...One drops a grenade on the body, just to be safe.
Anyway, this is the necropost-dodging replacement for the dead thread dedicated to XCOM: Enemy Unknown, a remake of the 1994 PC game that many still hold as one of the greatest games of all time. X-COM: UFO Defense has two types of fans: those who played it to death back in its day, and those who have heard of it from the former. I am part of the second group, brought into the light by Iskandar's Travels in X-Com, a Let's Play that almost singlehandedly convinced me to pre-order this game back in June. Okay, that's enough ranting from me, let's go over what we know:
Remake/Reimagining of original X-COM
Made by longtime X-COM fans at Fraxis
D&D-esque "move and shoot" system
Single base
No base invasion (For balance reasons)
Satalite coverage instead of bases
Deep strategic layer atop tactical combat layer.
Research & Manufacturing
Squad size of 4, upgradeable to 6.
Customizable, nameable units (first, last and nickname)
And to kindle discussion, what are you naming your soldiers? I'm going classic style, and listing off friends and family, plus any volunteers I get from here to die horribly, because we all know that's what's going to happen to our soldiers.
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Huh, looks nice. Can't say I'm a fan of the idea of including the need to reload weapons in a game like this, but that aside, I like what I see there.
I've never played the series before, but after hearing that this one would have a console version, I've been mildly interested in it. Haven't had a good turn-based strategy game in a while, what with the last Fire Emblem not coming to NA and the most recent taking its sweet time to get here, the Disgaea series being PS3-exclusive, and no new Advance Wars in years. Now I'd say I'm a bit more than mildly interested. If it does have a demo, as is implied by their unwillingness to answer that question, that may be able to push me into buying it day 1.
Zevox
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
They seemed very proud every time one of their soldiers died, as if to say "Don't worry guys, the game still hates you".
I was going to be upset about the loss of Time Units, but watching the video, I think the whole Move then Shoot mechanic works. I would have liked it if you could Move-Shoot-Move, but now you can spend more time focusing on the overall strategic situation and less time counting time units.
I like the move to smaller squad sizes and smaller maps. The hospital for wounded troops encourages you to keep changing your roster, and smaller maps mean less time searching cornfields for the one sectoid you missed.
I only really have one complaint, and that is that the mysterious commander's voice sounds silly. The Voice Actor is clearly trying so hard to be serious, but it just comes out ridiculous.
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I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
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So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Reloading was a feature in the original X-COM as well, and at a quarter of the maximum TUs (which few soldiers had, and they were all vets), was one of the most potentially devastating things that could happen to a soldier.
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Quote:
Originally Posted by BRC
I like the move to smaller squad sizes and smaller maps. The hospital for wounded troops encourages you to keep changing your roster, and smaller maps mean less time searching cornfields for the one sectoid you missed.
I was initially worried about smaller squads, but I never really moved more than four soldiers at a time in UFO Defense, so it's not so bad.
Is anyone else going to be running Ironman mode on their first playthrough? I'll be doing it for the extra challenge.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I don't think I've ever actually run iron man in any strategy game I've ever played. I really hate losing people, and having to start the mission over is usually more hassle than I'm interested in. I prefer to play under the honor system than with a hard mechanic.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Go tell that to starcraft 2 and Blizzard
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Claspedchurches: This is a mudstone dwarven fortress. All craftsdwarfship is of the highest quality. It is encrusted with bauxite, studded with ice, decorated with gold, and adorned with hanging rings of magma. This fortress menaces with spikes of steel, iron, bronze, and silver. On the fortress is an image of an image of cheese in pitchblende.
On the fortress is an image of a megaweapon in gold, silver, jet, obsidian and adamantine. The goblins are burning.
Anyway, the other XCOM game has its share of problems, but being an FPS is not one of them. I'm okay with an X-Com shooter, you just have to do it right. Which unfortunately is not the case there.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I've played Enforcer. It wasn't terrible, but nor was it anything even resembling good. And it was set in the Xcom universe, except that everything was stupidly weak and you mowed it down by the hundreds. Not exactly what you expect out of an Xcom title.
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Claspedchurches: This is a mudstone dwarven fortress. All craftsdwarfship is of the highest quality. It is encrusted with bauxite, studded with ice, decorated with gold, and adorned with hanging rings of magma. This fortress menaces with spikes of steel, iron, bronze, and silver. On the fortress is an image of an image of cheese in pitchblende.
On the fortress is an image of a megaweapon in gold, silver, jet, obsidian and adamantine. The goblins are burning.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Eh, more like Rainbow Six took a chip off of the original XCOM block.
Note that this only applies to the original RainbowSix. The newer ones are more ridiculous than CoD MW
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Claspedchurches: This is a mudstone dwarven fortress. All craftsdwarfship is of the highest quality. It is encrusted with bauxite, studded with ice, decorated with gold, and adorned with hanging rings of magma. This fortress menaces with spikes of steel, iron, bronze, and silver. On the fortress is an image of an image of cheese in pitchblende.
On the fortress is an image of a megaweapon in gold, silver, jet, obsidian and adamantine. The goblins are burning.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
The only shooter I've found that's nearly as hard as X-Com should be is the PC version of Ghost Recon: Advanced Warfighter. Stupidly accurate and powerful machine gunners. Insanely nasty turrets and tanks that want you to die a horrible death. And that do it from forever away.
That's what X-Com should be. A struggle to survive long enough to do some damage.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
I haven't played Rainbow Six, but GRAW gives you a couple of shots before death. I've never liked one hit kill mechanics. It's one of the upsides to X-Com, because it might seem like a one hit kill, but it's possible to survive.
Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
That was a trademark feature of the original X-COM, and one of the only classic things about the game that the remake is doing without. Their motto is "tough but fair".
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Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...
Question on Logic Fallacies:
Why can't X-Com call airstrikes from interceptor, put smoke launchers on robot tanks (Smoke Grenade make games easier), or Gunship support?
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