaves the main room with a spell. A tale from his servants about a fallen warrior should hopefully pan out with some quick cash to pay his pesky gambling debts.

Spoiler

The rumours pointed him in this direction, but Rast is unable to find the door they spoke of, nor the dead warrior. He was sure it was this way.

Board Updated
Vesth GO!
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Old 10-14-2012, 05:15 PM   Top  -  End  -  #243
--Lime--
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Belay that.

Rules check time. I don't think you can teleport from Level 1 to Level 3 on the same turn - but even if the rules say you can, certainly not with just one teleport spell.

edit:
RULING:

Taking the RAW (as we do) things according to the rulebook are... well really what did you expect, things are unclear (as usual).

If a wizard teleports to an empty chamber, he "may continue his normal move".

It is not stated that using a spell ends your turn
It is not stated that only one spell can be used per turn
I'm going to rule that "normal move" includes "casting movement spells", since, for a wizard, this is pretty normal.

So it is okay to cast two (or more) teleport spells in the same turn, as long as you are not interrupted by combat.
Wizards moving in this manner are allowed to arrive in a chamber by teleport spell, and then cast a combat spell just as if they'd only used one teleport spell

If either Vesth or Serpentine have an issue with this, please let me know as soon as possible
.


Mangles, in the interest of keeping the game flowing, I've deducted another teleport spell. If knowing the rules would have led you to a different decision than teleporting down to Level 3, let me know and I'll give you a do-over.
I'm very glad you didn't roll for combat this turn - especially if you'd rolled and failed. I give everyone the same opportunity to retake a go if the rules might have changed their turn decision, by the way. You can see it with my response to Vesth's post. It seems fair because you don't have the rulebook.
But again, any concerns or complaints, let me know.

(/edit)

Reminder: teleport spells let you move to a chamber
  • 1 Level higher
  • The same level
  • 1 Level Lower

Reminder which chambers are which level:

Level 2 chambers:

Prisoner's chamber
2nd Level Treasure Chamber

Level 3 chambers:

King's private chamber
3rd Level Treasure Chamber

Level 4 Chambers:

Queen's Private Chamber
4th Level Treasure Chamber

Level 5 Chambers:

Chamber of Sorrows
Chamber of Fire
Wizard's Lab
5th Level Treasure Chamber

Level 6 Chambers:

Chamber of Death
6th Level Treasure Chamber

----------------------------------------------

As I keep saying, please don't take my tone as harsh. I never mind you asking questions, and I won't hold it against you if you make mistakes. I think I've posted this list before, and I think I looked into the teleport rules.... but that was about teleporting in and casting a spell for combat if I remember correctly. Let me get you some clarification. (edit: done)

In other news:
I'm back from visiting. Normal schedule resumed.

Mangles' turn, until he confirms his actions/movement/spell usage for this turn.
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Last edited by --Lime-- : 10-14-2012 at 06:32 PM.
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Old 10-14-2012, 07:53 PM   Top  -  End  -  #244
Serpentine
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Default Re: Dungeon! OOC

Yessssss!

And yeah, that's fine by me Lime
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Old 10-14-2012, 11:22 PM   Top  -  End  -  #245
Mangles
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That's fine by me, but can I change one of my fireball spells for an extra teleport seeing as I just grabbed my spells last turn. Either way I'm going to take this action. Can't update anything on the board for a few hours though.
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Old 10-15-2012, 03:21 AM   Top  -  End  -  #246
--Lime--
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Eerm... I suppose so? As always, that is if nobody else has an issue with you doing so. I did offer a do-over, and technically you didn't choose your spells before your turn started...

I'm going to swap it in so that if Vesth is fine with it then we don't have to wait for me to come back and update the board.

Board conditionally updated
Provisionally Vesth's go!
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Old 10-15-2012, 04:09 AM   Top  -  End  -  #247
Serpentine
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That's fine by me.
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Old 10-15-2012, 09:58 AM   Top  -  End  -  #248
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"Another wizard? Bah, you can't measure up to my magical prowess!"

Nook shouts as he senses the new magical signature seeping through the area, launching a fireball as he moves.

Spoiler
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Old 10-15-2012, 10:42 AM   Top  -  End  -  #249
Serpentine
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Default Re: Dungeon! OOC

Satisfied with a job well done, Alonzo saunters back down the corridor, sneering at the tatty hangings as he goes.
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Old 10-15-2012, 11:00 AM   Top  -  End  -  #250
--Lime--
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Default Re: Dungeon! OOC

Quote:
Originally Posted by Vesth View Post
If Nook finds the door, he launches a fireball into it.

If not, he moves down one more space, and launches a fireball in the room below.
If you fail to find a secret door, your turn ends, I'm afraid. This has come up before, though it was several weeks (months?) ago. And Nook failed to find the secret door.

Serpentine's taken her go, so now that the board's updated it's back to Mangles' turn!
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Old 10-15-2012, 03:52 PM   Top  -  End  -  #251
Mangles
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Default Re: Dungeon! OOC

Rast continues to search the room for the doorway his servants told him about. Surely it was just around here somewhere.

(d6)[5]

Finding nothing he sighs, perhaps he should try the other side of the room. The side he didn't come through.

Vesth GO
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Last edited by Mangles : 10-15-2012 at 03:56 PM.
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Old 10-15-2012, 10:56 PM   Top  -  End  -  #252
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Nook quickly tosses a fireball into the nearest room he can see. There's so much to burn!

