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Old 10-14-2012, 07:48 PM   Top  -  End  -  #511
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Exactly what changes when you go from normal to classic?
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Old 10-14-2012, 07:50 PM   Top  -  End  -  #512
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Originally Posted by Zevox View Post
True enough, though that becomes less common as time goes on. Plasma weapons can one-shot most things that Mindfray gets that guaranteed hit on besides Muton Elites and Heavy Floaters, and even those can be one-shot on crits, particularly from snipers and shotgun-assaults.


Ow. Awful, awful luck there.

Anyway, I just completed the game.
Spoiler

Anyway, good game. Now, I wonder: should I move my next file up to Classic difficulty, or stay on Normal but use Iron Man mode? Hm...

Zevox
Depends what you want. Classic has more enemies and they come with a bonus to aim and to crit. Thin men also have an extra hp so you can't kill them with one grenade. If you're playing on regular classic and don't want to be super careful, expect to save and reload a fair bit when things go bad because you will watch your guys get crit cross map through high cover. But, you can feel good when you beat a classic mission, even with saves because it was beating really tough enemies.

Normal ironman is the easier experience, but you have to be careful and want to play at your best, since obviously any mistake can get punished badly.

Oh and an ending thought, huge spoilers obviously
Spoiler


edit:
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Originally Posted by thorgrim29 View Post
Exactly what changes when you go from normal to classic?
Several things.

In battle
enemy a.i. is better and favors high cover and safe attacks.
All enemies get a bonus to hit and crit
thin men (and possibly later enemies I haven't seen) get an extra health
your troops' starting life is 1 or 2 points lower (I can't remember, but it's definitely lower by a bit)

tactically
The world starts with extra panic. I think it's 8 overall, spread around to several countries, but I'm not certain on the number
You start out classic with 1 satellite instead of 2, so your income is lower and you have less coverage
You don't have an officer training school automatically, it costs 125 to build
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Old 10-14-2012, 07:54 PM   Top  -  End  -  #513
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Anyway, I just completed the game.
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Old 10-14-2012, 08:01 PM   Top  -  End  -  #514
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

The biggest difference between Normal and Classic on the global level is that the former has a much bigger chance of national panic decreasing each month if they have satellite coverage. Bigger as in, I didn't see it happen AT ALL on Classic. So it's much easier to lose a country, especially if you fail a mission.

During missions, Classic Mode aliens have better stats while your soldiers have one less HP. Aliens are also more numerous and slightly smarter.

Last edited by tensai_oni : 10-14-2012 at 08:02 PM.
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Old 10-14-2012, 08:03 PM   Top  -  End  -  #515
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A story for your amusement. Also called "How I lost a squad in classic ironman to a single thin man and then cried myself to sleep."

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Wow, that is spectacularly bad luck <;_;>
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Old 10-14-2012, 08:12 PM   Top  -  End  -  #516
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Well:

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Old 10-14-2012, 08:17 PM   Top  -  End  -  #517
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Depends what you want. Classic has more enemies and they come with a bonus to aim and to crit. Thin men also have an extra hp so you can't kill them with one grenade. If you're playing on regular classic and don't want to be super careful, expect to save and reload a fair bit when things go bad because you will watch your guys get crit cross map through high cover. But, you can feel good when you beat a classic mission, even with saves because it was beating really tough enemies.

Normal ironman is the easier experience, but you have to be careful and want to play at your best, since obviously any mistake can get punished badly.
You're making Classic sound extremely difficult there. A bonus to aim, unless it's very small (less than 10%), would make a world of difference compared to normal all by itself. Extra health on enemies and lower health on you could be big too. And of course more enemies on top of both of those starts to become quite scary. Add in the increased panic and not getting your second satellite free that you mentioned in your edit...

Yeah, you may just be scaring me into only going for Iron Man Normal.

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Oh and an ending thought, huge spoilers obviously
Spoiler
Spoiler

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Old 10-14-2012, 08:22 PM   Top  -  End  -  #518
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Old 10-14-2012, 08:23 PM   Top  -  End  -  #519
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Old 10-14-2012, 08:24 PM   Top  -  End  -  #520
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Beats me. I'd have to replay the ending to see if there are more clues towards that, probably.
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Old 10-14-2012, 08:41 PM   Top  -  End  -  #521
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Classic isn't hard at all.
Then again I've only just gone and researched the hyper communicator thingy.

