2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 890 Dream Free
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design > World-Building
Register FAQ Members List Mark Forums Read End

World-Building The forum for discussion about designing and building campaign settings. Come participate in a community creation or show off your own work to the forum world-builders!

Reply
 
Thread Tools
Old 08-27-2012, 06:33 PM   Top  -  End  -  #1
Stormageddon
Orc in the Playground
 
BardGuy
 
Join Date: Jul 2008
Location: 
Portland Oregon
Gender: Male
Default D20 modern weapons in a Pathfinder game

The world I created is Earth about 1000 years or after a nuclear war has destroyed nearly everything, because of the tons and tons of radiation set off by the A-bombs the survivors have harnessed the radiation to preform "Magic" and have become reliant on the magic slowing down the recovery of technology.

I want an army the army of ogres, orcs, goblins ect ect... to have found a cache of modern weapons. I want them to have access to this list from D20 modern weapons. The army is attacking basically attacking a post nuclear war New York (fewer sky scrappers, but has recovered with the help of magic.

http://www.systemreferencedocuments....#rangedweapons

Is this a good idea? Anyone have any experience doing something like this? Tips? Thank you.
__________________
Stormageddon is offline   Reply With Quote
Old 08-29-2012, 09:13 AM   Top  -  End  -  #2
00dlez
Dwarf in the Playground
 
HalfOrcPirate
 
Join Date: Dec 2011
Default Re: D20 modern weapons in a Pathfinder game

I'm not an expert on d20 Modern, so these are more "food for thought" comments than anything I find specifically wrong with mechanics.

1. DnD armor is not bulletproof. Even the platemail which was designed to stop bullets (the origin of the term bullet proof, for those not familiar: http://en.wikipedia.org/wiki/Personal_armor#Plate burried, but it's there) was done so against musket ball type ordinance, not the tipped/rifled rounds used in modern guns. Armors like leather would do nothing at all against a rifle round, so handling AC vs. fire arms might be a challenge... You might have to make them touch attacks...?

2. When using things like crossbows, its easy to just say "You miss" and forget about where the bolt goes. But if a firing line of orcs is hosing down a group of infantry with automatic weapons fire, you might look into some alternative attack rules such as attacking vs. a reflex save or a larger area or something.


... I thought I'd have more of these...
00dlez is offline   Reply With Quote
Old 09-11-2012, 12:56 PM   Top  -  End  -  #3
Thomar_of_Uointer
Barbarian in the Playground
 
 
Join Date: Jul 2005
Location: 
Wasatch Front
Gender: Male
Default Re: D20 modern weapons in a Pathfinder game

One thing you should keep in mind is that D20 Modern was designed with the concept of a massive damage threshold. If you take more damage than your Constitution score you immediately have to make a DC 15 Fortitude save or be reduced to -1 hp. This makes any 2d6 damage weapon capable of instakilling most people, while a 3d6 damage weapon is very likely to one-shot anybody. D&D works very differently, putting the massive damage threshold at 50.

If I had to do it I would use magic item creation rules to make modern weaponry. They'd be doing several d6s of piercing damage with touch attacks, cost thousands of gp, and you could price them like charged items (each bullet is a "charge"). You could probably reduce their market price by 10% to require exotic weapon proficiency as a drawback.
__________________
"...I worry that modern gaming is gradually shrinking the wide spectrum of gameplay mechanics into a single narrow red bar with "KILL" written on it sideways. Exploration, navigation, puzzles, platforming, all gradually shrinking away until only one thing remains, being taken by the hand from room to room, moving on only when nothing remains alive in each one." - Yhatzee Crosshaw

Check out our zombie survival sandbox video game!

Last edited by Thomar_of_Uointer : 09-11-2012 at 12:56 PM.
Thomar_of_Uointer is offline   Reply With Quote
Old 09-13-2012, 10:30 PM   Top  -  End  -  #4
Grimsage Matt
Troll in the Playground
 
NecromancerGuy
 
Join Date: Mar 2012
Location: 
Darkest Part of your mind
Gender: Male
Default Re: D20 modern weapons in a Pathfinder game

Quote:
Originally Posted by 00dlez View Post
I'm not an expert on d20 Modern, so these are more "food for thought" comments than anything I find specifically wrong with mechanics.

1. DnD armor is not bulletproof. Even the platemail which was designed to stop bullets (the origin of the term bullet proof, for those not familiar: http://en.wikipedia.org/wiki/Personal_armor#Plate burried, but it's there) was done so against musket ball type ordinance, not the tipped/rifled rounds used in modern guns. Armors like leather would do nothing at all against a rifle round, so handling AC vs. fire arms might be a challenge... You might have to make them touch attacks...?