Spoiler
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Last edited by Vesth : 10-15-2012 at 10:56 PM.
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Old 10-16-2012, 06:18 AM   Top  -  End  -  #253
--Lime--
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Nook hurriedly throws back the mossy wooden door to reveal a
TROLL

Spoiler


BOARD UPDATED
SERPENTINE'S GO!
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Old 10-16-2012, 07:02 AM   Top  -  End  -  #254
Serpentine
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Alonzo continues his walking and his sneering.
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Old 10-16-2012, 07:13 AM   Top  -  End  -  #255
--Lime--
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Default Re: Dungeon! OOC

Board updated
Mangles' turn
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Old 10-16-2012, 07:14 AM   Top  -  End  -  #256
Mangles
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Default Re: Dungeon! OOC

Rast searches the third corner. "Stupid cousin was a see'er, it'll be easy money. That door has to be around somewhere."

(d6)[2]
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Old 10-16-2012, 07:15 AM   Top  -  End  -  #257
--Lime--
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Reminder: you can't cast into the room unless you have a movement point left. Rast doesn't.
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Old 10-16-2012, 07:16 AM   Top  -  End  -  #258
Mangles
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"Ahhaaa got it. Treasures here I come."

Rast tries to shoot a fireball into the room like he was told too. Some sort of undead or something. It fizzles in his mind, "Too much running, need to catch my breath."

(2d6)[11]

Vesth GO


EDIT: Belay that roll due to the rules above I clearly didn't pay enough attention to.
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Old 10-16-2012, 11:51 AM   Top  -  End  -  #259
Serpentine
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Sorry 'bout this guys, but I have to travel for a couple of days from tomorrow and I don't know when I'll have internet access in that time. I'll update when I can, but I'll likely be patchy. Sorry.
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Old 10-16-2012, 04:24 PM   Top  -  End  -  #260
--Lime--
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That's fine. Just check in when you can. If you want to PM me a move or two to have in hand that's an option we can pursue. But I won't make any decisions on your behalf.
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Old 10-17-2012, 07:28 AM   Top  -  End  -  #261
Vesth
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Wait a second. I took a look at that monster card, and...

It was a...blank for Lightning and a 7 for Fireball? Is it immune to Lightning?
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Old 10-17-2012, 08:51 AM   Top  -  End  -  #262
--Lime--
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Oops. I thought I'd said it in the thread (but I can't search for it) but since it's not on the Google Document, I'm guessing that I never actually did.

Sorry, yes, a "-" means "cannot defeat" on this number. So the troll is immune to lightning. So is that Mummy that Rast is about to face.
This is a major reason that the ESP medallion is useful.
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Old 10-18-2012, 09:19 AM   Top  -  End  -  #263
Vesth
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Nook casually grins at the offending monster, and drops a fireball at his feet, creating a wall of fire that blocked off the passageway.

Spoiler
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Old 10-18-2012, 09:36 AM   Top  -  End  -  #264
--Lime--
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Now that the flames were concentrated into such a small area - instead of across the whole room - the fire raged intensely, fuelled by the backdraft effect that Nook's last attack created.

For the troll, this was bad news. Though many other creatures would be terrified of the fire, the beast continued to advance as the flames began to appear. By the time the spell had reached full effect, half a ton of troll sprinting towards the door, combined with the slipperiness of the mossy floor of the atrium, meant that no evasive manoeuvres could be taken.

From inside the room, the troll disappeared into the exposed, vertical furnace of the wizard's making. From the outside, small specks of soot and ash dotted Nook's snow-white beard. Popping unharmed through this blazing veil came a golden ring with a small, sharp ruby set proud - not unlike the one which had helped defeat the giant spider. Nook plucked it out of his beard, and appraised it. This one was a keeper.

With his concentration wavering, the fire died out. However, startled by this sudden and rather drastic change in his surroundings, Nook fumbled with the fine ring that he was holding up to the light, and it bounced back into the room with delicate, high-pitched chimes.

BOARD UPDATED (again)
SERPENTINE'S GO
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Old 10-18-2012, 06:31 PM   Top  -  End  -  #265
--Lime--
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Default Re: Dungeon! OOC

ETA on Serpentine's turn is about 10 hours, so I'm told. Hang in there guys.
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Old 10-18-2012, 08:14 PM   Top  -  End  -  #266
Serpentine
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Default Re: Dungeon! OOC

Sorry If I was just walking down the corridor some more I could do that, but I think it's about to get complicated for me so I'd like to see the board before I do anything. Sorry again
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Old 10-18-2012, 08:42 PM   Top  -  End  -  #267
--Lime--
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Default Re: Dungeon! OOC

Stick around for like 10 minutes
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Old 10-18-2012, 08:48 PM   Top  -  End  -  #268
--Lime--
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Default Re: Dungeon! OOC

NOOK DOES NOT HAVE THE GOLD RING

THE GOLD RING IS IN THE ROOM MARKED "ATRIUM"

THIS IS BECAUSE I FORGOT THAT NOOK WAS CASTING FROM OUTSIDE THE ROOM

SINCE I TOOK THIS SCREENSHOT THE BOARD HAS BEEN CORRECTED


(This image will be removed straight after your turn)
Image removed as presumably you're back home now
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Last edited by --Lime-- : 10-19-2012 at 04:21 AM.
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Old 10-18-2012, 08:51 PM   Top  -  End  -  #269
--Lime--
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Default Re: Dungeon! OOC

Aww you went. Shame.
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Old 10-19-2012, 05:15 AM   Top  -  End  -  #270
Serpentine
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Default Re: Dungeon! OOC

Dagnabbit! It was a good idea, though.

Alonzo was going to poke at an interesting bit of wall, but is distracted by all the pretty colours and bright lights at the end of the hall. Seeing Nook fumble with something particularly shiny, he instead dives into the room after it. He puts the ring on his delicate finger and admires it there, before giving the wizard a wink and a grin.

Yay!
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