Honestly the only hard bit is the geomap because Panic never goes down outside of council missions.
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Old 10-14-2012, 08:59 PM   Top  -  End  -  #522
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Old 10-14-2012, 09:11 PM   Top  -  End  -  #523
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Old 10-14-2012, 09:13 PM   Top  -  End  -  #524
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Old 10-14-2012, 09:29 PM   Top  -  End  -  #525
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Spoiler

Anyway, I think I will be making my next file a Normal Iron Man one. Iron Man mode is the kind of thing I've long thought about doing in Fire Emblem, but could never bring myself to actually do when playing it. Having it as a mode that forces you to abide by it was a good idea I think, and perhaps the only way I can actually do a play-through like that.

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Old 10-14-2012, 09:37 PM   Top  -  End  -  #526
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Spoiler

Anyway, I think I will be making my next file a Normal Iron Man one. Iron Man mode is the kind of thing I've long thought about doing in Fire Emblem, but could never bring myself to actually do when playing it. Having it as a mode that forces you to abide by it was a good idea I think, and perhaps the only way I can actually do a play-through like that.

Zevox
I feel like a big something is left out of the ending, given the set of achievements nobody has got yet, Im going to say this is less sequel and more DLC hopefully making the ending less....empty. Atleast from a narrative perspective.

Anyway, I know you chose Iron Man Normal but I really recommend running through a bit of classic if you have time. The start REALLY tries to kick you in the butt and you get to learn that Thin Men are the most dangerous aliens in the game but its definitely a crazy fun experience trying to work your way through the game.
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Old 10-14-2012, 09:59 PM   Top  -  End  -  #527
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Anyway, I know you chose Iron Man Normal but I really recommend running through a bit of classic if you have time. The start REALLY tries to kick you in the butt and you get to learn that Thin Men are the most dangerous aliens in the game but its definitely a crazy fun experience trying to work your way through the game.
Oh, I'm sure I'll try it sometime, just not right now. I mean, I've played through every Fire Emblem game released in the US on their hard modes (except Shadow Dragon, because I've only played that once); this can't be that much worse than what I've seen before.

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Old 10-14-2012, 10:03 PM   Top  -  End  -  #528
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Oh, I'm sure I'll try it sometime, just not right now. I mean, I've played through every Fire Emblem game released in the US on their hard modes (except Shadow Dragon, because I've only played that once); this can't be that much worse than what I've seen before.
Not familiar with Fire Emblem, but before I gave up on Ironman, I've had more than one instance of the Thin Man of the Apocalypse in classic. It is quite humbling to have a full squad picked apart by a single Thin Man that refuses to get shot and crits every shot.
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Old 10-14-2012, 10:08 PM   Top  -  End  -  #529
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It's more coming to terms with death. In normal, I lost very few units and nothing better than a captain. I did reload a couple times when I simply screwed up badly, and I intentionally treated my first playthrough as a chance to see how everything worked without being too punished.

Ironman will feel easy, but you'll lose people to stuff that happens that you can't take back. Classic will feel hard after playing normal, but you can try a few times to get it right. My opinion of Ironman Classic after 3 files of such is that it's masochism.

Edit: Comparing to hard mode in Fire Emblem: Path of Radiance and Radiant Dawn, classic is both harder and easier. It's easier in that you have ways of just killing enemies and any given mission is probably fine, whereas in the Fire Emblem Games, losing a good character was crushing. It's harder because of the world panic game that's actually going on that can destroy you even if you win every tactical map.
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Old 10-14-2012, 10:16 PM   Top  -  End  -  #530
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Having just beat the game on normal ironman (it was fairly easy, lost 2 or battles all in all, and beat the last level on the second try, only lost Russia very early on, but I was in europe so that wasn't too big of a deal), I will now start on classic ironman, wish me luck.
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Old 10-14-2012, 10:38 PM   Top  -  End  -  #531
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You start out classic with 1 satellite instead of 2, so your income is lower and you have less coverage
You don't have an officer training school automatically, it costs 125 to build
Wow, you guys have all been getting an extra satellite and a free officer training school this whole time?

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My opinion of Ironman Classic after 3 files of such is that it's masochism.
I'm on my third attempt and even though I'm doing fairly terribly, I have to disagree with this. Yes, it's hard (almost Nintendo hard), but I get better each game and I find that incredibly rewarding. Every failure is a huge setback, but every success is a glorious victory.