2. When using things like crossbows, its easy to just say "You miss" and forget about where the bolt goes. But if a firing line of orcs is hosing down a group of infantry with automatic weapons fire, you might look into some alternative attack rules such as attacking vs. a reflex save or a larger area or something.
Automatic fire gives you a DC 15 reflex save to avoid the damage. Also, while I might be trying the same kind of conversion for 3.5, all you need to do is convert Purchase Dc to gold cost. Keep the rest the same, and then add in "reality slightly favors magic systems". Either that, or give them a boost to critical. Let the smallest be a crit on a 17-20, and it's a *3. Let snipers be 10-20 and *6 or 7. Easy enough, and let each bypass a amount of fortifcation ?(From 10-80%). They're badass, without overly changing them or their theme.
__________________
98% of the internet has a Myspace. If you're one of the 2% who isn't an emo whiner, show solidarity by putting this in your sig.

Spoiler

Grimsage Matt is offline   Reply With Quote
Old 09-17-2012, 08:45 PM   Top  -  End  -  #5
KnightOfV
Orc in the Playground
 
 
Join Date: Jun 2009
Location: 
TN
Gender: Male
Default Re: D20 modern weapons in a Pathfinder game

Biggest problem I see is figuring out how AC works with firearms. Hm... three ways you could do this.

1. Magic stops bullets. ALL armor with a +1 bonus or better can deflect bullets. Then AC can scale as normal and you can use AC vs. guns as normal. Your puny weapons do nothing against my +2 Fortified fullplate!

2. Use D20 Modern armor. High tech guns, meet high tech armor. Now you have some defense against bullets, and it should scale about the same with D&D armor proficincies. Keep in mind, D20 Modern classes got Defense bonuses on top of armor because every shot was (potentially) fatal due to the shock damage rules. But if you aren't making guns any more lethal than arrows and swords and staying with Pathfinder rules for damage, then it should be about right. Pathfinder characters are going to be 'hit' by bullets more than a D20 Mod character would be.

3. Rule of Cool, or it's ok for everyone to wear whatever they want. Use 3.5 Defense Bounus . This will give the game a grittier feel and might be really cool. Imagine your paladin in a long black duster with a sword on his belt, and your rogue with daggers tucked into pockets on his cargo pants and hoodie. Their defenses scale automatically using this chart, and you can easily assign other pathfinder classes to the chart. I (personally) think this sounds the most fun.

Last edited by KnightOfV : 09-17-2012 at 08:53 PM.
KnightOfV is offline   Reply With Quote
Old 09-21-2012, 02:00 AM   Top  -  End  -  #6
Ashtagon
Ogre in the Playground
 
 
Join Date: Jan 2009
Location: 
Hillvale, Isle of dawn
Gender: Female
Default Re: D20 modern weapons in a Pathfinder game

Or...

Weapons with the "ballistic" damage type ignore the first 4 points of armour bonus to AC (exact number can vary to suit your preferred game balance point, and may vary depending on range and/or gun/calibre type). Enhancement bonuses to armour still provide AC as normal.

You might also want to pinch the 2e "exploding dice" mechanic in some form.

I'd weaken the "save or die" mechanic though, because it reduces winning or losing a fight to a single die roll. Perhaps that failed save means you lose half your remaining hp (before damage is rolled) instead.
__________________
Indigo is a much more appropriate colour for sarcasm, don't you think?
Blue is strictly for emphasis.
And grey is kind of like an aside to my main point.

Avatar by The Succubus
Ashtagon is online now   Reply With Quote
Old 09-24-2012, 12:42 AM   Top  -  End  -  #7
Yipyioh
Pixie in the Playground
 
Join Date: Aug 2011
Location: 
Northern California
Gender: Male
Default Re: D20 modern weapons in a Pathfinder game

You could also look at the Star Wars Saga Edition rules, they are fairly comprehensive at blending melee with hard-hitting ranged weapons. However, the whole thing has a different health system, including a condition track similar to that of Modern. Difference is when you get hit for damage above your "Threshold" you move down a step on the track. You have 5 steps and if you hit the final one you are knocked out. There's also rules for catching your breath and such and in addition the weapons do larger damage than those in 3.5 since a blaster SHOULD do a lot of damage anyways. However, you also get a good number more hit points so... Enough of my ranting.

I can't really describe all of it, I will just say that you should look into it because I personally think it'd be very easy to make a crossover of the two systems. If you want advice on it feel free to send me a message.
__________________
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

Where did you start yours?
Individual prison cells in Block D of the Imperial Correctional Facility in the Kessel spice mines.
Yipyioh is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 01:07 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.