Anyway, even with laser rifles, I've still yet to find a good way to deal with Mutons. I faced the Cyberdisc a couple times, and while they're more durable, they're not quite as scary once you take down that drone. The problem with them is when it flies around to flank you when you're busy dealing with Mutons or Chryssalids.

Also, getting ambushed by 6 Mutons is teh suxors.
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Old 10-14-2012, 10:46 PM   Top  -  End  -  #532
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Anyway, even with laser rifles, I've still yet to find a good way to deal with Mutons. I faced the Cyberdisc a couple times, and while they're more durable, they're not quite as scary once you take down that drone. The problem with them is when it flies around to flank you when you're busy dealing with Mutons or Chryssalids.

Also, getting ambushed by 6 Mutons is teh suxors.
The same way you deal with everything else, I would think. Set up a good cover overwatch killzone, send a rookie to scout, run back to the group when you find a single group of aliens. Repeat until there are no more aliens.
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Old 10-14-2012, 10:55 PM   Top  -  End  -  #533
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Not familiar with Fire Emblem, but before I gave up on Ironman, I've had more than one instance of the Thin Man of the Apocalypse in classic. It is quite humbling to have a full squad picked apart by a single Thin Man that refuses to get shot and crits every shot.
Fire Emblem is a tactical RPG series which is known for being challenging. Like in XCOM, death of units is permanent. Unlike in XCOM, replacing units is extremely hard. The characters are all unique, their recruitment spread out throughout the game, and over the course of the entire game you're likely to get only a few of each class at most, only one of some classes (usually certain mage types). And since it's an RPG, there is of course a level system - up to 40 total levels in most games, more in certain ones. Characters you don't use don't gain any experience, so you can't just replace a dead unit with another of his or her class with any ease, at all. Players restarting a level because of the loss of a single character is extremely common in that series. And avoiding the loss of a even a single character on those games' hard modes can be quite tough once you get past the early stages.

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Edit: Comparing to hard mode in Fire Emblem: Path of Radiance and Radiant Dawn, classic is both harder and easier. It's easier in that you have ways of just killing enemies and any given mission is probably fine, whereas in the Fire Emblem Games, losing a good character was crushing. It's harder because of the world panic game that's actually going on that can destroy you even if you win every tactical map.
I was thinking that may be the case. The whole panic level thing frightened me a few times on normal, with a couple of countries getting up as high as 4 at times. Had I not done the Alien Base raid when I did and gotten that global -2 panic, I could have lost some, easily. For countries to start with panic on classic, and you to start with fewer satellites... that really worries me.

Anyway, I have begun my Normal Iron Man run. First mission (no tutorial), I lost one guy to a critical hit. Was afraid I'd lose more when that caused two of my units to panic and begin shooting at each other, but thankfully both missed. All three of the survivors got their initial promotion, giving me one of each class except Assault right out of the gate.

I think this time I'll go with a naming scheme that's much broader, and which I have less emotional attachment to. Specifically, characters from Marvel vs Capcom - or who I'd want to be in that series, if I start to run low on actual members who fit the sex/class combinations. Starting with Arthur (Support), Morrigan (Sniper), and of course, Guile (Heavy).

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Old 10-14-2012, 11:05 PM   Top  -  End  -  #534
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My opinion of Ironman Classic after 3 files of such is that it's masochism.
You NEED to play the first mission in Impossible if this is what you think Classic is.
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Old 10-14-2012, 11:16 PM   Top  -  End  -  #535
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You NEED to play the first mission in Impossible if this is what you think Classic is.
But impossible actually is masochism. The difficulty description says it's for players that enjoy suffering. I choose to take the devs at their word.
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Old 10-14-2012, 11:22 PM   Top  -  End  -  #536
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Got the entire world locked down, the Asian bonus has proved to be near useless.

I honestly have no clue what I should spend my massive amount of money on.
Any weapons better than plasma?
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Old 10-14-2012, 11:23 PM   Top  -  End  -  #537
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Aaaaaand my second mission of my Iron Man file, I lose Guile. He destroyed his own cover by accident (shooting into a building, turned out the window was his cover... oops) and got shot by two Sectoids. At least one crit (not sure whether the killing blow was a crit or not). So I now have no Heavy.

Got a recruit promoted, giving me my first Assault, though. X-23 it is. Which I think uses up the automatic class assignment (it seems as though your first four units always promote to one of each class, correct?), so we'll see where things go from there. Would be just my luck if I have a hard time getting a Heavy now, after having such an abundance of them in my last game and now losing my first one to such bad luck immediately in this one.

Quote:
Originally Posted by Opperhapsen View Post
Got the entire world locked down, the Asian bonus has proved to be near useless.

I honestly have no clue what I should spend my massive amount of money on.
Any weapons better than plasma?
Nope, Plasma is the best. At that point in the game, what you spend your money on is acquiring enough equipment to fully equip all of your units, at least one Firestorm with a higher-level weapon (EMP Canon, Plasma Canon, Fusion Canon) in every continent, SHIVs, and facilities (mostly workshops to make other stuff cheaper). And any Foundry projects you haven't completed yet.

Zevox
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"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis

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Last edited by Zevox : 10-14-2012 at 11:31 PM.
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Old 10-14-2012, 11:30 PM   Top  -  End  -  #538
king.com
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

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Originally Posted by Anarion View Post
But impossible actually is masochism. The difficulty description says it's for players that enjoy suffering. I choose to take the devs at their word.
Yea but you need to try and it just look at what the game throws at you. Its not simply the increase hit rates but the literal hordes of sectoids that come pouring out at you. Took me many attempts and a hell of a lot of save scumming and i managed to finish the first mission.......Yea Im going to go do a Classic Ironman instead.
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Originally Posted by Saldre View Post
you know whats worse than a regular Daemon-host? A Daemon-host with a Plasma Cannon.
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Originally Posted by RandomLunatic
"Eh. I do to 'Mechs what Simon does to American Idol contestants."
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Old 10-14-2012, 11:32 PM   Top  -  End  -  #539
Opperhapsen
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Quote:
Originally Posted by Zevox View Post


Nope, Plasma is the best. At that point in the game, what you spend your money on is acquiring enough equipment to fully equip all of your units, at least one Firestorm with a higher-level weapon (EMP Canon, Plasma Canon, Fusion Canon) in every continent, SHIVs, and facilities (mostly workshops to make other stuff cheaper).

Zevox
But I'm like halfway through and I have a crack squad of colonels clad in titan armour and armed with plasma.

Is there better than titan at least?
Honestly I can't really be bothered with building firestorms, two interceptors a continent will serve me for now, and the resource requirement is steep.
Are they really a necessity?

Quote:
Originally Posted by king.com View Post
Yea but you need to try and it just look at what the game throws at you. Its not simply the increase hit rates but the literal hordes of sectoids that come pouring out at you. Took me many attempts and a hell of a lot of save scumming and i managed to finish the first mission.......Yea Im going to go do a Classic Ironman instead.
Sectoids aren't too bad y'know.
Could be worse.
Could be thin men.

I'm not scared of Mutons, I'm not scared of cyberdiscs, and sectopods barely phase me.
But those thin men man.

Last edited by Opperhapsen : 10-14-2012 at 11:38 PM.
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Old 10-14-2012, 11:56 PM   Top  -  End  -  #540
Zevox
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Default Re: XCOM: One Does Not Simply "Shoot" a Cryssalid...

Quote:
Originally Posted by Opperhapsen View Post
But I'm like halfway through and I have a crack squad of colonels clad in titan armour and armed with plasma.

Is there better than titan at least?
In terms of health you get from them? No. There are other higher-end armors which have useful side-effects though. Archangel Armor sacrifices only 2 hp compared to Titan and grants flight. Ghost is 4 less, but grants a grappling hook for quickly ascending buildings/higher ground, an increase to your movement speed, a +20 to defense, and four uses of one-round invisibility. And Psi Armor is also 4 less, but grants +10 to defense and +30 to will, perfect for psionic troops.

My own final team had four troops in Archangel Armor and two in Psi Armor. Titan is great in many situations, but I found the added flexibility of flight much better than the two extra health of Titan in the kind of stage the final mission is, and Psi Armor is a must-have for psionics intending to use Mind Control.

Quote:
Originally Posted by Opperhapsen View Post
Honestly I can't really be bothered with building firestorms, two interceptors a continent will serve me for now, and the resource requirement is steep.
Are they really a necessity?
Absolutely. You'll at best take down mid-size UFOs with basic interceptors. Larger ones will outrun them and/or shoot them down easily, which is where Firestorms come in.

Zevox
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"When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." -C.S. Lewis

"We each decide our own sense of right and wrong. The rest, I leave to my sword." - Yuri Lowell, Tales of Vesperia

Last edited by Zevox : 10-15-2012 at 12:10 AM.
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